TreeQuest: Magitech (Riot Quest)

@Nigerian Duck, your write-in succeeded nicely. Would you rather give everyone a hefty bonus to movement research through the end of Advanced Movement (which will be the next Movement Research option) or give the Forest your choice of Bone (Novice) or Flesh (Novice) plus an upgrade quest?

(Note that the Forest already has upgrade quests running for Steam/Vapor and Life.)

For the record, will "monsters we have already tamed" be separated from the "random connection" list? Don't remember if it ever came up before.
I'll tally them in the same area for now.

And the resulting random monster minion is... astonishingly appropriate. Wonder what its starting Fire Magic level is. We probably can't teach it anything for Negacion, but it should still be useful.
Your Lesser Fire Salamander has Fire at, effectively, Expert rank.

I hope that we can find a way to remove/replace the whatever connection the monsters currently have to the source that drives them to be destructive/harmful, yes for their own sake, but also because it might prove unhealthy for the forest to be connected to such, even if through a remove.
Finish Monster Energy for more information.

On that note, QM, can we buy some sort of "sun orbs"? Basically an enchanted light source that would allow a tree to photosynthesise despite being underground.
Yes, though they're expensive and in short supply.

There are two main variants that I know of:
One is typically around a normal IRL household light-bulb's illumination, and is based on Ancient-Tech. There is a finite supply of these, and a fairly high demand, and they occasionally break. That said, literally billions of them survived the Cataclysm, so you can always pick one up with a hefty cost.
The other is a custom-order, from one of a very small list of Archmages, and typically insanely expensive. That said, they can brightly light something the size of a cathedral. They're based on - though I'm not sure the Forest has run into the concept yet - nuclear fission or fusion. Or maybe Portals in the case of Archmage Nexari.

Oh oh oh! I wonder if we can buy 'magical solar panels' that can be spread out over a grassland near us and they can absorb sunlight to charge 'sun orbs' or give a growth boost?
If you want Growth, use Leaves.
If you want to absorb sun from the surface to direct Light underground... I'm tempted to suggest you research methods of using Lenses to result in the desired outcome. That's probably you best bet, yeah.
If you want something like electricity - then something like a solar panel might be available, maybe, if you roll well.

(personal note: investigate 'gravity' magic)
I will try to get you all the list of buy options soon.
"Physics Textbooks" are on the list.
I believe I've specified, but while modern-to-hypertech printing options are functionally nonexistent, Printing Presses were rebuilt from first principles pretty much everywhere within a decade or two, which really helped with knowledge retention. Also, Magic can be used to bulk-copy books, though Printing Presses are typically cheaper.
There's nothing stopping - let's say - a Legendary of Ink from copying a thousand books a day. That said, do you know what else a Legendary of Ink could be doing? Saving the world.

Edit: I wanna go full fukin' Tengen Toppa on this fucker, in a massive combination multi-tree operated mecha (with AI support) throwing fists while yelling out attack names like "We're not gonna let you hurt our friends anymore punch!"
Possible future Gustav: "I have the best wife in the universe swing!" ;D

(personal note 2: advocate to fellow trees to investigate anti-divination methods, and then advocate that we keep any and all development of magics that could be used to manipulate space secret, if reasonable)
Empty Veil, with 1+ Elder Void Tree, explicitly has info-suppressing effects.
Keep it up continually for continuous knowledge-suppression!
This is guaranteed to not be absolute, but given that your enemy has already been shown to have finite knowledge, you should expect it to be notably helpful.
Though any sane (and non-arrogant) enemy will be more wary of your Forest, for better and worse.

Agreed, because Malice sounds like the kind of thing that could have dire Consequences just by attempting to research it.

Like, I know it isn't universally required, but I'm pretty sure magic works better and/or is easier to learn if you're naturally inclined that way, which means Malice would come easiest to the "burn the world because I can" kind of villain. Worse, the fact that it is closely related to the likes of Corruption means that it will likely turn you into said kind of villain.
Materson says, when asked: "Don't spend too much time pretendin' to be evil."
Mr. Tavish says, when asked: "It's possible to study Malice (and similar) without yourself being corrupted, but a lot of people have thought they'd be fine and only realized they were in trouble after killing someone they loved or some such. You can sometimes still work your way back, history shows, but a lot of people don't. ... Maybe three quarters of attempts lead to at least a minor tragedy? Even some of the most carefully planned ones fail, though planning does help. ... 'Those who call for Malice will find that it comes.'"
Materson says, when asked, "Would the Forest be safer than average?" answers: "Maybe. Probably. Somewhat. The one brief time I was stupid - and desperate - enough to study the stuff, I had a friend keeping more than half an eye on me, and I'd vowed to stop all research the moment anything seemed off, to either of us. It sort-of worked." He pulls a face of significant distaste and quite a bit of regret, and waves a hand back and forth in a "so-so" motion.

Indeed, I think that's why someone else mentioned they were wary about studying Death magic
Death is significantly safer than Malice, though more dangerous than Fire. I think I've written out a comparison somewhere.

Time is hilariously dangerous, though not corruptive. Just likely to lead to you blowing yourself up in concerning ways. Historical tests were mostly held deep in the void of space, much like antimatter tests or ultra-virulent disease trials. With multiple light-minutes between the test and any observers, and a light-hour or so from any planet or star, it was considered fairly safe actually.
Sure 99% of attempts resulted in the test-station disintegrating or vanishing or retroactively ceasing to exist, but that's fine.
Once they got the hang of it, well, then they could do stuff on inhabited planets and such.
And some Time spells were actually fairly resistant to failure if you had been well-instructed! Even for beginners!

Technically, I should have "Someone messes with Time and it goes wrong" to the list of horrible things that could happen. Thankfully, by far the most common result of such is "bye-bye caster" with an occasional "everything within a few hundred yards dies," so damage to the continent/planet is very rare.
VERY rare for planetary damage.
Though it has happened.

Certain naturally-occurring Time powers and/or effects exist. Throne of Time in Dwarven lore, for example. Or the Caerbannog Rabbits, which bend Time to attack as long and hard as they want, while everything else is paused.
Those seem to just do their thing and work.
Unless disrupted; then they just stop working.

Darkness isn't actually evil in any way; it just is.
Darkness is technically very marginally tainted, though the suspicion is that it's mostly "Darkness and Deceit" going together, plus being the opposite of "Sunlight and Cleansing/Hope".
A Darkness wielder who has essentially fallen to their Element is generally creepy but not evil.
Which is not generally true of Death, and even that is pale reflection of what falling to Malice would do to you.

(I haven't decided on the proper terminology for "fallen to their Element." That might just stay as-is, or it might be revised.)

Corruption is by its nature corruptive, likely to a cognitohazard level
Yes.

You could research Sickness/Disease though. The main danger there is waking up from a fascinating dream to find you've invented COVID-23 or something, and since the Forest is much better than your average budding pyromancer at not starting accidental fires, you're probably relatively safe. Any "Create disease XYZ" project critfail will still go just as terribly wrong as you'd expect, though.

[][Minor Question] "Hey Materson, did you first manifest your magic through an epiphany like our little squirrel friend did?"
"I'd just been told that the Ancients thought that even the stars would die eventually.
"Then, well, Dads sometimes ain't who you wanted them to be.
"And in the middle of that, some ice-gal wanted to 'preserve me forever' by freezing me into a glacier.
"I, well, Fire/Water wasn't my first Negacion. Just a bit safer.
"I was really hungry when I got back. And still on fire, actually. Freaked a few people out something fierce."
He smiles; apparently that was a good memory.

(You catch a flash of reference to something called "The Imperishable Flame" along with "Those won't go out" at some point in his thoughts.)

Depends a lot on many things, try metal processing if nothing else. SV still glitching, bye.
Feel free to try!
(And consider refreshing your browser cache or some such?)
 
@Nigerian Duck, your write-in succeeded nicely. Would you rather give everyone a hefty bonus to movement research through the end of Advanced Movement (which will be the next Movement Research option) or give the Forest your choice of Bone (Novice) or Flesh (Novice) plus an upgrade quest?

(Note that the Forest already has upgrade quests running for Steam/Vapor and Life.)
First and foremost, thank you to everyone who supported me. I couldn't have done this without my fellow forest members, and I'm happy to have been able to accomplish something. You have made a future monkey very happy.

I'm trending towards the second option, with Flesh in mind, but I'll wait to hear out opinions if anyone cares to say something.
 
"...The one brief time I was stupid - and desperate - enough to study the stuff, I had a friend keeping more than half an eye on me, and I'd vowed to stop all research the moment anything seemed off, to either of us. It sort-of worked." He pulls a face of significant distaste and quite a bit of regret, and waves a hand back and forth in a "so-so" motion.
Did something happen to the friend? Like, I'm not accusing Materson of murdering his friend in a fit of magically-induced insanity, but I wouldn't be surprised if an amateur mistake led to the friend getting corrupted and Materson needing to mercy-kill him.

If so, well, it certainly works as something we can point to as evidence that Malice is a bad idea, if nothing else.

"I'd just been told that the Ancients thought that even the stars would die eventually.
"Then, well, Dads sometimes ain't who you wanted them to be.
"And in the middle of that, some ice-gal wanted to 'preserve me forever' by freezing me into a glacier.
"I, well, Fire/Water wasn't my first Negacion. Just a bit safer.
"I was really hungry when I got back. And still on fire, actually. Freaked a few people out something fierce."
He smiles; apparently that was a good memory.

(You catch a flash of reference to something called "The Imperishable Flame" along with "Those won't go out" at some point in his thoughts.)
...This sounds like he used the "epiphany" method to manifest a full-on Negacion of some sort on that ice yandere. Maybe involving Fire, since he managed to ignite himself in the process, but could hypothetically be something like Inversion/Stasis (invert her Ice into Fire, then Stasis to prevent it from extinguishing?). But anyway, if he'd already instinctively done a Negacion, no wonder he's so good at it.

...Inversion/Stasis sounds scary.
 
A deeply disappointed discussion of minor matters. Mere magic falls flat in face of fungus farming. The tremulous thoughts sporing snippets of salience sneer that forgoing fungus formation, the most magnificent magic to master exists entirely exterior to these trees' thus far evolved expertise: the essence of existence, "To be or not to be"
 
Did something happen to the friend? Like, I'm not accusing Materson of murdering his friend in a fit of magically-induced insanity, but I wouldn't be surprised if an amateur mistake led to the friend getting corrupted and Materson needing to mercy-kill him.

If so, well, it certainly works as something we can point to as evidence that Malice is a bad idea, if nothing else.
No.
Well, yes.
More specifically, the two of them had a narrow miss, thought they'd overcome it, got blind drunk to try to forget, and when they woke up half of the town (a minor town in the Larongo League) was on fire.
It took them a while, but they eventually actually managed to pay the monumental fine. By volunteering for a suicide mission and surviving.
Though the conflict largely destroyed the two's friendship.

(No the friend was not Craig Forman. Though that would be hilarious, but still no. Among other things, nobody would ever ask Craig to watch them for signs of corruption. He is many MANY things, but Perception is his dump-stat. It has been theorized that he's survived half his adventures by missing the fact that he should be dead now. It has also been theorized that he has a Truth/Oblivion Negacion, or something equally crazy.)

...Inversion/Stasis sounds scary.
You're thinking along the right lines.
It was actually Fire/Eternity.
(One of those Negacions that just barely works as a Negacion.)
And, the moment you hear it, it makes perfect sense of how he could override a Hellhound's control of its own fire.

A deeply disappointed discussion of minor matters. Mere magic falls flat in face of fungus farming. The tremulous thoughts sporing snippets of salience sneer that forgoing fungus formation, the most magnificent magic to master exists entirely exterior to these trees' thus far evolved expertise: the essence of existence, "To be or not to be"
The mushroom mining roll was mediocre, but managed modest Mining progress.
 
Mr. Tavish says, when asked: "It's possible to study Malice (and similar) without yourself being corrupted, but a lot of people have thought they'd be fine and only realized they were in trouble after killing someone they loved or some such. You can sometimes still work your way back, history shows, but a lot of people don't. ... Maybe three quarters of attempts lead to at least a minor tragedy? Even some of the most carefully planned ones fail, though planning does help. ... 'Those who call for Malice will find that it comes.'"
Malice magic malingering maliciously implies important interrogatives involving if inversely, Benevolence begets benefits
 
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First and foremost, thank you to everyone who supported me. I couldn't have done this without my fellow forest members, and I'm happy to have been able to accomplish something. You have made a future monkey very happy.

I'm trending towards the second option, with Flesh in mind, but I'll wait to hear out opinions if anyone cares to say something.
Congrats!

Go where your heart leads you!
...
Wait.
Where did you get that heart?!


The mushroom mining roll was mediocre, but managed modest Mining progress.
You mean
Mushroom mining rolled mediocre, merely managing modest Mining momentum.
 
You're thinking along the right lines.
It was actually Fire/Eternity.
(One of those Negacions that just barely works as a Negacion.)
And, the moment you hear it, it makes perfect sense of how he could override a Hellhound's control of its own fire.
And since Eternity is a subset of Time, it also explains why he went out of his way to get a second Negacion; even if Eternity is the subset of time that focuses on prolonging things and thus has reduced-or-eliminated risk of retroactive erasure, it still has the risk of you making something you really don't want permanent on accident. Like a never-healing wound, for example.

...Not a Negacion I suspected to be possible, but now that you mention it I can see it if I metaphorically squint a bit.
 
Okay, so I'm not saying this in an anyway negative way that is asking for things to be rushed - but I didn't miss an update right? The last thing official was the "vote for Christmas reward" post, right? Just making sure.

--

Bone and Flesh magic, probably subsets of Body Magic, would be very interesting for us tree.

Also Time magic is super interesting, as would be Eternity magic. Both of which could lead to us having Tree of Ages, you know the wise old tree. hehe

Monster Energy would be a very interesting field to develop further. So Is monster 'moral neutral'? Because if it can be applied to 'good creatures' then us having our Forest be full of 'monsters' that are friendly to our allies sounds awesome.

So I never thought of this before but us using our gained resources to basically get as many magic books as possible sounds AWESOME! Can we create a Library in one of our trees? That would be soooo cool!

Death, to me, is natural and so I would thing Death Magic, while probably harder than Life Magic, is no more morally gray then most other forms of magic. Its what you do with Death that matters. Like, for example, undertaking magic to 'push death away', thus making someone semi-immortal.

Us learning Darkness magic also sounds useful, since half of each 'day' is dark. Darkness/Light Negacion would be awesome, or do we already have that and I am just forgetting stuff. hehe

Cool stuff in the notes! Lots of potentials. Makes me wish we could get magic project bonuses and such.
 
Okay, so I'm not saying this in an anyway negative way that is asking for things to be rushed - but I didn't miss an update right? The last thing official was the "vote for Christmas reward" post, right? Just making sure.
Robinton is still rolling some stuff, I think.
By the way, what's an upgrade quest?
I would guess a project that's about upgrading a type of magic, Hevel for Steam magic is the latest example.
So choosing Flesh or Bone would create one to get Flesh or Bone magic at something like Novice or Competent.
 
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