TreeQuest: Magitech (Riot Quest)

They could just have extremely good intuition with illusion. Or some weak mind manipulation that makes you overlook things.
Intuition... maybe. Seems a little flimsy, but it's at least an alternative. I still find "they're incredibly intelligent, even if not sapient" to be more plausible, but explaining it with "intuition" at least doesn't collapse under its own proverbial weight.

The mind manipulation I was already assuming they had (otherwise nothing would wander into their lairs); it's just that I doubt their ability to force people to ignore significant errors in their illusions.

Put another way: They need mind manipulation to force things to ignore that they're heading towards a giant spider's nest; it'd have to be absurdly powerful, to the point of outright mind control, to force them to ignore anything else on top of that- at which point, why bother with illusions?

Or a third way: Their "suppress suspicion" powers require a plausible "nothing wrong here" illusion, and are still weak enough that someone actively looking for a reason to be suspicious will break free.
 
The creep experiment ideas caused some arguments that could have led to a veto vote if they didn't back down.
And looking from the perspective described by @Sir Plusse this could be "endagering the forest by risking infiltration of our hivemind via illusion monsters". So vetoing isn't absurd, though it would be better to see if we can find a common ground (either compromise or convincing).
I think at worst if a tree get a critfail while doing a write-in involving the Shadow-Spinners then we would get a mini-arc where we have to free them from an illusion or they just die and regrow with some Ressources lost.
Mechanically I even doubt that something like that can happen with standards actions.
The mini-turn update also mentioned that they are now a lot willing to be connected and it's meta enough that I don't really fear stuff like mental infiltration.
 
My opinion is that I won't stop anyone from trying to Connect the Shadow-Spinners, bit I will advocate for them taking it slow and cautious and performing regular cross-checking. And keep them out in their nest and not in the Forest proper for safety.

Monster Energy tracking should be ready soon to keep a better eye on them.
 
Now that I'm remembering it, a more direct example of one player really wanting to do something that got vetoed.

There was at least one player that tried to make a case that we should get one of our trees to seduce and marry Marta Yarrow. A big argument for it - if not the main reason for it - was for sake of science, in particular getting insight into the magic tradition involved with the connection made between would-be newlyweds.

At least one person tried to make a case for why we should do it, for how it could be made to work; the idea was ultimately vetoed without a vote by players who really didn't want it to happen in spite of there being one or more players who thought it was a really good idea and we should really do it.
 
Now that I'm remembering it, a more direct example of one player really wanting to do something that got vetoed.

There was at least one player that tried to make a case that we should get one of our trees to seduce and marry Marta Yarrow. A big argument for it - if not the main reason for it - was for sake of science, in particular getting insight into the magic tradition involved with the connection made between would-be newlyweds.

At least one person tried to make a case for why we should do it, for how it could be made to work; the idea was ultimately vetoed without a vote by players who really didn't want it to happen in spite of there being one or more players who thought it was a really good idea and we should really do it.
I think that it was mostly me and while people not liking the idea was a big part of why I changed my mind, that was not really a veto, I would still have done it if I wanted to.
 
Now that I'm remembering it, a more direct example of one player really wanting to do something that got vetoed.

There was at least one player that tried to make a case that we should get one of our trees to seduce and marry Marta Yarrow. A big argument for it - if not the main reason for it - was for sake of science, in particular getting insight into the magic tradition involved with the connection made between would-be newlyweds.

At least one person tried to make a case for why we should do it, for how it could be made to work; the idea was ultimately vetoed without a vote by players who really didn't want it to happen in spite of there being one or more players who thought it was a really good idea and we should really do it.

I'm remembering that scenario much differently, where one person expressed interested, another said they didn't like the concept of one person deciding a Romance for the entire Forest, and then I eventually got involved explaining my perspective of the nature of Riot Quests and the nature of the Forest as a Quasi-Interconnected-Hivemind, which basically ended with my statement of "I'm not into it but based on the structure of Riot Quests it is in my opinion perfectly fine for that player to go for it, and it would not force the entire Forest to become romantically involved with Ms Yarrow" and my discovery of the fact that the deeper nuances of how powers and alien invaders work in the Wed Serial Worm are not nearly as well known on this website as I thought they were.

Dinner is done, so now it's time to construct an essay!

:V
 
I think that it was mostly me and while people not liking the idea was a big part of why I changed my mind, that was not really a veto, I would still have done it if I wanted to.
Close enough to a veto.

If you had officially tried, I'm sure that official veto votes would have followed.

I'm remembering that scenario much differently, where one person expressed interested, another said they didn't like the concept of one person deciding a Romance for the entire Forest, and then I eventually got involved explaining my perspective of the nature of Riot Quests and the nature of the Forest as a Quasi-Interconnected-Hivemind, which basically ended with my statement of "I'm not into it but based on the structure of Riot Quests it is in my opinion perfectly fine for that player to go for it, and it would not force the entire Forest to become romantically involved with Ms Yarrow" and my discovery of the fact that the deeper nuances of how powers and alien invaders work in the Wed Serial Worm are not nearly as well known on this website as I thought they were.

I recall the counter-argument being "a player going for it without forcing the entire forest to become romantically involved with Ms Yarrow isn't possible".

With a side order of "Trying to seduce her for the purposes of learning more about the mind magic is going to backfire in the worst way".
 
And rightly so.
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Which means!

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By the same logic, a sun-surface of Forest would be around Magnitude 5 million.

Well. I'm not sure we'll ever get there, but the thought is nice!

What size does Magnitude 10 get us?

Do we have any idea of the Woo Clan's actual territory, in terms of size/Magnitude?

(I hope you have a Map on hand, I have a lot of plans for examining their territory.)

And you'd have had a different set of Enemies and Allies.

As expected, different alignments and different actions lead to different interactions and objectives after all.

Possibly a short-term alliance with the Woo Clan before your mutual sudden-yet-inevitable betrayals.

Of course, and whomever held more cards to their trunks would have likely come out on top.

Old Man Materson would have been your first Boss Fight. Or possibly your recurring Nemesis who keeps level-grinding to match you, and hands you more defeats than anyone else. Hard to say.

Someone with {Eternity} on their side would be quite the nagging thorn :V

Vampires might have outright recruited you, and poured in resources and techniques to try to counter The Last Star contingent only on you being mind-controlled by them - a control that you'd have shaken mid-to-late-game, for a delicious "Since when were you the one in control?" interaction.

Very classy, plus there'd be quite the interesting build up to both the offer and the vote whether or not to accept it.

On one hand, power leveling and direct guidance, protection, and access to some of the oldest and most knowledgeable beings in setting.

On the other, a firm release of freedom and control in a Riot Quest.

I'm quite glad we're where we're at, but I can see the interest of the Murder Forest Plot.

The Shining Concord Empire would have been a mid-term Boss Fight.

....

I'm suddenly looking at where we are, and where we'd need to be to fighy the SCE, and wondering if the growth curve for the Evil route is so much higher, or if you plan for this quest to last quite some time.

I'm hoping the latter.

The Last Star would be the last Boss, or at least the last heroic Boss, within the quest proper.

.....

This makes me wonder just what fights The Last Star, and just how big a problem something has to become for The Last Star to get directly involved, beyond their nudges and snipes.

Going off to fight Cali (or a hypothetical apprentice or something) would have been the epilogue. (Or possibly the whole Forest self-destructing. Who knows. That can be awesome, too, especially for Villain playthroughs.)

Ah. So Cali's a bit larger scope than I really thought about.

All the above are assuming I kept feeling like GM'ing, and wrote anything like the same setting around you.

Of course! A different route, different circumstances, different threads to pull.

Maybe. Although, if I was a elvish survivalist in a millenia-long grudge match with the forces of supernatural evil, I might be a little cautious about letting strange plants teleport stuff into my home.

Even if we mean well, the relative velocities could go nasty places fast, and if we didn't mean well…

Very reasonable, though I'm fairly sure that they know we mean well, or can be about as best assured of that as possible.

Any thoughts on growing Defender Ents? Despite their name they would probably make good shock troops and offense while risky in its own way seem to work better with the Woo.

I'm curious how they interact with our Special Tree system, and what an Ancient Defender Ent might look like...

This is the exact kind of things I designed the Defender Ent for! Just need some Growth trees to grow some.

Any thoughts about designing a Meat Tree? We're quickly reaching a point were a dedicated meat producer would be...useful let's say.

Plus if we push it to Ancient, we might get enough to act as a trade good!

Or maybe it could be directed as a Healing Tree, with Flesh Creation as an aspect of it?

Thank you @Nigerian Duck for getting us Flesh Magic, which will make this a lot eaiser!

(Negotiations will be ongoing in Turn 27, and probably Turn 28 at this rate. Daggers rise in the shadows. But this round, at least, is yours. And your eyes are watching now.)

Very sensible, and now we've opened up a whole new angle to the War!

Project unlocked! (Hopefully?)

(The rhyme wasn't that good. Then again, he saved all his best for Annabeth anyway.)

I'm glad we all acknowledge that, he rhymed the same word with itself for Cali's sake!

But knowing that there was someone - anyone - who was determined to fight it out? And had any chance at all? Just that, alone, would have been enough.

Oof.

Well, I suppose we have another Speaker Candidate, if she so desires.

Let's bring some Hope into things, yeah?

(-12 Resources conducting a bunch of thorough Healings. 191.3->179.3. Some miscellaneous Healing Potions and such as well, mostly donated by Marta Yarrow.)

I'm very glad to see my efforts at stockpiling Resources make actions like this something easily done and not need a vote regarding whether or not we can afford to help people.

Does Marta have a list of ingredients those Potions are made of? We should probably look into specifically cultivating plants and fungi that she can use to create potions, if we don't have easier access to buying replacements.

but the trick was to rescue them at the last possible moment.

Oh my

The Shadow-Spinners wove webs, not just of silk, but also of Magic and Lies. Anyone within a mile or two of their Nest could easily be entangled, and then be guided straight into the nest. Not a bit of pain - the illusion would ensure you never knew you were dying. Perhaps that was a mercy; perhaps it was the cruelest lie of all.

Lie Magic. That actually makes a lot of sense, and is basically perfect for Illusions and Mental Manipulations.

It explains all of their known capabilities, and gives us a pretty direct counter to research to help maintain our ability to actually know what's going on.

After all, Truth and Knowledge cut through Lies, in an ideal world.

That being said, if we can properly Connect to them and convince them to our way of things, Shadow-Spinner Webs sound like an excellent way to improve our defenses and guide future Woo Clan Assaults directly into killing fields.

The Forest frantically fought a Magic war, at risk of being entangled with every move. More than one Tree had to reel back from the fight, barely able to hold on to sanity and recover from the entangling illusions. But, slowly, the Forest won. Every Refugee was carefully nudged around and through the webs. Every Soldier was left unguarded, and most of them were ensnared one by one.

Damn. This is intriguing.

I think we might have a lot more to learn from the Shadow Spinners than we thought.

The free soldiers were carefully fooled by subtle illusions cast with Light/Darkness Negacion

Oh! We finished it? Very nice!

The five free soldiers dwindled to three before anyone realized what was happening, but one of their shorter members yelled, "Illusions!" And he and the other two drew their weapons and started slicing.

Again, the Forest found that it had subtly underestimated the Woo Clan. For these weapons could, if poorly, slice through Magic. They cut on the dream-webs the Shadow-Spinners wove. Weapons forged of Severing and Ending, Death and Decay, and even Malice. Yes, those cut on the Webs of the Spiders.

Interesting

Confirmation of Severing as a Magic for our Sword Tree, an introduction to Decay as an entry into Entropy Magic and as something to augment our Combat

And firm confirmation of the existence of Malice as a mortal usable Magic.

Implication wise...

They don't have someone with Negacion Magic who is willing and able to produce arms and armor for their standard forces.

They might not have Negacion Magic at all and rely on deep chains of Combinations to do their work, and as we see here two Combination Pairs bound together by Malice is rather potent.

This was a very nice information gain, and as we learn more of these specific Magics we'll have a better idea of what protections are needed by our fleshy forces, and how to optimize our Protections against the Woo Clan's magics.

You don't know what tale they will bring back to their bosses.

But it's definitely going to involve "Spiders ate a lot of people"!

Spider-monsters, you might add, that are now much more interested in any offers of Connecting to the Forest.

Score!

They also periodically leave trash outside the nest. The helmets of the Woo Clan Soldiers seem to count as particularly disgusting trash. And, after recovering and analyzing one, you are fairly certain that the metal has minute traces of Voidshard Dust forged into it. Well: at least you can guess one way they blocked Telepathy.

Very informative.

Sounds like we're going to need a lot more Telepathic Power and a lot more Telepathic Finesse to proper data mine Woo Clan forces.

Anything else the Shadow-Spinners discarded as trash? The Weapons and Armor for instance? Any bags?

What were their shoes like?

[ ][Steve Robertson] Learn Magic (cost: 2 Resources per turn initially; likely to go up if he has difficulties and gets bored; will have a major penalty to success if the Forest doesn't Connect with him) (discount: I'll eat the cost and scrounge most of my food to learn Magic… but only if I'm actually making progress)

I'm sort of leaning this, but the current votes suggest "Accounting For Military Action", which ya know, fair enough.

(discount: I'll eat the cost and scrounge most of my food to learn Magic… but only if I'm actually making progress)

Okay, yeah, no. I'm drawing up a basic contract, ain't no employee of ours doing any shit like this.

Here's something to add to any and all votes, because fuck flexible bullshit like this.

Edit: I was checking how to spell "dysphoria" because my autocorrect wasn't providing a confirmation on how to spell it, accidentally hit "More Options" and only just managed to recovet everything above this point. I remember the broad strokes, but losing the specific language makes me a bit pissed.

I've tacked on a more proper "This is a Job Steve can do/participate in" that I had written up, and the vote itself alongside explanation is going to be at the top of all of this, because I do mass quote collections as I catch up and that leads to massive posts that are likely skimmed through, and I actually want people to look at my write ins here and vote for them.

Edit the second: Wow I had a lot more quotes than I thought. I clipped the ones below this out and am going to set that all up in a separate post, and then get to my "Spiders Are Good, Actually" essay. Jeesh.

[X][Steve Robertson] Plan: Domestic Dispute
-[X][Steve Robertson] The Still Unnamed Asshole has a Mother and a Younger Brother whom he physically and emotionally abuse. Steve, alongside any volunteering residents of Newton or the Forest, will escort a "node" (a Connected Sapling) to wherever the Asshole is from and provide whatever assistance is necessary for the Forest "Wizard" to fulfill whatever agreements or offers come to pass betwedn the "node" and the VIPs.
--[X][Steve Robertson] The Forest will offer and provide healing free of charge with no strings. Afterwards, the Forest will offer them sanctuary within the Forest or Newton (with Newton's consent though I honestly don't think it will be a problem), which includes permanent housing and food, again no strings attached, as well as gainful employment, a few small strings, and the opportunity to learn Magic (with the only strings being those attached to joining the "Advanced" Class).
---[X][Steve Robertson] Tldr: We tell Steve about the Asshole's family and our intent (established with this vote) to get them out of their shitty situation and offer them a chance at a hopeful zero amounts abusive new life.

-[X][Steve Robertson] Subvote: Basic Contract Law

Add this to your Vote to vote for the things below it.

--[X][Steve Robertson] While basic verbal/mind to mind agreements have served the Forest well, with the inclusion of those who work "for" the Forest without being "of" the Forest, firm boundaries should be established to help ensure proper communication and safety for both sides.
---[X][Steve Robertson] Those "Of The Forest", from here on out referred to as "Residents" can be defined as beings who consent to be Connected to the Forest, beings who knowingly live within the "territory" of the Forest and have engaged in friendly dialog with the Forest, and those who have been granted Refugee Status by the Forest.
----[X][Steve Robertson] All Residents of the Forest shall be provided with Food, Shelter, Clothing, Healing, Friendship/Emotional Bonds, and whatever other needs a Resident might have to the best of the Forest's ability to provide for the Resident's needs. All Residents will forever have a Home within the Forest and be welcomed by the Forest.
----[X][Steve Robertson] The Responsibilities of Residents are as follows:
-----[X][Steve Robertson] Try to be Kind, especially when you don't need to be.
-----[X] That's it. Seriously.
----[X][Steve Robertson] All current residents of the village of Newton are granted Honorary Resident Status, as the majority of them technically do not qualify to be Residents due to living within Newton territory (and I'm just going to ignore the fact that we're practically Connected to all members of Newton anyway)
---[X][Steve Robertson] Those who work for the Forest, otherwise known as Employees, will have their needs met for as long as they remain employees of the Forest.
----[X][Steve Robertson] Each Employee will have all Food, Shelter, and Clothing provided by the Forest free of charge and free of debt, with the Employee free to leave with all such provided when their employment with the Forest ends. (If someone manages to figure out how to move with a House, they deserve it)
----[X][Steve Robertson] All Employees will be healed to the fullest extent of the Forest's ability, of all past, present, and future ills during their employment with the Forest. This explicitly includes injuries, illnesses, diseases, infections, curses, poisons, Void Shard Dust Infection, parasites, tumors, dysphoria, and any other potential ailments that are not listed here. If the Forest is unable to cure a particular ailment, the Forest will do its best to provide quality of life improvememts, alternative means of maintaining a normal lifestyle, and alternative treatments to best help the Employee live a happy healthy life.
----[X][Steve Robertson] The Forest regularly investigates and researches Magic, both new and old, and all Employees are allowed and encouraged to participate in any and all Magic Learning Sessions done within the Forest, to whatever benefit they may find.
-----[X][Steve Robertson] If an Employee is aware of the Forest's Telepathic aspects, they reserve the right to request personal lessons from the Forest, up to Connection Guided Tutoring Sessions. Willingness to offer this service does not mean capacity to grant this service.
----[X][Steve Robertson] Regardless of the position held or job worked on by an Employee, in addition to their needs an employee will at minimum be paid the equivalent value of 1 Unusual Lumber and 2 Resources per Turn, however that turns out in time scale. This minimum value may be refined upwards at a later time due to changing economic circumstances.
----[X][Steve Robertson] An Employee may decide to leave the Forest's employment at any time with no penalty. If the Employee declares their intent to separate from the Forest's employment and then finishes the job they are currently working on, or the next job if they are not currently working on a job, they will be provided a severance package scaled to the work involved with their last project.
----[X][Steve Robertson] Employees have the right to negotiate their contracts as well as designate someone else to negotiate upon their behalf. Once a year, contracts will be revisited and all signatories of the contract will review it and discuss any changes desired if at all.
----[X][Steve Robertson] Any Employee of at least 1 year of service to the Forest may apply for Resident Status. The Forest may offer Resident Status at an earlier date at its own initiative.
----[X][Steve Robertson] This basic contractal format will for the basis and template for all future employee contracts for the Forest and can be assumed to be tailored to each specific employee as the need occurs.

And there we go! Something much more substantial than "I'll forage for my own food if you teach me Magic".

I know I said I was going to copy this at the top of this post, but that was before I removed the follow up quotes, before I lost most of my progress, and before it became 11pm.

Good night all, and good luck!
 
I'm sorry, but doubling the length of the page in a single post does not endear your suggestions to people. In addition, if a "vote" (as in, a single vote) goes on for more than a page, it's way too long. Honestly, I doubt your just-short-of-two-pages essay of a vote is even gonna get read by anyone, let alone pick up support.

edit: If you must do a "paid to research magic" thing, at least summarize it like this:

[][Steve Robertson] Learn Magic
-[] Insist on paying him anyway (insert suggested salary here)

Literally everything else is extraneous.
 
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By stumbling in the implementation. The difference between a good idea and a good result can be incredibly instructive.
This sounds like a really bad idea to me. Like, Law is one of those things you should probably be careful with so you don't wind up giving yourself a compulsion of some kind, like "anyone who lives here for X time is considered a Resident with all rights thereof" without omitting stuff like poachers, boars, vampires, and other enemies.

In other words, setting up a code of conduct (the precursor to laws) is a good idea. Meddling with Law magic when we don't know what we're doing is a spectacularly bad idea.
 
I just meant trying to treat an informal arrangement like a written contract, and then discovering that unconcise law is ineffective, might help in developing our understanding of Law proper.
 
In other words, setting up a code of conduct (the precursor to laws) is a good idea. Meddling with Law magic when we don't know what we're doing is a spectacularly bad idea.

Notably, some of the best utilizations of Law magic is when it's used against the people wielding the law magic by outsiders who find ways to exploit loopholes and turn the Law magic back on those who cast it in the first place.

And it doesn't just have to be law magic. Just exploiting the weaknesses in comparatively mundane rules it a time-tested narrative trick.
 
...Wonder how hard it would be to magically enforce some kind of "X faction does not exist" Law (not counting enemy Law mages trying to counteract it, of course). I mean, the Woo Clan can't be the owners of literally everything if there is no Woo Clan, right?
 
Instigating laws by which Cease and Desist orders could be drafted and issued doesn't sound too hard. Now, getting anyone to agree to them could be.

Anyone want to bite the bullet and try growing an Authority Tree?
 
...Wonder how hard it would be to magically enforce some kind of "X faction does not exist" Law (not counting enemy Law mages trying to counteract it, of course). I mean, the Woo Clan can't be the owners of literally everything if there is no Woo Clan, right?

The validity of any law - magical or otherwise - is entirely dependent on the ability to enforce it.

So to pull the kind of magical nonsense required to legally write Woo Clan out of existence would require the ability to enforce Woo Clan's sudden secession of existence.

Here's the problem - we should hope that such ability to enforce such a BS magical trick isn't possible, because if we can magically deus ex machina our way into legally writing Woo Clan out of existence, then that means that our enemies likewise have the ability to diablos ex machina their way into legally writing us out of existence.
 
Questions about the necessity and reasonableness of contract work in this situation aside...
----[X][Steve Robertson] The Responsibilities of Residents are as follows:
-----[X][Steve Robertson] Try to be Kind, especially when you don't need to be.
-----[X] That's it. Seriously.
The only duty is "try to be kind"?
That would leave the door open to "I tried to be kind, but i have to become a darklord, protect me from the heroes that want to stop me!"
 
Are we acting as a quest giver to Steve?

Like tell him we will give this reward for completing a task that we give?

Also can we create a quest tree, a tree on which a bunch of quests the forest requires to complete and when someone completes the quest we give the reward for the quest?

Is this the beginning of an adventures guild?
 
The validity of any law - magical or otherwise - is entirely dependent on the ability to enforce it.

So to pull the kind of magical nonsense required to legally write Woo Clan out of existence would require the ability to enforce Woo Clan's sudden secession of existence.

Here's the problem - we should hope that such ability to enforce such a BS magical trick isn't possible, because if we can magically deus ex machina our way into legally writing Woo Clan out of existence, then that means that our enemies likewise have the ability to diablos ex machina their way into legally writing us out of existence.
*shrug* I was expecting more of a localized effect, really; global would require actually going out and annihilating the Woo Clan, but "your law magic doesn't work here because, conceptually speaking, your faction doesn't exist here" might be vaguely doable.

And besides, it presumably doesn't stop them from acting on their faction's laws (not without further laws, at least), and certainly doesn't actually erase anyone from existence (a key issue you seem to have); it just means those laws are no longer magically enforceable, on the grounds that the faction doesn't actually exist in a given location.

Hell, this might be a key part of the Woo Clan's legal process (in the loosest sense of the term): Counteracting enemy Law magic by declaring their enemies as political nonentities (perhaps even with their "actually, your stuff belongs to us" ritual).
 
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