Unprecedented Times [A Pokemon Ranger Quest]

Inkay and Stress Evolutions | [aimlessPolymath]
Inkay and Stress Evolutions

Stress evolutions, also known as crisis evolutions, are an uncommon occurrence in which during a period of great immediate danger, stress hormones will catalyze early evolution in Pokemon close to evolving. While this provides an immediate boost of power, allowing the Pokemon to survive the immediate situation, Pokemon who have stress-evolved may not recognize that they have evolved or be completely able to control their new power, and may suffer psychological or health problems later in life.

For most Pokemon in nature, stress-evolution is an emergency survival strategy. For most- but not all. Inkay, a cephalopoid Dark-Psychic Pokemon, is the notable exception. Inkay are the only Pokemon who deliberately induces stress evolutions. In fact, its only known evolutions have occurred through stress-evolution- there is no known timescale on which they will evolve through natural processes.

Inkay commonly dwell in oceanic littoral areas, primarily shallow beaches. Their primary food source is their distinctive fishing behavior. At dawn or dusk, colonies of Inkay arrange themselves in masses on the shoreline, and produce flashing lights imbued with hypnotic energies. This attracts large numbers of fish and Water-type Pokemon to beach themselves, allowing the Inkay to feast at their leisure. In most cases, this is a fairly safe hunting strategy, as many most piscan Water-types are heavily impaired on land, allowing the Inkay to retreat should they attract a foe too great to fight.

However, this strategy is vulnerable to opposing scavengers while they feast- most notably, Absol, which sense the mass fish deaths through entroporeception, as well as Sharpedo, who follow the hypnotized fish onto the shore and can maneuver on land with water jets. These scavengers have no need to target Inkay directly, preferring to drive away the colony and consume the catch. As a result, no Inkay is likely to suffer the sort of immediate danger required to stress-evolve- but without driving away the scavenger, they will suffer gradual food and, eventually, population loss.

Instead, they do it to themselves. After being driven away from their catch a few times, one Inkay is selected to evolve by the others and is forcibly turned upside-down. Blood rushes to their head, causing elevated cortisol production. After as little as three minutes held upside down, the Inkay evolves to a Malamar. This is by no means a friendly process- the prospective Malamar will fight hard to avoid being flipped up to the moment of evolution.

Upon evolution, the Malamar gains human-level intelligence. It will seemingly forgive those involved in its evolution, turning its attention to the crisis at hand. This takes a variety of forms- most commonly, hypnotizing nearby Pokemon to drive off or kill the scavenger, but also setting ambushes or adding a poisonous surprise to the daily catch. In cases where the threat is more abstract, such as climate change or pollution, Malamar have been known to enact more complicated, long-term plans, such as domesticating a weather-manipulating Pokemon or enacting a campaign of sabotage.

Once the crisis is dealt with, Malamar will remain with the colony for up to a year before migrating away, traveling into the deepest reaches of the sea.

Little is known about Malamar once they have descended. Enormous Malamar corpses have washed up on shore periodically. The only known video of a deep-sea Malamar was taken by the HM Dive deep ocean exploration drone, capturing a video of a Malamar luring an undersea Slugma away from a geothermal vent. When the drone attempted to follow, it was abruptly swallowed by a Tentacool.

In addition to passing the certification for human-level intelligence (HLI) Pokemon, trainers evolving a Malamar are required to provide it with an appropriate, non-essential crisis to 'solve', such as renovating a park or constructing a building. Malamar not provided with an appropriate task have been known to exhibit antisocial behavior, including but not limited to use of hypnosis against their own trainer.

(The subtext here is that if you don't give Malamar a crisis to solve, they'll 'find' their own crisis and start doing supervillain stuff to solve it. This is Bad.)
 
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Respect And Fear: Ariados and Johtoan Weavers | [aimlessPolymath]
Respect And Fear: Ariados and Johtoan Weavers

According to Johtoan legend, the first weavers were taught by Ariados. While the details vary, a variety of local legends share a similar structure: a young child, fleeing from a destroyed village or cruel parents (depending on the legend) stumbles into the forest and accidentally breaks an Ariados' spiderweb. The spider threatens to eat the child as a substitute for its lost web, but the child begs for a chance to redeem themselves. As payment, they apprentice themselves to the Pokemon, learning to weave a new web to replace the one they tore. When the web is finished, the spider becomes the child's Pokemon in gratitude, and they return home to teach the art of weaving to their village.

Whether the legend is true or not, it shows the primacy of weaving, and Ariados silk in particular, within Johtoan culture. Ariados silk has a variety of useful properties: it is strong, possesses long filaments which are spun into smooth fibers, and it is produced in large amounts with each web. Its primary detriment, the poison which naturally soaks into it, can be solved by bleaching in Bellsprout acid, or by boiling it in water. In fact, the chemical properties that allow it to carry this poison are a practical advantage; Ariados-silk bandages are a standard component of emergency aid kits the world over.

This tremendously useful silk, tied to a predatory species, created a quandary. How best to tame Ariados in the quantities required for economic production? Traditional ranching was difficult to impossible, as wild Ariados are solitary, skittish, and territorial. Even with training, they are expensive to rear in large groups due to their strong preference for live or frozen prey rather than standard-issue kibble.

Instead, early weavers turned to a practice of repeated web theft. Rather than capturing and training Ariados, the spiders were left in the wild and their territories recorded. Weavers, accompanied by their Pokemon, would toss false Pokemon decoys made of sticks and meat into Ariados's webs. When the Ariados emerged to cocoon the decoy and bring it to its larder, the weaver would follow it from a distance, often aided by flying-type scouts such as Pidgey or Hoothoot, and scare it away before stealing the discarded cocoons.

It cannot be understated that this was an extremely unusual approach towards wild Pokemon. Traditional beliefs at this point in time categorized wild Pokemon into two broad categories- Kind or Unkind. Kind Pokemon were those which were timid, easy to tame, or otherwise considered 'harmless', while Unkind Pokemon were those which were scary, dangerous to humans, or otherwise exhibiting undesirable qualities- for example, Dark-type Pokemon were at one point named the 'evil' type due to their tendency to steal food from settlements. Kind Pokemon were common choices for beginning trainers, while Unkind Pokemon were typically attacked and driven away from settlements (with some exceptions- most notably the Blackthorn dragon tamers and Kantoan ninja clans).

In light of this, the myth of Ariados presents a paradox- an Unkind Pokemon placed in an ambiguous, or even heroic, role. The Ariados of the myth is a threat, but one who, rather than doing wrong, is wronged by the weaver child, and must be compensated for the harm done. This myth provides a scaffolding to describe Ariados as a Pokemon that, while dangerous, can be an ally, not an enemy. Under this model, web theft is justified as a trade- an exchange of meat (through the medium of the decoy) for the Ariados's silk.

Over centuries, these practices led to a sort of pseudo-domestication. Just as early Meowth fed on Rattata near human trash piles, constant contact with humanity caused selective pressure towards intelligence and conflict-avoidance among Ariados. The impact in the modern day is remarkable: So-called 'domestic' Johtoan Ariados are half the size of their 'feral' cousins in Sinnoh, and twice as timid.

The practice of 'traditional' web theft is alive and well today, with a few updates. Modern weavers are equipped with radio tags to find and follow Ariados, Repels to drive them away from their larder, and, when necessary, Quick Balls to capture an attacking Ariados rather than risking an injury to either the weaver or the Ariados. In some areas, Ariados are sufficiently acclimated to humans that weavers are explicitly permitted to enter their lairs and retrieve silk, leading to far less risk of damaging the strands.

However, the most significant update is in Ariados' popular image. Far from its origins as an Unkind predator of myth and legend, Ariados is now used as a symbol of hard work, industriously spinning its webs into cloth. After Leavanny, Ariados is the second-most-common Pokemon used in textile company logos. Finally, as of 20XX, Ariados has been voted in as the new official mascot of Cherrygrove City.
 
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Inorganic Powers: An Almanac of Aura-bearing Geology (Part 1: Elemental Stones) | [aimlessPolymath]
Inorganic Powers: An Almanac of Aura-bearing Geology (Part 1: Elemental Stones)

The soothing warmth of Fire Stones. The static energy of Thunder Stones. These magical minerals have captured our imagination for millenia, bearing in them a mysterious connection to the Pokemon by our sides. For some Pokemon, these potent minerals allow them to reach new heights and take new forms; for others, they are used as foci to improve their attacks and intensify their powers. This guide will attempt to demystify the field of Aura-bearing rocks, also known as auraliths, and provide some insight to the field collector.

What is an Auralith?

To put it simply, an Auralith, or aura-bearing stone, is any nonliving natural mineral which holds Aura. This is distinct but related to the capacity to transmit Aura; Auraliths are distinguished by their ability to hold a persistent charge of Aura, not just transmit or reflect it. Auraliths often possess unusual physical and chemical properties, making aurogeology a distinct field of scientific study.

A major subset of Auraliths are produced by metamorphism of aura. During the formation of an ordinary mineral, known as the 'precursor mineral', the presence of a high amount of environmental aura leads to production of a new stable form- the metamorphosed mineral. The presence of aura exerts a gradual attractive force between these mineral grains, leading to them diffusing towards each other through the surrounding substrate, accumulating, and gradually fusing into large crystals. This process is gradual, and generally aided by high temperatures and physical deformation of the surrounding material.

These auraliths, often known as 'true auraliths' or 'evolutionary stones', are the most famous examples of aura-bearing minerals worldwide. In general, they possess high Aura capacity, but relatively low Aura conductivity, holding a large store of Aura but not easily releasing it or absorbing more. In fact, their existence is directly tied to their low conductivity: if their Aura store drops below a minimum threshold of stability, they will decay back to the precursor mineral.

Why are they associated with Pokemon types?

A common misconception is that an auralith has an inherent 'type'. This is incorrect- the Aura held within an auralith is as close to neutral as can be scientifically determined. However, Pokemon of those types have adapted over time to make use of these minerals, leading to their popular names and association with those types.

For example, Fire Stones are frequently found in volcanic environments; as a result, certain Fire-type Pokemon native to those environments adapted over time to use them as an energy source. The temporary Aura they gained from the stones allowed adult Pokemon to push themselves over the hump to evolution. Over time, this opportunistic use developed into a dependence on these stones for evolution.

Additionally, many evolutionary stones exhibit unusual physical or chemical properties, such as maintaining a specific temperature. This is generally a byproduct of their metamorphic origin; similarly to how salt will dissolve in water until the water reaches a saturated state, Fire Stones will gradually emit heat (and break down, losing aura) in a cold environment until it reaches an equilibrium state of around 50 degrees C.

What are they good for?

The most famous use of these stones is in their use as an evolutionary trigger. For example, Growlithe can evolve to Arcanine by depleting a Fire Stone. This process consumes a large portion of the Aura stored within the Stone, consuming more Aura the stronger and older the Pokemon is. Curiously, the Stone itself has little impact, except in terms of the quantity of Aura it contains; a large Stone may have enough energy to evolve multiple Pokemon, while a small Stone may be completely unable to evolve a Pokemon.

As a secondary benefit, many Pokemon are capable of using these Stones even without being of the correct species. Thanks to their shared species-memory, a Pokemon who has trained to use a Growlithe's common moves can use a Fire Stone as a focus to improve its recall and focus with the desired attacks, or even draw on the dormant evolutionary instinct to absorb the aura contained within the Stone, empowering an attack further. As a result, small Evolutionary Stones are sometimes sold separately as training aids, or as tools for Pokemon to carry into battle.

Beyond that, most of these stones have useful chemical or physical properties that make them valued goods, and are valued besides for their beautiful appearance.

Part 1: The Elemental Stones
These five auraliths are possibly the most famous, due to their association with popular Pokemon such as Growlithe, Bellossom, and Pikachu. Termed the "Elemental Stones" for their association with five out of the eighteen Pokemon types, these are common starters for aspiring collectors, and common sights in jewelry cabinets.



Common Name: Fire Stones, Charcoal, Fire Gem, Heat Rock
Mineral Name: Pyrium
Precursor: Esseneite
Chemical Formula:CaFeAlSiO6
Crystal Habit: Long, thin reddish-brown crystals
Crystal System: Monoclinic
Luster: Glassy

Pyrium is produced through pyrometamorphic transformation of sedimentary rocks, primarily in the aftermath of coal fires (natural or anthropogenic) or where lava flows intersect sedimentary beds. Once formed, Fire Stones can be distinguished from esseneite by their exothermic properties; they perpetually emit a warm orange glow and remain at a minimum temperature of roughly 50 degrees C, regardless of their environment. However, extended exposure to cold temperatures can gradually denature the Fire Stone, causing it to metamorphose to esseneite over a timescale of several months.

Pyrium is a key mineral used by a number of Fire-type Pokemon to catalyze their fire production. It is used as a dietary supplement, as well as as a focus to enhance fire-type attacks. A small number of Pokemon require Fire Stones as a catalyst for evolution. In the wild, these Pokemon are believed to migrate to 'seed fields' near areas of volcanic activity, and dig up Fire Stones in order to evolve. Early extraction methods made use of trained Growlithe for this purpose.

Industrial production of Fire Stones has caused immense ecological damage within the last two centuries. Massive amounts of high-Aura wood and coal was gathered and burned on top of sandstone quarries to trigger the metamorphic process, often less than three miles away from the logging or mining operations where the fuel was sourced from. Stone miners armed with trained Growlithe would then pay for the privilege to dig through the resulting ash with shovels, seeking the elusive gems that would make their fortune. Many suffered severe health impacts later in life from repeated smoke inhalation. Few found the fortune they were seeking.



Common Names: Leaf Stones, Miracle Seeds, Grass Gem
Mineral Name: Leafium
Precursor: Chlorophyll
Chemical Formula: C54H70O6N4Mg
Crystal Habit: Fibrous
Crystal System: Prismatic
Luster: Waxy

Leafium is found in plant detritus. It has no true mineral equivalent, but is visually similar to greenish gypsum. Leaf Stones can be identified in the field through their physical structure; they have a strong tendency to grow into and through existing plant life, effectively petrifying it from the roots on up. This has surprisingly few impacts on the host plant up until the late stages of petrification, as the growing Stone partially substitutes for the functions of the lost parts by mimicking the host plant's physical structure. As a result, the process is largely invisible.

Many Grass-type Pokemon are fully capable of synthesizing chlorophyll and have no need of additional supplements; however, Leafium pills are occasionally used to assist Pokemon who are dealing with malnutrition or from a long period left in darkness. Leaf Stones are often used in battling as a focus to empower attacks, or as a trigger for some Grass-type evolutions. In the wild, some Grass-types are able to evolve by rooting themselves and attracting dispersed Leafium to form a Leaf Stone within the Pokemon.

Human Leaf Stone production is done primarily through high-K ranching, growing a small number of high-power Pokemon to develop Leaf Stones internally, then harvesting the Stones immediately prior to evolution. This extraction strategy requires a high density of preexisting Leafium, so competition over appropriately enriched soil is fierce. For now, a major source of Leaf Stones is sheer chance, as wandering trainers trip over an unexpectedly solid bush and find the treasure hidden within.



Common Names: Ice Stones, NeverMeltIce, Ice Gem, Icy Rock
Mineral Name: Icite
Precursor: Water Ice
Chemical Formula: (Na, H)OH
Crystal Habit: Granular
Crystal System: Hexagonal
Luster: Opalescent

Icite is found in areas of permafrost, including tundras and glaciers. It is believed to form under high pressure in slightly basic water, then remain in a metastable state. It remains at a temperature of roughly -10 degrees C, slightly below the melting point of ice. Similar to Pyrium, exposure to heat will cause it to slowly denature into ordinary water ice. In the field, it can be identified from water ice due the opalescence it exhibits, which takes the form of three lines intersecting at 60 degree angles.

Icite was used historically as a refrigeration and preservation agent, to cool fevers, and even occasionally in drinks. It is nontoxic in small amounts, but anyone who ingests more than a tablespoon requires immediate medical attention. Ice Stones are used in the battling arena to enhance the comfort of battling Ice-types, as an elemental foci for Ice-type moves, as well as a trigger for some Ice-type evolutions. These Pokemon exhibit a homing instinct for these stones, and individual trainers working with Ice-types are currently the primary source of Ice Stones.

Until recently, Ice Stones were impossible to produce industrially, requiring extremely high pressures to induce crystallization within a useful time frame. It is unclear why the processes that produce Ice Stones in nature cannot be replicated through industrial processes. The current scientific consensus is that most wild Ice Stones are actually leftovers from the last glacial period, rather than recent developments; many suspect that massive numbers of these leftovers remain hidden somewhere in the unexplored poles of the world. Thus far, the rumors have yet to be proven true.



Common Names: Thunderstones, Superchargers, Electric Gem
Mineral Name: Thunderite
Precursor: Magnetite
Chemical Formula: Fe2+Fe3+2O4
Crystal Habit: Octahedral
Crystal System: Isometric
Luster: Metallic

Thunderite is an igneous mineral produced primarily in volcanic ash flows. However, it is frequently found in sedimentary and soil environments due to its unusual resistance to chemical weathering. In early times, it was believed to be the cause of volcanic lightning. It is strongly ferromagnetic, and in highly enriched areas, can be unearthed through the use of a large magnet in combination with a shovel to stir up the dirt. Field collectors are urged to be wary; Thunder Stones oxidize to produce a thin resistive patina, allowing them to accumulate a significant electrical charge without discharging it. Take care to discharge a possible Thunder Stone before touching it with your hands.

Thunderite is used in a great deal of modern technology- most notably, temperature-sensitive components such as CPUs and GPUs, where its low resistivity comes in handy. Thunder Stones, like other elemental stones, are frequently used by trainers as an elemental focus or evolutionary trigger, but also occasionally as a weapon: Once a Thunder Stones is electrically charged, it can be used as a devastating melee or projectile weapon.

Industrially, Thunderite is currently primarily extracted from the soil through bulk processes. Large amounts of soil are removed from the environment and agitated under a magnet, which attracts the ferromagnetic mineral. After washing, it can be heated up rapidly and agitated to accelerate crystallization. Thunderite usage is currently heavily debated due to the environmental impact of extraction. Some labs have reported initial successes in producing artificial Thunderite through the aid of Electric-type Pokemon, but mass production is still years away.



Common Names: Water Stones, Pure Waters, Water Gem, Damp Rock
Mineral Name: Hydrite
Precursor: Kaolinite
Chemical Formula: Al2O3·2SiO2·2H2O
Crystal Habit: Compact, claylike masses
Crystal System: Triclinic
Luster: Pearly

Hydrite is commonly found in river banks. It is believed to accumulate through both chemical and physical processes. It is significantly denser than the surrounding kaolinite, and so over time, prospective Water Stones are brought together as the material between them is washed away. Water Stones are exceptionally easy to find for anyone in a good location who's willing to do some digging, and so are a common sight in most collections. Due to their proximity to kaolinite clays, Water Stones were a frequent decoration in early pottery, and may have been used as currency.

Hydrite powder is used in water filters; they are exceptionally permeable to water, but catch most contaminants as long as the filter is changed every six months. In addition to their use in battling or as elemental foci, a number of Water-types enjoy Hydrite mud packs.

Industrial extraction of Hydrite was fairly limited, as supply far outstripped demand. It's likely that extraction was a net environmental good, as low-cost hydrite filters helped catch pollutants before they could enter the environment.
 
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Inorganic Powers: An Almanac of Aura-bearing Geology (Part 2: Astral Stones) | [aimlessPolymath]
Inorganic Powers: An Almanac of Aura-bearing Geology (Part 2: Astral Stones)

Part 2: The Astral Stones

Unlike the five auric minerals referred to as the 'elemental stones', the five evolutionary stones listed below have very little direct connection with Pokemon types. This is primarily due to their relative rarity and sporadic distribution; while many Water-types occupy the same riverine environments as Water Stones, the precursors of Dawn and Dusk Stones are significantly scarcer and scattered throughout the world. Due to their rarity and historical association with astronomical objects and cycles, these stones are often referred to as 'astral' stones.

Astral stones are generally not used as much as battle foci; unlike the elemental stones, these stones largely lack a closely-tied group of Pokemon species to draw on and enhance moves. Most Trainers will find it much cheaper and easier to purchase a Technical Machine or set of berries. The exceptions to this are Shiny Stones, which are sometimes used as a disposable source of Aura, and Dawn Stones, which possess a significant role as a mental focus.




Common Names: Sun Stones, Comet Shard, Heat Rock
Rock Name: Solarite
Precursor: Solrock ejecta (Comparable to oxidized basalts)
Composition: Plagioclase, quartz, feldspathoids

Common Names: Moon Stones, Comet Shard, Misty Terrain Extender
Rock Name: Lunarite
Precursor: Lunatone ejecta (Comparable to reduced anorthosite)
Composition: Over 95% plagioclase; some pyroxene, magnetite

Sun and Moon Stones share a similar origin, and so will be covered in the same article; both stones originate from biogenic rock produced by Pokemon, which over time continues to absorb Aura and gradually crystallize. Sun Stones originate from rocks associated with Solrock, and Moon Stones originate from rocks associated with Lunatone. These include manifested rocks used in Rock-type attacks by members of the species, fossilized Solrock and Lunatone, and the shells of their eggs. Some highly advanced individuals of the species appear to have partially crystallized while still alive, becoming living evolutionary stones; these individuals are frequently surrounded by a court of Pokemon who support and obey their benefactor in exchange for the ability to evolve.

These courts are a key component of wild Solrock and Lunatone society, acting both as allies in battle and as proxy hands. As Solrock and Lunatone possess relatively slow-acting and imprecise telekinetic powers, it is believed that these servants were the primary labor force behind the eight-meter-tall 'castle' structures that wild Solrock and Lunatone colonies use as nests.

Sun Stones can be identified by their bright orange inner glow, which is spectrally similar to sunlight. They can be visually distinguished from Fire Stones by the luminosity and consistency of their light; while Fire Stones glow continuously at all times, Sun Stones glow much brighter, but only during the day (between sunrise and sunset). This trait gives them a small role in underground facilities, where they provide daylight-spectrum light that naturally syncs up with circadian rhythms. In addition to their role as evolutionary stones, a few individuals have experimented with using Sun Stones as elemental foci with the specific goal of enhancing their weather-altering moves. Despite these niche uses, the primary use of Sun Stones is in jewelry and decoration, particularly in historical artifacts relating to daily timekeeping.

Moon Stones appear similar to anorthosite, but glow white at night (between sunset and sunrise), particularly during full moons. They exhibit significant variation in grain size and composition, with larger, lighter-colored grains interspersed between large masses of small dark crystals. A number of emergency flashlights use Sun and Moon Stone chips as a source of illumination in place of battery power. In addition to their role as evolutionary stones, a few individuals have experimented with using Moon Stones to enhance the effect of their terrain-altering moves. Moon Stones are frequently used in jewelry and decoration, particularly in historical artifacts associated with the lunar calendar.

Industrial production of Sun and Moon Stones revolved around the capture and exploitation of Solrock and Lunatone populations. The species' were, in theory, ideal subjects for ranching; they tend to be slow-moving, durable, long-lived, and nonaggressive. It is estimated that at its peak, the industry possessed as many as a thousand individuals at once. The end of the industry came about on March 5 of XX94, when the chief executives of three leading production corporations were simultaneously obliterated by meteor strikes. Few are interested in repeating their mistakes. The remaining supplies were seized by the Ranger Union, and are currently in use as an aura-active component of Ranger Styluses.

Solrock and Lunatone are class-A protected species due to their relative scarcity, low reproductive rate, and high economic value. Most regions approve 10 to 15 applications to capture each year, with priority given to short-duration captures and researchers. Removal of eggs or any nesting materials is prohibited without written approval, and is only to be performed by trained professionals.





Common Names: Dusk Stone, Ghost Gem
Mineral Name: Astraeum
Precursor: Sphalerite, Wurtzite
Chemical Formula: (Zn,Fe)S
Crystal Habit: Euhedral crystals
Crystal System: Cubic
Luster: Adamantine

Astraeum is a thinly-laminated purplish mineral which accumulates on the seabed near river mouths. As metallically-charged fluids mix with seawater, the higher pH of the ocean causes zinc sulfides to precipitate out and gradually deposit on the seabed as sphalerite or wurtzite. Frequently, these waters are already charged with Aura from their path through the water cycle, providing a preexisting source of Aura to form thin layers of Astraeum. Due to the presence of Aura supplied by the river, as well as an underwater depositional environment that shields it from most auravores, Dusk Stones are colocated with Ghost-type Pokemon significantly more often than most auraliths, and so several ghost-type Pokemon have adapted to use them to evolve.

Dusk Stones are phosphorescent; they absorb energy from cosmic rays during the day, then release them over time. Rock hounds are advised to search for them near dusk, when their distinctive purple glow is most visible. When not discharging, they appear to be opaque purplish crystals. Astraum content in core samples is sometimes used by field researchers as a quick measure of historical Pokemon population levels; glowing layers indicate high historical populations of water-dwelling Pokemon in rivers, while dim layers indicate the opposite. In addition to Dusk Stones' use in jewelry, Astraeum dust enjoyed a short burst of popularity in the XX80s in the form of glow-in-the-dark stickers.

Industrial extraction of Dusk Stones is limited; the most valuable beds are difficult to reach due to their oceanic location. In an unfortunate twist of fate, sphalerite and wurtzite are relatively easy to extract from volcanic sulfide deposits, but these deposits generally lacked the environmental aura to mineralize Astraeum in the first place. The majority of extracted Dusk Stones are mined from ancient seabeds within the West Unovan shield formation. Exposures of this unit can be found in Unova Route 10, Mistralton Cave and Twist Mountain.




Common Names: Dawn Stone, Clear Amulet, King's Rock
Mineral Name: Aurorite
Precursor: Radiogenic Lead
Chemical Formula: PbO2
Crystal Habit: 6-sided prism ending in 6-sided pyramid
Crystal System: Trigonal
Luster: Vitreous

Aurorite is produced through radioactive decay of uranium in an Aura-rich environment. Unusually, the limiting factor of this process is actually the production of the precursor mineral, rather than Aura density- Uranium's half-life is on the order of hundreds of millions of years. As a result, crystallization is able to take place hundreds of times faster than mineralization, leading to massive, well-formed gems with sharp crystal faces. Dawn Stones can be identified through their bright blue glow and a nonphysical sense of mental pressure, similar to that projected by certain species of Pokemon.

Dawn Stones are primarily used for research purposes as a highly dense Aura source with well-established, stable properties. In battle, they are sometimes used as mental foci, drawing on the aura within to shrug off disruptive attacks or to intimidate foes. Due to their rarity and the mental pressure they project, Dawn Stones have a significant association with royalty; six of the nine crown jewels of the Galarian royal crown are Dawn Stones.

Industrial Dawn Stone extraction is limited and erratic. The combination of a low density of Dawn Stones and the presence of economically valuable pitchblende has linked Dawn Stone supply to the demand for nuclear power. Roughly two-thirds of all Dawn Stone mining is tied to uranium extraction, leading to significant price shocks whenever a new reactor starts construction. Some research has led to the prospect of artificial Dawn Stones, using thorium as the start of a much faster radioactive decay chain, but commercialization is still at least a decade away.



Common Names: Shiny Stone, Type Gem (any kind, but only after the nerf to 30%)
Mineral Name: Stellarite
Precursor: Garnet
Chemical Formula: X3Y2(SiO4)3 (heavily variable composition)
Crystal Habit: Rhombic dodecahedron to cubic, small granular crystals of differing colors.
Crystal System: Isometric
Luster: Vitreous

Shiny Stones is a general category name for a variety of metamorphic auraliths with similar crystal structure. They are believed to form from highly stable igneous provinces, in which already-formed silicate minerals form from lava flows, absorb aura over an extended period of time, and are eventually buried and undergo metamorphism once again. They can be identified by sharp changes in crystal color within a small group; Shiny Stones have fairly low tolerance for changes in composition, leading to different chemical compositions (and colors) separating out naturally.

Shiny Stones are by far the most common, yet least powerful auralith. They have fairly low aura density; large quantities (at least 30 lbs, depending on species) are required to induce evolution. Today, they are most commonly used as abrasives or in the blades of power tools; their limited Aura store effectively protects the edges of these tools from physical damage as long as the Aura lasts. They are occasionally used as emergency Aura stores for battling Pokemon.

Shiny Stones are fairly common and easy to mine alongside other metamorphic minerals; most garnet mines will find at least a few dozen. They make an easy and attractive start to any rock hound's collection.

A/N: Does the Pokemon world use any nuclear power? We saw New Mauville used hydro, but nuclear might have been used in the past.
 
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Inorganic Powers: An Almanac of Aura-bearing Geology (Part 3: Non-Evolutionary Stones) | [aimlessPolymath]
Inorganic Powers: An Almanac of Aura-bearing Geology(Part 3: Non-Evolutionary Stones)

Historically, the category of auraliths were constructed based on observations of evolutionary stones, rather than the converse. Similarly to how certain astronomical bodies were once considered planets rather than dwarf planets, virtually all aura-bearing stones were swept under the same category. However, with further study, further distinctions were found between evolutionary stones and other crystals, setting them apart. The following stones are distinct from evolutionary stones in that they are non-metamorphic rocks; rather than being intrinsically tied to Aura, they may absorb or release it freely, or are produced through non-geological processes entirely.


Tumblestone

Precursor Mineral: Apricorn sap
Common Uses: Archaic Pokeball component

Tumblestone is fossilized sap or resin from an Apricorn tree. It is typically found in sedimentary beds of late Rock Age formations. Most samples are yellow-orange, but individual samples may be a variety of colors, depending on trace elements in the environment and the particular species of Apricorn. While it is occasionally used as a gemstone, it was primarily valued in ancient times for its abundance and Aura capacity. Conveniently, while tumblestone readily absorbs environmental aura, Apricorn skin is aura-resistant; a round ball covered in tanned Apricorn leather could, and did, serve as a functional Pokeball.

Despite a limited storage capacity, tumblestone has significant merit as a Pokeball component thanks to its abundance. Rather than searching for higher-quality materials, trainers constructing high-capacity Pokeballs could simply use larger and larger Tumblestones. This escalated almost without limit- the largest premodern Tumblestone on record, the Gold Sun, is approximately half a meter in diameter. Based on engravings on its surface, it is believed that it was used to hold a small pod of six Wailord.

Tumblestone can be found anywhere where Apricorn trees grow; larger pieces can be created by heating small chips and pouring them into a mold. The Gold Sun is currently on display in the Goldenrod City Museum of Art and History.

Quartz

Chemical Formula: SiO2
Crystal Habit: 6-sided prism ending in 6-sided pyramid (typical), variable grain size.
Luster: Vitreous
Common Uses: Soft Sand, Smooth Rock, Hard Stone. Assault Vest and X-Attack component

Quartz is a hard crystal which is typically clear, but variants exist in a wide variety of colors due to the presence of impurities. It is a common component of granite and other felsic igneous rocks, as well as most sedimentary rocks. The vast majority of sand is composed of quartz, as it is very resistant to chemical weathering.

Quartz is almost only an auralith by technicality. Its aura capacity is extremely low; while it can hold a minor aura charge, excess absorbed aura beyond a maximum level is reradiated in the form of kinetic and thermal energy, placing it in an unusual position as a natural aura dampener. This property makes quartz an important component in the Pokeball industry. Attacks flung by captured Pokemon as they try to escape are caught by the quartz and converted into heat; an attack too strong for the Pokeball's construction to withstand will 'fail safe', melting the Pokeball's components and allowing for an immediate, safe escape for the captured Pokemon rather than an explosive exit.

Quartz sees a small role in the battling arena as a weak elemental focus, used to aid recall of mountainous and desert environments rather than as an aura source. Quartz used in this role is typically a large piece taken from the lair of a powerful Pokemon and kept near the trainer's Pokemon at all times in order to minimize Aura loss. A somewhat more popular use is as an armor component- some Pokemon are trained to wear vests filled with quartz sand, armoring them against elemental attacks at the cost of fine control over their own Aura.

However, the most frequent beneficiary of quartz in battling is the battlefield, not the battlers: the floor of most official battling arenas is almost always covered in a thin layer of quartz sand. This absorptive layer softens the blow of loose attacks and saves the League millions of dollars in repair costs each year. Quartz may not have the flashy glow and popular evolutions of its evolutionary stone cousins, but it finds a quiet, underappreciated role of its own.

Gold

Chemical Formula: Au
Crystal Habit: Variable; frequently forms rounded octahedrons, cubes, and dodecahedrons.
Common Name: Gold Nugget
Common Uses: Amulet Coin, Revive, Max Revive, Pokeball component

Gold needs no introduction. It is the most malleable of all metals; it does not tarnish in air; it is has been used in jewelry and currency the world over; dozens of idioms call it by name. In the wild, it is primarily found in ores either pure ('native') or in a solid solution with silver. Small flecks are sometimes found in riverbeds, but it is also not uncommon for a wandering trainer to find a small nugget in the grass where some curious Pokemon dropped it and forgot about it.

Gold is similar to quartz in that it is highly aura-conductive. It differs from quartz in that it is also highly capacitive
Similar to quartz, gold does not metamorphose to a different form when exposed to aura, and instead absorbs it naturally. Unlike quartz, though, it readily accepts Aura, uptaking environmental Aura with reasonable efficiency up until it reaches equilibrium with the environment. Similarly, when environmental levels drop, gold will gradually release its stored load until it equilibrates with the environment once again.

The most common use of gold, historically, was as currency. Historical examples of gold jewelry and coins have been discovered in almost every region worldwide. Early intercontinental trade was entirely based on gold, either directly or indirectly; while different nations' currency may not be recognized outside their borders, gold coins could be melted down and recast, and their purity easily verified by trained Steel-types. This trade is also the source of the common association between Meowth and wealth: a trader worried about fraud would find Meowth a more common, cheaper-to-feed coin taster than most Steel-types.

In the modern day, while gold coins are no longer used as currency, its association with wealth remains. Many gaming corners use gold-plated coins as a distinctive currency used in betting. The "Amulet", a Galarian eight-ounce gold coin worth roughly 10,000P by weight, is still minted annually. The coin's reputation has extended into the battling arena; battling slang for a trainer asking to raise the stakes of a wagered battle is "showing an Amulet". An estimated 1,500 Amulets change hands annually in high-stakes wagers.

When considered for its aura properties, gold sees moderate use as a high-cost storage material in luxury Pokeballs, as well as as an aura conductor in Ranger stylers. Additionally, large gold crystals are occasionally used as an aura battery in emergency medicine, revitalizing Pokemon who have exhausted their aura. Currently, the limiting factors for these medicines are the assembly of the hyper-dense environmental aura required to imbue the medicine, as well as the synthesis of the chemical coat used to hold in the stored charge. However, should these issues be solved, gold is likely to once again become a rare, valued metal.


Z-Crystals

Precursor Mineral: Unknown
Chemical Formula: Unknown
Luster: Vitreous
Common Names: Bugnium Z, Electrium Z, etc.

The term "Z-Crystal" refers to a class of over thirty differently colored but related crystals, each in the shape of a rhomboid roughly 5 cm in length. Each Z-crystal is encoded with a specific move, through a process comparable to that used in TM development. When a pair of identical crystals are held by a trainer and their Pokemon, they provide a link which allows the trainer to connect their Aura directly to their Pokemon through ritualized dance, combining both trainer, stone, and Pokemon's Aura to unleash the encoded move with power comparable to a Champion's Pokemon. This process is the only time the Z-crystal is known to discharge Aura. Over time, it will naturally recharge by absorbing environmental aura.

Z-crystals are created through an unknown process by the Tapu of Alola. These Legendary Pokemon distribute a small number of Z-crystals annually to Alolan trial captains, which are passed on to Alolan trial-goers. The majority of these crystals contain a 'generic' typed move which can be used by most Pokemon who can use a move of these types; a small number are 'species' crystals corresponding to one of the Alolan Totem Pokemon. These crystals can only be used by a Pokemon of that species. For more information on Alolan trials and Totems, look into Islands of the Gods: An Almanac of Alola.

Despite their varying names and appearances, all Z-crystals are chemically identical.. X-ray examination indicates that they are composed of a single irregular chunk of unknown absorptive material, coated in a semi-transparent silicate material similar to olivine. This coating is what encodes the structure of a Z-crystal; the inner chunk holds its Aura, and is considered the 'true' auralith. Unfortunately, it is completely absorptive to X-rays and electron beams, rendering spectroscopic analysis of its composition impossible thus far.

As Z-crystals are considered an Alolan religious artifact, the theft, destruction or damage of a Z-crystal is illegal and runs the risk of intervention by the Tapu. Use of a Z-crystal drains the user's Aura, and repeated use comes with significant health risks.

Mega Stones



Precursor Mineral: Disputed
Chemical Formula: X3Y2(SiO4)3
Crystal Habit: Perfect spheres
Luster: Vitreous
Common Names: Charizardite, Blastoisite, Venusaurite, etc.

The term "Mega Stone" refers to a class of over sixty distinct but related crystals, each in the form of a perfect sphere roughly 2 cm in diameter. Each stone is not a single crystal, but a compound of multiple grains of different compositions, creating a distinctive glittering multicolored appearance. Each Mega Stone is believed attuned to a different species of Pokemon; while not all Mega Stones have yet been identified, a catalog of the known Mega Stones is provided in the appendix.

When held by a fully-evolved Pokemon of the appropriate species, a Mega Stone can be triggered by that Pokemon or its trainer to cause it to undergo a transformation similar to evolution, beyond the 'normal' evolutionary stage they can reach. This transformation is always temporary, and rapidly exhausts the Pokemon while active. Most battling trainers using Mega Stones make use of a synthetic "Key Stone", which allows them to transfer their Aura and supplement their Pokemon's energy with their own.

Mega Stones are most commonly found within Kalos and its surrounding regions, but can be found worldwide. They are most commonly found in sedimentary beds. Radioisotope dating on the beds suggests that most Mega Stones were incorporated into these beds around 20,000-50,000 years old, with around 35% dated to approximately 3,000 years old, and a small number have been dated at approximately 2 million years old.

The leading scientific theory on Mega Stone formation is that Mega Stones are a metastable state of Shiny Stones formed through exposure to a single powerful Pokemon, who somehow attunes the Stone to their species. The theory suggests that when activated, the Stone forces a significant increase in Aura throughput, effectively lowering the barrier to stress evolution. This theory is primarily based on the chemical composition of Mega Stones, as well as the consistency of Mega Evolution forms between different individuals. Variants on this theory often suggest the action of a Legendary Pokemon to catalyze this transformation; either way, attempts to trigger it in a scientific setting have thus far failed.

A second theory, based on fossil evidence of ancient Mega Pokemon, is that Mega Stones are fossilized eggs, whose preserved aura allows Pokemon to recreate evolutionary forms which have since been lost. This theory has gained traction in recent years due to the discovery of a variant Charizardite (now known as Charizardite Y), which proponents of the theory suggest represents a different-but-related evolutionary family than the existing Charizardite. This theory has led to protests by activist groups over the use of Mega Stones in battle, considering them disrespectful to the dead.

The history of Mega Stones is politically fraught. Prior to the development of Key Stones, Mega Stones could only be used by Pokemon who were already at the elite tier and above, leading to consolidation of the Stones under families of elite trainers- the Kalosian 'knight' class. Their hoarding of Mega Stones led to a stratification of the Kalosian battling culture, in which the Gym challenges and tournaments of 'common' trainers were divided from the elite Battle Chateaus where elite Pokemon battled and Mega Stones changed hands. Commoners wishing to purchase a Mega Stone would face steep barriers to entry- either they could try battling a Mega Pokemon without one of their own to earn membership in a Chateau, or they could seek patronage from an existing member.

This division began to break in the early Xth century, with the invention of the Key Stone. Developed using studies of Z-crystals, it let trainers supplement their Pokemon's aura with their own, allowing Pokemon significantly below elite tier to Mega Evolve. While the immediate effect of the Key Stone was to increase the raw power of the knightly families and heighten the number of elite trainers in the Battle Chateaus, the long-term effect of this Stone was an erosion of the barriers keeping 'common' trainers out. These new noble trainers would, by definition, be individuals who had no elite-tier Pokemon, and, being weaker than the rest, they became a gateway for commoner trainers seeking to earn a place through battle. Over time, the proportion of common trainers entering the Chateau rose, gradually outnumbering the original families, and Mega Stones began to flow out of noble hands.

Despite the best efforts of these families to maintain control over the supply, Mega Stones today are available on the open market, though even 'common' specimens often sell for over a million P. In a twist of fate, the globalization of battling has led to Mega Stones once again concentrating into the hands of elite trainers, as the global demand for Mega Stones outstrips Kalos's supply. Still, more are found every year by aspiring Kalosian trainers, and many of the vieux riche still retain their old treasuries of Stones, auctioning off a few each year. As time passes, it is a near-certainty that the number of of Mega Evolutions in competitive battling will only increase.
 
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Zangoose and Seviper: Enemies to Lovers? | [allmightytoaster]
Zangoose and Seviper: Enemies to Lovers?
it has long been accepted in both folklore and the Scientific community that Seviper and Zangoose share a Vicious rivalry. From their Pokedex entries to recorded behaviors of battles in the wild, it is accepted common sense that these species do not get along. And yet more and more recent dicoveries seem to point to a possible alternate explaination to the commonly held belief in a generational grudge: Seviper and Zangoose compete for each others partners.

As with any examination of pokemon mating, this article must mention "Egg Groups and Pokemon Breeding" (Elm et al.), which defined the theory of "Egg Groups" for possible interbreeding between Pokemon of different species. While the initial theory has since been revised to account for behavioural and anatomical incompatibility (See: "Hot Skitty on Wailord Action: A collection of counterexamples to the overreliance on Egg Groups in Breeding theory", (Birch et al.)), to this day Zangoose and Seviper are counted as theoretically compatible.
In the article "Mating habits of wild Zangoose" (Birch et al., "Mating habits of the known Pokemon of Hoenn" pg. 248-249), prof. Birch describes the partner selection of Zangoose as such: Female Zangoose will carve out and defend a territory, often to the point of move usage and injury during territorial disputes, while males will roam around and in turn choose a female, often likewise battling amongst each other if a particular females territory is overly crowded. Partner selection will often involve further battling, though injuries tend to be shallower, with a tendency towards victory at first blood. One female may mate with around 1-3 Partners per season in succession, which will generally result in a family grouping which lasts until the last Juvenile Zangoose strike out on their own, at which point the parents will likewise go their own way. While male Zangoose may intentionally choose partners with smaller territories, females with no territory will only mate very rarely.

That same collection, on pages 250-251, in the article "Mating habits of wild Seviper", describes a very similar dynamic except with reversed roles. Male Seviper will build a nest and guard territory while females roam and pick their partners, again often multiple.

As the habitats of Seviper and Zangoose overlap, so too do their mating territories. This allows those Zangoose and Seviper which did not manage to carve out territories to interact with each other while both are desperate for a mating partner, whilst at the same time The more dominant Zangoose and Seviper will find themselves defending the same territories.

However none of this is actual evidence. This can be found in "An examination of Egg Move occurance in the wild" (Kukui et al.). The paper clearly show that Zangoose populations which live in close proximity to Seviper are significantly more likely to know the move Night Slash, which is an Egg Move for Zangoose, meaning that one parent must know the move at the time of conception for the child pokemon to be able to learn it. And while this parent could technically be another Zangoose, "Persistance of Egg Moves in purely wild populations of Pokemon" (Elm et al.) clearly shows that an Egg Move will generally only be passed on for 2-5 generations until it is no longer meaningfully present in a given population. It also posits that therefore the by far the most likely explaination for continued high occurance of an Egg Move in a population is a consistant rate of reintroduction through mating with another species which learns the move naturally.

And Seviper is the only field Egg Group Pokemon which shares territory with Zangoose.

How then to explain the mutual hatred the species seem to hold. Firstly, as has been noted above, for both species every part of the search for a partner involves battle. To the casual spectator, this would not look different than a regular battle between wild pokemon, save for the fact that both participants would be unusually reluctant to flee. Outside of mating season and child rearing, both species tend to be solitary and aggressive. In fact it has been observed before that the number of battles between Zangoose and Seviper is not significantly greater than the number of battles between two Zangoose or two Seviper when such things were tracked ("A Survey of wild Pokemon Battles on Route 114" Hino, Birch research group).

Even the scarring inflicted by the other species, which is often mentioned in the Pokedex, may be more the subject of folklore than fact. In a recent study by Prof. Kukui on the accuracy of forensics in regards to pokemon moves ("On the challenges of tracking Pokemon involvement in Crime"), it was determined that even for professionals in a laboratory setting it was hard to tell the difference between the wounds left behind by various slashing moves. The difference between species was similarly difficult to determine, as even Pokemon with multiple claws tend to concentrate attack energy into one singular cut for slash-type attacks ("The Mechanics of Slashing", Kukui et al.).

Therefore it would be very difficult to determine if the scars on a Seviper or Zangoose were in fact inflicted by the other or just a general accumulation as a consequence of both species natural aggression and battle-heavy lifestyle.

Lastly, one must ask: If this is true and Seviper and Zangoose mate in the wild, how come we have not observed a family unit yet? The answer is simple: We have not been looking. Research into the mating habits of Zangoose and Seviper tends to be conducted by setting up cameras near prime nesting spots beforehand and collecting footage once it is no longer guarded. This means that our knowledge is largely based on observations of Pokemon which managed to take and hold large territories, which would have no need to search for partners outside of their species and would only be encountering individuals of the other species in the context of territorial conflict over good nesting spots, reinforcing the rivalry theory. We hope to use modern technology such as intelligent and silent Rotom Cam Drones to observe the roaming examples of their respective species more closely in the future.
 
Hydreigon: A Case Study of Happenstance in Human-Pokemon Conflict | [Eotyrannus]
Hydreigon: A Case Study of Happenstance in Human-Pokemon Conflict

By Stephan Axewborough

In most regions, when 'uncontrollable Pokemon' are brought to mind, the main contender for the role is Gyarados. Famously bellicose in the wild, a long history of wild-caught Gyarados and stress-evolved Magikarp have made it one of the most feared Pokemon across the world. However, despite its ubiquity, not all regions have major Magikarp populations, and in this case bellicose Pokemon of unusual power are more feared. Oftentimes, these Pokemon are Dark types or Dragon types, both of which are more likely to attack or predate upon humans and their Pokemon out of opportunism or pride. Around Mount Silver, Tyranitar fills this role, as it competes ferociously with humans for access to prized quarry rock and mines. Across Unova, however, this role is generally assigned to a Pokemon that possesses both of these traits- Hydreigon.

This Pokemon is famed and feared for both its destructive potential and its willingness to attack not just humans, but entire human settlements. Once believed to simply be a result of unnatural levels of aggression, however, recently we have begun to uncover a previously-unappreciated complexity- and even culpability- in the interactions between Unova's most powerful dragon and ourselves. In reality, the reasons for Hydreigon aggression are a complex mix of opportunism, preadaptation, and a long history of hostile interaction between humans and Hydreigon.

Certainly, recent successes in training the Hydreigon evolutionary line have shown that in some ways, Hydreigon is just as pre-adapted towards coexistence with humans as it is hostility. But a culture of fear still, quite understandably, surrounds this Pokemon. To understand the true nature of this powerful, beautiful and highly intelligent predator in our own context, we first have to understand how it lives in its natural habitat.

1. Hydreigon behaviour in the wild

While the 'pseudo-legendary' Dragon-types are commonly associated with the tallest mountains, this is in many cases a misconception brought about by observers living at their bases. While foothills are a common enough place to find the nesting sites of these Pokemon, the harsh conditions at their peaks are not conductive to Dragon-types' high energetic needs; many of the tallest mountains in the world, including Mt Silver and Mt Coronet, are almost entirely bare of Dragons. The most notable exception to this- a small population of Dratini and Dragonair recently found in mountain springs in the upper reaches of Mt Coronet- is indicative of the true habitat preference for dragons, one that might be much more intuitive to a native of Kalos.

Most powerful Dragon-types have two competing needs; food, and an isolated habitat in which their weak offspring can gather the power needed to reach their monstrous final forms. For enough meat to sustain an adult dragon, this means that they are found at the conflux of difficult-to-traverse habitats with water. Goodra nest in foot-sucking mires, Dragonites rear largely-aquatic young in isolated springs and tidepools, Salamence prefer warm, well-watered caves and stream-crossed scrublands, and even Garchomp- when in its native desert habitat- nests in scorching sands while still in easy reach of rich delta systems. The presence of water and the difficulty of surrounding terrain provides a rich feeding ground for adult or developing dragons, as the water rears a high density of prey, while the surrounding terrain protects the nearby offspring and keeps that richness from easily dispersing to safer lands.

In many ways, Hydreigon's domination of many cave-water complexes across the world (most famously the karst and waterfalls of the Unovan and Kalosian Victory Roads) is both an easy inference and a huge paradox. On the one hand, these are prized habitats for any dragon, and Deino and Zweilous are the most specialised dragons for cave life. Such is their specialisation that Zweilous requires the highest internal aura concentration of any known Pokemon to successfully evolve- almost ten percent higher than the famously-difficult Dragonair and Pupitar, with even the blind and vulnerable Deino being as difficult to evolve as Gabite or Sligoo. On the other hand, Hydreigon itself is, pound for pound, one of the least capable pseudo-legendary dragons at fighting off their competitors.

While famed for its powerful special attacks, Salamence- a similarly wide-ranging dragon that shares a preference for nesting in cave-river complexes- and Garchomp are even more specialised in physical prowess, and faster to boot, while Dragonite is well-adapted to deflect powerful special attacks and fight with crushing counterattacks. By all rights, Hydreigon should be forced out of their prized habitat by other dragons. And yet Hydreigon, despite lacking the human symbiosis with dragon-tamer clans shared by many other dragon species, is one of the most widely-distributed Dragon-types on the planet- and the most widely-distributed, when human influence is excluded. How, then, has this come to be?

The key is that- unlike other dragons- Hydreigon is strongly inclined towards communal nesting. While they do not raise their own chicks for long, Deino and Zweilous are nevertheless nurtured by the presence of adults that remain in the area to care for them indirectly. Hydreigon ferociously protect their nesting grounds, regardless of their own reproductive investment- a Hydreigon uprooted from its own colony will, if accepted by another colony, immediately begin displaying normal shared-territory instincts, for example. These Pokemon actively cultivate a nurturing environment, up to and including Pokemon that can exist in symbiosis. Hydreigon prefer to lay their eggs in hard-rock burrows dug by Steel-types, and so while some may be shocked by footage of Hydreigon almost tenderly moving lost or wounded Aron or Durant back to safety, for Hydreigon it is both a source of entertainment (even socialisation) and a perfectly normal investment in the colony's future.

Likewise, however, they are fiercely territorial with anything that presents a major threat to the colony's young, and their Dark-typing inclines them towards tactics that a dragon wouldn't ordinarily use. Most notably is 'mobbing' behaviour. Compare Dragonite- while known to nest in mixed-stage colonies and engage in parental care when the habitat preferences of all three stages align, any individual Dragonite's stored dragon energy is too valuable to spend on a tough fight. Generally, the most aggravated Dragonite will attack a threat on its lonesome, with other Dragonites approaching to investigate, while their offspring return to the water. A Hydreigon, on the other hand, will make ear-splitting cry vocalisations and attack with little restraint, which- in the rare circumstance that this does not immediately resolve the situation- will generally draw the ire of other Hydreigon.

This, in turn, often leads to a social event (frequently over the cooling carcass of the intruder). Amongst the entire Hydreigon line, face-biting (famously a trait of Totodile and its evolutions) is common, and vocalisations are loud. The gathering of a large number of Hydreigon often acts as an opportunity to reestablish the local pecking order- self-inflicted facial scarring on Zweilous is in fact from out-of-hand play behaviour, rather than self-hatred. While coming to blows is frequent, the use of aura of any form is generally a sign that something is wrong in the community. This frequently transitions into communal grooming events for the Hydreigon that were not occupied with another activity when called upon, often joined by Deino and Zweilous seeking reassurance.

Such behaviour explains the paradox of Hydreigon being so widespread yet so poor at defeating other dragons. A Salamence is already faster, stronger and sturdier than most Pokemon it will face, and yet goes above and beyond in being lightning-fast and with the Intimidate ability to outspeed and outgun competing dragons in physical combat. Similarly, Dragonite is powerful enough, but possesses a Multiscale ability that refracts the first hit in a fight. This is almost useless in most situations, given the rarity of anything that could threaten a Dragonite with one attack, but is a critical defence if- say- ambushed and forced into close combat by a Salamence competing for nesting rights. Hydreigon's behaviour allows it a flexibility that other dragons cannot afford, and this flexibility allows it to thrive in a way that its more specialised competitors need human assistance to achieve.

2. Historic Human-Hydreigon Interactions

Unfortunately for Hydreigon, these traits present a unique challenge when it comes to interacting with humans.

Firstly, by monopolising cave-river systems, it is monopolising a habitat that humans and their most common domesticated Pokemon (such as Miltank and Growlithe) are poorly-suited for. This results in these intelligent and adaptable Pokemon rarely being given the opportunity to acclimatise to humans. Secondly is their incredibly difficult evolution. As a general rule, there is a trade-off between strength and evolutionary convenience. Pokemon on the low end are often preferred by humans, as it ensures that large portions of a community have fully-evolved Pokemon with which to work and defend each other. Hydreigon is, by contrast, the most extreme example of all Pokemon that evolve by aura accumulation. These two factors combined mean that, much like in the case of Gyarados evolving from Magikarp, stress-evolved Hydreigon were near-exclusively the only 'tame' Hydreigon any historical population was familiar with.

Thirdly, Hydreigon's natural behaviours are well-inclined towards conflict with humans. Hydreigon are wide-ranging, flying, and- due to their high intelligence from their Dark and Dragon typing, and their natural ability to consider the behaviour of other Pokemon from constructing a haven for their young- have the behavioural flexibility to understand and counter many human strategies. The simplest of these strategies is attacking from a distance. With the sheer force with which a Hydreigon can expel elemental aura from their body, situations where a trainer Pokemon can outrange even a wild Hydreigon are rare, and their ability to fly sharply limits the number of Pokemon that can even attempt to meet it in combat. Moreover, their typing and Levitate ability are terrifying to fight against, even now that their type has been identified and codified. Ground-types with Earthquake and fully-evolved Psychic-types are often the most powerful trained Pokemon in a local region, and Hydreigon is immune to both- combined with only rare Fairy-types resisting both Dragon and Dark, and their many vulnerable type matchups (Fighting, Bug, Ice, Dragon, and an extreme vulnerability to Fairy) either being close-range attacks or unreasonably rare, and a Hydreigon attack is nigh-unstoppable for the ill-prepared.

While humans are risky enough that in most cases this mostly leads to stolen livestock and damaged property, these traits make Hydreigon one of the few Pokemon that has launched successful, unprovoked attacks on entire communities rather than single farms or individuals. Such events are long-remembered.

Fourthly, the same behaviours that make Hydreigon well-adapted for competing with more individually-powerful dragons are behaviours that can put unfamiliar dragon tamers in extreme danger should they apply their usual techniques. While dragon-taming techniques have only recently become a topic of open discussion, the general principle is simple- a trainer or community raises a Pokemon that can challenge or defeat an adult pseudo-legendary dragon without offending its pride (often by being another difficult or similar-looking Pokemon, such as Gyarados, Charizard or Haxorus). They will then challenge a nesting adult, and then soothe its wounded pride by providing evidence that they mean no harm- in the case of a loss this means tribute, and in the case of a victory, this means leaving peacefully and minimising re-engagements with the same dragon. Eventually, the dragons will tire of hostility and gain respect for the intruding community or individual. While some dragons- such as Garchomp- are antisocial enough that a strategy of egg theft and captive lineages are more successful, for dragons such as Salamence and Dragonite that naturally accept the presence of a creche of young dragons, this can lead to long-term dragon-tamer communities that live side by side with some of the most dangerous Pokemon in the world.

When understanding their behaviour on an observational level, Hydreigon appear a perfect candidate for such behaviours; they display not only all the nest behaviours of a tameable dragon colony, but a sense of understanding of their environment and other species once thought to be restricted to more peaceful Pokemon such as Aggron and Trevenant. Tragically, while some populations of Hydreigon are already showing the first hints of such a state, the principles of dragon-taming traditionally used to achieve such a state are made lethally counterproductive by one Hydreigon-unique behaviour- mobbing.

The traditional technique relies on most dragons' unwillingness to waste energy on a threat that another of their kind is already dealing with- by exploiting these instincts with a powerful Pokemon to defend the trainer from the initial opposing dragon, tolerance to human presence can be built up artificially, at which point the high intelligence of Dragon-types and natural nesting instincts allow the human and dragon communities to align. Trying the same with Hydreigon leads to inevitable disaster. In a group, a Hydreigon colony will overwhelm and usually kill a dragon-tamer and their team should they try such techniques, as well as any human observers they happen across; a system of pure tribute and avoiding critical Deino and Zweilous habitat is much more successful, and- in fact- is believed to have allowed humans to prosper under the shadow of a Hydreigon colony at Melemele Island in Alola, despite the presence of migratory Salamence nesting in sea caves to the north, ordinarily a far superior choice.

While it is believed that the Alola Hydreigon became- if not tame- then at least tolerant of humans after the local Alolans applied techniques learned from the pacification of the Island Guardian Deities to a population of dragons that was pre-adapted to be receptive to such advances, exact details have tragically been lost. The two dragon populations on Melemele were famously easy to access, but this was due to a lack of native terrestrial predators and egg thieves that relaxed their usual habitat requirements for successful nesting. The arrival of Raticate and Gumshoos changed this. While the Salamence population has adapted by relocating or- rarely- using local sea cliffs, the local Hydreigon population in Ten Carat Hill was unable to adapt, and- despite the best efforts of the local Alolans to protect a Pokemon that others would have considered a blessing to be rid of- has since gone extinct on the island.

3. The Future of Hydreigon

However, all is not lost for a future where Hydreigon and humanity can find a way to live side-by-side.

While modern ecological restoration efforts came too late to save the Melemele Hydreigon colony, the cultural memories of how every region was hurt in different ways by the unyielding march of progress has opened the hearts of people across regions to such tales. Much like how the Kanto-native Houndour and Murkrow were once rejected as potential partner Pokemon until Kanto and Johto- the latter having already learned to train Sneasel- united and shared knowledge on raising Dark-types, so too has even the feared Hydreigon become understood as more than a mere force of destruction.

In fact, while the enormous investment needed to train one means that they will never be a common trained Pokemon, many attributes of Hydreigon make it a natural fit alongside humans should the two communities decide to give each other a chance. Perhaps the most obvious is that a Hydreigon is willing to fit where other dragons do not; its string-like, aura-driven wings allow it to easily hover and fold them in enclosed spaces, and their preference for caves makes even wild Hydreigon willing to head indoors if they have a motive to do so (much to the concern of farmers in their range). Hydreigon are intelligent beyond even most Dragons, and while it is difficult to get accurate data on a Pokemon that is so rare in captivity and so bellicose (on both a biological and learned level) in the wild, recent studies suggest that they approach or even surpass the intellect of many Psychic-types, which are famed for their extremely powerful brains. Furthermore, Hydreigon are known to have incredible behavioural flexibility and problem-solving, thought to be a result of the two seperately-learning Zweilous ganglia reuniting to be a single brain in the fully-grown Hydreigon adult.

This behavioural flexibility also leads them to be particularly adept at mastering a wide variety of 'coverage' moves. While wild Hydreigon usually use Dark and Dragon moves, with Normal moves such as Hyper Voice being a frequent backup as a means of attacking Fairy-types, Hydreigon can learn an incredible range of moves when motivated. These include even moves that might not be expected from a Pokemon of their type, such as the Psychic-type Zen Headbutt, the Water-type Hydro Pump, the Rock-type Stone Edge, and the Steel-type Flash Cannon. Some luck has even been had with support moves such as Taunt- while humanity still lacks the experience to truly understand what Hydreigon is capable of when alongside us rather than opposing us, their behavioural traits and current experience certainly suggests Hydreigon might not only have a wide range of attacks more usually seen in Normal-types, but may have an unusually-expansive supporting movepool for such a powerful attacker as well.

With such promise, and the example of the lost Alolan population to be inspired by, there is reason to hope that one day, Hydreigon will be known not for its ability to destroy, but its ability to adapt- an ability that reflects and compliments our own. But that day will only come if we can protect and nurture our relationship with these terrifying yet incredible Pokemon- and, as the mistakes of our ancestors have shown, we can only bring it about by fostering a deep and accurate understanding of the nature, personality and behaviour of such powerful and dangerous creatures.
 
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The Aura Pokemon: A Study On The History Of The Lucario Evolutionary Line | [gamer50018]
The Aura Pokemon: A Study On The History Of The Lucario Evolutionary Line
The Electric Mouse Pokemon. The Flame Pokemon. The Tiny Turtle Pokemon. Almost all pokemon have these small titles, recorded even in the Pokedex due to their ubiquity since ancient times. Though they have been supplanted by genus and clade classification in the realm of science, they remain in common use, with almost everyone able to recognise a pokemon simply from these little nicknames. Usually, they refer to some element of their taxonomy or power that is notable and unique to their line, but there is one notable exception:

Lucario. The Aura Pokemon.

Aura is everywhere. All living beings larger than four inches possess it, including humans and pokemon alike. For Pokemon, and those few humans born as Aura users, it is the source of their power; for others, it is a key part of many forms of technology, such as the Capture Styler used by Rangers to transmit their feelings to assure pokemon they mean no harm. So why is it Lucario that is the Aura Pokemon? Why is this specific line so heavily associated with the source of pokemon power that it is used to define them more than anything else? In this report, I will be taking a brief look at the history of the Lucario line and its relationship with humanity, and attempt to determine just why they, above all others, are defined by their Aura.

Taxonomy

Lucario, and their previous form Riolu, are distinctive Pokemon indeed. Though recognisably caniform, they are among the relatively few anthropomorphic pokemon - in other words, they share their body shape and size with humans. Indeed, even a Riolu's skeletal structure is notably similar to that of a human, though with the caveat that they have digitigrade legs rather than plantigrade. The most obvious difference, of course, is their head, which is entirely canine - though closer to that of a Houndoom than the common pet Lillipup or Growlithe. When evolving, the bones become metallic in structure, primarily high carbon steel, and spikes emerge from the metacarpals and sternum, resulting in the new Lucario gaining their secondary steel type.

The line is omnivorous, but are primarily adapted for eating meat, hunting in packs and using their ability to detect other life from a distance to pursue prey. Wild Lucario hunt for the Riolu in their pack, and tend to embark on hunts roughly once a week, foraging on a somewhat more frequent basis. Their primary prey varies between packs, but most seem to prefer hunting larger, more solitary species, subsisting off each kill for some time, rather than hunting smaller prey more regularly. Though Lucario can, like all Steel type pokemon, eat metal, they do not find it particularly palatable, and most records of Lucario willingly subsisting on metal is in times of scarcity, where they will prioritise giving meat and berries to their pups, or when a Lucario has sustained severe injuries, in which case other members of their pack will eschew some of their usual activities to search for ores containing sufficient iron and carbon to repair the damaged bones.

Both members of the line possess unique organs hanging from the back of their head, attaching at the base of their ears. Riolu have two, and Lucario four. These appendages notably react whenever a Lucario channels their Aura, rising and waving about even when there is no wind.

Typing And Moves

As mentioned beforehand, Lucario are Fighting/Steel pokemon, with Riolu being purely a Fighting type prior to evolution. As with all Pokemon, their typing has a significant impact on their lives - like all Fighting Type pokemon, they are driven to train constantly, even when lacking reliable access to food. Riolu in particular train to an almost obsessive degree, seeming to be determined to test the limits of their famed endurance (even young Riolu are able to remain awake and active for days at a time). Their secondary typing, however, seems to leave remarkably few signs - Lucario are not subject to the alien, difficult to comprehend thought process of many steel types, though they can achieve incredible degrees of focus, and as mentioned earlier, dislike eating metal. As with all exceptions to the rules around typing, debate rages as to why this is, with the two most prominent theories being either that the lack of the Steel type in the first stage reduces the effects, or arguing that it is due to the low quantity of metal in their body (only the skeletal system is metallic).

The natural learnset of a Riolu is roughly the norm for a first stage fighting type, barring the notable preference for the moves Vacuum Wave, Counter and in especially strong examples, Final Gambit. Of course, as they are Fighting types, a Riolu's innate learnset is extremely unlikely to be all they know - Riolu are noted to have a habit of experimenting with their moves when adolescent, and Lucario will actively teach their pups moves they consider useful when playing. However, upon evolution, the variety of moves the line is capable of learning explodes in size - many trainers have reported recently evolved Lucario abruptly revealing highly advanced moves such as Dragon Pulse, Earthquake and Steel Beam with seemingly no prior experience, and they learn new moves at an incredible rate. Attempts to ask Lucario who have learned to communicate why this is have been met with confusion and frustrated apologies - Lucario, it seems, know as much about their wide moveset as we do.

Lucario's abilities are Steadfast, Inner Focus, and more rarely, Justified. However, Lucario is known to be capable of Mega Evolution, and studies on volunteers indicate that assuming this form changes their ability to Adaptability regardless of what their normal ability may be.

Behaviour And Ecology

Lucario are a social species, like most caniform pokemon. Wild Lucario live in packs formed by an extended family, with most packs consisting of a lead pair, their siblings and first cousins, and the various pups. Packs live together in caves or, in forested areas, shelters made from sticks and leaves, preferring to make their homes difficult to find. Pups are raised communally - the Lucario trailing watchfully behind a group of adventurous Riolu siblings is as likely to be their aunt or older cousin as it is to be one of their actual parents. Lucario are Diurnal, though they sleep rather infrequently. In most packs, both parents are equally involved in raising pups and gathering food, with mated pairs switching which of them is staying to watch over their and their relative's young and which of them head out to forage roughly once every two or three days. During hunts, all Lucario in the pack move and fight together, with the recently evolved Lucario charged with shepherding their siblings and cousins while observing their parents and relatives to learn how to hunt themselves. A similar phenomenon occurs during territorial conflicts or when a pack is attacked by another predator or, worse, poachers, with the exception that one of the lead pair and their strongest siblings will remain with the youngsters in case of a surprise ambush the adolescent Lucario may be unable to protect against.

Riolu pups hatch from their eggs after roughly six months, generally born in late January. Like most Pokemon, Riolu emerge from their eggs already well developed by comparison to humans and the few non - pokemon animals, fully capable of walking and already knowing at least one move. Young Riolu are irrepressibly curious and adventurous, constantly sneaking out from their territory to explore. It is often not until their own evolution that they realise they are followed on these expeditions by their caretakers, something the elder Lucario seem invariably amused by. When not exploring, Riolu generally play with their siblings and cousins, sparring and training together as well as chasing or playing hide and seek. Often, their parents will join them in their games, teaching them new moves or giving them pointers by play fighting. Riolu reach adolescence at the age of seven, which is also when most wild Riolu will evolve, and are fully grown by the age of 10 - though as with many species, an adult, unevolved Riolu is an uncommon sight in the wild.

Lucario are extremely protective of their young, with it being rare for less than half the Lucario to be at their nest except in times of famine. When not resting, training or watching over their pups, Lucario will generally patrol their territory, either alone or in the company of their mate or a sibling. Lucario are avid foragers, and have a noted love of the taste of fruits and Sitrus berries. However, they primarily search for status berries, the medicinal properties of which are taught to a Riolu early in their life, stockpiling them at their nest in event of injury. Though slightly less determined to train themselves into the floor than adolescent Riolu, Lucario generally spend several hours a day training, refining both their moves and their unique Aura related abilities. Packs often develop a distinct fighting style even from neighbors, with packmates sharing new moves with each other and regularly sparring. Lucario mate for life, with pairs courting each other by challenging the most powerful opponent they can as well as each other. New mates generally have their first litter after around two years, either with one of the pair leaving their pack and joining their mate's - which one does so appears to be mostly random and down to their preference - or, rarely, establishing a new pack elsewhere. Invariably, however, the new pair will remain close to their home, and will often visit the pack they were born in. Lucario in the wild have similar lifespans to humans, with most living fifty to sixty years - trained Lucario have been known to remain in good health well into their nineties.

Lucario and Riolu are both in possession of human-type intelligence, with Riolu being around as smart - and, to the aggravation of their pack and, for domestic Riolu, their human partners, about as mature - as an eight year old child, and Lucario being indistinguishable in terms of intellectual ability from the average human adult. Lucario packs are often among the most powerful predators in their territory, with very few species willing to prey on one - particularly if they are smart enough to realise the likelihood of the dead Lucario's pack hunting them down. Hunting Riolu is near suicide for most, with how protective Lucario are and how many are usually in the vicinity. However, some species are dangerous, arrogant or desperate enough to try, with the most common predation being by either Dragon, Psychic or Fire pokemon individually powerful enough to overmatch an unprepared Lucario, or by other pack hunters opportunistically taking advantage when they have superior numbers. Such incidents are often met with vicious reprisals by the deceased's vengeful pack, with other pack hunting species in particular often being attacked again and again until they leave the territory altogether.

When not being attacked or harmed, Lucario tend to be quite cordial with other species in their territory. Lucario packs will often bond with other social Pokemon, and it is relatively common for a Lucario to venture into the territory of another Fighting type to challenge them to a spar. Lucario have roughly the same sense of morality as humans, emphasized by their ability to sense other's emotions through their aura, and will often come to the aid of other pokemon in crisis, even those they would usually prey on. It is often said that a Lucario will only bond with a trainer with a strong sense of justice, and while this is slightly exaggerated, it is certainly true that Lucario will rarely tolerate the presence of a human from whom they sense malicious intent.

The Ranger Union has currently classed the Lucario species as At Risk. With packs unwilling to leave their territory even in dire situations and their habitual efforts to do good leaving them more prone to injuries and deaths than would be expected from a pack hunter of their average strength, their numbers fell drastically over the past few centuries. Lucario packs are often found in isolated areas, and wild caught Lucario are a rare sight. Due to possessing human intelligence, breeding domestic Lucario is illegal - anyone whose Lucario has a litter is in for a rather intense encounter with their local Ranger until and unless the Lucario in question explains it was their decision.

Humans

As with many species with human type intelligence, Lucario have had a long and complex relation with humanity. In early times, Lucario were among the first Pokemon to welcome humanity. Many early civilisations have been found with traces of Lucario living nearby, and there are famous cave drawings in Mount Coronet showing the ancient inhabitants of Sinnoh being defended by Lucario from Ghost and Dragon pokemon they could not defeat. But then, as with so many other intelligent pokemon, the Industrial Revolution came. At first, the Lucario did not mind humanities' industrialisation, but as the damage grew, their empathic abilities and human like morals caused more and more Lucario packs to oppose human industrial expansion.

The response, so very often, was violent.

As with almost all Pokemon communities, Lucario packs began to turn their back on humans. More and more often, they left human territory, until in some areas it had been generations since anyone had seen a Lucario except one attacking those that were killing their homes. But as with everything, things are getting better. Huge reparations have been made to the remaining Lucario packs, and almost all of their territories are now protected areas. Though human poachers remain a major threat due to the line's power and rarity, the once omnipresent hostility seems to, at long last, be nothing more than history.

The Aura Pokemon

Of course, no discussion of Lucario is complete without addressing perhaps their most renowned trait. As with all Fighting type pokemon, Riolu are born innately able to control their Aura - but this does not fully convey the story. A newborn Riolu has roughly the same level of control of Aura as, say, a Machop of their age, but there is a significant difference. Riolu cannot just control Aura, but feel it - from the moment they are born, a member of the Lucario line can sense and identify the Aura of all other living things around them. Even at birth, Riolu can perceive the Aura emitted by a human or pokemon nearby, and determine their emotions, impressions, and, in extreme cases, even thoughts solely from the fluctuations in their Aura, and the range and precision of the ability only increases with age and training, giving them their own title - the Emanation Pokemon.

For Lucario, this sensitivity increases by an order of magnitude.

Though all Fighting Pokemon have a high level of Aura control, the natural ability of a Lucario is so high that many pokemon in competitive circuits likely are inferior to a freshly evolved, seven year old wild Lucario in their control of Aura. Not only that, but Lucario have far more Aura than most Fighting Pokemon - their signature move is, quite literally, simply concentrating raw Aura into a sphere and firing it, yet it is the equivalent of Flamethrower, Ice Beam and Thunderbolt in power and reliability. And not only that, but their innate sense is stronger than ever - a famous experiment by Professor Rowan once demonstrated that an elderly Lucario, blinded by an accident years prior, was able to identify not just the presence, but the species, power, and emotions of Pokemon and humans alike that were over a kilometer away at the time, and tell his trainer exactly what they were doing at the time. Other Lucario can use their Aura to transmit their emotions and thoughts to communicate with humans, like the effect of a Ranger's Styler in reverse. At close quarters, Lucario can even predict an opponent's next action before they even begin, discerning their intended action just from their Aura. Indeed, such is a Lucario's ability to perceive Aura that they often experience stress when in public from constantly being bombarded with thoughts and emotions they did not wish to be privy to, a symptom otherwise only experienced by powerful Psychic pokemon.

So why is it this way? What is it about Lucario that gives them this sense, and why is it that other Pokemon, even the few other species with such innate mastery of Aura, do not? There is no known answer, and even Lucario themselves seem just as clueless - interviews with Lucario capable of communicating invariably end in the Lucario noticing the oddity and becoming just as confused as the interviewer. There are, however, a few hints;

The unique organs on a Lucario's head were for years assumed to simply be a curious aesthetic anomaly. However, during the Renaissance era, many scholars in regions where Lucario were previously common noticed that whenever a Lucario unleashes their Aura, either in battle or when using their senses, their appendages would glow more brightly than the other black furred parts of their body and wave as if blown by a strong gust of wind - even when inside a closed room. Studies since then have still not determined the exact function of these organs, but reports from both trainers and Lucario themselves seem to indicate that damage to these appendages impairs their unique ability - Lucario who have sustained severe wounds often report having difficulty precisely controlling their Aura when it is released, and finding their senses less accurate then normal. However, while these organs seem to be related to a Lucario's Aura senses, they seem to be completely unrelated to the unusual power of their Aura - even Lucario who have had one or more of their appendages completely amputated are no weaker than they once were, they simply cannot control that power as precisely as they once could.

Lucario are among the species known to be capable of undergoing Mega Evolution, and gain the standard increase in strength, speed and durability associated with the form. However, Lucario who undergo the transformation and experienced the side effects of it backfiring (typically caused by the Pokemon in question and their trainer failing to completely stabilise the bond between them) reported, in addition to the usual concerning physical symptoms and heightened aggression, that they also suffered changes to their Aura sense, simultaneously becoming overwhelmingly sensitive yet also seemingly leaving them unable to perceive emotions like they usually can - an experience most of them found rather distressing. However, when the transformation functions correctly, the Aura sense instead becomes even more precise - some Mega Lucario are able to transmit their emotions and thoughts so precisely as to be indistinguishable from actual Psychic telepathy, and the enhancement to their battle prowess needs no introduction.

And finally - though I previously stated Lucario are the only ones with these strange abilities, this is not entirely accurate. Records of ancient times often speaks of an order of human warriors who fought to protect the balance between people and pokemon. Able to summon their Aura in a burst of bright blue light, feel the emotions of others, and calm the rage of rampaging pokemon, these Aura Guardians were once the most famed heroes of the regions in which they lived, until a thousand years ago, when they, like all human Aura users, faded away as their numbers dwindled for reasons still unknown - alongside the blue furred, canine pokemon that were so often seen by their side.

It's unknown how accurate the legends of the Aura Guardians truly are, or why their powers were so similar to that of Lucario, but anthropologists visiting Lucario packs have more than once been told stories, stories of brave humans with just hearts who asked Lucario to fight by their side and who were blessed with powers the same as their own - and the details of those stories are oh so similar to those passed down by humans of the Aura Guardians of their homeland.
 
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Of Predator and Prey | [SmashQueen]
What ethically deprived mad pokescietist made that discovery?!
An idea itched at me. Wrote this while at work. Might clean it up later. Rushed the end a little.
E: slight corrections.
---
"Of Predator and Prey"​

On a stormy evening in late April, young Pokemon Trainer Denton became lost at sea while traveling between Poni Island and Ulaʻula Island. Both islands rest on either side of the Alola archipelago, and in his haste, the Trainer decided to skip over both Melemele Island and Akala Island, neglecting the higher measure of safety that the relative closeness of the other islands offered. This sort of occurrence is not unheard of as Trainers, both new and seasoned alike, decide to skip docking at other islands to reach their destination quicker. Unfortunately, these trips have been known to end in tragedy as the waters of Alola are rife with all manner of aquatic Pokemon, most of which are dangerous to approach even with an experienced team. More often than not, the Trainers who ride across the waves instead of through the air are never heard from again.

How fortunate, then, that the Pokemon Trainer who set off in late April found himself on Melemele almost a week later, dehydrated, starving, sunburnt, and smiling through exhaustion as he headed into the nearest Pokemon Center with his team and newly acquired Corsola egg. When congratulated, Denton pointed to his team. The proud mother Corsola, of course, and the Mareanie father.

The Center Nurse was flabbergasted. Mareanie are the natural predators of Corsola, finding the coral Pokemon utterly irresistible. Even some Alolan Trainers who specialize in raising the Mareanie line agree that preventing them from devouring potential Corsola teammates is near impossible, and the best method was separating them entirely. Yet, this young man claimed that those two Pokemon were indeed the parents.

"I mean, Arnie [the Mareanie] is my bud, man," Denton told the Alolan Wave. "He's saved me from some pretty gnarly Pokemon. Like, Tentacool and stuff out on the waves. But when we were headin' to Ula'ula, a Sharpedo started followin' the [fishing] boat. I thought it was gone after a few days, and tried to surf the rest of the way to Ula'ula instead. Just gotta get there faster, right? Got a rope, my board, and Reel, my Starmie, and we were off. Then the Sharpedo showed up again. I know it was the same one because of the huge scar on one side. Anyways, we were too far out when it finally showed up. I did everything I could think of to get it off our trail -- zig-zags, spike traps, jabs, the works -- but just couldn't shake it."

As Denton explains, the Sharpedo relentlessly pursued him and his Starmie out into the open sea. Arnie the Mareanie, sitting on his head, attempted to dissuade the Pokemon from approaching, but despite ramming into Toxic Spikes multiple times, the Sharpedo simply would not give up. According to Professor Kukui, this odd behavior coupled with the distinctive scar likely indicated that the Pokemon was ousted from its former territory and desperate. While Sharpedo are brutally fast, reaching speeds of over seventy miles per hour, they can only do so in short bursts and usually don't chase after prey so far out. As well, Mareanie and Toxapex poison is incredibly painful, one hit normally being enough to drive off most wild Pokemon. Instead, this particular Sharpedo endured the attacks and kept following Denton.

When it became clear that the Sharpedo would not fall back, Denton changed course for Melemele.

"We were on the home stretch," said Denton. "I could see Melemele Island comin' up in the distance. And then that Sharpedo Crunched Reel and broke his gem. She was in bad shape. Real bad shape. I had to recall her, and Arnie... Arnie totally lost it. He started pounding that Sharpedo with everything he had."

What exactly happened next, only Arnie and the Sharpedo know. Both dove beneath the waves, leaving Denton to hang onto his surfboard as his starter defended him. The only signs of battle were the dark lights of Elite aura-imbued attacks as the sea boiled beneath Denton. With more room to maneuver, however, Arnie surely had more freedom to act.

During all of that, Denton himself had a choice to make: to stay and wait for Arnie, or to paddle closer towards shore. While remaining in place would be easy, and indeed was recommended for anyone stranded at sea, it was still too close to the battle. Trusting in his starter but unwilling to stray too far, Denton began moving away from the battle.

"That was my bad," Denton admitted later. "I should've realized that the Sharpedo might mistake me for a flailing Spheal, but I thought it'd be too tied up with Arnie. Just wanted a little distance so I wouldn't get Crunched, too, ya know? Staying where I was would've meant Arnie had to defend himself and me at the same time, too."

The Sharpedo bit into Denton's surfboard and broke it in half. A screaming Arnie clung to the Pokemon's back, stabbing it with its spikes. Denton, adrift and just out of reach of Melemele, had lost his last shred of safety and his friend was ferociously lashing out to stop the Bully of the Sea. Most others lost at sea, Trainer or not, have lost their lives to less. Exposure, starvation, scurvy, and simply drowning have claimed more lives than Sharpedo do in a year.

Fortunately for both Denton and Arnie, Melemele Island is surrounded by a coral reef, rich with life and home to a healthy variety of Pokemon. Which included one very agitated Corsola.

Before Denton knew what was happening, a wild Corsola crashed into the Sharpedo, and effectively took it back underwater. Together with Arnie, they managed to drive off the Bully before breaching the waves, victorious.

Denton described Arnie's reaction to being within reaching distance of his natural prey as, "Wowza!"

"They had to drag me to shore, yeah, but man! Arnie was so excited! He was wigglin', vocalizin', the works! I'd never seen him so head over heels for anyone!"

The day long trek back towards civilization apparently gave Arnie and "Solar" time enough not only to bond, but mate as well. Denton made sure to take at least one egg to be checked over at the Pokemon Center.

Breeders and researchers are still investigating how Mareanie and Toxapex may be able to ignore their predatory instincts and befriend Corsola rather than eat them.
 
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Kurt's Choice - Episode 12 | [allmightytoaster]
Kurt's choice episode 12

The video opens to an elderly man in blue, traditioanl Johtoan clothing facing the camera. His silvery hair is combed back and the background is taken up by a shelf containing all manner of different pokeballs, the only commonality being that they are all carved from hand. Next to him on a slightly elvetade bench rest three blue-white and three black-grey pokeballs.

"Good evening! This is Pokeball carver Kurt here, speaking to you from our workshop here in Azalea town. Tonights video is another in the Kurt's choice series, where I take items from my personal collection and chat a little about why I find them interesting. And today, we will be looking outside of Johto for a bit, because I recently acquired these very special Pokeballs from an auction in Sinnoh.

Now, the Sinnohan carving traditions differ quite a bit from the Johtoan ones, for a few reasons, which we will get into, if you will bear with me for a moment. So, Sinnoh didn't really have a native tradition of pokeball carving at all during much of its history. The clans never invented them and didn't much care for them when they learned about them either. The practice only came into the region with the carvers of the Galaxy Expedition, who were suddenly in quite a predicament. You see, the cold climate of Sinnoh, or Hisui as it was called then, meant that most variants of apricorn couldn't grow there. So the only apricorns they had access to were the most common brown kind, usually reserved for the regular Pokeball, Great ball and Ultra ball variants. And sure those will bring you quite far, but this was an entirely new land with Pokemon these people barely knew about. No, they needed options.

Now these master carvers, they might have been traditionalists, but they were clever. And so it didn't take them long to notice that, while the selection of apricorns was rather slim, Sinnoh had varieties of tumblestones that these people had never seen before. And so they went to work, quickly carving out two new kinds of pokeball, the Feather ball and the Heavy ball. Now, don't let that name fool you, these Heavy balls work quite different than the ones you might be familiar with, but we will get to that. You see, these new tumblestones actually had remarkable properties. The black tumblestone provides a much more solid lock on the Pokeball then the regular red variety, but it also weighs a lot more, so even experienced throwers can't get them to fly nearly as far. Hence the name, Heavy ball. On the other hand, this blue tumblestone hardly weighs anything at all, so even though it didn't keep a pokemon inside any better, it meant you didn't have to get as close.

And that was important back in those days, you have to remember, most of these people didn't have the kind of bond with their pokemon we do today. Most of them would have been kept away from interacting with them at all until their late teens, and even then only a rare few battled often enough for their partners to really get stronger. But, we are getting off topic.

Now, these Balls here obviously aren't those early prototypes. You can see how simple these decorations are. Stylized, blocky wing designs like this are very easy to carve with a few swipes of the knife. And if you look here, these tumblestones actually have a small seam of impurity in them. These weren't art pieces to be admired, this is a design fit for mass production by hand. These were churned out one after the other after the other, so design details were kept to a minimum. In fact once they were finished testing them and were satisfied, I imagine the master carvers turned these over their apprentices to produce in volume.

Anyway, that's what they were working with. One kind of ball heavy but strong, the other, light and far reaching. But of course, it doesn't stop there. Because another thing they soon discovered is that Sinnoh, in contrast to Kanto or Johto, was actually fairly rich in easily accessible iron. Now back in their homeland, these carvers would have been well familiar with reinforcing their pokeballs with iron, but this was generally reserved for Great- and Ultra balls. This is another topic I desperately need to make a video on, but outside of the hardy species that regular pokeballs are carved from, most species of apricorn take very poorly to iron reinforcement. But since these new pokeballs were different due to their tumblestone rather than their apricorn, iron reinforcement was, of course, only a logical next step. And so we have the Wing ball and the Leaden ball.

Not only did this reinforcement of the latches lead to a higher capture rate, it also allowed more experimentation in the carving. Let me just open this up... You can actually see here that the inside of the Wing ball is carved a quite a bit thinner than a regular ball to compensate for the weight of the iron, something that requires a fair bit of practice to do withput damaging the integrity of the ball. By contrast the Leaden ball actually uses a tiny bit more iron and has walls even thicker than a regular pokeball, instead using the iron in small internal bands to give the latch even more resistance against the striggles of an unsuspecting pokemon.

This, of course, made these balls a lot more valuable, and you can also see that if you look closely at the designs. These were works a master artisan could take pride in and you can see this in the little workshop symbols carved into the front of each ball. The designs might not have changed much, but if you look closely, they are much more polished. There are none of the tiny nicks at the edge of the cut like you might see from someone still slightly unsure with their knife. These balls are still something you could carve quickly and get a decent amount of out the door, but definately something that would require the finishing touch of a master.

And with that proof of concept, the next step was, of course, obvious. Much like the traditional progression from Great ball to Ultra ball, these last two balls would be made with much higher concentrations of iron and tumblestone. Now on the progression from the Leaden ball to the Gigaton ball, this wasn't any problem. They simply put in more stone, thickened the iron bands, and called it a day. Just look at this, the iron in this ball is nearly as thick as my pinky finger. No unprepared pokemon is getting out of that. But just because the design work was straightforward, that doesn't mean these were easy to produce. There is a very delicate balance you need to hit between inlaying all this iron and tumblestone without compromising the apricorn. But at the end of the day this was a very familiar challenge to these master carvers, not too different from the skills you would need to carve an Ultra ball. It was only made a bit trickier by the heavier tumblestone leaving less room for error in the carving away of the apricorn

But for the Wing ball this was trickier. Remember these were supposed to be light balls, meant to be thrown fast and far. And so these old carvers got creative for the Jet ball. Instead of reinforcing the ball with solid bands of iron, they wove an almost net like structure into it. Look how thin these strands of metal are, and how even. Remember, this was before metal wires were a thing you could just buy. These fine lines of metal were made the way a jeweler would have made the material for a ring, just thinner, and therefore even more delicate to work with. This let them carve the outer shell of the ball even thinner, making a sort of compond material. This resulted in a ball that was still light while containing all that tumblestone, but also extremely finnicky to produce. Cut even slightly too far somewhere, and the apricorn would have a weakspot that would make it unsuitable for use as a ball at all. Cut the wall slightly too thick in any one place, and it would be enough of an imbalance to send the Ball tumbling before it ever hit its target. These were the kind of balls that even the very best carvers could only manage very few of in a given day.

And again you can see that effort reflected in the designs on the outside of the balls as well. This was something you would only comission if you were either very wealthy or hoping to get a very special pokemon, and so these balls were made to be kept and shown off. Ironically, even though they were by far the rarest back in the day, that means they are the most abundant now, because people actually took steps to preserve these even back then. And I mean, just look at these gorgeous designs. Now, the pattern on the Gigaton balls were actually workshop specific, and there is some debate on what exactly they even represent. The most common theory, and the one I happen to agree with, is that the symbols were taken from the wall carving that the Galaxy expedition found all over Sinnoh, though thats difficult to verify with how few of them survived to the modern day. The Jet ball on the other hand holds very little mystery in comparison, but makes up for that in the detail work. Look at all these fine curved lines, and this texture on the feathers. This is the kind of thing, that is still beyond me even now.

Let's just take a minute and admire these pieces of art from all angles.

...

I hope you have enjoyed this presentation. Thank you for your time and good night."

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This omake was inspired by (and in some small parts transcribed from) woodblock print maker David Bull, in particular his David's Choice series about the various older prints in his collection. If you have any interest in art, history, Japan, or any combination of the three, I highly recommend you check him out.
 
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