Robinton
Probably petting Schrödinger's cat
- Location
- Scientifically proving a miracle
First of all, any action directly against the Forest or its allies will be vetoed by GM - or more likely reinterpreted to avoid the problem. If a significant chunk of the playerbase asks for me to allow a specific exception to this, then I will.@Robinton
Doesn't matter this turn yet, due to the edit for combat round reasons...
But what do we do if parts of the forest do something we consider actively harmful to the forest/its character?
If we think they are wasting their time or there is something important to be done, there is suggesting and explaining ones position, but what if it is actively harmful?
Second, if there's a case of an action that doesn't quite conflict with the prior rule, and a significant chunk of the playerbase asks that said action be vetoed, then I will veto it. If in doubt, I'll add a micro-turn just for voting, and let the votes decide.
Tie defaults to "the default situation persists," which is "no directly acting against the Forest but otherwise you're fine."
Also, if a Tree wishes to self-destructively experiment on themselves, that is allowed - but they won't (by default) be allowed to rapid-repair themselves with Forest Resources. Addendum: If you want to do this, experiment on a couple of your own tiny twigs that you can repair with your own natural background Growth without issues.
As GM, I'm very much enjoying the Forest's "let's mostly live and let live, and make all the friends we can" policy, but I'm not mandating it. Technically speaking - and I might have decided to quit GM'ing the quest, but maybe not honestly - there was probably a chance for you to decide, collectively, to go full Devouring Swarm on the universe. Become the
(Also Old Man Materson would totally be your Stage One Bossfight. Not that you couldn't have won, but it would have been a fight.)
In all fairness, you could probably eat a couple of individual ants and/or bees if you asked politely.Can't even have actions inDetroitthe forest, . In a wide forest full of animals, I didn't expect consumption of one to be an important moral or social problem. Or does the forest have a code about only harming hostile animals, and leaving/protecting the others? In that case, I can understand pretty well. We do seem to be allied with many different species.
Your other animals... well, if you just wanted "a bit of hair" or "a few drops of blood" or some such, they'd be weirded out, but no more than inexperienced Humans IRL get weirded out by medical procedures in general. But beyond that, they have this concept of "individuality" and "self-preservation" and would much rather keep living please.
You could wait for one to die of extreme old age if you'd like. Or start hunting more-animal-like Monsters. Or Boars.
Hmm...I find it hard to believe that telekinesis (as in, the magic of physically moving objects remotely) would work well on ghosts (as in, intangible targets), but if you think it has a chance of success feel free to try.
...It might, actually.
They're pretty fragile to strong concentrations of Magic, so it would be a very unconventional use of TK - intentionally piling tons of Magic in a small area without really using it to do anything directly - but it could totally work.
(Or using TK on Magic itself, which... probably isn't something the Forest can reliably do yet? I don't think you've tried, anyway.)
Every turn.
Or at least I try to.
Oddly enough, the "most recently updated on turn #" note is the thing that I most frequently forget to update.
Not the second. One hundred thirteenth, according to the "Last Star Interlude".Stop me if I accidentally bring us closer to the second apocalypse)
I'd forgotten that one! Lol!