The year is 1942. Various nations of the world are in a war against several abnormal enemies that want them gone. From space, comes an alien being that mankind has called the Neuroi, operating black and red colored machines while copying mankind's weapons of war. Their 'low' numbers is made up for their extremely high quality units and their alliance with fascist Germany, who have already taken much of Eastern Europe.
The monsters of the sea, the Abyss/Abyssal, have staged raids against ships across the all oceans and have recently been trying to take the shores of man. Their reckless abandonment of their own forces against any of their enemies, man or alien, is a cause for concern. They are many in number, a nightmare for anyone that faces their daring assaults, by land or sea. The only solace man has is their generally inferior technology for land and air warfare.
Yet the humans have some trump cards in play. The practice of magic and the recent innovation of applying it with technology, has led to the various countries adopting air and land Witches into military service. It is still not enough, as many nations have look for new ways to gain the upper hand against the invaders to the point of accepting youths into the armed services of either gender.
There is also the news of the Japanese Kanmusu, ship girls, being created for the Imperial Japanese Navy to fight alongside the warships of Allied nations through out the world. Perhaps humanity will have a chance, maybe.
---
Somewhere in the US. Time, 1:00 PM.
"Gentlemen, Ladies at ease. I am Colonel Sink from the United States 101st Airborne. Today our Allies have a presentation for you new recruits or enlisted that are going onward to Europe or the Pacific. So relax and enjoy the viewing. Alright set it up." You see him move out from the stage and that the overhead for the film projector lower down. You lean back against the wall near the exit of the large classroom, looking above the heads of aspiring newbies and draftees. You peek out the door's small window to see some people walking around, nothing interesting you think. You turn back towards the film.
You see the movie start up for the 7th freaking time today with the same WE WANT YOU! and the same patriotic music playing on the background. The same malarkey that whitewashes the war that portrays humanity winning when we're at best stalemating between two unknown forces fighting for Earth. Not to mention the war on the Nazis and their suppose alliance with the Neuroi.
Fuck you're getting angry. Most of the angry comes from being assigned as a MP and getting pulled before going out to fight. You need to calm down so you look at something else at the mean time.
You face to your right to see some girls whispering to one another. You observe one group that closest to you. You can see that they're in different branches by their clothes.
They see that you're eyeing them so you turn away but they approach you. The one with the unique bunny radar ears positions herself next to you.
??? "Hey, why you staring at us? You using us as eye candy punk?" She does an arm-fold and leans against your wall.
You shift right, showing you MP patch on your left shoulder. You see that the ship girl starts to sweat a little bit. You hear a "My, My." from behind her.
What to do? [] Be Nice, you're having a bad time but there's no need to take it out on her. [] Shift back to your original position, ignore her. [] "Yes I'm using you as eye candy. So what the fuck, you're cute. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Character creation time & Rules
This quest will use a mixture of Fallout's RPG system, ME's Paragon/Renegade system, and Wargame's damage system. And dice rolls, usually a 1D100.
Guns-30 (The general use of firearms and projectiles)
Explosives-25 (The use of things that can go boom, or mixing things that don't boom and make them boom)
Melee-25 (The general ability to stab, pistol whip, etc. the enemy)
Unarmed-30 (General ability to do martial arts)
Base Specialty Skills
Medicine-30 (General medical skills)
Mechanical-30 (General ability to repair or make stuff)
Science-30 (Science! For R&D purposes)
Sneak-30 (Ninja skills)
Survival-30 (Knowledge and ability to live off the land, craft, cook, etc.)
Speech- 25 (Capacity to talk, convince, lie, etc.)
Pilot-5 (Competence in flying aerial vehicles)
Driver- 20 (Proficiency in surface vehicles, ex. boats, tanks, cars)
Base Other Skills
Marksman-65 (General accuracy and precision for everything)
Tactics/Strategy-50 (Combat Awareness and Planning skills)
Logistics-75 (Paperwork, knowing what goes where, boring crap)
Name (Defaults to John Arma Browning)
[] Write-in
Gender - Male
Height - 6'2" (~189cm)
Rank - Specialist
Age - 19
[] Use 30 Skill points (Tag 6 skills to bump up by 5. Adjust to 4 if Gifted is chosen.)
Traits (Limited to 2)
[] Magic User - You know how to use magic, poorly. You never really bothered it since there were no instructors to teach you. (Gain magic skill, but -5 on skills till level is 20)
[] Gifted - You have natural talents but neglected in gaining more skills. +1 to SPECIAL, -10 to skill point allocation
[] Good Natured - School teachings drilled into your skull that doing bad things will have the devil come for you at night. Or God. Or no presents from Santa Claus.+5 to Medicine, Mechanical, Science, Speech, -5 to combat skills
[] Psycho - You get combat high pretty easily, you just love fighting to the point you ignore others. +5 combat skills during fights, 40% you'll ignore orders.
[] Jinx - Everyone get bad luck rolls, 1d10, countered by Luck rolls.
Recruitment
[] Conscript -You were conscripted into the arms forces at the age of 16. (Like they gave a fuck when the America got attacked)
[] Volunteer - You choose to enlist at the age of 16. (Recruiter was nice enough to help you forge documents)
Previous Branch before being assigned as an MP
[] 101st Airborne Division. You were training under a Captain Sobel as a Combat Engineer.
[] 1st Marine Division. You were training to be a LVT Gunner for amphibious assaults.
[] Navy Aviation. You were training to be a naval pilot/gunner of a TBD Devastator.
[] Air force. You were training to be a Gunner of an A-20 Havoc.
[X] Speech
[X] Pilot
[X] Tactics/Strategy
[X] Driver
[X] Explosives
[X] Be Nice, you're having a bad time but there's no need to take it out on her.
[X] Magic User - You know how to use magic, poorly. You never really bothered it since there were no instructors to teach you. (Gain magic skill, but -5 on skills till level is 20)
[X] Gifted - You have natural talents but neglected in gaining more skills. +1 to SPECIAL, -10 to skill point allocation
[X] 101st Airborne Division. You were training under a Captain Sobel as a Combat Engineer.
[X] Magic User - You know how to use magic, poorly. You never really bothered it since there were no instructors to teach you. (Gain magic skill, but -5 on skills till level is 20)
[X] Good Natured - School taught drilled into your skull that doing bad things will have the devil come for you at night. Or God. Or no presents from Santa Claus.+5 to Medicine, Mechanical, Science, Speech, -5 to combat skills
[X] Volunteer - You choose to enlist at the age of 16. (Recruiter was nice enough to help you forge documents)
[X] 101st Airborne Division. You were training under a Captain Sobel as a Combat Engineer.
[X] Be Nice, you're having a bad time but there's no need to take it out on her.
[X] John Arma Browning
[X] Speech
[X] Pilot
[X] Tactics/Strategy
[X] Driver
[X] Explosives
[X] Magic User - You know how to use magic, poorly. You never really bothered it since there were no instructors to teach you. (Gain magic skill, but -5 on skills till level is 20)
[X] Good Natured - School taught drilled into your skull that doing bad things will have the devil come for you at night. Or God. Or no presents from Santa Claus.+5 to Medicine, Mechanical, Science, Speech, -5 to combat skills
[X] 101st Airborne Division. You were training under a Captain Sobel as a Combat Engineer.
Okay heads up, gonna leave voting open till Sunday, since I get the feeling that I'm gonna have overtime. Leave any questions if you have them, I'll try to get to them.
[X] Be Nice, you're having a bad time but there's no need to take it out on her.
[X] Magic User
[X] Good Natured
[X] Conscript
[X] 101st Airborne Division.
Airborne had a pretty clear lead, so I tried to pick skills that would make sense for a Combat Engineer.
☒Specialist John Arma Browning ☒Current Occupation: Military Police Corps
☒Gender: Male ☒Age: 19 ☒Height: 6'2" ☒Weight: ~160Lbs
☒SPECIAL: 6-6-5-5-7-6-5
☒Guns: 25 ☒Explosives: 25 ☒Melee: 20 ☒Unarmed: 25
☒Medicine: 35 ☒Mechanical: 40 ☒Science: 40 ☒Sneak: 30
☒Survival: 30 ☒Speech: 35 ☒Driver: 25 ☒Pilot: 5
☒Marksman: 65 ☒Tactics/Strategy: 55 ☒Logistics: 75 ☒Magic: 5
☒Traits:
☒Good Natured - School teachings drilled into your skull that doing bad things will have the devil come for you at night. Or God. Or no presents from Santa Claus.
☒Magic User - You know how to use magic, poorly. You never really bothered it since there were no instructors to teach you. Penalty -5 to combat and specialty skills.
1942 Summary: Indicated records stored by the -Removed- -Removed- John A. Browning was conscripted by the Army in -Removed- 1940. From there on he passed basic and was move to an airborne regiment for additional training. Qualified Parachutist and Engineer. Reassigned to Military Police Corps.
Notable Battles
1940-Defense of Camp Toccoa, Georgia. Alongside with other soldiers, defend the area from airborne Neuroi. Subsequently moved to Army's Military Police Corps due to heavy casualties from the attack.
1941--Classified- John and a passenger were ambushed by Nazi spies. After a firefight, he and other MPs manage to kill and subdue 14 spies. Promoted to Specialist.
1942- AAR lost. Limited info was that he and others defended a coastal town from a small Abyss landing force.
Notes: Make sure his requested uniform is correct, he reports that he still hasn't received it yet. PS: His uniform is now correct.
---
Most Current STATS:
Strength-7
Perception-8
Endurance-8
Charisma-7
Intelligence-7
Agility-7
Luck-5
☒Guns: 52/75 ☒Explosives: 51.3/75 ☒Melee: 18.5 ☒Unarmed: 23.9/50
☒Medicine: 29/75 ☒Mechanical: 48/100 ☒Science: 48/100 ☒Sneak: 39.7/55
☒Survival: 31.3/75 ☒Speech: 44.7/75 ☒Driver: 26.6/50 ☒Pilot: 32.5/50
☒Marksman: 75/75 ☒Tactics/Strategy: 68.1/85 ☒Logistics: 82.1/100 ☒Magic: 34/100
☒Technologist: 12/❣
Dodge: 10
Corruption: 0
PBY-6A Catalina Flying Boat, Striker (Mods: lightweight plates, normal plates, Ammo packs{S}{M})
Magic: Deploy Flexible Shields (2 max, fixed time limit of 15 minutes per shield, has a durability limit, any penetration or dents are fixed by magic reserves.) – Composite armor for shields: 146mm, 19mm
Self Machine Healing – Bonus to self healing from others, very slow regenerating health. Pain feedback though.
Optical eye: Your primary eye, right, is able to variable zoom 1x to 10x at will.
Jammer Tracker: Your radar system can find sources of radar/radio users or jammers. AKA, you have SEAD abilities in addition to tracking radar sources. But you still can't track other targets in areas of jamming even if they use radar/radios. (Suppression of Enemy Air Defenses)
Languages:
English – 100% (M)
Spanish – 100%
Japanese – 50%
German – 50%
Russian – 50%
Abyss – 100%
Neuroi - 70%
J&H has been lost.
[X] Be Nice, you're having a bad time but there's no need to take it out on her.
You lean forwards, closing the distance just enough to whisper to her. "Hey, I've watch this film for the 7th time today. I'm not really happy at the moment. So when my eyes wandered, you were the most interesting sight, okay." You pull back and see that she's blushing slightly and nodding in reply.
You look back at the film then check the clock. A that moment the thought clicks you. Nope. No more. Time to get out, it's 1:00 PM, Lunch time. Silently grabbing the door handle you do your best to make as little sound as possible when you leave. As you were about to close the door you see the group follow you out. Awkward but you let that slide and close the door.
Out in the empty hallway you take a few paces before turning around to look. "Okay, I'm going to assume you have business with me. So introductions please." The girls pause for a moment before one of them comes up to speak.
"Um, I'm the light cruiser Tenryuu and this is my sister Tatsuta. We're Imperial Japanese Navy's ships." The one you spoke to earlier replies. Well no surprise, IJN was the only navy with ship girls till 1941. You give her a nod before looking at the girl behind her.
"Hi, I'm Tatsuta desu." The one with the halo waves to you from behind Tenryuu. "I'm looking forward to working with you."
"Yeah good to meet you." You turn to the next girl in line and wait for her introduction.
The one wearing the dark blue uniform comes forward, actually too forward. She appears flustered so you take a few steps back. As you do, she does a bow which would have made contact with your chest. "I-I'm Miho Nishizumi. Or was it Nishizumi Miho. Panzer trainee. UhTank trainee. Anyway nice to meet you."
"Nice to meet you too. You can raise your head." As you reply, she narrowly misses your chin as she rebounds from her bow which causes you to take another step back.
"Hey Nishizumi-chan, it's okay." Mio Sakamoto says as she pats Nishizumi's shoulders. Yeah I know about this Witch. I remember that she was in some popular film. I also did requisition forms from her and the 501st. "Yoshika, your turn."
The last girl hides behind Sakamoto and only peeks her head out, just enough to see her eyes and hair. "Yoshika Miyafuji."
"And I'm Major Sakamoto. You should be the Specialist that's suppose to escort us." Sakamoto raises her right hand for a handshake.
Instead you salute her. "I have not received such an order but I will stay with you in the meantime." Sakamoto salutes back so you stop.
"Hm, I must have mistaken you for someone else. I apologize for inconveniencing you." Mio does a small bow.
"It's not a problem." You hear some footsteps behind you so you turn around. You see your colored friend 'Dynamo', you just call him 'Moe', walking up to you with a paper in his hand. "In fact, I believe that you might be helping me out."
"Mr. Arms. Oh excuse me ladies." He says as he takes off his cap."Paper's from command."
You take the paper from him and give him a handshake. "Hey Moe. Just in time. Had trouble getting here?"
"Not at all. But I better go before I have trouble getting out. Oh make sure you read the backside. Ladies." He waves at them then quickly makes his way out.
Turning your attention to the paper, it reads that you're to escort troupe 501 until they are able to depart. The backside has sloppy handwriting that states that Moe and his friends are going to have a jazz party tonight at about 9:00. Jesus is going to be there so that means tacos and burritos, which is better than the slob in the mess hall.
"Well it appears that I, Specialist Browning, will be with you." You fold the paper and put it a free pocket. "Major Sakamoto it looks like you're correct and in command of me now. Anything that you need to tell me?"
Mio puts a hand to her chin in thought before shaking her head. "I can't think of a thing right now, so how about you show us around the base? We've arrived this morning and were held in our barracks for most of the day."
"Not a problem. Let's go." As you start walking away you feel thump on your back followed by something squeezing your stomach.
A muffle, "Otou-san" is what you hear as you look down to see someone hugging you from behind. Looking behind you, Miyafuji immediately stops hugging you and recoils back. You see that she's holding back tears from her eyes but isn't able to. Shit she has trauma, I can see it from here eyes. And the other girls a giving a pity look, need to think quickly.
Choices [] Ignore what has transpired and head to the cafe. Food will help, plus you're hungry. [] Ignore, Give them a tour of the area and hopefully things simmer down [] Ignore, Head out to the theater. You don't have leave but fuck it they're showing some cartoons out there and it'll be fun, there'll be food and other stuff to do out there in town than in the base. TO THE JEEP!
[] Deal with her Trauma now. Find out what's bothering her and fix/alleviate the symptoms. Combat Heart, Battle Fatigue, Shell shock, whatever it is deal with it.
[x] Ignore what has transpired and head to the cafe. Food will help, plus you're hungry.
I don't know much of anything about the military, but I'm pretty sure that leaving base without permission is a really bad idea. Likewise I don't think calling attention to the issue right now is a good idea. That said, minor typo.
[X] Deal with her Trauma now. Find out what's bothering her and fix/alleviate the symptoms. Combat Heart, Battle Fatigue, Shell shock, whatever it is deal with it.
[X] Deal with her Trauma now. Find out what's bothering her and fix/alleviate the symptoms. Combat Heart, Battle Fatigue, Shell shock, whatever it is deal with it.
[X] Deal with her Trauma now. Find out what's bothering her and fix/alleviate the symptoms. Combat Heart, Battle Fatigue, Shell shock, whatever it is deal with it.
I agree, but I also don't think it's a good idea to play amateur shrink. Especially with someone that we just met. Give it a bit of time to get to know the girl first. Besides, since when has two options been "straight paragon"? At least give it a half dozen updates before you start complaining about straight anything.
[x] Ignore what has transpired and head to the cafe. Food will help, plus you're hungry.
would rather not intentionally stomp on a social landmine with someone barely known. this isn't something you do with people you dont have extensive experience with
[X] Deal with her Trauma now. Find out what's bothering her and fix/alleviate the symptoms. Combat Heart, Battle Fatigue, Shell shock, whatever it is deal with it.
[X] Deal with her Trauma now. Find out what's bothering her and fix/alleviate the symptoms. Combat Heart, Battle Fatigue, Shell shock, whatever it is deal with it.
You turn around and crouch down to get to about her height level. She's crying at this point and using her sleeves to remove her tears. "Miyafuji why are you crying." You do your best to sound calm and collected.
'I-I'm s-sorry." She sniffles out, lowering her head to avoid eye contact with you. The Major takes a step but you give her a glare and shake your head.
You clear your throat before continuing. "Why are you crying."
"Sorry..."
"Miyafuji look at me." You use your right hand and tilt her head gently to force her to make eye contact with you. You wipe some of her tears with your other hand. "Talk to me."
"You remind me*sniff* of my dad... He isn't here anymore..." You don't let her continue before giving her a hug. You know for sure that you aren't a professional shrink so this is way beyond you but a hug is something you can do. Before you know it Nishizumi is couched down and patting her back.
You try to think, you've heard about Miyafuji...Mt. Fuji...Witches...Strikers....Oh shit she might be related to that doctor or scientist with the same name.
Regardless you continue to hug her till she stop sobbing. It lasts for a minute before she tries to push you away from her but you hold her close. You get up to princess carry her on one arm. She makes a little cry in surprise and hugs your neck. Facing the Major, "Major, mind if we postpone the tour?"
"No problem, we'll be here to a few days. Let's go back to the barracks." Sakamoto heads to the exit as you and the others fall in.
"So where did they assign your group at?" You ask.
"At the east side of the camp." Tenryuu says next to you. "They said they made another section for Witches and Ships so they don't mingle too much with the other units. Are you going to put her down?"
"Later." You go through the exit and take a peek at Miyafuji who's a little red. "So if we're going to the women's quarter then we should take a jeep. Over here." You lead the girls to your jeep.
It sure stands out with the 37mm and 1917A1 Browning. That and someone's on the driver's seat.
"Fuck, not this one." The Private says with an annoyed expression. He gets out of the jeep and start walking towards you without looking up.
"What's the matter Private?" He stops and looks up to you. "What were you doing with my jeep?"
"Oh I was suppose to take a jeep to motors for repair but all they did was hand me a key. They said go find it and kicked me out. Been trying all sorts of jeeps but I haven't found one that works. By the way what's with the girl you're carrying?"
"Minor leg injury. Let me see the key." He holds the key in front of you which has the number 42 on it. "Jeep's in front the the main building's parking, has a flat tire."
"Holy shit. Oh um excuse me. Thanks a lot. I'll be going." You see him sprint off. You put Miyafuji on the passenger seat while checking the Browning to see that it's empty.
"Hop in. One of you might has to sit on another's lap." You get on the driver's side and start the car.
"Tenyruu let's sit here." Tatsuta pushes Tenryuu over to your side and they seat themselves behind the turret. Nishizumi takes the right side while the Major places Miyafuji on her lap and sits on the passenger side.
When everyone's set you drive off heading to the east section of the camp. However you could go off somewhere else.
[] Just head straight to the women's barracks. They have a cafeteria with questionable food quality if they even have food. Not your first time going there. Roll your luck, 1d5. 1=no food, other numbers determine food quality. If one, you have the option to make food. [] Ask to drive to the men's cafeteria. You can get to go or eat there. Food ~3-7. Major will likely give the okay. Then to Barracks. [] Go out to the town, preferably an outdoor cafe. You'd have to pay though. You can bullshit/bride your way out and back in. Major might need to be reason with.
A/N: Difficulty was Easy(25) for your Speech and Medical checks in addition to your SPECIAL. A Pass is a pass.
[X] Just head straight to the women's barracks. They have a cafeteria with questionable food quality if they even have food. Not your first time going there. Roll your luck, 1d5. 1=no food, other numbers determine food quality. If one, you have the option to make food.
Alright! Now that that's out of the way, back to happy fun times.
[x] Just head straight to the women's barracks. They have a cafeteria with questionable food quality if they even have food. Not your first time going there. Roll your luck, 1d5. 1=no food, other numbers determine food quality. If one, you have the option to make food.
Food time. Again, leaving base without permission is bad and no need to push our luck with anyone more than we have to. Besides, basic food should be easy to manage if we must.
[X] Just head straight to the women's barracks. They have a cafeteria with questionable food quality if they even have food. Not your first time going there. Roll your luck, 1d5. 1=no food, other numbers determine food quality. If one, you have the option to make food.
[X] Just head straight to the women's barracks. They have a cafeteria with questionable food quality if they even have food. Not your first time going there. Roll your luck, 1d5. 1=no food, other numbers determine food quality. If one, you have the option to make food.
[X] Just head straight to the women's barracks. They have a cafeteria with questionable food quality if they even have food. Not your first time going there. Roll your luck, 1d5. 1=no food, other numbers determine food quality. If one, you have the option to make food.
[X] Just head straight to the women's barracks. They have a cafeteria with questionable food quality if they even have food. Not your first time going there. Roll your luck, 1d5. 1=no food, other numbers determine food quality. If one, you have the option to make food.
[X] Just head straight to the women's barracks. They have a cafeteria with questionable food quality if they even have food. Not your first time going there. Roll your luck, 1d5. 1=no food, other numbers determine food quality. If one, you have the option to make food.