72. Queenstealer
- Location
- Arizona
- Pronouns
- Him/His
While XCOM was busy given its personnel medical care, I checked to see how my alien brains were doing. Still fine, but admittedly a little confused. Data I'd hacked from the Control Chamber's organic computers revealed that most of the brains were actually growths from the building, but some were imported from older versions of this structure. Apparently, the aliens used to have a bigger city, before this dimension went to hell, which was the result of a nearby supernova obliterating the equivalent of the ozone layer. It'd also rendered the atmosphere more toxic than it already was: in its pristine state, this dimension would be inhabitable by humans (though not optimally), but now it was a wasteland that only the aliens could inhabit. Additional data I'd acquired suggested that, prior to adapting to the new toxic atmosphere, the aliens would have been able to survive on Earth for an indefinite amount of time, though it wouldn't be optimal for them. Apparently, the Micronoids even had old gene samples from before the Supernova had hit. I'd stolen enough samples for mass production while we had attacked the Control Chamber, then sent them to a biochemistry lab I'd created in my hub universe. Once I had enough of the original genes, I'd distribute them into aliens I now had as captives. It wouldn't be that hard, given that I now had access to MELD. XCOM had been surprisingly willing to trade that in exchange for E-DNA.
I'd also sent forces to round up the various animals that called this miserable excuse for a world their home. Most were rather weird, and some pretty ugly, but that didn't mean they weren't worth saving. I also made a point of a collecting all of the plants, fungi, and microbes I could find and moving those onto my Spore ship. If I was going to recreate the aliens' home, I wanted it to be a close to the original as possible, minus the post apocalyptic parts. As for why I was even helping the aliens in the first place, there were two reasons: one, I felt bad for them, and two, while I could live with the inevitably several million digit kill count I was likely to amount on my journey as a commander, I refused to allow myself to perpetrate genocide of an entire species. The Grox were the one exception to that (granted, they refused to stay dead and were all irredeemably evil, but still) and I refused to ever go down that path again.
Interestingly, using my LIDAR confirmed that there were several large, organic entities some distance beneath my teleporter gates that seemed to be alive, but what they could be had me stumped. Hibernating Creatures? Giant bugs? Special Organic Mines designed to destroy the alien dimension as a final screw you to anyone who wanted to invade this world? Well, if they were living beings, I didn't want them to die when the dimension gate generator exploded, so I started using some Levines to tunnel toward them. With luck, I'd reach them In an hour.
What's this alert I'm receiving? XCOM is getting ready to attack the Spawning Chamber?
Well, time to catch a Queenspawn.
XXXXXXXXXXX
The collective was restless. Their plans had been going moderately well, even with the damage to their home dimension. True, they had lost their food supply, their ability to maintain the rest of their city had been crippled, and the loss of the Incubation Chamber had been a crushing blow, but victory still seemed to be possible.
Then the new ones had appeared. Comprised of boxy machines and human warriors unlike any they had ever seen, these new ones had utterly blunted their most recent strike against XCOM, leaving their forces reeling. Worse still, the humans had responded faster than expected and taken out the control chamber, leaving their forces lost and confused, and grinding production of new ships to a standstill. The worst part of all? The humans had not taken any losses in the battle, and had consequently needed less time to recover than expected. Now they had returned to attack the Spawning Chamber.
Losing the queenspawn would be....problematic, at best. True, they could easily induce a chrysalis into morphing into a new queen, but that would take time. More time then they had.
Alternatively, they could use the pods. Those would allow them to grow their new warriors much faster, though the pods were, admittedly fragile. Additionally, the pods made excellent targets and weren't easy to hide, given how shiny they were.
The was one other option available to the collective. This one would not take any time at all to implement, and would solve the issue of losing the queenspawn.....but it would mean running the risk of waking them up. They would certainly be disruptive to the collective's plans.
........Perhaps a mix of solutions? While creating a backup queenspawn from a chrysalis would take far too long to be viable, owing to the need to heavily glut a hyperworm, the other two plans showed promise.
Hopefully, they wouldn't be a problem......
XXXXXXXXX
Theminute our forces breached the Spawning Chamber, the curb stomp began in earnest. Aliens guarding the chamber were killed with surgical precision, unable to stand the onslaught of our forces. Shielded aliens found their defenses useless against toxiguns and their toxins, a secret XCOM had only just shared with me, and in return I'd offered them additional knowledge on E-DNA. A fair trade in my opinion, and one that was proving to be worth its cost.
While we demolished the enemy forces opposing us, I made sure to capture each and every alien egg I could, with each one being moved to a transport as soon as possible. Idly, I noted that at this point, I needed to start building a larger containment facility to store them, which took a matter of seconds with my army of fabbers. Progenitor technology OP, don't nerf.
Eventually, we finally came to our target: the Queenspawn. This tentacled beast was the mother of all of the aliens, at least as far as I knew. If we killed the queen, the aliens would unable to recuperate any losses they suffered.
We had already agreed, though, on a different course of action: capture the queen alive. This way, we would be able to study it further to complete our knowledge of the aliens. Also, it meant I could breed more of the aliens and not condemn them to die off once their eggs all hatched.
Dealing with the queen wasn't actually that difficult: a few stun grenades and it was out for the count. Carrying it proved to be no problem, as I XCOM was easily able to move it to their vessel-why is the building shaking?
Curious, I watched as several strange orifices appeared in the sides of the building's wall, which promptly opened, realesing strange yellow creatures from them, ones with very long tents-oh.
............Oh come on! More queens!? Where did the aliens have more queens lying around? This is ridiculous!
Actually, after a moment of thought, I realized that the extra queens were a boon in disguise: I could capture them, remove any Micronoids from their blood, and use them to breed more aliens. That could work.
Oh, and a giant army of aliens is headed toward us. Well, this was never going to be easy.
.......wait, why am I getting LIDAR reports?
......the organic bodies are moving? TOWARD THE SPAWNING CHAMBER?
Before I could act on this new intel, hogan, insectile monster burst into the chamber and began slaughtering the aliens. Our motley alliance stared on at the violence for a moment, before popping down stun grenades as soon as the last hostile died. I loaded all of the new aliens into my ships before take off, and was met with the sight of the crippled spawning chamber going up in flames and smoke.
Two down, three to go. First though, I needed to find out more about my unknown saviors.
XXXXXXXX
AN: Read and Review. This is a Flameal15k, signing off!
I'd also sent forces to round up the various animals that called this miserable excuse for a world their home. Most were rather weird, and some pretty ugly, but that didn't mean they weren't worth saving. I also made a point of a collecting all of the plants, fungi, and microbes I could find and moving those onto my Spore ship. If I was going to recreate the aliens' home, I wanted it to be a close to the original as possible, minus the post apocalyptic parts. As for why I was even helping the aliens in the first place, there were two reasons: one, I felt bad for them, and two, while I could live with the inevitably several million digit kill count I was likely to amount on my journey as a commander, I refused to allow myself to perpetrate genocide of an entire species. The Grox were the one exception to that (granted, they refused to stay dead and were all irredeemably evil, but still) and I refused to ever go down that path again.
Interestingly, using my LIDAR confirmed that there were several large, organic entities some distance beneath my teleporter gates that seemed to be alive, but what they could be had me stumped. Hibernating Creatures? Giant bugs? Special Organic Mines designed to destroy the alien dimension as a final screw you to anyone who wanted to invade this world? Well, if they were living beings, I didn't want them to die when the dimension gate generator exploded, so I started using some Levines to tunnel toward them. With luck, I'd reach them In an hour.
What's this alert I'm receiving? XCOM is getting ready to attack the Spawning Chamber?
Well, time to catch a Queenspawn.
XXXXXXXXXXX
The collective was restless. Their plans had been going moderately well, even with the damage to their home dimension. True, they had lost their food supply, their ability to maintain the rest of their city had been crippled, and the loss of the Incubation Chamber had been a crushing blow, but victory still seemed to be possible.
Then the new ones had appeared. Comprised of boxy machines and human warriors unlike any they had ever seen, these new ones had utterly blunted their most recent strike against XCOM, leaving their forces reeling. Worse still, the humans had responded faster than expected and taken out the control chamber, leaving their forces lost and confused, and grinding production of new ships to a standstill. The worst part of all? The humans had not taken any losses in the battle, and had consequently needed less time to recover than expected. Now they had returned to attack the Spawning Chamber.
Losing the queenspawn would be....problematic, at best. True, they could easily induce a chrysalis into morphing into a new queen, but that would take time. More time then they had.
Alternatively, they could use the pods. Those would allow them to grow their new warriors much faster, though the pods were, admittedly fragile. Additionally, the pods made excellent targets and weren't easy to hide, given how shiny they were.
The was one other option available to the collective. This one would not take any time at all to implement, and would solve the issue of losing the queenspawn.....but it would mean running the risk of waking them up. They would certainly be disruptive to the collective's plans.
........Perhaps a mix of solutions? While creating a backup queenspawn from a chrysalis would take far too long to be viable, owing to the need to heavily glut a hyperworm, the other two plans showed promise.
Hopefully, they wouldn't be a problem......
XXXXXXXXX
Theminute our forces breached the Spawning Chamber, the curb stomp began in earnest. Aliens guarding the chamber were killed with surgical precision, unable to stand the onslaught of our forces. Shielded aliens found their defenses useless against toxiguns and their toxins, a secret XCOM had only just shared with me, and in return I'd offered them additional knowledge on E-DNA. A fair trade in my opinion, and one that was proving to be worth its cost.
While we demolished the enemy forces opposing us, I made sure to capture each and every alien egg I could, with each one being moved to a transport as soon as possible. Idly, I noted that at this point, I needed to start building a larger containment facility to store them, which took a matter of seconds with my army of fabbers. Progenitor technology OP, don't nerf.
Eventually, we finally came to our target: the Queenspawn. This tentacled beast was the mother of all of the aliens, at least as far as I knew. If we killed the queen, the aliens would unable to recuperate any losses they suffered.
We had already agreed, though, on a different course of action: capture the queen alive. This way, we would be able to study it further to complete our knowledge of the aliens. Also, it meant I could breed more of the aliens and not condemn them to die off once their eggs all hatched.
Dealing with the queen wasn't actually that difficult: a few stun grenades and it was out for the count. Carrying it proved to be no problem, as I XCOM was easily able to move it to their vessel-why is the building shaking?
Curious, I watched as several strange orifices appeared in the sides of the building's wall, which promptly opened, realesing strange yellow creatures from them, ones with very long tents-oh.
............Oh come on! More queens!? Where did the aliens have more queens lying around? This is ridiculous!
Actually, after a moment of thought, I realized that the extra queens were a boon in disguise: I could capture them, remove any Micronoids from their blood, and use them to breed more aliens. That could work.
Oh, and a giant army of aliens is headed toward us. Well, this was never going to be easy.
.......wait, why am I getting LIDAR reports?
......the organic bodies are moving? TOWARD THE SPAWNING CHAMBER?
Before I could act on this new intel, hogan, insectile monster burst into the chamber and began slaughtering the aliens. Our motley alliance stared on at the violence for a moment, before popping down stun grenades as soon as the last hostile died. I loaded all of the new aliens into my ships before take off, and was met with the sight of the crippled spawning chamber going up in flames and smoke.
Two down, three to go. First though, I needed to find out more about my unknown saviors.
XXXXXXXX
AN: Read and Review. This is a Flameal15k, signing off!