Page 121.
Mushroom Menu of Fungal Fun:
Spiteful Sporing: grow spores to combine into annoying pollen and encourage fungal growth. it won't help right away but victims invaders can "enjoy" a wild proliferation of fungal infections, fungal blooms, etc.
Mouldy Mining: use the fungal network to survey what sort of minerals and materials are available
Mining Mushrooms: grow the portion of the fungal network dedicated to extracting minerals from the ground
Spy Shrooms: fungi as a spy network. Did you know some can hear? They grow towards the sound of water
More Mycelium: grow more symbiotic fungi
Humans' Hyphae Highway: grow an underground system of roots and fungi to the human village to reduce the distance penalties for working there
Slime Servitors: grow mindless mobile molds that are powered and piloted by a fungal umbilical chord back to the trees
Magic Mushrooms Multiplication: hypertrophy heaps of hallucinogens
Magical Mushrooms: store spellpower in shrooms
Might Morphin' Mushrooms: Make Massive Mushroom Monsters
Wow! Looking forward to these many mushroom actions!
For if one looks at at the trunks of any of the trees they will see literally grown into place upon the wood and bark writing.
- Bark grows in layers; the Trees can sense inside themselves to a degree; I'm guessing you probably have multiple layers of writing per Tree?
- Do the Trees use the local Two-Legs encoding for written information, or come up with one of their own?
- I laughed several times, reading your list of gems!
Merry Christmas @Robinton, decided that this week's action should come with an Omake.
Much appreciated!
Total so far: 2 Omakes.
You win a major bonus to your next Write-in. (It's arguably an auto-success, though the degree of success is still random.)
@Robinton, Merry Christmas, despite the tardiness of such.
[][Action] Begin research into Magic that can enforce effects such as "Trespassers are made known to the Forest regardless of abilities" and "Portal creation in and around the Forest is significantly more difficult without the Forest's authorization". Working name until more is known, "Law Magic".
Is this wording acceptable, or should I change it?
The wording works.
Though I don't guarantee that it's possible as-stated. In particular, "xyz regardless of opposed abilities" sounds a bit improbable, though "regardless of <broad swathe of> opposed abilities" is quite plausible.
And you can't actually test any attempt to counter Portal Magic until you get a source of that - or another attack.
ancient tree
Category specalist survival 3
Done.
After the laser computer is finished, can we improve it by studying human brains?
Theoretically? Yes. Human(/Elven) and/or Corvid? Maybe your own thought-processes as well?
Part of the construction will be finding a good way to interpret the output intuitively. Or maybe that will be a cheap but minor upgrade?
And with Space comes quite a few things relating to transportation, teleportation, and
portals. And if we can't figure out how to lock down enemy Portals after getting Space Magic, then I'll be quite disappointed in ourselves
Agreed! I can think of three ways to block block most hostile Portal-or-similar attempts, and one of them is "Find an applicable Magic domain to counter it." Law Magic or equivalent would hypothetically work; Space Magic would definitely work and I can confirm that it is an option (as is Time; though, again, be VERY careful with Time Magic).
...
Actually, I think you've even seen the other two blocker options at work in-story. I'm not 100% sure you've officially been told of one of the two, but you
definitely have the other.
If anyone cares to guess, I'm willing to at least somewhat confirm the other two. Within the Forest's own knowledge and/or ability to easily test, at least.
Fall now.
When I think about it, it's a bit weird that growing trees seem to be our main power, sure that makes sense with what we know of the magic system but why aren't humans biomancers then?
Healing other Humans - or even Mammals - is a ridiculously-easy power to learn.
Growing new ones? Not so much.
Then again, a natural Tree's process of having and raising kids is somewhat less involved than a natural Human's (or Elf's). Also, a Tree can - up to a point - just keep growing taller and broader for quite some time into maturity, unlike a Mammal.
Plus all of
@Toboe 's thoughts.
That's at least a partial explanation.
Not guaranteed to be a full one.
twins level of of closeness of cooperation
Destined True Lovers might manage it as well.
Or a healthy married couple after forty-plus years.
Or best friends after a century, or about two-thousand-four-hundred fights, whichever comes first.
I will note that, technically, there are some places that would
define Archmage in a way that would automatically include Materson. Which would amuse Mr. Tavish if he happened to realize.
Materson isn't
remotely book-learned, and definitely doesn't fit the normal image.
Any Expert-rank Negacion Pair was considered Archmage (for any short-lived being) back in the day. A lot of places allow for Journeyman now, and the Forest isn't far from that.
Addendum: Archmage for an Elf? Definitions (again) depended, but typically:
- Grandmaster (plus significant achievements) in any one Magic, and Journeyman in several others.
- Legendary at any Magic.
A Negacion Pair knocks one rank off either of the previous requirements.
If you had a Transcendent, well, you were arguably not an Archmage in the same sense that Einstein (by the end of his life) arguably wasn't a "researcher" anymore. Also, you were in the company of a handful of extremely reclusive possibly-died-years-ago-who-knows legends, a handful of world-ending threats, and one cat.
Could mean that biomancy (besides healing) is shunned.
If you mean "Turn a human into some crazy abomination" then yeah it's shunned.
Unless you're the one doing it to yourself, and you're proving really useful (and/or non-threatening to others) (typically: gaining War Hero status); then it just gets you looked at a touch oddly but nothing worse.
Being able to reverse the effects, only changing the consenting, and making sure the targets won't go crazy from e.g. body dysmorphia, those are all also good things to go for if you're trying to be accepted.
If you just want stronger muscles, that's fine.
If you want eyes like a cat, and maybe to give all your friends the same, you get a few odd looks (as long as the friends are willing targets). This one has happened a few times, and isn't that big of a deal. Assuming you can get it right, of course.
Potential side-effects of a mistake are problematic here.
Healing - if your healing goes awry, AND you have the right pattern, then you usually don't have to worry about breaking anything that wasn't already broken, very much at least. You usually either get "try again" or "well; they were actively dying before you got there anyway."
that's super weird compared to all of the other beings in this setting.
Yes.
Barring outright Hive Minds - which aren't exactly
common either.
4 Mages in the Village right now out of like 20+ people
Let's see.
Materson - skilled, dangerous, light on the theory but makes up for it with a lifetime of practical experience.
Mr. Tavish - studied the theory thoroughly. Can manage quite a few low-level spells with enough time.
Both Grimm children - starting to learn.
(I have to roll for the soon-to-be-newborn...)
Herbalist - Potions are a form of Magic, and one that she's quite good at.
20 in Newton Village plus 5 Traders and 1 Herbalist. 26 people.
5 with enough Magic to be worth mentioning in 26 people.
Yeah, that's above average but not absurdly so. Especially with one skilled theorist, one powerful practical practitioner, and a number of rather bright - and rather dedicated - individuals.
I haven't specified - but I think Human average is around 1 in 10. Maybe a little higher. 1 in 8?
Elves had practically universal Magic back in the day - and in theory you could get >90% among Humans today if everyone spent their lives meditating and training and trying to unlock Magic and explore it - but *further information redacted; go looking into Ancient Elven Lore for more information*.
Addendum: One thing you
can easily learn is that part-Elves were generally considered Magically to have a lot more in common with their Human side than Elven. ...Which, admittedly, might have been influenced by the way they survived the Cataclysm.
So, yes, again - 100% Magic is a thing that makes the Forest unusual. Though there aren't many listed cases of "I can copy the memories of a Mage functionally flawlessly, and have an incredibly deep connection to them for any Patterns to use, and my own Body/Mind/Magic are very closely related as well" in history.
(You know? Annabeth Tavish might have a touch more Magic than she realizes. That would in no way surprise anyone who knows her - except
perhaps she herself.)
and I really like it Robinton! Don't get me wrong, it's great, but it's also inherently really complicated to properly conceptualize in setting and that deserves acknowledgement
while not actually dedicating all or even most of our "brain power" to it.
Assume a single Tree has slightly less brainpower than a single Human. Which... might not be quite right, but should have the right idea.
Then keep in mind that you're effectively having more than one Magic-specialist study a Magic relentlessly - without sleeping - for weeks on end.
And ask me how many man-hours of progress that is?
(Answer: One basic action should be about ~3 weeks times 24 hours/day times 7 days/week = 504 hours. In more comprehensible terms: that's about one human work-year per season. Per Tree.)
Although there's something that you theoretically have heard about, but probably haven't fully considered, that's also relevant, but I'm not allowed to specifically mention in context.
(Why? Because I'm waiting for someone to check the numbers and figure out for themselves what math I'm using certain places.)
The question really shouldn't be "Why aren't all humans biomancers?", it should be "Considering our general Do Gooder tendencies (however weird we get about it), why aren't more Agents of Malice attacking us?"
And the answer to that is probably, "Because they have to deal with a Star, a Cat, and all other sorts of bullshit elsewhere already."
(I laughed at this!)
Addendum: And the Hero of Ten Thousand Arrows, and the Hero of Undying Flames, and probably some random courtier who draws a dagger and decides "screw this; if I'm being attacked by a giant monster I'm trying to take it down with me," and...
Light is a bane to Malice and Evil and Vampires
The last one is true. But the first two?
...Maybe. Though the Vines seem to disagree, at least somewhat.
Second, we create a Special Tree Mega Project and make- basically a giant ass Christmas Tree? With lights of joy and warmth and happiness sprinkled throughout it, capped with Star on its crown.
It would probably have several defensive benefits, but the real goal would for it to be a Beacon of Hope, to declare an intent for goodwill towards all sapients and whomever would seek shelter beneath our boughs.
We'll want to do this post Light/Darkness Negation, because I imagine such a project would benefit greatly from it, as well as several other develops we'll likely have in the mean time, but unlike other Megaprojects as a Living Tree we can likely incorporate more things we learn as we grow so the important bit is to lay the foundation and get it started without worrying about scope creep.
@Robinton a Christmas Tree Of Hope Megaproject is totally possible right?
Um...
Yeah, I mean.
No guarantees exactly what it would do.
But with enough effort I'm sure you could get - at minimum - morale bonuses, a Tall Tree bonus to your own Forest, and probably a positive reaction modifier to "anyone of good will who sees or interacts with it."
Not actually a newt. Probably.
Short for "Newton." The same as the village, actually.
Which is a story in its own, probably.
Rachel.
After a legendary Elf who was associated with Foresight.
She was said to have saved entire cities by warning them of the precise plans of the Vampires, always in the nick of time.
...And apparently, if you've told them about the Last Star's message, she's actually still alive up there somewhere.
Which, if you
have told them, would
definitely cement the name choice. An Elf that actually survived is a pretty good story to follow.
Reluctant Combatant
Granny -> Charlotte
Charlotte + Matthew -> Gustav (18; human-standard 16 equiv), Violet, Edmund, Elanore.
The four kids were listed in birth-order.
Granny is technically not entitled to the Miller name, but she prefers it to her own. Which says a lot about her opinion of her son-in-law, actually, and she's said as much to his face. It made her daughter's day, and that wasn't remotely a bad day for Granny or Matthew.
Matthew's dad actually was in the generation that technically founded this place - though it had about four people at that point. And
he might have taken the Miller name for his actions here, rather than carrying it from his prior life.
Gustav is trying to win her heart and hand, and is mostly succeeding.
Killed a Hellhound in single combat
Twice.
Two of them, Avo and Gadro, know Life Magic
I laughed.
Also: if you want to nickname them, they'll be quite happy to get names.
(They'll probably eventually get named anyway, but maybe not depending on how many Moles / etc gain Magic.)
Notable People Who Are Not Trees, The Definitive Listing:
Any request for a Reward for your post?
I'd give 0.3 extra Interludes (e.g. do 3-and-a-bit of these and get a free Interlude).
(Also: Does this count as an Omake? I don't think it quite does, but it's close.)