[X][Timeline] Ducking beneath a red hot arrow, in the middle of a fight between a brunette flinging lightning and three others (Amber Ambush) (Remain Connected with 5 Gates)
[X][Timeline] Ducking beneath a red hot arrow, in the middle of a fight between a brunette flinging lightning and three others (Amber Ambush) (Remain Connected with 5 Gates)
Hmm. Landslide Victory, maybe I should have switched the gate count with the Amber Ambush option and the Beacon Dance option, Oh well.
Vote Tally : Trapped, A Spark Quest (No SV, You are the Spark) (MTG/Multicross) - Crossover | Page 15 | Sufficient Velocity [Posts: 358-377] ##### NetTally 2.0.0 Task: Timeline
[x][Timeline] Ducking beneath a red hot arrow, in the middle of a fight between a brunette flinging lightning and three others (Amber Ambush) (Remain Connected with 5 Gates) No. of Votes: 9
[x][Timeline] Atop a tall tower, facing down a bone dragon that appears to have benefited from the curse that lies over this plane (Battle of Beacon) (Remain Connected with 7 Gates) No. of Votes: 4
[x][Timeline] In an artificer's lab. It's full of screens that sort of remind you of Dovin's base. There's a particularly large one and is that door opening? (Beacon Dance) (Remain Connected with 3 Gates) No. of Votes: 1
[x][Timeline] Ducking beneath a red hot arrow, in the middle of a fight between a brunette flinging lightning and three others (Amber Ambush) (Remain Connected with 5 Gates)
As soon as I drop into the plane, I immediately have to duck as a red-hot arrow screams through the space my head had just been occupying.
"Wait!" I yell out.
The combatants, a brown-haired girl with incredibly powerful magic coming off her as she levitates off the ground on one side, and a black-haired woman with a glass bow, joined by a silver-haired boy and a green-haired girl wielding two sickles at her sides, pause. I'm about to ask what's going on here when the impromptu ceasefire is broken by the black-haired woman shooting a fire arrow at me. I dive to the side, the arrow narrowly missing me. As I hit the ground I scrabble a bit further away from the people fighting. My connection to the gates on Ravnica is even shakier than it was before, and it hasn't quite connected yet. I can still feel the stream near Ellisburg ready and untapped, but I'm exhausted after planeswalking, and I can't quite tap into its mana.
The woman who shot at me is already nocking another fire arrow, "You shouldn't have come here, girl," she says.
Before she can fire, her opponent chucks a bolt of lightning at her, preventing her from skewering me with her bow. She tsks, "Mercury, Emerald," she commands.
Her allies immediately come after me, while she returns her focus to the floating girl opposing her. In the fight between the two of them, it rather quickly becomes clear why she brought allies, but she can hold her own well enough, and I'm not going to last long against these two.
They are significantly faster and stronger than the average human should be. I can barely make out some sort of magic enhancing them that's being fueled by their souls, but with my spark damaged as such, I can't exactly replicate it as I would normally be able to. My biological enhancements help me close the gap somewhat, but I am outnumbered and outgunned, and after a couple of exchanges of them firing at me and me dodging, they have me hemmed in.
That's when the brown-haired girl comes to my rescue again, preventing the Emerald-haired girl from stabbing me with her sickle by throwing a fireball at her. After that, she starts dividing her attention between me and the black-haired woman shooting fire arrows at her, making sure to prevent the two combatants from killing me. Luckily, the robes that were gifted to me by the Protectorate are bulletproof, but the same spell that's enhancing their physical capabilities is also empowering their bullets, making it so each shot that hits me chips away at my stamina. The green-haired girl is also trying to cast illusions on me. Most of them bounce off my built-in resistance, but that's not perfect, and I can't be sure when she'll get through.
Even with assistance, I won't be able to overcome them so quickly after planeswalking. All I can do is try to delay as best I can, hoping I'll recover in time to prevent my untimely demise.
The brown-haired girl is struggling to keep up with the combined tasks of preventing herself from being subdued and preventing me from being killed, and its starting to show. The black-haired woman has gone from being on the defensive to slowly pushing her back with arrows. The tipping point is when the silver-haired boy makes to strike at me, prompting intervention from the other girl, only for him to reveal that it was a feint, and instead he uses the opening to close the gap with the brown-haired girl.
Faced with the combined force of the two enemy combatants, the brown-haired girl no longer has time to spare to protect me, and although it's easier to deal with just one person, I'm still outmatched and untrained in close quarters combat, which leads to the green-haired girl chasing me away from the road where the brown-haired girl is fighting the other two.
My luck can't hold out forever though, and the green-haired girl manages to sweep my legs out from underneath me. I try and get up only to find a sickle at my throat.
Ironically, this is when my lands untap. I'd rather not die here, so I cast… anything, please spark, get me out of this mess.
Any nonland, non-planeswalker card from the Guilds of Ravnica, Ravnica Allegiance, or War of the Spark sets from Magic: the Gathering, so long as you have the mana to cast it. Keep in mind that keywords and effects will not adhere strictly to the mechanics of the game, some fit with the narrative style and others don't. I will change those that don't fit with the narrative style of the quest to fit better. A list of all the cards you can cast can be found here.
New Revealed Mechanics:
Amass, makes zombies equal to the amass number. Wow, how unexpected.
Current Cards in Hand: None
Current Cards on the Battlefield: None
Current Cards in Graveyard: None
Current Cards Exiled: None
Current Mana Available: 6
Graveyard and Exile refer to cards that you own in the graveyard or exile.
[][Spell] Divine Arrow
[][Spell] Kasmina's Transmutation
[][Spell] Sunblade Angel
[][Spell] Fblthp, the Lost
[][Spell] Write-in.
I think I essentially ignored the fact that planeswalkers are supposed to be exhausted when they planeswalk last time. I tried to correct that oversight, by maybe I overcorrected. Anyway, let me know what you think of this chapter.
[x][Timeline] Ducking beneath a red hot arrow, in the middle of a fight between a brunette flinging lightning and three others (Amber Ambush) (Remain Connected with 5 Gates)
As soon as I drop into the plane, I immediately have to duck as a red-hot arrow screams through the space my head had just been occupying.
"Wait!" I yell out.
The combatants, a brown-haired girl with incredibly powerful magic coming off her as she levitates off the ground on one side, and a black-haired woman with a glass bow, joined by a silver-haired boy and a green-haired girl wielding two sickles at her sides, pause. I'm about to ask what's going on here when the impromptu ceasefire is broken by the black-haired woman shooting a fire arrow at me. I dive to the side, the arrow narrowly missing me. As I hit the ground I scrabble a bit further away from the people fighting. My connection to the gates on Ravnica is even shakier than it was before, and it hasn't quite connected yet. I can still feel the stream near Ellisburg ready and untapped, but I'm exhausted after planeswalking, and I can't quite tap into its mana.
The woman who shot at me is already nocking another fire arrow, "You shouldn't have come here, girl," she says.
Before she can fire, her opponent chucks a bolt of lightning at her, preventing her from skewering me with her bow. She tsks, "Mercury, Emerald," she commands.
Her allies immediately come after me, while she returns her focus to the floating girl opposing her. In the fight between the two of them, it rather quickly becomes clear why she brought allies, but she can hold her own well enough, and I'm not going to last long against these two.
They are significantly faster and stronger than the average human should be. I can barely make out some sort of magic enhancing them that's being fueled by their souls, but with my spark damaged as such, I can't exactly replicate it as I would normally be able to. My biological enhancements help me close the gap somewhat, but I am outnumbered and outgunned, and after a couple of exchanges of them firing at me and me dodging, they have me hemmed in.
That's when the brown-haired girl comes to my rescue again, preventing the Emerald-haired girl from stabbing me with her sickle by throwing a fireball at her. After that, she starts dividing her attention between me and the black-haired woman shooting fire arrows at her, making sure to prevent the two combatants from killing me. Luckily, the robes that were gifted to me by the Protectorate are bulletproof, but the same spell that's enhancing their physical capabilities is also empowering their bullets, making it so each shot that hits me chips away at my stamina. The green-haired girl is also trying to cast illusions on me. Most of them bounce off my built-in resistance, but that's not perfect, and I can't be sure when she'll get through.
Even with assistance, I won't be able to overcome them so quickly after planeswalking. All I can do is try to delay as best I can, hoping I'll recover in time to prevent my untimely demise.
The brown-haired girl is struggling to keep up with the combined tasks of preventing herself from being subdued and preventing me from being killed, and its starting to show. The black-haired woman has gone from being on the defensive to slowly pushing her back with arrows. The tipping point is when the silver-haired boy makes to strike at me, prompting intervention from the other girl, only for him to reveal that it was a feint, and instead he uses the opening to close the gap with the brown-haired girl.
Faced with the combined force of the two enemy combatants, the brown-haired girl no longer has time to spare to protect me, and although it's easier to deal with just one person, I'm still outmatched and untrained in close quarters combat, which leads to the green-haired girl chasing me away from the road where the brown-haired girl is fighting the other two.
My luck can't hold out forever though, and the green-haired girl manages to sweep my legs out from underneath me. I try and get up only to find a sickle at my throat.
Ironically, this is when my lands untap. I'd rather not die here, so I cast… anything, please spark, get me out of this mess.
Any nonland, non-planeswalker card from the Guilds of Ravnica, Ravnica Allegiance, or War of the Spark sets from Magic: the Gathering, so long as you have the mana to cast it. Keep in mind that keywords and effects will not adhere strictly to the mechanics of the game, some fit with the narrative style and others don't. I will change those that don't fit with the narrative style of the quest to fit better. A list of all the cards you can cast can be found here.
New Revealed Mechanics:
Amass, makes zombies equal to the amass number. Wow, how unexpected.
Current Cards in Hand: None
Current Cards on the Battlefield: None
Current Cards in Graveyard: None
Current Cards Exiled: None
Current Mana Available: 6
Graveyard and Exile refer to cards that you own in the graveyard or exile.
[][Spell] Divine Arrow
[][Spell] Kasmina's Transmutation
[][Spell] Sunblade Angel
[][Spell] Fblthp, the Lost
[][Spell] Write-in.
I think I essentially ignored the fact that planeswalkers are supposed to be exhausted when they planeswalk last time. I tried to correct that oversight, by maybe I overcorrected. Anyway, let me know what you think of this chapter.
The inability to traverse planes unless you are a planeswalker is a pretty common theme in magic lore. Clothes are excluded for plot convenience usually, but Nicol Bolas had like two sets worth of plot before he got hold of the planar gateway, which only works on non-living things, thus, zombies.
Additionally, I think it helps prevent Jade from becoming "too strong" and keeps the story interesting.
Finale of Devastation for x=2 lets us play Fblthp, the Lost, which lets us draw 2 and gives us a weak person to work with. Then, I think we should either cast Sentinel's Mark on the person who appears to be an ally (Amber) or Kasmina's Transmutation on the person who appears most dangerous (Cinder). The second card we draw should be the land we're on, which we can then play.
@Monk Penguin How does the "addendum" mechanic work in this quest? Are we currently in the main phase or combat phase? Because if we're in the main phase, I'd probably try to come up with a plan that involves Arrester's Admonition or Code of Constraint
@Monk Penguin How does the "addendum" mechanic work in this quest? Are we currently in the main phase or combat phase? Because if we're in the main phase, I'd probably try to come up with a plan that involves Arrester's Admonition or Code of Constraint
You can assume that you're in first main phase any time you're being asked to cast something unless I've said otherwise. That said, activating the addendum effect of a spell has an additional effect of you having to spend a couple of seconds to cast the spell, rather than it forming instantly or nigh-instantly.
Well. I really wanted to vote for 'Introduction to Beacon", but what I was afraid of happened: All items lost. With only two lands, and only getting mana sometimes during battles that can kill her, that would have meant she would have been finished as a planeswalker. Not enough to both survive and gain more mana or lands via spells or abilities, and she seems unable and/or unwilling to bind lands normally.
[X][Spell] Sunblade Angel
Lifelink for the win. Getting combat experience without it seems more or less like suicide. Anyway, you guys who are voting for just frogging? Draw and Cast Growth Spiral
(2) FIRST, draw Defiant Strike
(1) , cast it on ally, draw Kasmina's Transmutation
(2) , then cast that at the big bad, all in the same turn. Still, it seems risky trying to cast all those spells while swarmed in melee. Get tank.
Starting with Elite Guardmage
(4) , summon and use that to draw Kasmina's Transmutation
(2) , then cast that at Cinder, however? That would be a legit strategy.
@Monk Penguin? Kind of wondering about Urban Utopia
(2) . Does it have to be cast on a land someone has bound?
Yes, you'd have to be at least on the same plane as a land you have bound in order to target it. As to binding lands, Jade is currently unable to do so outside of spell effects. I was planning on writing something about her trying to bind areas of New York but ultimately I forgot, still it' s not something that is locked away forever, especially due to the selection of RWBY, where all sorts of soul-related shenanigans can happen.
So, the first thing we should do is take care of the weapons that are pointed at our throat by Emerald. Code of Constraint's -4/-0 effect should take care of that. CoC's addendum effect will keep Emerald a non-threat for a while, due to not untapping during her next untap step. Because of CoC's card draw effect, we can cast another spell. We cast Kasmina's Transmutation on the biggest threat, which is Cinder. That just leaves Mercury. Amber should easily be able to take care of him by herself, now that Cinder's out of the equation.
You can assume that you're in first main phase any time you're being asked to cast something unless I've said otherwise. That said, activating the addendum effect of a spell has an additional effect of you having to spend a couple of seconds to cast the spell, rather than it forming instantly or nigh-instantly.
Does this mean that using Code of Constraint's 'draw a card' effect (and ability to cast another spell) results in the whole spell taking a few seconds to actually finish, including its main effect (in this case debuff), meaning that with blades against the throat the end result is more or less a guaranteed death for Jade Stova?