What would you call yourself if you were a magic user?

  • Witcher

    Votes: 0 0.0%
  • Warlock

    Votes: 1 10.0%
  • Wizard

    Votes: 4 40.0%
  • Druid

    Votes: 0 0.0%
  • Magus

    Votes: 4 40.0%
  • Shaman

    Votes: 1 10.0%
  • Magician

    Votes: 0 0.0%

  • Total voters
    10
  • Poll closed .
The question is, how quickly can we get backup? I'm assuming it is somewhat time sensitive, so we don't want to waste too much time getting backup. At the same time I really want some back up. Also, how tough are ship girls normally? Are they all ship all the time or only when equipped and at sea? I wouldn't feel so bad about them only having melee if small arms just bounced off.


[X] Tenryuu w/37mm
[X] Tatsuta w/Browning
[X] Yoshika Miyafuji (Medical, magic)
[X] East
[X] Ninja scouting, you're slightly beyond line of sight of the squad to maximize your stealth along the squad and limit possible detection
 
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[X] Yoshika Miyafuji (Medical, magic)
[X] Nishizumi's crew (Can be put to crew jeeps)
[X] Tatsuta (Rigging has no ammo, has her spear)
[X] South
[X] Ninja scouting, you're slightly beyond line of sight of the squad to maximize your stealth along the squad and limit possible detection [X] Yoshika Miyafuji (Medical, magic)
[X] Nishizumi's crew (Can be put to crew jeeps)
[X] Tatsuta (Rigging has no ammo, has her spear)
[X] North
[X] Ninja scouting, you're slightly beyond line of sight of the squad to maximize your stealth along the squad and limit possible detection
 
If you are going to take Tatsuta, why not Tenryuu as well? What does Tatsuta offer over Tenryuu? The length of the spear over the sword?
 
My thought was that a spear puts them at a bit less risk, and we already got sword wielders. Need to cover damage types.
 
It kind of depends on what sword Tenryuu has. If it is a katana, then yeah there's no point. If it is a more hacking weapon then I can see it being useful. Also, I'm assuming that they can't use small arms? No giving them a spare rifle or something?
 
The question is, how quickly can we get backup? I'm assuming it is somewhat time sensitive, so we don't want to waste too much time getting backup. At the same time I really want some back up. Also, how tough are ship girls normally? Are they all ship all the time or only when equipped and at sea? I wouldn't feel so bad about them only having melee if small arms just bounced off.

Preliminary plan

[X] Yoshika Miyafuji (Medical, magic)
[X] East
[X] Ninja scouting, you're slightly beyond line of sight of the squad to maximize your stealth along the squad and limit possible detection

You can assume recruiting anyone will take at most 5 minutes so not a big deal on waiting. Ship girls comes in three forms - no rigging(slightly stronger than humans), partial rigging (summons radar,weapons, gain some armor, they can at most jog)and their full fixtures(They get their Ship equipment, all their armor, guns and whatnot, they can only walk, essentially land battleships)

It kind of depends on what sword Tenryuu has. If it is a katana, then yeah there's no point. If it is a more hacking weapon then I can see it being useful. Also, I'm assuming that they can't use small arms? No giving them a spare rifle or something?
Tenryuu carries a katana. Its up to you if you want to give them your pistols(Since the jeep only carried ammo) or have them take the fixed guns from the jeep.
 
Ok, so I don't like the idea of taking the jeeps, especially if we choose Ninja Scouting. Jeeps are loud and not conducive to stealth. That said, I do like the idea of heavier guns. But the question remains, can they actually use the guns? Do they have any skill with them, enough to at least not be a danger?
 
Ok, so I don't like the idea of taking the jeeps, especially if we choose Ninja Scouting. Jeeps are loud and not conducive to stealth. That said, I do like the idea of heavier guns. But the question remains, can they actually use the guns? Do they have any skill with them, enough to at least not be a danger?
Yes
 
Chapter 2.1
[X] Take Everyone
[X] Ninja scouting, you're slightly beyond line of sight of the squad to maximize your stealth along the squad and limit possible detection
[X] South

"Sergeant I have an idea." He just looks at you tiredly. You pass him the key for your jeep. Without saying a word to you, he gets back on his jeep.

"Greene get in. We're getting his jeep." He starts the engines while Clark tosses his folded carbine in and sits on the passenger side.

"Hey your jeep still has that 37mm right?" Clark asks you before sipping on his canteen.

"Yes it does." You say to which he shows a big grin.

"Awesome. We'll need more ammo then." The jeep blitzes off with a dust cloud behind it.

You put your Thompson on safe and sling it over your shoulder. You run over to the room Sakamoto went to, it's easy to identify since the door is open. As you get closer you hear some high pitch shrieks from you think is Miyafuji followed by some Japanese.

You arrive and see Sakamoto is leaning forward over Yoshika. Looking inside the room you see that the rest of the girls are waking up. The room itself is much nicer than your previous barracks and current cottage. It is complemented with full size beds, a bathroom and drawers, the department really did not skimp on the girls.

"Who's making that racket? Some people would like sleep." Tenryuu says followed by several concurring moans. Sakamoto steps aside with Yoshika, allowing enough room for you to move inside. You do so and close the door with a slam, with a few of the girls get up from their beds to look at you.

You grab the empty metal trash can with your left and use your right to take out a Thompson magazine. You begin smacking the two together, "REVEILLE! REVEILLE! Girls wake up. There's an important message you need to hear." The girls moan but comply wearily and get up. Mio grins at your wake up routine and proceeds to help wake them up.

When they're all up and about, or close to at any rate, you give them a short briefing outside. You omitted some details but girls understand the situation. They have a determined look, they'll do as a reserve force you think.

You make a bit of small talk till the you hear the sound jeeps coming in. Sarge and Greene dismount and head over to your position. "Girls morning, I take it you woke up because of Browning. Did he brief you?" Kerry asks while motioning everyone to gather closer to the jeeps.

They nod and follow then Mio speaks up, "Sergeant this is your show. I assume you know what's going on and know the area more than we do."

"Okay okay. John you're still lead scout. Greene, Major and I will be between you and the jeeps. Jeeps are to be about 100 feet at our flanks. I don't really cares who crews what so I'll leave it to you girls, just be sure you have some one on the radio. Major is commanding officer. Major if anything happens to us you get out of there and call it in. I want light, weapons and noise discipline. There's food in the jeeps if you need to eat do it now. I think that's it so get to." He pants out of breathe. You stare at him for a bit till he looks at you and grins. "We only found 37mm HE took awhile. Come on." He pushes you onward to the forest.

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Scouting in the forest while being sneaky in the dark is troublesome. The lack of any light, even though the moon's light is decent, makes it difficult to judge terrain and avoid foliage. Behind you, you can barely make out the 3 silhouettes. You hear minor chatter from Greene , probably complaining about something.

Simplicity sake, Night Fighting sucks. (-20 aiming modifier due to conditions)

As you head east of the forest for some time, you let everyone know that you're changing direction to the south. You continue for some time, surrounded by sounds of nature, owls, insects and such. After awhile you note there's nothing, no tracks, no marks, no damage to the plants.

Direction:
[] North
[] Northeast
[] East
[] Southeast
[] Keep going south
 
Is this a bad time to mention that I was thinking of trying to build a night vision something earlier?

[X] East

Random direction is random.
 
Chapter 2.2
[X] Southeast

Moving a bit to the southeast, you continue leading the group. Some time passes that you notice the sounds have changed. Actually it's the lack of sound coming from the north that you can't hear. You look north but you can't get a good view. You walk a bit north till you see an unnatural blue glow. Its faint but you can see it, from the looks of it the light is in partial defilade.

You signal the Sarge to meet with you. He comes quietly and whispers "Contact?"

"Do you see that light?" You point at the distant glow. He grabs his binoculars and nods his head.

"Yeah that's not water. Good find, that more than a hundred feet. It looks like a downward trail flanked by hills. Keep going, see if you can see what's we're facing." He pats your shoulder before turning away.

"Roger" You two split off. You crouch down and slowly move cover to cover northward. As you near you can see that the blue glow is from a tall pole surrounded something that you can't make out. Taking the west hill, you see a short distant downward that there are three glowing beams surrounded by five crouched humanoid figures.

Hostile tally: 15

You try to continue up the hill to find that it turning into a rocky cliff and that rocks are blocking your view to the east. You note that the east hill is much lower than the hill your on and closer to the glowing poles. You go back to regroup with the squad.

"Sergeant I count 15, surrounding some sort of glowing pole. I can't tell if there's more. They don't look like they're awake"

"Okay, Greene wire it in." Greene winds up the charger before handing the headset over. "Captain Dawson, we have spotted the enemy's position, count is 15, possibly more. Let the Guard know that we are about three miles away from the camp." You hear some garble from the receiver end before Sarge replies "Roger, out." He hands the phone back to Greene. "Okay bad news, Guard is 1 hour away and are having problems with their vehicles. So we're stuck here till they arrive. Browning keep an eye on them, everyone else take a defensive position."

Squad make up
1st Squad: Sergeant Wordsworth, Specialist Browning, Private Greene.
Equipment: 2 Thompson, 1 M1 Carbine, 6 Mk 2 grenades, knives.
2nd Squad: Major Sakamoto, Tenryuu, Tatsuta.
Equipment: 2 M1919A4 machine guns, 1 M1903 Springfield, 2 katanas, 1 yari
Reserve: Miyafuji, Nishizumi, everyone else.
2 jeeps, 1 fitted with a M2 Browning, 1 fitted with the 37mm M3.

Time: ~ 5:00 AM
Actions:
[] Do as ordered, but do some more scouting, risky but Intel would be worth it
- [] Go around the West hill
- [] Go up the East Hill

[] Do as ordered, wait for reinforcements to arrive.
[] 3 Words, Tempo Tempo Tempo. Suggest a plan of attack and to wipe out the enemy while they're asleep. (Devise a plan)
[] Write-in (something else)
 
How strong are the average enemies relative to each of our team?

Looks like roughly 2:3 odds, which is usually enough if we can score an ambush, but numbers are not created equal here.
 
I do have to ask, do you want enemy and friendly stats?
Also do you want a not pretty drawing of a map of the place?

[] Yes
[] NO
 
Friendly stat would help, but enemy stats is a bit too much. That said, an idea as to whether our guns would even hurt them would be great. As for a map, it would help but isn't strictly necessary.
 
More or less what drakean said. Just need to know relatively, if sending someone against one of them would be a hard fight, or a curbstomp.
 
Character Info + Lore 1
SPECIAL:8-5-7-5-5-6-4

Skills:
Guns-60
Explosives-30
Melee-20
Unarmed-15
Marksman-55
Driver-35
"I didn't sign up to be an errand Sergeant at the rear. I know my job's important and all that, but I'm a fighter, not a pencil pusher. Bet my wife happy about that though."
"Browning? Good Kid. Quiet when there's nothing going on but he's a soldier. Like me he's stuck doing mundane crap, wasting his potential."
"Greene, shut up and get to work."
SPECIAL:4-5-7-5-7-10-2

Skills:
Guns-30
Explosives-25
Melee-25
Unarmed-20
Marksman-50
Driver-30
"You didn't see me. I was never here."
"Hey, you see that. Not the chick, well the chick that left the car. Type 57, that thing is expensive but it's one hell of a beut."
"It was aliens, like that thing on the radio a while back. The one that caused people to lose their shit. Not the Neuroi, cause they be shitty pilots. I am not drunk enough."
SPECIAL:4-7-4-7-6-7-5

Skills:
Guns-55
Explosives-15
Melee-50
Unarmed-25
Marksman-65
Magic-65
Pilot-75
SPECIAL:8-4-9-6-5-5-3

Skills:
Guns-45
Explosives-30
Melee-25
Unarmed-20
Marksman-50
Magic-40
Driver-65
SPECIAL:8-4-9-6-5-5-3

Skills:
Guns-45
Explosives-30
Melee-25
Unarmed-20
Marksman-50
Magic-40
Driver-65
SPECIAL:4-6-4-7-6-7-7

Skills:
Medical-40
Magic-25

Overall Skills: (By best; 2nd best)
Guns-30;20
Explosives-10;10
Marksman-40;30
Mechanical-25;20
Driver-50;20
"One time I manage to put a .30-06 right on a chest of one, fell like a stack of potatoes."
"They just kept on coming man, like hundreds kept rushing at us. But we mowed them down. Not like the Neuroi, fuck those machines."
"Fuck those things. Bitches are like 8 feet tall, all slender and shit. They don't even have heads, how the hell do they even see? And fuck their bites man. Their neck things and their jagged teeth, send them to hell."
"Why the fuck do they use 5x35mm? It's fucking shit plus they put it on a bolt-action. Guess they have resources to burn if they can waste materials and lives like that."
"The things eat people, I swear I saw."
 
Ok so rough plan.
[X] Squad 1 takes the east hill while squad 2 takes the west
--[X] Reserve squad remains with jeeps.
[X] Both squads open fire when ready
--[X] When the Abyssals are fully engaged, reserve squad engages

Probably needs more work, but I'm not particularly good at strategy.
 
Okay, looking at the information:
1) We can take them well enough
2) We don't have much ranged firepower.
3) We have a hell of a lot of melee firepower.
4) Yoshika is a magic bandaid.
5) Magic users add a lot of shieldpower to any group

[X] Forward Group: We, Kerry, Clark, Mio, Tenryuu and Tatsuta
[X] Rear Group: Yoshika, Nishizumi's crew
[X] Forward Group approaches on foot and sneaks up close. Mio, Tenryuu and Tatsuta take point. We, Kerry and Clark will cover them with ranged attacks once the enemies raise the alarm. Magic users will switch to shielding duty once the enemy starts fighting back.
[X] Rear group stays with the jeep, and will engage only when the alarm is raised, in which case they will drive in and extract the forward group/provide covering fire. Yoshika will provide shielding for the vehicle.
 
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Honestly, it sounds like basic infantry weapons work just fine on them. I don't like the idea of getting close enough to them that melee is the primary offense. Also, you seem to have forgotten us in that plan.
 
Added us to the forwards group.

The issue is we have three people who're VERY good at melee, and melee is relatively quiet, allowing us to do more damage before being detected. So sneak in and cut throats, etc. Don't forget the forward team has two superhuman durability people and two magic shields.
 
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