Actually I wonder if we'd have accidentally gotten Aizen in that one scenario? Like we wouldn't use it against him until he inevitably attacked us (and I think we may eventually get our sword stolen, even if he can't use it against Seireitei since they probably know our release name) to also have us turned into an experiment. Like that does sound cool, and at this rate even if we lost our sword if we got the mask boost we're so damn strong we may be able to just go Yoruichi mode and just punch the shit out of people.
I do hope we get the misfortune of that (unless its just game over, though that would probably only happen if we stupidly ran headfirst into it). Such melee, very zwii.
Gin, eager to celebrate his graduation and subsequent promotion, extends an offer to Makoto to join him for celebratory drinks. He does not mention to her ahead of time that his new lieutenant will also be there.
XP was split with 800 going into Jinzen (raising it to Distinguished) and the remaining 200xp being allocated to Shikai. There was also fanart produced, which earned 150xp for the Ego skill.
One year after joining the Gotei, you start making time in your morning routine for meditation. As a pastime it baffles you, but at his graduation ceremony Gin was kind enough to pass on the lessons that it seems every novice shinigami receives on how best to communicate with their zanpakuto, and though it frustrates you to have missed it for so long you are not going to let that lack defeat you. It takes days for the routines to have any effect, days in which you are sorely tempted to give up and focus more on your physical training, but pride demands that you persist and eventually you are rewarded. Where once you could only visit your inner world in dreams, now it comes to you with but a few moments of careful concentration.
The view has changed since last you came here, though not by much. The ground is still black volcanic stone, the sky still empty but for a single crimson star, the only terrain a hundred thousand mirrors of all descriptions. Where once they were scattered and random, however, now they sprout in ordered ranks grouped by size and type, a myriad of soldiers stood to attention with unfailing discipline, and the vision held within each is martial. In this mirror you wear a captain's coat, in that one some strange mortal uniform festooned with belts, and over there stands an image wearing nothing but leather and the blood of your enemies. You study them all for a time, then shake your head in bemused frustration.
"Is there a point to all of this?" you ask, gesturing at the endless field, "Or are you just shuffling the furniture around?"
"These mirrors encompass the totality of your potential, real and imagined, from birth to death," your reflections reply, speaking in a thousand overlapping voices all at once, "Yet nothing matters quite so much as what you choose to be. A whole year spent in one place, at one rank, doing one thing… Tell me, Makoto, are you satisfied?"
"Eh, it's been entertaining enough," you shrug, taking a seat on a low slope of volcanic stone and propping your sword up by your side. You're not dense, you know what Kyoka Suigetsu is getting at, but if she wants to needle you she'll work for it. "Pain in the ass fighting the same battle over and over again, but they'll get the message in the end. I'm here, and I'm not leaving or changing my style just for a bunch of muscle-brained idiots. They can accept that, or they can bleed."
"Why does it matter?" Only a single reflection speaks now, dressed in monochrome white but for a scarlet belt tied just below her bare midriff, her expression curled into a superior smirk. You think you'd look pretty good dressed like that, though the long scar across the reflection's abdominals suggests certain drawbacks. "You play at indifference, but we both know it bothers you that Zaraki doesn't respect your style, that he doesn't respect me. Would you divert your ascent to appease those who dislike the route you take?"
"Never," you frown, the word feeling somehow less certain than you meant, "Mediocrity won't make me happy. Doesn't mean I can't complain about assholes I meet on the way."
"Your path was always going to be a lonely one," a second reflection speaks up, entirely identical for you save for the gaping hole where her heart was once, "There is only room for one soul at the summit of the world. You knew this already; why else did you keep moving, keep drifting through the rukongai for so long? It was easier to pretend when the solitude was your choice."
You have no immediate answer to that, and so you elect to sit there and brood for a bit. Your reasons for pursuing a rootless life extend quite a bit beyond what your sword has just said, and you don't regret what you did or how you lived, but it is true that you never really took anyone with you. Gin was your closest thing to a steady companion, but you've already parted ways with him, and when was the last time you heard of what Hojo and his crew were up to, or even checked in with the Shiba? You remember Iba's words in the hot spring, how those with power inevitably drift apart from those without, and you find yourself wondering just how lonely the future before you might end up being.
"...isn't that what you're meant to be for," you say at last, not really a question but not so desperate as to be called a plea. "I never got the lectures at the academy, but the stories all say the same thing - a shinigami's zanpakuto is part of them, a partner and comrade, something they can rely on. Seems kind of sappy, but you're always going on about romance, so…"
"My, seeking companionship in your own reflection? Careful you don't drown, Narcissus," the blurred figure in the sword at your side laughs, "But very well, we can try it that way. Take me up, Makoto, and let's practise."
Article:
With the xp from the last arc, Makoto has raised her Jinzen skill to Distinguished. She therefore has earned her first perk. Choose one of the following:
[ ] Untiring Soul Sentinel - Makoto's senses continue to function at full capacity when she is unconscious, intoxicated or otherwise impaired. She might wake automatically from slumber at the approach of a stranger, but is likely to respond on instinct while her conscious mind catches up.
[ ] Inescapable Bloodhound - Sensitive to even the slightest trace of spiritual power, Makoto can track someone by the marks their soul left as they passed through the world. The stronger her quarry, the longer its traces persist; she might be able to follow a few minutes after a normal soul, but know where a captain stood even weeks after they have moved on.
[ ] Bloodshed Beckons - Her soul steeped in violence, Makoto becomes instinctively aware of any attack made or injury inflicted on another within roughly one mile. She learns the nature of the deed and its location relative to her own position, but not who the attacker or target were.
-/-
There are many reasons that cross-division events and relationships are rare, but perhaps the most obvious is the sheer distance involved. It would take a normal soul close to a week to walk from the doors of the Eleventh to the gates of the Fifth, and while you have many advantages in the form of the flash-step and access to the network of elevated spiritual pathways that speed your passage, it still takes you two hours to reach the destination that Gin has chosen for your little reunion. Some might have calmed down by the time they completed such a trek, but not you. If anything, you've only grown more furious.
The bar your old partner has chosen is in a quietly civilised sub-district of the inner seireitei, where violence is a bad dream and everyone wears clothes worthy of a rukongai landlord, so when you fling open the door and stalk inside the locals react much like they would to the sudden appearance of a hungry tiger. You pay no attention to their cowering or bluster, pushing past the staff to approach the silver-haired rogue perched on a stool in the far corner, your hands already balled into fists.
"Third Seat?" you spit, your voice thick with outrage, "They made you a third seat?"
"Long time no see, Makoto," Gin Ichimaru says, his narrow face all but split in half by the size of his smile, "How's life as the fourth seat treating you?"
You are half a second from drawing your sword and removing that grin and the face it is attached to when someone clears their throat. Normally you wouldn't even notice someone being dumb enough to draw your ire at a moment like this, such consideration being about as far as your mercy typically extends, but this one brings with it a light but insistent touch of spiritual pressure that settles like a hand on your shoulder.
"While I understand that Gin's mannerisms can be aggravating, I must ask that you refrain from violence against my subordinate." The speaker is a quiet, unassuming looking sort of man, the kind who wears glasses and seems to always have a gentle smile on his soft looking face. You wouldn't normally give him so much as a second glance, but there is something about the way he looks at you that nags at your thoughts, a feeling that you cannot quite pin down. "I assume you are Miss Kobayashi? Gin told me he had invited an old friend to help celebrate."
"...he didn't mention he was bringing company," you say, your anger slowly fading as curiosity takes its place, "You look familiar, somehow. Have we met?"
"I do not believe so," the stranger says thoughtfully, pursing his delicate lips as he looks you over, "I think I would remember such a striking figure if we had crossed paths in the past."
You preen a little at the compliment, even as the itching little doubt at the back of your mind grows stronger, and Gin takes the opportunity to sigh and interject. "Makoto, I'd like ya to meet Sosuke Aizen, Lieutenant of Squad Five. He teaches a whole lot at the academy, too, a real pillar of the community."
"Nothing so grand as that," Aizen - and why does that name ring a bell - says with a gentle smile, gesturing to the nearest seat, "Though if you'd care to sit, I'm sure we can share a story or two. Gin said you earned admission directly into Squad Eleven?"
"Seemed easier than going to school," you mutter, slumping into the seat with poor grace and grabbing the drink that the two men left out for you. You gulp down half the bottle in a single moment and then smack your lips in satisfaction. "Seriously though, third seat? I get that you need someone in the role, but why'd you go and promote this asshole?"
"His skills are more than sufficient, and his record at the academy is one that broke records," Aizen says mildly, entirely unperturbed by your rancour, sipping his own drink with almost dainty mannerisms. You wonder if he's a noble, or just the kind of lightweight who learned harsh lessons about pacing himself. "Our previous Third Seat died quite suddenly just before Gin's graduation, and so I offered him the place. One man's tragedy is another's opportunity, as they say."
You pause at that, shooting Gin a thoughtful look. Is that who he was looking to kill, then? The third seat of Squad Five… you could see why he might feel the need to go through the academy and cultivate his skills to take a shot at a target like that, but if he's already hit his target, why is he still here? Disappearing immediately after a suspicious death might be the next best thing to a confession, but taking the dead fool's rank is going a little far in the other direction. Unless, of course, he's after someone else and this was just a stepping zone.
"Making a quick start to your career, it seems," you say vaguely, because it's not like you can ask Gin any of the questions you have while an outsider is right there. Well, even if the two of you were alone, you doubt that he'd give you a straight answer anyway.
"What can I say, I'm just that kind of guy," Gin says, shrugging his narrow shoulders and not so much drinking his booze as fondling it. "What about you, then? How is life in the Eleventh of late?"
"Eh, it's alright. Finally got most of them to stop bitching openly about how I win," you say with a shrug, before noticing Aizen's inquisitive look, "My sword is an illusion type, and the Eleventh are mostly big on direct action. Some of them have things to say about it, but none of them can beat me, so by Division rules I stay right where I am."
Aizen nods agreeably at that, his gaze dipping for the first time to the sword belted at your waist. He seems to almost freeze for a moment, a complicated series of expressions you cannot quite identify flitting across his face in quick succession, before he clears his throat and looks away. "I am familiar with your Division's reputation for such things, yes, though I cannot say I sympathise. Fortunately, the Fifth is far more open-minded."
"The Lieutenant's sword is a flowing water type," Gin puts in with a sly smile, a gleam of interest in his eye. "It makes me a little jealous, honestly. All I can do is put holes in things."
"Don't allow yourself to become discouraged, Gin," Lieutenant Aizen says with a reassuring smile, a slight edge to his words as he looks at his subordinate. You look for his sheathe, but it seems neither of the Fifth Division shinigami have brought their swords with them. Aizen, catching you looking, simply shrugs. "Captain Hirako favours a more relaxed atmosphere at the Division. In his words, the only thing worse than an armed shinigami is an armed, bored shinigami."
"I can believe that," you snort, taking another draught of the booze and shaking your head, "the things the meatheads I'm in charge of get up to…"
The rest of the afternoon passes quickly, the three of you trading stories from your time in the divisions and beyond. You end up doing most of the talking, but you wouldn't have it any other way, and the boys seem content enough to listen and make comments at the appropriate moments while you all work your way through a selection of surprisingly decent drinks. It's actually a rather pleasant time, all told, and when at last the evening rolls in and the budget runs out, you find yourself glad that you accepted Gin's invitation.
"A moment please, Makoto," Aizen says as you all rise to depart, gesturing for Gin to go on without you. The brat does just that, chuckling faintly to himself, and you raise your eyebrows as Aizen takes a moment to clear his thoughts before speaking. "I'd like to meet again, if you'd be amenable. Just the two of us."
"Why, Lieutenant," you purr, a satisfied smile pulling at your lips, "are you asking me on a date?"
"Is it so surprising?" Aizen raises his eyebrows, smiling in a way that makes your heart do a complicated little skip, "You are a beautiful, driven woman who I enjoy spending time with, and as far as I know you are currently unattached. I would be a fool if I did not at least make the attempt."
"You would," you agree shamelessly, taking a moment to consider the prospect. Sosuke Aizen is as fit and healthy as any career soldier, so you've no complaints there, and if he's a little more on the soft and thoughtful side than you've previously had, well, that doesn't have to be a bad thing. It might even be nice to spend some time with someone so different from the kind of people you know from the Eleventh. "Alright, why not? You're paying though, Lieutenant."
"A gentleman always should," Aizen replies with a pleased smile, "Very well, I'll arrange the details and contact you to discuss the timing. Now, we should catch up with Gin before he makes me regret allowing him out of my sight…"
Laughing, you follow in the Lieutenant's wake, adding another mark to the day's positive tally. A relaxing afternoon, good booze and good company, and you've even got a bit of romance to look forward to. The only snag is the constant feeling of recognition that you still can't quite pin down. You remembered Gin long before you met him, but you don't recall Aizen nearly so clearly… and yet, somehow, you feel like you ought to. It's enough to drive a woman mad.
Article:
Sosuke Aizen has offered to take you on a date, and Makoto has opted to let him pick the venue. Choose one:
[ ] A Scenic Walk
The seireitei has a number of large parks, flower gardens and boating lakes. As a relatively new arrival to the sprawling urban core of the Soul Society, you find the chance to get away to somewhere quiet is a lot more pleasant than you were expecting.
[ ] An Art Gallery
Maintained by one of the noble families but open to the public. As an illusionist, you find that your opinions on matters of shape and colour are a lot stronger than you had previously realised, and the guided tour is rather more engaging than expected.
[ ] A Dance Class
There are a thousand styles taught in the Seireitei by teachers from just as many cultures, but this one is more restrained and elegant than most. It turns out to be surprisingly strenuous despite that, and you find the challenge of the precise movements a refreshing change of pace.
[X] Bloodshed Beckons - Her soul steeped in violence, Makoto becomes instinctively aware of any attack made or injury inflicted on another within roughly one mile. She learns the nature of the deed and its location relative to her own position, but not who the attacker or target were.
[X] A Scenic Walk
I'm tempted by the art gallery- Makoto as a culture snob is really fun- but this option has the least outside structure and so I feel would force the most Makoto Aizen interaction.
"My, seeking companionship in your own reflection? Careful you don't drown, Narcissus," the blurred figure in the sword at your side laughs, "But very well, we can try it that way. Take me up, Makoto, and let's practise."
[X] Bloodshed Beckons - Her soul steeped in violence, Makoto becomes instinctively aware of any attack made or injury inflicted on another within roughly one mile. She learns the nature of the deed and its location relative to her own position, but not who the attacker or target were.
[X] An Art Gallery
The first just seems like a necessary skill for dealing with the Eleventh troops while the second promises to explore what seems like a new facet to Makoto's development.
[x] Inescapable Bloodhound - Sensitive to even the slightest trace of spiritual power, Makoto can track someone by the marks their soul left as they passed through the world. The stronger her quarry, the longer its traces persist; she might be able to follow a few minutes after a normal soul, but know where a captain stood even weeks after they have moved on.
[x] A Dance Class There are a thousand styles taught in the Seireitei by teachers from just as many cultures, but this one is more restrained and elegant than most. It turns out to be surprisingly strenuous despite that, and you find the challenge of the precise movements a refreshing change of pace.
[X] Bloodshed Beckons - Her soul steeped in violence, Makoto becomes instinctively aware of any attack made or injury inflicted on another within roughly one mile. She learns the nature of the deed and its location relative to her own position, but not who the attacker or target were.
[X] Bloodshed Beckons - Her soul steeped in violence, Makoto becomes instinctively aware of any attack made or injury inflicted on another within roughly one mile. She learns the nature of the deed and its location relative to her own position, but not who the attacker or target were.
[X] Untiring Soul Sentinel - Makoto's senses continue to function at full capacity when she is unconscious, intoxicated or otherwise impaired. She might wake automatically from slumber at the approach of a stranger, but is likely to respond on instinct while her conscious mind catches up.
[x] Bloodshed Beckons - Her soul steeped in violence, Makoto becomes instinctively aware of any attack made or injury inflicted on another within roughly one mile. She learns the nature of the deed and its location relative to her own position, but not who the attacker or target were.
[X] Bloodshed Beckons - Her soul steeped in violence, Makoto becomes instinctively aware of any attack made or injury inflicted on another within roughly one mile. She learns the nature of the deed and its location relative to her own position, but not who the attacker or target were.