TreeQuest: Magitech (Riot Quest)

@Robinton
Doesn't matter this turn yet, due to the edit for combat round reasons...
But what do we do if parts of the forest do something we consider actively harmful to the forest/its character?

If we think they are wasting their time or there is something important to be done, there is suggesting and explaining ones position, but what if it is actively harmful?
First of all, any action directly against the Forest or its allies will be vetoed by GM - or more likely reinterpreted to avoid the problem. If a significant chunk of the playerbase asks for me to allow a specific exception to this, then I will.

Second, if there's a case of an action that doesn't quite conflict with the prior rule, and a significant chunk of the playerbase asks that said action be vetoed, then I will veto it. If in doubt, I'll add a micro-turn just for voting, and let the votes decide.

Tie defaults to "the default situation persists," which is "no directly acting against the Forest but otherwise you're fine."

Also, if a Tree wishes to self-destructively experiment on themselves, that is allowed - but they won't (by default) be allowed to rapid-repair themselves with Forest Resources. Addendum: If you want to do this, experiment on a couple of your own tiny twigs that you can repair with your own natural background Growth without issues.

As GM, I'm very much enjoying the Forest's "let's mostly live and let live, and make all the friends we can" policy, but I'm not mandating it. Technically speaking - and I might have decided to quit GM'ing the quest, but maybe not honestly - there was probably a chance for you to decide, collectively, to go full Devouring Swarm on the universe. Become the Crisis Apocalypse and all that. I've actually put some thought into how you would react to, in your moment of triumphantly eating a whole town of Humans or Half-Elves or whatever, one of the Stars in the sky suddenly lighting up and burning a chunk of your Forest to ashes.

(Also Old Man Materson would totally be your Stage One Bossfight. Not that you couldn't have won, but it would have been a fight.)

Can't even have actions in Detroit the forest, :lol:. In a wide forest full of animals, I didn't expect consumption of one to be an important moral or social problem. Or does the forest have a code about only harming hostile animals, and leaving/protecting the others? In that case, I can understand pretty well. We do seem to be allied with many different species.
In all fairness, you could probably eat a couple of individual ants and/or bees if you asked politely.

Your other animals... well, if you just wanted "a bit of hair" or "a few drops of blood" or some such, they'd be weirded out, but no more than inexperienced Humans IRL get weirded out by medical procedures in general. But beyond that, they have this concept of "individuality" and "self-preservation" and would much rather keep living please.

You could wait for one to die of extreme old age if you'd like. Or start hunting more-animal-like Monsters. Or Boars.

I find it hard to believe that telekinesis (as in, the magic of physically moving objects remotely) would work well on ghosts (as in, intangible targets), but if you think it has a chance of success feel free to try.
Hmm...
...It might, actually.

They're pretty fragile to strong concentrations of Magic, so it would be a very unconventional use of TK - intentionally piling tons of Magic in a small area without really using it to do anything directly - but it could totally work.
(Or using TK on Magic itself, which... probably isn't something the Forest can reliably do yet? I don't think you've tried, anyway.)

Robinton keeps it updated, afaik.
Every turn.
Or at least I try to.
Oddly enough, the "most recently updated on turn #" note is the thing that I most frequently forget to update. :p

Stop me if I accidentally bring us closer to the second apocalypse)​
Not the second. One hundred thirteenth, according to the "Last Star Interlude".

and gift kids earthworm flavored apples.
I'd forgotten that one! Lol!
 
Not the second. One hundred thirteenth, according to the "Last Star Interlude".
It both encouraged and scared me at the same time. On the one hand, such a large number of apocalyptic events have not yet led to the complete extinction of all living things, which means that the probability of surviving them is high. On the other hand, such a large number of apocalyptic events may indicate the incredible ease with which they can be started. )​
 
It both encouraged and scared me at the same time. On the one hand, such a large number of apocalyptic events have not yet led to the complete extinction of all living things, which means that the probability of surviving them is high. On the other hand, such a large number of apocalyptic events may indicate the incredible ease with which they can be started. )​
Eh, we are in Summer of Year 2 and dealing with an assault by varied monster enemies from varied positions, last year the attack was one single monster (which we curbstomped in 1 turn).
In due time we will be an apocalyptic event to anything that tries to start another apocalyptic event.
 
@Space Jawa, I am going to interpret your action as "Disorient Foes -The Lesser Wraiths attacking Millers" unless you tell me otherwise.
By default, assisting someone - if not otherwise specified - is a Survival action, and you have 0 dice in Survival.
 
Eh, we are in Summer of Year 2 and dealing with an assault by varied monster enemies from varied positions, last year the attack was one single monster (which we curbstomped in 1 turn).
Oh, I remember that! It was the tentacle mass thing, which was dispatched with ease. Or at least, that's what I think it was.

and gift kids earthworm flavored apples.
And eating a random rabbit is wrong.
Mama Mia, this moral compass is all over the place! :confused:
 
I'm really glad that we are mostly 'nice'. I mean yeah, nature can be brutal and so hunting and such is a thing animals do, there is a difference between hunting for food and toying with your prey for personal pleasure as they suffer. So us making friends and trying to work things out in the nicest way possible is good.

Also maybe we can create pods that have meat substitutes for our carnivorous friends. That could be cool.

But yeah, I'm glad we are nice to the neighbors and helpful to our animal friends, etc.
 
go full Devouring Swarm on the universe. Become the Crisis Apocalypse and all that.
Also, if you'd done this, I would have fired the "Why did The Forest suddenly wake up" Schroedinger's Gun in a completely different direction than I'm currently planning to. "Raised by the Corpse of a Dark God" or "Wish of Unlimited Vengeance," probably.

And, yes, I'll specifically specify that you are not precisely the result of either of those.

Which leaves an awful lot of options. :)
 
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Also maybe we can create pods that have meat substitutes for our carnivorous friends. That could be cool.
Problem being making the substitutes convincing enough that, say, a cat can actually digest it. Some animals just can't help it, after all. And I'm guessing that making the substitutes that convincing will require us to learn enough about animal biology to regrow lost limbs for them instead of just putting a magic stick on them as a prosthetic.

Which is why it's a good thing we've got a species available that we aren't interested in bringing into our network. And if pork is too hard to get, we can just go fishing- we can probably manage that reasonably well with Water magic.
 
And I'm guessing that making the substitutes that convincing will require us to learn enough about animal biology to regrow lost limbs for them instead of just putting a magic stick on them as a prosthetic.
Well, Arthur got us beginner Life Magic, that could greatly help with researching magic healing and regrowing.

Also, if you'd done this, I would have fired the "Why did The Forest suddenly wake up" Schroedinger's Gun in a completely different direction than I'm currently planning to. "Raised by the Corpse of a Dark God" or "Wish of Unlimited Vengeance," probably.

And, yes, I'll specifically specify that you are not precisely the result of either of those.

Which leaves an awful lot of options. :)
The longer we don't look into it, the more we can make you change the reason.
 
Plant Magic and Animal Magic leading to Nature Magic would be awesome. And yeah the basic access we have to Life Magic could be a nice stepping stone.

Also yeah, us working with/studying beasts that we don't tame is definitely a method of us developing further.

As a note once we finish the Negacion magics we are working on I totally could see working on the variants of nature magic. I think there is a lot of potential there.

Oh, wow, TheCommander, that is really cool.
 
Problem being making the substitutes convincing enough that, say, a cat can actually digest it. Some animals just can't help it, after all. And I'm guessing that making the substitutes that convincing will require us to learn enough about animal biology to regrow lost limbs for them instead of just putting a magic stick on them as a prosthetic.
Well, Arthur got us beginner Life Magic, that could greatly help with researching magic healing and regrowing.
I think that making artificial meat is tied to the whole "extend our Growth magic to animals" thing, there are several ways to do it and getting their Growth pattern failed a few times but teaching magic to connected creatures somehow was another and Arthur had a big breakthrough in that path.
Teaching him Growth Magic is probably the next step.
 
I think that making artificial meat is tied to the whole "extend our Growth magic to animals" thing, there are several ways to do it and getting their Growth pattern failed a few times but teaching magic to connected creatures somehow was another and Arthur had a big breakthrough in that path.
Teaching him Growth Magic is probably the next step.
What Arthur learned may have been the missing for the getting their patterns.
 
@Space Jawa, I am going to interpret your action as "Disorient Foes -The Lesser Wraiths attacking Millers" unless you tell me otherwise.
By default, assisting someone - if not otherwise specified - is a Survival action, and you have 0 dice in Survival.

Attempting to 'tell you otherwise'.

I made my personal action based on this:

Two Lesser Wraiths are still attacking the Millers - and you're fairly certain they will be fine, but only if someone intervenes next round.

As far as I can tell, everyone else directly in the town are assisting someone else, aside from maybe the visitors we by and large have directly covered everyone who needs to be directly covered this turn, except the Millers. I was trying to cover that gap, but strictly speaking I wasn't exactly sure of the best way how.

A potential alternative wording of what I was aiming for was 'intervene for the Millers'. I'm trying to fill that gap so that we can ensure that we can still guarantee that the Millers are 'fairly certain' to be fine. I imagine there has to be some kind of action in one of the other categories that allows me to fill that role.
 
Just targeting the wraith with any magic attack would work. They die easy to Icefire, and getting rid of them keeps them from bothering anyone.
 
Frick. Just realised that I forgot to include [Action] in my vote this turn when I couldn't find my name on the 'Vote Closed' vote tally. >.<
[X] Attempt to either disorient or preferably 'mentally lock' the Dire Bats with Poison.
-[X] You aren't hopeful, but if you can keep them alive but useless through the battle, you'd love to investigate their poison. Both to find uses for it or similar substances and to find ways to defend against them.
So ah... Here it is @Robinton if you are willing to correct that mistake of mine? (Whoops!)
 
Attempting to 'tell you otherwise'.

I made my personal action based on this:



As far as I can tell, everyone else directly in the town are assisting someone else, aside from maybe the visitors we by and large have directly covered everyone who needs to be directly covered this turn, except the Millers. I was trying to cover that gap, but strictly speaking I wasn't exactly sure of the best way how.

A potential alternative wording of what I was aiming for was 'intervene for the Millers'. I'm trying to fill that gap so that we can ensure that we can still guarantee that the Millers are 'fairly certain' to be fine. I imagine there has to be some kind of action in one of the other categories that allows me to fill that role.
Based on the way you rolled for my original interpretation... I think the two Lesser Wraiths that were causing problems aren't going to get much done this turn. Too busy wondering what their names are and what they're supposed to be doing.

And that's ignoring the lot of points people gave Arthur Scrat...

...Though if you'd prefer to attack yourself, I will transfer your rolls over to the direct attack instead. I don't think the final result will matter.

(Rolls safety for Millers... lesser critical success.)

Frick. Just realised that I forgot to include [Action] in my vote this turn when I couldn't find my name on the 'Vote Closed' vote tally. >.<
Added.

Incidentally, if you put in any Focus or alternate vote, my script will warn me that you "voted in some category but not in the Action category" and I'll know to fix it.
 
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Based on the way you rolled for my original interpretation... I think the two Lesser Wraiths that were causing problems aren't going to get much done this turn. Too busy wondering what their names are and what they're supposed to be doing.

And that's ignoring the lot of points people gave Arthur Scrat...

...Though if you'd prefer to attack yourself, I will transfer your rolls over to the direct attack instead.
Now I'm kind of hoping Space Jawa keeps that result because it sounds hilarious. Also potentially useful as a 'springboard' to jump into improved Mind attacks to non-lethally pacify foes we want to keep alive for one reason or another.

... The people you hit with said attack suffering long-term amnesia and being stuck in an entranced state is non-lethal, right? A small matter of the (possibly permanent) death of personality aside.
 
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