Turn, Turn and Turn [A]gain! (Turn A Gundam Quest)

Votes so far:
Adhoc vote count started by Iceblocks on Aug 6, 2017 at 2:56 AM, finished with 200 posts and 4 votes.

  • [X] Withdraw your Pressure from the Psychoframe and try to calm down.
    [X] You will take the prisoners back to the Dianna Counter and keep both WaDoms.
    -[X] Keep them as they are.
    [X] Withdraw your Pressure from the Psychoframe and try to calm down.
    [X] You will take the prisoners back to the Dianna Counter and keep both WaDoms.
    [x] Behead the functional one. Its weapons will only encourage the Militia to break the ceasefire in retaliation.
    [X] Withdraw your Pressure from the Psychoframe and try to calm down.
    [X] Load the prisoners into the damaged WaDom and let them run. You're keeping the other one.
    --[X] Behead it. Its weapons will only encourage the Militia to break the ceasefire in retaliation.
 
And closed. The winners are:


Pressure.
[X] Withdraw your Pressure from the Psychoframe and try to calm down.

Prisoners and WaDoms.
[X] You will take the prisoners back to the Dianna Counter and keep both WaDoms.
--[X] Keep them as they are.
 
Week 3 Result Part 4
[X] Withdraw your Pressure from the Psychoframe and try to calm down.

[X] You will take the prisoners back to the Dianna Counter and keep both WaDoms.
--[X] Keep them as they are.



You avert your eyes from the Dianna Counter captain, closing them and leaning back in your seat as you try to calm down after your near-death experience. It takes a minute, but the red lines covering the White Doll's ragged frame slowly fade away as your Pressure withdraws from it. Now that it is no longer boosted by the White Doll's 'magic amplifier' it is easier to purge the black spectral claws from your Pressure.

Thus purified you take hold of the White Doll's controls again and gesture for your prisoner to step into its left hand, which he does, albeit with a ton of reluctance. You have him retrieve the other pilot from the cockpit of the downed WaDom before picking them both up, the unconscious pilot draped over the captain's back.



"Hey!" Sochie calls down from her Kapool. "What do we do with them!?"

You open the White Doll's cockpit, wincing at the groaning of protesting metal as the dented hatch slides away, and lean out to yell down at her. "I'm taking them back to their camp, then I'll report to Lord Guin! We're keeping the scarecrows!" You try to make your voice sound a bit more feminine to keep up Lord Guin's 'Laura' façade, goggles and scarf hiding your face.

Your answer seems to mollify Sochie (and absolutely delight Miashei). "Alright! We'll tell the Colonel about this! Good luck!" The two of them waddle off in their Kapools, leaving you alone with the toppled WaDoms. Part of you wants to behead the functioning one just to keep the Siege Beam out of the Militia's hands, but you decide to risk it.


*


You do not go deeply into Moonrace occupied territory, just far enough to be noticed by a patrol. Once you are certain that you are being observed you place the two Dianna Counter soldiers on the ground. A patrol will pick them up or they'll just go to the nearest Moonrace settlement and call for help. Either way they are unlikely to suffer further harm, midnight in this part of the Nocis area has never been all that dangerous even before there were regular patrols by mobile suits going around.


The trip back to Nocis goes uninterrupted except for a pair of silver SUMOs that tail you as you approach the city. You've struggled into the trousers of your pilot suit to complete your disguise, and you are allowed into Bostonia without argument (the White Doll being better than any other form of identification).

Lord Guin is still awake, the dispute with the Moonrace having created a never-ending workload for him. When you tell him of the captured WaDoms his expression goes from weariness to delight.

You really do not like that smile on his face.

He orders you to get some rest, promising to address the issue of the captured mechanical dolls tomorrow.


*


New day, new load of things to do. Like prepare for the party Her Majesty Queen Dianna is hosting with Lord Guin later this week in order to foster better relations between Inglessa and the Returning Moonrace. And by prepare you mean that Lord Guin wants you to go as Laura.

Laura has been personally invited by Her Majesty, so you can't refuse, but Lord Guin seems way too eager to put you in a dress…

Surely you are not that easy to mistake for a girl, right?



[] Resign yourself to your fate.

[] Take steps to protect your identity.

[] Obey your orders.

[] Get into that damn dress.

[] …It might be kinda fun.

[] As long as they make you look hot.
 
Decisions, decisions.

On the off chance anyone is reading this who has NOT seen Turn A Gundam, this is not a one-off joke. Loran uses the Laura Rolla identity a LOT. And he's really good at it.

[x] …It might be kinda fun.


Why not.
 
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Week 4
Week 4 (Week 4 of the Lunar-Inglessan Dispute)


[X] …It might be kinda fun.


You decide to play along. Who knows, it might actually be fun! Lord Guin is ecstatic when you tell him that you agree to play the role of Laura and calls Kihel into his office to draw up a schedule of lessons that you will have with her to make your disguise convincing.

Said lessons won't start until later today when Kihel has finished her shift as Lord Guin's secretary, so you take the opportunity to grab breakfast and check on the White Doll.


All Systems gain +1 Condition!

Roll 1d2 for Self-Repair = 2! White Doll regains 2 Integrity!
White Doll Integrity = 3/12



Amazingly, the White Doll has restored parts of its frame overnight even in its damaged state. You are even more amazed when you look at the shimmering around the left arm's blown-open elbow and realize how the White Doll moves its ball joints: It is using internally applied Hyper I-Fields in place of servos! Even Moonrace battleships can only sustain a Hyper I-Field for a quarter of an hour at most, and that is if nothing impacts the field, but those are just unidirectional barriers held in front of the vessel. This is a system of tiny Hyper I-Fields constantly shifting so as to move a mobile suit.

Just what sort of technology did the White Doll's makers have?

The thought gnaws on you as you seat yourself in the cockpit to give orders to the Priority Repair System.


[] The White Doll itself. (Recover 7d2 Integrity)

[] Keep it working on the I-Field.

[] One of the White Doll's systems. (System gains 1d100 Condition)
--[] Write in System.

Defensive Systems.


Armor. 4/500 (Heavily Damaged)

Armor Grade: 6-3

Armor Save: 4+

Special:
-Beam Resistant 1: Beams that hit this unit lose one level of Penetration vs Armor.


Left Arm Lightwave Shield 4/200 (Damaged)

Shield Grade: 4-1

Shield Size: Medium.

Shield Save: 4+

Shield Integrity: 4

Special:
-Lightwave Shield: Does not block lasers.
-Regenerate 1: Regains 1 Integrity at the end of each Turn.


I-Field. 175/500 (Heavily Damaged)

Field Density: 6-3

Dissipation Save: 4+

Field Integrity: 4

Special:
-I-Field: Barrier against Ranged Beam Attacks only. Immune to Beam Penetration.
-Dampening: Whichever Ranged Beam Attack breaks through the I-Field has its Damage reduced by remaining Field Integrity.
-Regenerate 1: Regains 1 Integrity at the end of each Turn.



Mobility Systems.


Landskimmers. 4/200 (Damaged)
-Speed +: Hidden -15 modifier to speed DC while on the ground.


Lightwave Maneuvering Thrusters (Flight Mode). 4/200 (Damaged)
-Flight: Unit can fly. Terrain modifiers ignored.
-Lightwave Propulsion: This system requires no fuel, only energy.
-Slow Flight: No speed DC modifier.


Lightwave Main Propulsion (Voiture Lumiere). 4/500 (Heavily Damaged, Unstable)
-Extreme Speed: Hidden -45 modifier to speed DC while in the air or in space.
-Unstable: +1d45 modifier to speed DC while in use.
-Demanding: +30 to Condition DC after three Turns or one Engagement of usage with Pilot Skill below 4.
-Lightwave Propulsion: This system requires no fuel, only energy.



PSI Systems.


Psycommu System.
-Psyco-Control: Pilot Level may not go below 1. May control the White Doll while outside the cockpit at NT-Level 3.
-Requirement: Requires NT Level 2 to use.


Psychoframe.
-NT-Amp: Allows the usage of MS scale NT powers.
-Requires NT Level 2 to use.


NT-D Mode.
-NT+: Allows the usage of NT power one level above that of the user's Level.
-Demanding: +100 to Condition DC after three Turns or end of Engagement if the user is not NT Level 4 or above.
-Exclusive: Cannot be used at the same time as Bloody Siege Mode.


Bloody Siege Mode.
-Mode Change: Splits the mobile suit into pieces, nine in total (ten with backpack). Each piece (except backpack) has its own I-Field. Can be used within gravity.
-Requirement: Requires Pilot Level 4 and NT Level 4.
-Excusive: Cannot be used as the same time as NT-D Mode.



Stealth Systems.


Invisible Umbrella 4/500 (Heavily Damaged)
-Cloak 1: -10 modifier to various DC as the White Doll disappears from passive sensors. Breaks when the White Doll enters Medium Range or attacks.


Holo-Decoy 4/500 (Heavily Damaged)
-Decoy 1: Produces a faint afterimage.



Misc Systems.


LUNA Energy Transference Module 4/500 (Heavily Damaged)
-Universal Compatibility: The White Doll can use most types of equipment by wirelessly transferring power to them.


Carapace Backpack.
-Armory Backpack 5: Can store 5 weapons for later use.
-Adaptive workings: Will alter itself to carry MS weapons no matter their shape. Within limits.
-Carapace I-Field 4/500 (Heavily Damaged)
-Carapace Flight Mode 4/200 (Damaged)

*

Your lessons with Kihel take place at Lord Guin's villa in the countryside, away from the prying eyes of the Royal Guard and those likely to talk to them.





Lesson one: Putting on and walking while wearing a dress, which isn't quite as easy as you thought it would be.





Granted, it isn't as hard as it seemed like those first few minutes either. Then again, you are cheating a little by reading Kihel's Pressure to better imitate her movements, and while dressing and walking as a young lady is becoming more comfortable for you, it might take a little longer to get used to going about in public while wearing a deep pink dress.

The second lesson involves speaking lessons to make your voice and language sound more feminine. "Thankfully that shouldn't take much effort." Notes Miss Kihel.

…Thanks a lot.


Thankfully, the schedule allows you some free time between, as Kihel hair-raisingly calls it, your 'lessons to become a lady'. During your free hours you-


Choose 2

[] Practice with the White Doll.

[] Try to figure out the White Doll's communication equipment.

[] See if you can find Sochie and Miashei.

[] Experiment with Pressure.

[] Check on Keith and Fran.

[] Visit the Heim mines to see what Sid and Joseph have found up there.

[] Go on some extra patrols.

[] Spend time with Kihel.
 
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[X] The White Doll itself. (Recover 7d2 Integrity)
[X] Try to figure out the White Doll's communication equipment.
[X] See if you can find Sochie and Miashei.

Main integrity too low.
 
[X] The White Doll itself. (Recover 7d2 Integrity)
[X] Try to figure out the White Doll's communication equipment.
[X] Check on Keith and Fran.
 
[X] The White Doll itself. (Recover 7d2 Integrity)
[X] Try to figure out the White Doll's communication equipment.
[X] See if you can find Sochie and Miashei.

Sochie got a shit ending in canon. Let's fix that.

Also the White Doll is a variant, two-man Turn X here, so we kind of need her or another newtype co-pilot.
 
Also the White Doll is a variant, two-man Turn X here, so we kind of need her or another newtype co-pilot.
I think there has been a misunderstanding. The White Doll turning both Loran and Sochie into newtypes wasn't a case of it wanting or needing a co-pilot, it was a case of the newtype awakening procedure having a significant chance of death so it awoke both of them to double the chances of getting a pilot.
 
I think there has been a misunderstanding. The White Doll turning both Loran and Sochie into newtypes wasn't a case of it wanting or needing a co-pilot, it was a case of the newtype awakening procedure having a significant chance of death so it awoke both of them to double the chances of getting a pilot.
Oh.

Also, JFC it can DO that?

Without the usual mindfuckery that comes with Cyber-Newtype creation? Wow. That may be the most impressive thing it's got.
 
Votes so far:

Priority Repair:
3 votes for [X] The White Doll itself. (Recover 7d2 Integrity)


Free time:
3 votes for [X] Try to figure out the White Doll's communication equipment.

2 votes for [X] See if you can find Sochie and Miashei.

1 vote for [X] Check on Keith and Fran.
 
[X] The White Doll itself. (Recover 7d2 Integrity)
[X] Try to figure out the White Doll's communication equipment.
[X] See if you can find Sochie and Miashei.
 
And closed. The winners are:

Priority Repair:
[X] The White Doll itself. (Recover 7d2 Integrity)


Free time:
[X] Try to figure out the White Doll's communication equipment.

[X] See if you can find Sochie and Miashei.
 
Week 4 Result
[X] The White Doll itself. (Recover 7d2 Integrity)


You reroute the Priority Repair system to assist the passive self-repair and can only watch in stunned silence as multicolored clouds begin to drift across the White Doll's frame. The cockpit hatch locks itself so you cannot get a good look from the outside, but once the clouds are gone you practically leap into the White Doll's hand to see what has changed.


Roll 7d2 for Priority Self Repair = 8! White Doll Regains 8 Integrity!

White Doll Integrity = 11/12



Almost pristine. Another day with no fighting should see the rest taken care of.



[X] Try to figure out the White Doll's communication equipment.


Kihel is recalled back to Bostonia Castle the afternoon of the day after your walking lessons, leaving you with some free hours. Hours spent trying to get the White Doll's comm-gear to work.

You have had the ancient mobile suit for almost a month now, you muse as you fumble your way through unreadable script and vague symbols, and you still do not know how the White Doll is intended to communicate. Radio? Laser Link? Quantum Entanglement? Telepathy through amplified Pressure? Or perhaps even something weirder. You haven't checked if it has a contact-link, a means to communicate that involves a mobile suit physically touching the other to exchange data, yet. Might be something to look into the next time you see a Kapool-

Saxophone music suddenly fills the White Doll's cockpit, specifically a tune used to announce the three O'clock news on one of the local radio stations.

The next few hours sees you use your accidental discovery of the radio to slowly piece together how to make use of the White Doll's comm-gear. You are fairly certain that you will be able to hail anything that can receive wireless communications now.


Can now make use of the White Doll's communication equipment.


*


You lessons with Kihel continue the next day with speaking lessons. True to Kihel's word, you sound like an earnest young woman after a few hours of work that makes your tongue and throat sore. Also true to her word it, didn't take too long for you to perform to her satisfaction. This means that you get an early taste of what any young lady who wants to wine and dine with Inglessa's upper crust needs: lessons in dancing and etiquette.

While you did learn some basic formal dance at school, it was always while a teacher recited step-by-step instructions from the sidelines, and even then you were for obvious reasons in the man's role. What this means is that you spend the rest of your day stomping about as you pretend to be led around by your 'partner' (a scarecrow in a suit), sloppily twirling about to the sound of the music until the orchestral piece playing from the gramophone ends.

You can thank your White Doll-granted abilities for you being able to dance in the woman's role without making a fool out of yourself by the time you and Kihel eat dinner the next day. Although…a thought occurs to you as you eat:

"Miss Kihel?"

She lowers her spoon away from her mouth. "Yes, Loran?"

"Where is Mrs. Heim? Has she gone back to the manor?"

Kihel's expression falls, a pale imitation of the abyss her Pressure just dived into. "Mother…has not been well since we received the news after the Moonrace first landed. Some of Lord Guin's people are looking after her until we get back to Bostonia."

Oh.

You are about to offer your condolences, but she cuts you off. "So how is the White Doll doing?"


Roll 2d2 for Self-Repair = Whatever. It is going to get topped off either way.

White Doll Integrity 12/12



"Perfectly, Miss Kihel." You answer, recognizing that pressing the issue is going to ruin the mood.


*


[X] See if you can find Sochie and Miashei.


A situation at Bostonia demands Kihel's presence, leaving you with the day off. Technically you are expected to read through the brick Kihel refers to as 'the foundation', but you figure that you can do that while visiting Sochie and Miashei up at the Mountain Cycle in the Heim Mines.

You landskim through the woods, step over rocks and animals, and fly over rivers and ponds until you are walking among the endless flow of trucks that go up and down the mountains since Lord Guin ordered the Militia to help Sid and Joseph with digging up Dark History artifacts. Sochie is quickly located by having the White Doll boost your powers to help locate her unique Pressure, and Miashei is found right beside her. The two of them are piloting their Kapools in a small valley to the side of the central mines. There are other Kapools surrounding them as they go through some basic piloting exercises together.

Said training stops when the Militia pilots notice you, with your two friends rushing up to join you.


"So what's been keeping you?" Miashei demands through a mouthful of bread. "We haven't seen hide or hair of you since you beat those scarecrows."

Right, the WaDoms. You saw the intact one being painted red further down the mountain, but you have no idea where the damaged one went. "Lord Guin gave me a special mission this week, but I should be finished after the party this Sunday."

Sochie acknowledges the exchange with a grunt as she swallows a gulp of water from her canteen. "How is the White Doll doing? It looked really damaged after the battle…but now there isn't a scratch on it."

"It is all because of the self-repair system." You answer before you share what you know of the White Doll's ability to repair itself with the girls.

"That's amazing." Miashei smirks when you finish. "We need to dig up more White Dolls."

You are not so sure about that, so you try to steer the conversation somewhere else. "Sure, but there was something I wanted to check. Could you please get back into your Kapools?"

Five minutes later, and you know for sure that the White Doll has the ability to form a contact-link. Should be useful one day.


Once you are done with experimenting you decide to spend the rest of the day hanging around with Sochie and Miashei. You end up-


[] Helping out with digging through the Mountain Cycle.

[] Joining Sochie and Miashei for piloting practice.

[] Letting Sochie and Miashei try their hand at piloting the White Doll.
 
On one hand, a gun would be really nice. On the other hand, the energy transfer system is heavily damaged and I have no idea if it will even work.
 
On one hand, a gun would be really nice. On the other hand, the energy transfer system is heavily damaged and I have no idea if it will even work.
That is the wireless energy transfer system. The energy transferance in the White Doll's left palm is working just fine, but it requires the White Doll to be holding the weapon in question.
 
[x] Helping out with digging through the Mountain Cycle.

Should have a decent shot at getting us a gun.
 
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