[X] By your will, gather all the mana and create yourself a female mortal body.
-[X] Speak to the dying sapient being for information.
---
You recall vaguely what the inside and outside of humans are suppose to be like. Most of the familiarity comes from John, Yes! Him! You need to get back to him! Urgently in fact! Firstly, you must form a tangible body, that way you can manipulate the world around you better and hopefully figure out a way back. But coming back empty handed doesn't sit right with you. Hang on, information! Any and all could be useful, or not. Hmm, how about this thing? Can it communicate?
Slowly you put all your focus on the mana fountain. The intangible power that can manipulate the many realms, you weave with the sheer force of your mind and soul to will in existence the matter around you into a human form. The pillar that stands next to you begins to radiant a pale blue light that reveals the surrounding grey floors and walls , soon brightening the former invisible mana waves coming to create your new personal entity.
Fingers to hands, toes to feet, bone to flesh, you force matter to change from their original properties whatever they were into the necessary components for a human body. You create the shell of what you recall of John A Browning's body, his height of six feet and two inches tall, general body structure, but you are accidentally able to memorize a little of what his preferred female shape and subconsciously it skews your body to forming feminine features. Not that that is an issue, you're sure you've been in female bodies before.
---
The sole remaining creature in the dark temple, blinded in one visual organ, begins to notice the holy obelisk begin to shine as it never has in since its dormancy so long ago. The air pressure changes and it violently flows away from a certain point in front of the creature. With what strength it has left, it moves its eye to the bright light even though it's mildly painful, it see the creation of a grand being.
What appears before it, was similar to another living thing it had seen before the dormant age of the obelisk. It is a human.
---
You feel the cold temperature around as your long brunette hair drops as this planet's gravity dictates to your elbows. The air is stale, not of oxygen nor is the pressure suitable for a human so you circumvent the issue with mana fixing the little issues needed to your body's needs. Opening your green eyes, the light continues to emanate so you can see the crustacean before you as it looks up to you with a unique black orb. You then point to it while your military garbs manifest on your being, "Speak." You force a connection to its mind to bypass any issues on communicating with this dying creature, now looking somewhat like an Abyss, the black shell but it is not humanoid at all. Anymore is hidden under it's carapace.
"Ggggggpppoooooossss!" It croaks meekly and you soon are able to see what it is seeing right at this moment. You get visions of the Earth, one where the Abyss hominoids are brawling and firing against the ship girls, then it changes to a ground skirmish where a giant rips through a unknown line before being shredding by many small arms, then another where remains of both man and Abyss bodies lie in the water together, and the final scene shown is an air to air fight with Neuroi and Abyss duking it out.
The shrimp like being's lone eye becomes shrouded by the protective pod as the poses like the rest of the deceased. "No! It was not suppose to be! Why children? Why? Our words could not reach you. Shame, shame, shame." Your head feels like the left part of it is throbbing as this thing continues its loud, pained thoughts. "Our wish was not for this. Oh why? Why? Why could we not go with them to the new world? The wish. The wish! The wish was bad! Bad. Bad. Bad. Bad. We did not wish well. A disaster we caused for being dull for so long. Forgive our ancestors, Exalted one. Forgive us. We meant no ill to another life. Sorry. Sorry. Sorry. Sorry to those natives. We only wanted a better life for our children."
The... mother's... thoughts are semi-clear as the pains weakens a bit. Without context you would believe it to be the ramblings of a mad one, but you are reminded of the observer. Well, Browning's time with it. You...
...think back to the wish granter, it mentioned something about another 'guest' it met on Earth. But you're not on Earth currently and it did identify the precursor of the Abyssals. In addition this creature said wish, and the wish granter never said it was alone in the universe. Oh, Abyss are aliens too when they came to Earth, somehow. Double the xenos on Earth. That's not good. So then these things would be the Abyss' parents. Yikes. You wonder how the whole world war reasoning on the Abyss side, but you put it off at the moment.
"Never learned. Never learned. Never learned from us. Never could. Never learned from the foolish parents. Failure... failure... failure... Oh Exalted one, this failure asks that its children be corrected. This one could not and cannot. Can there be leniency? Is clemency a possibility?" You feel like it is addressing you personally with its final life.
Action: [] Clemency is absolutely possible, why humans have become friends with their enemies after a time. Making it happen, is a whole other deal. [] No, by your interpretation of standing situation of war.
[] More information! More history of these Abyss parents/ancestors. How did the Abyss came to be? Or at least what do they know. Hmm, maybe John will find out the facts about the 'aliens' now.
[] Silence. Return to Earth, no point in remaining here. You need to go back. Something is amiss.
You recall vaguely what the inside and outside of humans are suppose to be like. Most of the familiarity comes from John, Yes! Him! You need to get back to him!
You create the shell of what you recall of John A Browning's body, his height of six feet and two inches tall, general body structure, but you are accidentally able to memorize a little of what his preferred female shape and subconsciously it skews your body to forming feminine features. Not that that is an issue, you're sure you've been in female bodies before.
"Speak." You force a connection to its mind to bypass any issues on communicating with this dying creature, now looking somewhat like an Abyss, the black shell but it is not humanoid at all. Anymore is hidden under it's carapace.
The shrimp like being's lone eye becomes shrouded by the protective pod as the poses like the rest of the deceased. "No! It was not suppose to be! Why children? Why? Our words could not reach you. Shame, shame, shame." Your head feels like the left part of it is throbbing as this thing continues its loud, pained thoughts. "Our wish was not for this. Oh why? Why? Why could we not go with them to the new world? The wish. The wish! The wish was bad! Bad. Bad. Bad. Bad. We did not wish well. A disaster we caused for being dull for so long. Forgive our ancestors, Exalted one. Forgive us. We meant no ill to another life. Sorry. Sorry. Sorry. Sorry to those natives. We only wanted a better life for our children."
...think back to the wish granter, it mentioned something about another 'guest' it met on Earth. But you're not on Earth currently and it did identify the precursor of the Abyssals. In addition this creature said wish, and the wish granter never said it was alone in the universe. Oh, Abyss are aliens too when they came to Earth, somehow. Double the xenos on Earth. That's not good. So then these things would be the Abyss' parents. Yikes. You wonder how the whole world war reasoning on the Abyss side, but you put it off at the moment.
"Never learned. Never learned. Never learned from us. Never could. Never learned from the foolish parents. Failure... failure... failure... Oh Exalted one, this failure asks that its children be corrected. This one could not and cannot. Can there be leniency? Is clemency a possibility?" You feel like it is addressing you personally with its final life.
[X] Clemency is absolutely possible, why humans have become friends with their enemies after a time. Making it happen, is a whole other deal.
---
You crouch down to the crayfish like being, being sure that it is looking right at you when you nod your head affirmatively to its question. It's undoubtedly possible for peace between one life form and another. Well, just look at the Germans and their association with the Neuroi, be it the pact didn't last long due to their circumstances. Not like you really cared for it.
Now for the alien, her body limps to the ground in a moment relief with edges of her shell bang the floor before succumbing to her body's natural demise. Then slowly but surely, you watch the body dissipate into dust and afterwards into the mana ether until only the exoskeleton remains in it's hunched over state as with the other shells. You stand upright and sense the barrier circling outside the altar unravel itself and spirals back into essence and mana towards the pillar.
You wrap a few of the grains around your hand, they glow in both ethereal and physically. They normally don't do that, if your instincts tell the truth. Not a moment after, you feel a low tremor at your feet that amplifies tenfold to the walls and veiling. Seems it's time to leave...
How much is peace on the mind?
[] A lot.
[] Some.
[] Not much at all.
---
Stamina+Resolve due to injuries(3+3) 6d10: (3 +10 +8 +5 +10 +8) 2d10: (6 +9) Critical Success. You're not even dying. You're up fighting like the mad man you are. Cause you John Fucking Arma Browning.
-/Diagnosis.startup... Fail.
-/Diagnosis.startup... Success.
Full assessment completed. Multiple injuries detected. Listing-
Seizure detected. Multiple lacerations detected. Multiple non-threatening internal hemorrhages detected. Minor external bleeding detected. Connection to Soul missing. Soul missing. Multiple bone fractures detected.
The sun is setting over the west icy cliffs just as a thing from over there fires a bullet your way and impacts a dead Abyss man in the head beneath your left boot. You're not bothered by the freezing blasts of air, the thunder of ships on ship off the shore, or the fact that you almost lost your foot, more so you're mindful of losing your footing for you weren't done bashing the cranium of the Abyss whatever and the kill was stolen from you.
Your blue and green eyes tinted with a bloody red where the whites should be, widen and open up as you focus on the narrow gorge in front of you filled with non-moving things then to the low hilltop with the few Abysssal riflemen almost harassing you. You ready what bolt action rifle you have in your hands, dial the sights to five hundred and Kentucky windage it by hand as you let off a shot at a speck of a head. Your special ability gives you a view of a clot of black liquid and fragments of bone from the bullet punching through on your target.
Reflectively you work the action and glance at the empty internal magazine of the rifle. Useless. There's a Finnish sub machine gun on the ground still being held by the frozen Abyss, ripe for the taking and more useful that a club certainly. Another bullet cracks the snow five feet away as you grasp the rifle as a club to base the hand holding the weapon you seek. It takes two strong blows for the hand to loosen its grip and you replace the rifle, though now you have a short ranged weapon. Right as you stand up, a large diameter bullet comes for you chest only being repelled by an near invisible barrier a foot away from your body.
You look at the hill, next your smg, then the hill once more. You snap your fingers. The section of hill that Abyss held is pulverized a second later, the snow being displaced so quickly it ends up flying up and around the area while you turn around and gaze at the coast. You can only make out fireballs from one side of the conflict between Abyss and human forces, almost certain that you're observing the Abyss in battle. There's too many unclear silhouettes in the water and the lack of light is making it difficult to perceive the enemy. Yet you can tell is a humanoid force is heading for the beach.
Lifting one leg, latter the other, you slowly push through the packed snow fields as you closely follow the movement of one perceived dangerous ship of the Abyss. Your walk is then interrupted by you smacking a buried weapon and a body part frozen by its side. Not bothered by the black smudge on your trousers and boots nor feeling any pain, you put enough power to your kick so you can free up the weapon and determine visual if it was useful to you.
Right now, it is. You swap the SMG in your hand as you grab the Lahti anti-tank rifle in the air to then proceeding to examine its magazine for ammunition. Loaded with High explosive and Armor Piercing, it's useful less is varying but for now you had no other hard hitting weapons. You walk a little deeper per step in the snow, still not stopping you as you go closer to the coast. Your mind articulates that three steps later, you could hit one of the targets. Three steps later, you bring the gun to your hip and take aim and fire away.
Slightly over a second later, you see the High Explosive hit something squarely in the head, making a small puff and flash to the sudden surprise of the other Abyssas the scurry away from the source. Out from the darkness...
Little effect on target. Try something else. The ejected case sizzles the snow around it.
---
Conditions in play:
Soulless; ???
Berserk; You're in a state of derangement by mind and body, in part from losing connection to your soul. Currently unable to do any meaningful social actions no relating to combat. +2 Modifies for any attack rolls, no need for attack rolls on insignificant enemies that you clearly outclass, you can fucking dodge bullets -though it's half your defense pool-.
[] All out attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack. Close in and engage. You already paid the price for using your entire body and whatever at hand to be a weapon. As if you're afraid of anything right now. Your only defense you require is the barrier already warmed up for use.
[] Engage the enemies.
[] Switch to another target that will die. Or die faster. Kill! Kill! Kill the enemy! And another. And another.
[] Fallback to gather weapons that can actually hurt ships.
[] The little part of the biological fight/flight mechanic says fly. Right now. Fly away.
[] Write-in. Can be either by itself or attached with -[] to another option. Describe any additional actions taken, such as how you attack something, aim for what part, and maybe gain an additional + modifier.
[X] Some.
Peace is nice. Humans can coexist with each other and other species. But even if there isn't a war, there's always someone killing someone. That's human nature is well: it's dual.
Slightly over a second later, you see the High Explosive hit something squarely in the head, making a small puff and flash to the sudden surprise of the other Abyssas the scurry away from the source. Out from the darkness...
[X] Some.
[X] Fallback to gather weapons that can actually hurt ships.
---
You turn around from the enemy and hightail it out of there at double speed, completely intent on finding something stronger to punch through the thing's armor.
Find Weapon. Find Weapons. Fast. Wits+Investigation, -2 because of snow. 3d10: (3 +8 +10) 1d10: 5. Got 2.
Allies vs Abyss. 2d10 v 2d10s: (7 +9) = 2 v (2 +9) = 1. Allies kinda sorta win.
Again Allies v Abyss. (8 +1) 1. v (8 +8) 2.
For an unknown reason the enemy does not engage you during the retreat, giving time for you to search the snow and dead for a suitable weapon to tangle with an armored monster. After an hour of digging and swapping snow and corpses, at most you find some cold but still intact Faustpatrones. The only problem is, though not by the fact that the weapon has a short range or the enemy is at sea, the enemy has completely run away from the coast.
At this time of night there's no visible light to show what is what at sea. You were only going by the barely noticeable muzzle blasts be it from friend or foe though now even those have gone. The battle was done for today. The ocean was calm and there's no more to do. You carve a pit to shield your body from the howling chills though you personally don't care much as you gather the leftover usable small arms and your rations and wait.
---
April 6th 1943
8:11 AM
---
Like a machine you sit in your fox hole in the cold and slightly buried by slow flakes from night till dawn without a wink of sleep. Ever waiting you stayed hidden, listening for the sounds of combat, ships from the Abyss side or the humans. Come a cloudy grey dawn, a far thunder comes from the west and if you look far enough, there's allied planes in the air. Examining the force more closely, puffs of smoke come fuselages and drips of liquid from a few.
You recognize they've been battle damaged, though you cannot tell if they were successful or not in their engagement. In short order the ice and hidden ground beneath you starts to rumble akin to a weak earthquake. Promptly you rush for the coast, feeling the enemy has landed the icy beaches. Possibly to find the lost base, or to spot the enemy for the radios are still useless.
Whatever the reason, you find a small detachment on a turtle boat docked, so to speak, on a flat-ish shore and unloading its armed contingent. You ready the anti-tank rifle, being sure to load an HE round in the chamber and take aim. Far as they were, you could make a shot on any of the little soldiers. But you wanted it to have impact. Such as setting something on fire or causing an explosion. And you find it, an oil drum carried by a giant followed by others.
Just need 1 shot. 7d10: (5 +4 +7 +4 +2 +3 +10) + rolls for 10s. 1d10: 4. 2 successes. And I forgot about Berserk. 2d10: (6 +7). So 3 in total.
You fire the hard recoiling gun, not giving a single fuck from the shakes and the muzzle blast, and without rest you charge forward with the AT-rifle in one hand and the Finnish submachine gun. The explosive round punctures the drum being held, setting fire to the contents and its holder, not to mention the fragmentation it throws on the unsuspecting mob. Though not damaging to the extent you wanted it to be, you still have the brief advantage of stunning them and you sweep from the shore into the Abyss ship itself.
They didn't stand a chance. You slaughter them, enough said. By shot and shield you captured the ship.
---
Allies v Abyss. 2d10 v 2d10: (7 +5) 1 v (1 +9) 1. Stalemate.
12:48 PM
The battle off the coast of Greenland and at sea is inconclusive for both sides. Eventually, the Abyss break off from the engagement by noon, not before sending in more of their ships to the shores where you waited and preyed on all of them. All but the first captured ship, you sink using their own weapons against them as their ground forces are nothing in comparison to your madness. Before leaving, you're sure to acquire any usable assets prior to causing them to suffer a catastrophic explosion.
How stupid of them to not send any escorts, though you wouldn't correct them in that regard. 'Never interrupt your enemy when he is making a mistake.' -Napoleon Bonaparte.
You stand at the Abyss's first beachhead, specifically on top of the small ship, fixing a flag of the union to the Lahti's barrel and propping it up as a makeshift flag pole to show the Allied ships sailing your way that you conquered the boat. The first to unload troops onto land is from a Canadian destroyer. When their rafts land and they verbally admire the work you did, you gang onto the American flag, leave the poached weapons, and board the ship without speaking to the troops.
The boat is rowed back to the destroyer. As it does, you contemplate on how you feel during and after this whole act, it comes down to nothing. No joy, fear, excitement, what you recall as emotions that you would normally experience after any stressing event against the sea monsters. Again you walk away from one more fight, this time though, your inner self in different. During all the past fights that you remember, you had different perceptions occurring within. Now, numbness. You know you're acting apathetic, you felt nothing to the enemy or your allies. You can't muster a single care for yourself or others.
And even you don't care about doing that. So you give up and sleep.
---
April 10th 1943
France, Paris
Command goes crazy; the upper echelons of Generals, Statesmen and whoever bicker about the half successful operation in Greenland. Some say the very fact that a physical base was obliterated was a good enough win at the cost of some ships and sailors, others say they should have outright taken both the base and the Abyss fleet. And you don't care.
In fact, you were wandering England after coming back from the Greenland conflict. During which you were getting back to Europe without checking in on any party from Allied military or the OSS. It was easy though, many drivers were needed to move vital supplies from one part of the nation to the other. You just volunteered and that was that, no one bothered to make an argument to an officer. In the future, as in now, you get to France through one of the open ports. Once you make land, you join another convoy to ball it to Paris by truck without anything bad worth mentioning.
As to why all this almost nonsensical actions to arrive back to main land Europe, you ponder and indifferently conclude that your goal was first and foremost was destroying the enemies. From what you gathered intelligence wise, the land battle has ended in a stalemate due to resources. Seems like the Allied army is very busy reclaiming lost lands from the Abyss and had to divert their much needed manpower to other tasks.
Fine, fine, fine. No news on the aliens holed up in their enclave minus skirmishes. The Abyss at sea escaped so no word on them. Now for you...
-Berserk condition has been shed. You can now be a soulless person and socialize as such without penalty.
Action:
[] Drive straight to the front. You got a truck loaded for war and a loose desire for combat duties. Meet up with the closest front line unit, or enemy line, whichever, and cause havoc. Do what you do best.
[] For once, try to get a good nights sleep. Enjoy Paris! Maybe. Find people to talk to? Eh, raid the Supreme Commander's tent for intel? Eat?
-[] How so? Write-in. Wander the French Capital. Buy things.
[] By the flip of a dice roll, meet someone you know. Voters roll a 2d10. (I will type when you guys can do it. Don't do it before I do a tally.)
[] Get kidnapped. Uh, oopps? It's either you or the enemy. Voters roll 2d10. (I will type when you guys can do it. Don't do it before I do a tally.)
Adhoc vote count started by sgtbaker47 on May 27, 2017 at 9:35 PM, finished with 4578 posts and 9 votes.
[X] By the flip of a dice roll, meet someone you know. Voters roll a 2d10. (I will type when you guys can do it. Don't do it before I do a tally.)
Command goes crazy; the upper echelons of Generals, Statesmen and whoever bicker about the half successful operation in Greenland. Some say the very fact that a physical base was obliterated was a good enough win at the cost of some ships and sailors, others say they should have outright taken both the base and the Abyss fleet. And you don't care.