Unbound (Homeworld/Mass Effect)

The humble defense field frigate has seen some improvement since Homeworld 2, but Hiigarans still haven't found a way to create a protective field big enough to fully encompass a ship or several ships without being ferociously power hungry and inefficient.
See, you say this, but I can envision a solution.

It involves a capital ship, two or more defense field frigates, and a whole lot of duct tape (or nearest Hiigaran equivalent).
 
And now I have this mental image of a shipyard casting the entire superstructure of a ship using a complex array of mass effect fields as a mold.
If they did it right, that would look truly incredible. Plus the advantages of the structure of the ship being all one piece would likely be wonderful for the strength of the structure.

I can imagine it would make repairs a bit of a process though.
 
We talk alot about the BeastSlayers / miners but how will react Kiith Soban to the royal stup idity of the Turians... (the funny thing is that you dont need to be born in the Kiith to became a Soban, there, is a good plot oportunity)
I suppose that Kiith Manaan will be in good relation with Young Asari and Quarian's pilgrims
 
It would be possible, you'd need ungodly amounts of barrier emitters and calculations, but it should be possible. Would look metal as hell.

Also, Hiigarans already do that with their Carriers and Motherships, as they basically 3D-Print their capitals and Supercapitals. It's also one of the reasons the PDA used to consume asteroids like candy is also used to repair damaged ships; It basically takes a scan of the damaged area, compares it to a downloaded blueprint, and hoses over the impact damage/ion beam scar/missile shrapnel/what-have-you with a molecular slurry that bonds and seals perfectly to the original hull material, essentially becoming a band-aid at a molecular level to ensure the repairs have bonded perfectly to the original materials.


Now, one thing came to mind on "So, do you want to make any Dreadnought functionally crap itself in terror at the sight of a Frigate?"

Minion-class Heavy Tugs.

Afterburner Upgrade.

"Let's see you try to aim that gun when a solid block of metal and thrust just came up from below and is doing its level best to try to shear clean through your ship's belly with raw kinetic energy"

A Minion will happily plow clean through anything smaller than itself, and that big hammerhead prow of theirs will definitely leave a mark on anything bigger. It's basically a colossal hammer with enough engine thrust to make a strikecraft jealous, and has no problem causing mayhem aplenty.

Against the thickly-armoured ships of Homeworld, it mostly just nudges them out of the way for a good long while.

Against the tissue-paper-armoured Citadel Fleets? I'd expect Minions to smash clean through anything smaller than a heavy Cruiser or bigger.
 
Against the tissue-paper-armoured Citadel Fleets? I'd expect Minions to smash clean through anything smaller than a heavy Cruiser or bigger.
Considering the design and levels of force they're designed to withstand, a Turian dreadnought really could be sheared in half by a Ramming Frigate at sufficient velocity. Their dreadnoughts are long, but not very broad. Then there's the absolute Hell the Ramming Frigate's fusion torch would wreak on the dreadnought's armor, broadside mounts, and sensors.
 
Rereading the fleet deployment, I can't help but notice the Kushan-Khar isn't in the formation (Tela would notice her, she's larger than the Pride ever was).

Hopefully the Calzone makes an appearance later because god damn is she a sexy ship.
 
Rereading the fleet deployment, I can't help but notice the Kushan-Khar isn't in the formation (Tela would notice her, she's larger than the Pride ever was).

Hopefully the Calzone makes an appearance later because god damn is she a sexy ship.
That's because this fic very deliberately diverges from the Homeworld franchise prior to Homeworld 3. As such, all the ships and technology will be things seen (or diverged from) ships and technology already seen throughout Homeworld 1, Homeworld Cataclysm (fuck you Activision-Blizzard) and Homeworld 2. However, I wouldn't rule out anything from Homeworld 3 not showing up just yet. I fully intend to buy and play the SHIT out of that when it releases this December (fingers crossed), so I'm bound to get some ideas.
 
googling calzone just shows pizza and pizza restaurants, can I get a link to the ship description/statistics
Behold:


No one has any stats as the game is not out yet beyond this being some form of colonization/exploration ship. For scale the ships lining up below it are destroyers while the specks leaving blue trails are fightercraft.
 
To be fair they have to cram it through the hyperspace gates so you can't make your ship too long unless you want to fly sideways.


It's also concept art.


She's not exactly small in engine.

Though with the fighters for context she might be smaller than I first thought.

On the other hand a fighter wing looks like it'd out mass a frigate so I'm very confused as to scale here.
 
It might be more of a molecular scale blender. Consider that element zero increases and decreases mass in proportion to charge and an ion beam with have widely opposing charges at high intensity. When hit the eezo core should flicker between crushing gravity and repulsion incredibly rapidly and with incredible intensity. A solid hit would reduce the ship in question to a rapidly expanding cloud of molten fragments backlit by the anti-matter stores exploding.

Or worse - Quantum superimposition basically means you get tele-fragged by yourself without moving at all.

Against the thickly-armoured ships of Homeworld, it mostly just nudges them out of the way for a good long while.

Armor tends to be against specific things. People who defend against DEWs tend to have armor weak against KEWs, and vice-versa.
 
To be fair they have to cram it through the hyperspace gates so you can't make your ship too long unless you want to fly sideways.
I'd design my mothership as a cylinder with a 5 meter clearance when utilizing the gate. Materials and labour are not a consideration in Homeworld. Heavily armed and shielded with maximized overlapping fields of fire and heavy AAA, PD, heavy weapons in retractable turrets inside heavily armoured caissons. Basically a Bentusi Golden Age warship. The military equivalent of their tradeships.
 
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definitely the best way to build the mother ship classes, it might even let you give them some decent firepower for when they inevitably come under fire
With the Beast War and other dangers they've encountered I'd never build such an underarmoured, undergunned ship as the original mothersip ever again. Much less that tiny thing they are showing.

Armour, Shields, better and more engines, multiple redundancies and multiple capital ship drydocks and independent small craft docks. Enough point defence and sensors to swat down a Macross style missile swarm.

They have reactionless engines now. They don't need the giant exposed thrusters of the Gen One and Two motherships. Which means more surface area for shield emitters, hangars and guns.
 
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Tbh, I'm not sure diplomacy will save the day. Like, I could see the war going on for years if only because Somtaaw can't find Turian worlds as they don't understand the Relay system. A lot of people will die in the crossfire.
A tempting idea, perhaps, but: Let's say the Hiigarans do a search grid using radio equipment only. One stop every 500 LY, meaning any colony that's been industrialised more than 250 years will be caught, and quite a lot with significantly less time on radio, tv, wireless datanetworks etc etc.

How many ten minute stops doing listening with scout ships would this take, to cover the whole galaxy? 10x200x200 stops would cover the square box the milky way galaxy fits into, so significantly less than 400 000 stops. Using, say, 200 scout ships, if a jump and then ten minute scan takes on average... an hour, with rest, refueling etc etc, then we're talking about 2000 hours for the whole box, so "1-3 months to scan every single corner of the galaxy for any and all colonies that are not very new indeed". Less if they use more scout ships or military ships that can do it "well enough". Homeworlds, with 2500 years plus radio history? They would be picked up by A LOT of theese listeners. 40-50 of them, at a guess. So the first couple of weeks would catch all homeworlds and most really old and built up colonies, then smaller and smaller colonies as time goes on.

Do also note that the Citadel races cannot do such a scan series, because their FTL sucks in comparison.
 
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Your Mothership is essentially a Mobile Shipyard.

So I would go for a Design that has Telescoping and Unfolding parts to become bigger for making larger and larger Vessels.

Somtaaw had the right idea in making their Manufacturing Bay as big as possible given the limits of the Mothership's own Manufacturing Bay size.

But with an unfolding and elongating Bay.... They could have built bigger than they did.
 
A tempting idea, perhaps, but: Let's say the Hiigarans do a search grid using radio equipment only. One stop every 500 LY, meaning any colony that's been industrialised more than 250 years will be caught, and quite a lot with significantly less time on radio, tv, wireless datanetworks etc etc.
While the idea that our radio and TV signals can reach aliens is a cool myth those will be decay below detection in under a dozen lightyears. Besides they don't have to sweep the galaxy, they only have to find one planet with either a basic library or extranet access. I am willing to bet something like starmap would be public domain and with a quick conversion of units you have everything you need. If that doesn't work you can rip the navigation computer out of a wreck and get a translation program started.
 
While the idea that our radio and TV signals can reach aliens is a cool myth those will be decay below detection in under a dozen lightyears.
Fair enough. My assumption was simply that while indivitual signals might get impossible to pick out of the blur rather quickly, said blur of a planets worth of melded together radio signals should be rather visible as a suspicious anomaly far further than any single signal could be heard and decrypted.
 
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Fair enough. My assumption was simply that while indivitual signals might get impossible to pick out of the blur rather quickly, said blur of a planets worth of melded together radio signals should be rather visible as a suspicious anomaly far further than any single signal could be heard and decrypted.
Forgive my inner pedantic nerd, I love space so I am a fount of useless information that occasionally bubbles over.:oops:
 
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