Ooh, sounds swell. I'll go with option 2 then, since it appears objectively better when coupled with the Write-in Bonus. Though it does sound like a little much…maybe you should cut out "Research 3"?
Still less OP than the Magical Biology Tree.
Or at least no worse.
@Robinton
The fungi are already integrated, right? Or would it make sense to suggest stuff like edible mushrooms, somewhat poisonous mushrooms (fly agaric), deadly poisonous mushrooms (death caps), psychedelic mushrooms (magic mushrooms),
agressively spore spreading mushrooms
Also, thorny shrubbery like blackberries and raspberries could add "bramble" a dangerous terrain limited by forest size that grows back by itself. (like, forestsize^2 cap and grows back by Growth Active Die *0.05 each turn)
Sunflowers (if there are any in reach) could make the forests movement level add a bonus to growth. (slightly turning for optimal light harvest)
They're integrated, but feel free to use this action to make better use of their theoretical capabilities!
So far written up:
0 of 15 - Magic Mushrooms - Adds optional "psychedelic" effect to Pollen attacks. (Because who
wouldn't want to be able to strike an enemy army with delerium?) - edit: starting to regret mentioning this
0 of 15 - Fly Agaric (and other Mildly Poisonous Mushrooms) - Enhances effects of Annoying Pollen.
0 of 15 - Death Cap (and other Very Poisonous Mushrooms) - Requires Lethal Pollen; this will add +50% to the damage of Lethal Pollen.
0 of 20 - Blackberries and Raspberries - Upgrades the cap on Thorns to be ForestSize^3; Thorns will now automatically grow at a rate of ForestSize autosuccesses per turn (with Growth multipliers); adds automatic food production during the summer (plus first month of fall and last of spring) (Newton Village will presumably can a chunk of this).
If I did write ins then I'd probably go with that, but you know me Robinton, I have an
obsession
...How did I miss that it was
your Omake?
Would Burninator help with learning Cold and/or Ice Magic for the involved parties? If not, then could whatever bonus I get go to that instead?
The current plan, such as it is, is to have the Forest gain a level of Fire
first. The theory is that the more the Forest understands Fire (and, thereby, the Lesser Fire Salamander), the faster it will be able to teach Ice and Ice/Fire to said Lesser Fire Salamander.
That said, I could potentially hold on to the bonus for the second stage of the project...
One suggestion I'd make regarding formatting is to include new or changed actions outside of Spoilers the first turn we get them, to highlight their existence.
Interesting idea; what does everybody else think? Comments?
There no kill like overkill
There is no overkill - only "open fire" and "I need to reload."
Onions, potatos and other such plants that store resources could add an energy store, self regrowing resources usable as hitpoints, for laser attacks, for overcharging our light computer... analogue to bramble for dangerous terrain, (or if you'd rather not clutter up the statistics with such "X but limited" things, just a little player die based regrowth to resources and dangerous terrain)
Added to potential option list - thanks!