[x] A White Warg, from the Misty Mountains far away. Powerfully built while still being agile and nimble, this Warg is several years old, a cunning and powerful creature in it's own right. It commands respect from other Wargs, a trait which, of itself, gains you respect from your own kin. It is quick and powerful enough, but most importantly, can react in the heat of battle where you might not. However, it's startling white fur is easily visible on the plains of Rohan.
[x] A powerful, long spear that can be stabbed with and thrown.
[x] Medium-weight, lightly-layered armor, that does not allow as much protection or speed as other types, but instead a mix of both.
As an Uruk-hai, you have been bred not only for combat and strength, but leadership. As a result, you have been given the reins of an Uruk Warband, one of many prowling the plains of Rohan in the name of the White Hand.
Here you will determine your Warband's statistics, such as speed, size, and Uruk/Orc ratio. For ease of tallying, please go by Plan, not individual vote.
Size
[] Your Warband is fairly large, capable of attacking greater targets than smaller or medium-sized Warbands. It also allows for a large mix of specializations. However, this makes it easier for you to be spotted, and increases the chance of infighting or betrayal.
[] Your Warband is of a medium size. It is big enough to raid greater villages and small towns, and can blend together a mix of Specializations well, but it is not large enough to raid large towns or holds.
[] Your Warband is small, tight, and closely-knitted. You focus on a single specialization to the exclusion of all else, but this means that the members of your Warband excel in that particular specialization. You sacrifice strength and numbers for speed and accuracy.
Specialization (Pick Two, One if Size is Small)
[] Mounted archers who strike from afar and retreat into the shadows. Your Warband is excellent at picking off enemies from far away and is lightly armored and defended, but weak in close combat. You rely on being able to pick off enemy forces from far away.
[] Mounted spearman who are built for battling the Rohirrim and their steeds, trained to combat horsemen and bring them down. Some are armed with nets or pikes to break a mounted charge's defense and attack with their Wargs.
[] Mounted swordsmen. Your Warband relies on close, face-to-face combat, and utilize long, running strikes which easily incapacitate unaware enemies. They are often weak against archers and pikemen, but can shatter common infantry, and when they get close, can devestate ranged enemies.
Warband Members:
[] Your Warband is composed primarily of fellow Uruk-hai. This gives more strength, power, and intelligence, but you gain less respect from those who see you as an equal, and uprisings and defiance are common. Every now and then, you will have to put down a powerful member of the Warband to remind them who the strongest is.
[] A mix of Uruks and Orcs. This allows for strength and intelligence, with the Uruks being the driving force behind the Orcs, who are the front line of the Warband, with their Uruk bretheren being the elites who command them. With someone to crush, the Uruks are sated, and their tendency to rebellion is quieted somewhat, but the Uruks tend not to ride forward into battle first, instead sending weaker Orcs to die in their place.
[] Your Warband is composed primarily of Orcs. The cannon fodder of every Dark Army since the inception of Middle-Earth, they are absolutely terrified of your intimidating presence, and will charge headfirst into the most deadly of battles for fear of incurring your wrath. You have to direct them more, and infighting is common, but they will never turn against you.