Tip of the Spear (Mass Effect/Supreme Commander)

Tikitau said:
I cannot promise there won't be a Giant Freaking Cannon powered by Aeon biotics teaming up and focusing their energies on Shiny Crystals, tho'.
Sounds good to me!
stark40763 said:
Since the Aeon are largely into bio and gene engineering, would that mean that they are working on curing the Genophage or trying to lessen the miscarriage rate to something a lot more reasonable?
I'd imagine that any research on curing the Genophage would be contingent on most people thinking that it was a bad thing in the first place. That said, Way of Peace and Harmony and all that, so it's entirely possible that some ivory-tower type would think "oh no, it wouldn't possibly result in a scenario where population pressure would cause the Krogan to go to war AGAIN!"

Research into reducing the miscarriage rate, at least to the point where extinction isn't on the cards, sounds a lot more likely. It's also less likely to attract the ire of people like the STG, who definitely don't want a cure and aren't above sabotage and assassination.
 
Interesting, I'll be keeping my eye on this.

Funnily enough, I suggested a Supcom/Mass Effect fusion in the ideas thread a few days ago.
 
Undead-Spaceman said:
Interesting, I'll be keeping my eye on this.

Funnily enough, I suggested a Supcom/Mass Effect fusion in the ideas thread a few days ago.
I probably missed it! The last ME idea thread I saw had something like...14 iterations? Yeah. I wasn't going to wade through that. I'd tossed the idea of ME/SupCom out into the natural crossover thread on a whim, and, well, the idea just started growing on me. ^^;
 
6
Right then...here ya fine folks go, I'm starting to muck about with reworking codex entries thanks to nifty-keen-righto feedback. Was in the mood to get the Aeon done first, so...here's a couple of updated and rewritten Aeon codex entries. Working on Cybran next, then hopefully some Systems Alliance!

...also, I think I'm currently having too much fun worldbuilding. Meeeeeh, I can work on actual fiction laaater. :D

Edit 1: Whoops, minor word choice.
============================================================================================================
Codex: The Aeon Illuminate
Originally a single world colony founded upon the world of Seraphim in the Attican Traverse, in recent years the Aeon Illuminate has grown to become a multi-world colonial entity. The original colony was a privately funded enterprise, with several of the earlier majority stockholders of the Sirta Foundation choosing to pool their resources and retire to the colonies.

However, instead of remaining one of the many small colonies within the Verge, the Seraphim settlers are speculated to have stumbled across some sort of ancient, non-Prothean data cache or artifact. The Illuminate remains tight-lipped on what, exactly, they discovered, but whatever the artifact was, the effects are now beginning to make themselves known.

Seraphim Colony changed its name to the Aeon Illuminate, as well as adopting the colony charter from a loose corporate model to that of an enlightened theocratic monarchy. The Aeon have, in the years since, grown to control and administer significant holdings in at least five star systems surrounding Seraphim, with growing minor interests in large swathes of other worlds across the Verge. The Illuminate has managed to hold their territory against all hostiles at this point in time, including several heavy raids from slavers, Batarians, and one of the major raids that crop up from the Terminus Systems from time to time.

The main governing principle of the Aeon is a religious philosophy that they refer to as 'The Way'. Based on the deceptively simple principle that ALL should embrace peace, the Way is a xeno-philosophy that was part of the cache recovered on Seraphim. The Aeon believe that those who embrace the Way will experience 'something wonderful', and are cheerfully enthusiastic about spreading the Way across the Verge. This worries some Citadel and Alliance observers, as the Way has managed to attract both human and non-human adherents, while also putting more and more political power in the hands of the Illuminate's leaders. Converts are common, and between the high standards of living and security of Aeon worlds, the Aeon population has begun to grow at a prodigious rate, with more and more of the sapients living within their territory converting to the Way with each passing year.

The Illuminate's main exports are medical technology, biotic implants, bio-and-gene engineering, and food (Both staple and luxury). Aeon companies having an excellent reputation in these fields. Illuminate worlds are mostly arcology based, with populations living in sweeping towers of chromed metal, glass, and crystal, with everpresent plantlife. The Illuminate has also developed a reputation for having some of the finest hospitals and doctors in the Alliance, and certainly in the Attican Verge.

Codex: Aeon Illuminate Relations
The Aeon Illuminate is still technically formed under the charter of their original colony, Seraphim. As such, they are also technically part of the systems alliance, and they have several representatives in the Systems Alliance parliament. Within the parliament, the Aeon form a relatively small but strong voting bloc, as many of the non-Aeon colonies in the Verge have also begun to follow their lead politically, as while none of the Verge colonies on their own have a particularly large sway, put together into a single voting bloc they can have some impact on the outcome of Alliance Parliamentary votes. The Aeon's growing political power has led to a certain amount of unrest among some of their opponents in the Alliance Parliament, particularly the Terra Firma party, which distrusts the Aeon for their easy assimilation of alien cultures and sophonts. Rumors that the Aeon may soon begin to push for poltiical independnce from the Alliance have also begun to circulate, leading to rising background tensions within the Alliance. Claims from Terra Firma that the Aeon are exceeding Alliance regulations on allowed military force have been made in open session, and the relations between the more 'enthusiastic' members of each party have been strained of late.

The Illuminate does not, in theory, have any separate relations with the Citadel races, as, on paper, they are an Alliance colony. In practice, however, the Illuminate enjoys warm relations with the Asari Republics, with Asari and Aeon a common sight on each other's worlds. The Illuminate also enjoys firm friendship with the hanar and, by association, the drell, mostly due to similar outlooks. Hanar find it easy to equate the Way to a way to follow the teachings of the Enkindlers, while drell have begun to emigrate to Aeon worlds that are a bit more suited to their biology than that of the hanar's watery worlds.

Individual batarians are welcome in Aeon space, but the Illuminate keeps a wary eye on batarian ships. Slave raids are not appreciated in Illuminate space, and the Illuminate currently has enough 'militia' forces that most slavers and pirates seek easier prey elsewhere.

Other races are welcome, and generally treated with hospitallity as long as they don't break local laws or cause trouble. Between their open philosophy and their medical and technological capabilities, there is a constant flow of visitors to Aeon space.
 
7
*yawwwn* Right. I finally finished revising the Cybran Codex Entries. Bit bigger, but I think they'll work a bit better for world building now. Slapping them up for commentary. Enjoy! ...yeah, definitely having too much fun worldbuilding. System Alliance is up next after some sleep, then perhaps some good ol' combat doctrine files. Glee and Gumdrops!

PS: For a terrible idea, make a drinking game! Take a swig every time you see the word 'Cybran'! :D
=====================================================================================================================

Codex: The Cybran Nation
The Cybran Nation is a small political entity located in the Terminus Systems, founded by the eccentric cyberneticist and scientist Dr. Gustaf Brackman. The Cybran Nation has its origins in Dr. Brackman's original work for the Alliance. Employed by several Earth governments as well as the Systems Alliance, Brackman helped research newer and more effective cybernetic implants for both military and civilian use. His crowning achievement, unveiled in 2099, was the 'twining' process, which involves implanting a fully functional AI into a subject, resulting in the creation of a symbiont. While many were understandably wary of the idea, Brackman still managed to attract numerous volunteers for the process, giving rise to a decent sized minority population of symbionts on Earth and in the Systems Alliance's ranks.

Following the First Contact War, Dr. Brackman and the Systems Alliance were made aware of the Citadel's stance on AI research. While the Council graciously allowed symbionts to continue living, as they had, by 2157, been around and stable for almost sixty years, further research into AIs was illegal under Citadel law without heavy regulation and restrictions. Dr. Brackman refused to accept these terms, but, being a man of peace, was also not willing to drag the System Alliance into another incident so soon after the First Contact War. Reaching a compromise with the Alliance, Brackman and a majority of his supporters 'stole' a colony ship, 'managing to evade Alliance patrols' and taking a mass relay to the Terminus Systems, far outside both Council and Alliance control. Setting up shop with his followers, Brackman declared his new colony to be independent of Council and Alliance oversight like many of the other colonies within the Terminus Systems.

With a population composed entirely of symbionts, the Cybran Nation currently controls three worlds within the Terminus. Due to the extensive implants and data processing capabilities available to them, Cybrans actually lack a proper 'centralized' government as most other political entities see it. Instead, the Cybran population is highly decentralized in of groups that the Cybrans refer to as Nodes, with each Node being given large amounts of independence when it comes to making decisions for how to run itself. A Node can form around anything from family groups to political parties to business ventures.

Technically, the Cybran Nation is a democracy. When a group decision is required, the entire Cybran Nation can be polled and vote on the issue. The actual day-to-day grind of governance is carried out by a small group of dedicated administrators, as due to their inherent data processing, and with VI and AI assistance, a single Cybran can handle a legion of clerks' worth of duties. Due to this decentralized style of government, Dr. Brackman actually lacks much direct control over the various Cybran Nodes, although his opinion is still greatly valued and most Cybrans tend to take his 'advice'.

The Cybran Nation have a small population by galactic standards, but manages to project power far beyond their numbers due to embracing automation and extensive use of AIs beyond the ones that all symbionts are implanted with. Automated factory-complexes that are run entirely by VI and AIs, with only a small staff of overseers are the norm, and production rates are equivalent to that of an organization with several times the Cybran's total population. This also applies to spaceships and stations, and Cybran vessels require only a fraction of the crew that would be required for a similarly sized shape built by another faction. This is a necessity, given their smaller population, although this population is slowly but steadily increasing. This is a cause of concern to the Citadel and the Alliance, as a larger population base would allow for an exponential increase in Cybran political and military power, destabilizing the relatively comfortable status quo of the Citadel races.

The Cybran economy is extremely diversified, as Nodes form around whatever catches their interest or seems profitable. To the great annoynace of the Citadel and Alliance, however, this does mean that not all the business ventures that Cybrans invest their time and energy in are strictly legal. Cybran hackers are known to brag that they own the Extranet, and information brokering is an energetic and highly respected trade for a Cybran to pursue. While they lack as much of a physical presence as some of the other information brokers, Cybran Brokers have a large network of favors, credits, and other information exchanges to call upon, swapping these back and forth between other Infowar Nodes at high speeds, leading to several of the more shadowy groups active in and near Council space to have a wary respect for the Cybrans, as one can never be quite sure just how much they know, or how fast they can find out something to use as leverage in their dealings.

Other nodes concentrate on less risky business, such as manufacturing. Given the materials, or time to break the material down from other sources, a Cybran factory can build just about anything it has acquired for its design databanks. Some nodes specialize in 'knockoff' products, cracking the copy protection on the plans sold by companies for self-assembly in omni-tools and the like, producing goods and sellling them to the surrounding systems. Food tends to be grown in massive automated hydroponics arcologies. Due to low population and high productivity per individual, Cybran Nodes tend to accrue a respectable amount of resources in a short time.

Codex: Cybran Nation Relations
The Cybran Nation does not enjoy particularly warm relations with any of the Citadel governments, mostly due to their stance on AI research. For the most part, the Cybran Nation and the Citadel adopt a 'We'll ignore you if you ignore us' approach towards one another, as the Citadel can't take any overt military action for the same reason that they refrain from attacking any other Terminus governments, and the Cybrans lack the military power and inclination to force any sort of real resolution to their issues. Cybran corporations pay higher taxes and tariffs in Citadel space, but the original crippling tariffs were dropped after protests from the Council's constituents, due to the efforts of several Nodes in both the political and economic arenas.

The Systems Alliance officially does not have any sort of relation with the Cybran Nations, preferring to treat them exactly the same as any other Terminus power. Off the books, however, the two groups have a rather brisk trade, as part of the deal Brackman made when he left the Alliance. These trades include information, resources, and trade goods flowing back and forth through back channels, as well as a small but steady stream of symbiont immigrants to the Alliance. Not every Cybran fits into life in the Terminus, and for some, service in the Alliance military is a good 'out', as well as benefitting the human race. The existence of the Cybran Nation also causes some tensions with their off-the-books partners, as while a few pro-AI advocacy groups support the existence of the Cybran Nation, other groups of lobbyists view them as both a danger and competition for Alliance control and influence in the Terminus, and campaign periodically for sanctions against them.

The Migrant Fleet is extremely paranoid about the Cybran Nation, and will detour some way to avoid the systems under their control. Quarian escort ships and warships also tend to keep weapons armed, readied, and trained on any Cybran vessels in the area. The quarians view the Cybrans as one step above Geth, and just as dangerous, especially considering their continuing AI research.

The Salarian STGs have a long-running rivalry with Cybran Infowar Nodes in the Terminus system, using the Cybrans as a training exercise for electronic warfare strategies. In turn, their opposiing Cybran numbers take great delight in mucking up STG operations wherever they can, preferably in a way that leads to some sort of humiliation. Neither side generally escalates to the point of actual open conflict, preferring to rely on electronic one-up-manship and datastealing from each other.

The Cybran Nation is also aware of a few less-than-reputable groups, such as Cerberus and the Shadow Broker. Unlike the STGs, the Cybran Infowar Nodes take the Shadow Broker as a serious threat, and go out of their way to hinder Broker operations in their territory. At the moment, the Cybran Nation is an annoyance to the Shadow Broker, as they have an annoying tendency to make up for their lack of operatives on the ground with superior electronic capabilities, as well as large amounts of actively controlled drones and bots.

As for Cerberus, the majority of the Cybran Nation has hated them from the moment they became aware of Cerberus' tendency towards hardcoding symbionts with loyalty programming, as well as rumors that there is a project working on making said loyalty programming /viral/. A few Nodes or individual Cybrans have worked for Cerberus as mercenaries, but such Nodes face ostracization and heavy suspicion from the rest of the Cybrans as to their loyalties. Some of the more active Nodes, upon locating Cerberus Cells in or near the Terminus Systems or the Attican Verge, will raid them, smashing apart as much of the project as possible, ripping as much data as possible, then burning the site to the ground. Cerberus has returned the favor as well, either directly or indirectly arranging for Cybran Nodes to be assaulted in some manner, whether by unfavorable business conditions or pirates dropping in on undefended worlds. This has guaranteed a constant state of low-grade Cold War throughout the Terminus Systems and into Citadel space between the two organizations, and the Cybran Information Brokers are usually quite happy to pay good credits for Cerberus secrets, then sell them cheap, arranging for Cerberus' enemies to find them.
 
Liked the changes to both Aeons and Cybrans. Regarding military doctrine, I think I already threw out my thoughts about the Cybrans throwing mech- and drone-companies controlled by a single commander at their enemies, but you could always mix this up with heavily-augmented commandoes, outfitted with the best in personal armor, weapons (laser/particle rifles?) and personal processing power/e-war suites the Cybran Nation has to offer, to the point where a squad of Cybran commandoes can (in no small part thanks to the latter two items) disable, destroy or take over entire ships, stations and bases by themselves.
And, since we're talking about the Cybrans - ie, Supreme Commander's stealth-faction - here, I'd expect the use of Cloaking technology to be nearly ubiquitous. If you're playing Mass Effect 3 Multiplayer, imagine facing a Geth-wave where everything is stealthed... *insert evil laughter here*

The Systems Alliance probably uses the same, boring real-world-ish doctrine it uses in the games, too.

And regarding the Aeon... don't they have lots of biotics thanks to whatever gizmo they found? Perhaps their military doctrine revolves around their use, with equipment that amplifies a person's biotic capabilities to the point where they're able to send tanks flying? Dunno.
 
Interesting setting.

How are the cybran doing in research? I mean they're obviously leading AI, cybernetics and probably robotics research but what about other fields? It seems likely that they're capabilities would be rather impressive but it wasn't stated.

And what's the general cybran stance on genetic modification? Do they think it's awesome but simply not sufficient? Useless compared to cybernetic modification? Evil Aeon crap?
 
Ryune said:
Agreed! I think I'm about ready to start writing snippets and the like, except for the twin curses of work and Kuboitis Worldbuileris. When I'm having anxiety or writer's block on how to start/where to go in a story, I start thinking of random bits of world building instead of making new characters, tho'. :p
Kelenas said:
Snipsnip.
Snippetysnip
Snippitysnipsnip.
Mil Doctrine: Probably going to write those up the next time I get stuck.
Aeon Biotics: *haloping*
blast flame said:
Interesting setting.

How are the cybran doing in research? I mean they're obviously leading AI, cybernetics and probably robotics research but what about other fields? It seems likely that they're capabilities would be rather impressive but it wasn't stated.

And what's the general cybran stance on genetic modification? Do they think it's awesome but simply not sufficient? Useless compared to cybernetic modification? Evil Aeon crap?
They're specialized. They're very, very good at research, but they don't have the resources or population base to branch out on a wide basis. Thus, they're sticking to what they've already got an edge on in general and honing it to make it better. Not to say that Research Nodes don't work on other projects, of course, but why reinvent the wheel? Easier to trade, buy, or 'acquire' non-Cybran research projects by taking advantage of information gathering capabilites and the like than to spend excessive amounts of time on something the Cybrans lack the surplus resources and perssonnel (god i hate spelling that word i mess it up every time RARRRGHLJKLFESquid) to put serious effort in. In other words, side projects, serious research efforts tend to be invested in AI, Cybernetics, Robotics, and Manufacturing. *cheery shrug*

They're fairly mellow on genetic modification. They generally prefer cybernetics because it plays to their strengths (Easier for them to produce, research, and adjust to), but they also do take advantage of it where needed.
 
Software- and Information-technology in general is probably an area they dominate fairly effortlessly, but I'd say most of their programs/products would be only interesting for other Symbionts. It's fairly likely most Cybran-produced software or equipment would rely on their AI-implants to use to its fullest potential, making it a good deal less useful to non-Symbionts. What non-Symbiont things they do produce, though, would likely still be heads and tails above anything else.
Communications-technology is likely another area where they're incredibly active, considering their nature. It wouldn't surprise me if they're the first ones with Quantum Entanglement Communicators and then go and build an entire network of them.

Gene- and biotechnology in general is something I don't see the Cybrans having much interest in. It's probably used to make sure any newborn Cybran is healthy and won't develop any complications later in life, but beyond that it simply doesn't mesh with them too well.
Instead, nano-technology is probably their tool of choice. It meshes a good deal better with their already-existing implants, and also has a lot of potential applications in manifacturing, resource-extraction, and more.
 
aeroprime said:
Cybrans might use a little gene tinkering with themselves to make their implants intergrate easier, maybe?
Kelenas said:
Gene- and biotechnology in general is something I don't see the Cybrans having much interest in. It's probably used to make sure any newborn Cybran is healthy and won't develop any complications later in life, but beyond that it simply doesn't mesh with them too well.
Instead, nano-technology is probably their tool of choice. It meshes a good deal better with their already-existing implants, and also has a lot of potential applications in manifacturing, resource-extraction, and more.
Basically, this. They tweak as much as they need to help insure healthy lives (Disease immunities and the like) and successful implantation of their Implants, but beyond that, they don't use it extensively. Average use.

...The Aeon, on the other hand..........

:D
Cody said:
I really do like this so far; SupCom is one of my favorite settings, and it rarely gets any good fics, so carry on, sir. Sadly, I do not think I can contribute ideas as I'm not the creative/imaginative type, but I will be watching this with much gusto.
Well, thankee for the kind words! Will see what I can do!
 
We know that in the OTL the Geth used the net to interact with the Galaxy. While I think it unlikely that the Cybrans actually find proof of this, the Cybrans who are most active on the net probably notice that there is someone who can hack as good (or better) as they can. It would be a bit of an Urban Legend, only told after a few drinks and most Cybrans would think that this super hacker is only a result of to much unfiltered net use.
 
syed said:
THe cybrans freedom fighters are likely to have contact with the geth, so potential santuary and allies.
The Geth want to be left alone. The only reason they contacted Shepard and the Council was to fight the Reapers. I see no other reason for them to talk to anyone.
 
Seonor said:
We know that in the OTL the Geth used the net to interact with the Galaxy. While I think it unlikely that the Cybrans actually find proof of this, the Cybrans who are most active on the net probably notice that there is someone who can hack as good (or better) as they can. It would be a bit of an Urban Legend, only told after a few drinks and most Cybrans would think that this super hacker is only a result of to much unfiltered net use.
'Man, there I was playing Galaxy of Fantasy with the rest of the Node, and then this creepy ass necro showed up and-'
'Wait, when was this?'
'Oh, during the special event a few months back.'
'Hey, I remember that. Wait, you said it was a necro? You mean it was-'
'Yep, that one. I had a front row seat. Haven't seen anything like it at that game before. He wiped out the entire raid on his own, just used pets. Perfect control of 'em.'
'...Damn.'
'Yeah.'
'Anyways, thought you were playing N7 Code of Honor: Medal of Duty these days.'
'Meh. I was, but I got tired of being schooled.'
'Really?'
'Yeah. It was funny at first, but then that Infiltrait0rN7 guy just kept schooling the entire team with perfect headshots. Just 'bam bam bam bam bam bam bam'.'
'Huh. One sec. ...You know they're the same guy, right?'
'No way!'
'Yep. Forgot to check the profiles?'
'Yeah. Damn, he's got to have no social life. Level 612 and over 200k sniper kills.'
'3 shottie kills. Heh.'
'...Shut up.'
'Wait, those were you?'
'I said shut up!'
'Hahahahhahahaha!
*Transcript Ends*
 
Yes, Legion's a bit of a troll, apparently. IIRC his Shadow Broker dossier mentioned he accepted a temporal suspension for "unsportsmanlike behaviour" (after upturning several challenges regarding suspected hacking), and there's a funny one-shot on FF.net showing how this might've gone down.

Speaking of Cybran entertainment, though, I think lots of it will also make use of their capabilities, and as a result appear very alien to non-Symbionts, especially art. Paintings stretching across all possible spectrums of light, hollow sculptures that have to be seen from every internal and external angle at the same time by linking into a specifically set-up camera network, music which at the same time "paints" a picture using sounds not normally audible to the human ear... stuff like that.
And, of course, games requiring reaction-speeds and multitasking-capabilities not possible for purely-organic players.

Also, five hundred credits say there's at least one (social) Node devoted solely to trolling other non-Symbionts in other games with their "l337 5ki115". This is the Inter- Extranet, after all.
 
Actually, according to Legion their self-imposed total isolation was the Geth's (admittedly rather clumsy) attempt to prevent further conflict between them and organics.

I'd suspect Cybrans would be at least somewhat split over the Geth. On one hand, there's probably some sympathy for them since their creators tried to annihilate them out similar prejudice as the Cybrans themselves experience it. On the other, there's the bit where they nearly wiped out the Quarians as a viable species.

It would certainly cause some very interesting butterflies if the Cybrans and Geth were in contact, though there's the potential of descending into Cybran-wankery.
In general, though, it will be quite interesting to see what kind of butterflies will come from these changes to the setting.

Regarding the Normany's human crewmembers, though, I'd say Ashley fits best as a normal Alliance-citizen with maybe some UEF leanings, and I could see Kaiden as an Aeon. For Shepard, the faction he's from would influence him in roughly the same way his origin does in the original game-timeline.

Earthborn ~ UEF
Spacer ~ Aeon
Colonist ~ Cybran
 
Hmm, that's a point. Is Mindoir a Cybran colony in this fic? Because I can see Batarian slavers wanting to stay a long way away from the people who have both a fondness for kinetic-barrier-ignoring laser weaponry and (presumably) the option to download 'aimbot.exe' from their nearest Military Node.

That said, close air support forgiveth many sins, especially when used to flatten any organised resistance from orbit.
 
I figure slave-raids on Cybran colonies aren't particularly popular. Far too much home advantages for the semi-AIs, not necessarily due to Cybran civilians' combat capabilities (their implants don't necessarily allow them to simply download & apply software for ranged or close combat), but because their capabilities should make it laughably easy for them to coordinate their escape-routes and whatnot to avoid slaver-groundforces, and any distress-call is sent, analyzed and answered far faster. Pirate-raids are probably slightly more common, since machines and goods are harder to move or hide, but not by much. Plus, if there happens to be a military- or cyberwar-node nearby, chances are they'll go "Oh, a free ship? Really, you shouldn't have...", hack the slaver- or pirate-vessel and vent the crew right out of the airlocks.

More likely, in my opinion, is that slavers will target Symbionts travelling alone or in small groups, and maybe the occassional Cybran civilian vessel and then only when a buyer specifically requests Symbionts, probably for their special skills and capabilities. If a slave-buyer simply wanted work- or entertainment-slaves, for example, other species can fill those roles just fine, and are far less rare. So I'd assume Cybrans/Symbionts are a somewhat rare "commodity", likely similar to quarians, on the slave-market, though Cerberus probably has an open offer to buy any captured Symbionts for a decent sum so they can re-wire them for their own purposes.

Regarding Mindoir... perhaps, instead of a colony, it was a ship Shepard and his family & friends where travelling with (on vacation, or as traders, or prospectors, or whatever), when it was attacked by pirates or slavers? Shepard was captured (limited opporunities to hide or escape on a ship) and his family either separated from him or killed.
 
I'd imagine another reason raiding Cybran colonies isn't too popular is their stealth tech. No pirate/slaver wants to discover that he's sharing an orbit with a HARMS platform after decelerating from interplanetary velocity...
 
8
Cough. sorry it's taken me so long to get any snippets or the like up. Between vague sickness and Steam selling CivV plus all the shiny expansions for 12 bucks, I've been distracted! ANyhoo. Kinda the same routine as the initial codex entries...so, here we go! Snippets! I'll start posting them as I come up with/revise them, but I'm not the fastest writer, so I thank you guys for your indulgence. :p
========================================================================
Cybran Colony 'Procyon'
Central Command Interface Node
2183

A chime sounds, echoing through the office. Its sole occupant, a black-haired woman, pauses, looking up from the hovering screens in front of her, an eyebrow raising as she glances at a hovering red holographic sphere that appears over her desk.

"Yes, QAI?"

The sphere turns, rippling, a black iris growing and shrinking as it spoke. "The Commander has arrived. Dr. Brackman is also on the line from his labs. Shall I send him in?"

Pushing away from her desk and removing the heavy data cable from a jack on her forehead, she nods, stepping around the desk and folding arms across her chest. "Please do so."

As she finishes speaking, the office's door slides open, a black-armored figure stepping inside and coming to parade rest. A moment later, the flickering red hologram of an elderly white-haired man appears beside him, a smile on his face. "Ahhhh! Dostya! How are you doing, my dear. And you, my boy...You're looking well, oh yes...Quite well! I do apologize for not attending in person, my children, but I just don't get out of the labs much these days. Now, why don't you tell the commander what we need, yes, just what we need."

Dostya nods slightly, lip quirking upwards.. "Of course, Doctor. Commander. We've received reports that the Alliance found an intact Prothean beacon on Eden Prime, and we suspect that one of their new, prototype frigates is being sent on a shakedown run to pick it up. The Citadel Node is also picking up some rumors that the Alliance is preparing for a large political move. The Doctor wants you to head to the Citadel as a personal observer."

Dr. Brackman interrupts, nodding in agreement. "Oh yes, quite. Those STGs are being a bit of nuisance, just a nuisance, you see, my boy. I can't entrust any truly valuable data to a standard transmission these days, so we're just going to have to use a courier, yes, a courier. Besides, it's good for a young man to get out and see the galaxy a bit, mmm yes."

Shaking her head slightly, Dostya resumes her briefing. "There's a Cybran merchant ship leaving for the Citadel in four hours. Their shuttle will meet you at the spaceport. You've got the Doctor's authorization to request help from other nodes if needed, but try to keep a low profile. We're not exactly popular on the Citadel. If asked, you're seeking work as a mercenary or the like. There's enough freelancing by Cybrans that you shouldn't get too many questions that way. Other than that, try to keep a low profile, but get that data packet from the Citadel node. Keep your eyes open, Commander. Knowledge is power, and the situation may be fluid by the time you arrive.."

The Doctor smiles slightly, a holographic hand reaching up and patting the armored commander on the shoulder. "Indeed, an intact data cache! Just think of the possibilities, just think of them. However, most of all, be safe, my boy. Be safe."

Nodding, the commander taps a hand to the brow of his helmet, finally speaking up. "Of course, Doctor Brackman. I'll prepare to leave at once. Thank you for the opportunity. Commander. Doctor."

With a slight bow, the commander turns, armored heels clacking against the metal flooring of the command center as he leaves. Dostya glances at the Doctor after the doors slide shut, a slight frown on her face. "Are you sure about this, Doctor? I could go if needed..."

Shaking his head, the Doctor smiles, waving a hand indulgently at the female Cybran. "No, no, it's quite alright my dear. It's a bit risky, oh yes, just a bit, sending the boy on his own, but I think it will do him some good. He has to get a chance to grow up sometime, yes indeed. Also, I'm sure QAI will keep an eye on him, won't you, QAI?"

The red sphere swivels to face the doctor, then bobs up and down. "Yes, Doctor."
 
Auks said:
Interesting. It sounds like you're planning on putting a Cybran on the Normandy. He'll have to do something impressive to win Shepard's trust though- perhaps Junior rescues Tali from Saren's men? Forcing Tali to interact with a Cybran should make for some interesting drama.

EDIT: Wait is that Shepard? Or someone else that just happens to be a Commander?
Hey, who said the Alliance is the only one to use 'Commander' as a rank?
:D
 
9
The Citadel
The Presidium
Human Embassy

"-And that's why, Miss Rhianna Burke, that you would do well to remember that I am the ambassador for the Systems Alliance. While it is true that your colony is doing fairly well, you are not authorized by the Parliament to make those sorts of decisions. God knows how long I'll have to work cleaning up that mess."

The tall robed woman standing before Ambassador Donnel Udina's desk raises an eyebrow, shifting her head to the side slightly. "Mr. Udina. I fail to see how I am exceeding my colonial mandate when I-

Udina's eyes narrow as he interrupts. "Ambassador, Miss Burke."

The woman pauses, then bows slightly, features serene. "Ah. My mistake, Ambassador Udina. I had thought you meant to forgo titles for the meeting. As I was saying. I fail to see how I am exceeding my colonial mandate by arranging for extra protection for those who have entrusted themselves to the care of the Aeon Illuminate. We simply have-

Udina stands, cutting Burke off mid-sentence. "You 'Arranged' for an Asari Huntress Cadre to take up station on Seraphim for the express purpose of training your own biotics. That is not a private business negotiation. Dammit, Burke, at least THINK what it looks like to the Parliament back on Earth! You and your antics are kicking up a full blown political shitstorm, and I'm the one who's going to have to sort things out. I've got at least three senators howling that you're plotting to secede to the Asari Republics, those damn UEFers have kicked off at least two political rallies that nearly turned violent protesting the growth of 'alien influenced government', and that's before you start getting elite training for a force of biotics for 'colonial defense'."

Sighing, Udina drops heavily into his chair, rubbing his forehead with a hand. "I know we have a pirate problem in the Verge, and I really do respect your Illuminate for the good work it does, honestly. But the way you're going about it is going to cause a massive amount of uproar in the next Parliamentary session. You and your Illuminate may have the support of the Attican Verge voting bloc, but you have to remember, Princess, you're not a head of state, you're the executive of a colony. Please, please, please don't forget that the next time you consider inviting the Asari equivalent of a special operations group to set up shop on your worlds. I'll do my best to stamp this particular fire out, since backing out would make the Alliance look like it doesn't have any control of its colonies, but try not to make my duties here and harder than they have to be."

With a slight sigh, Princess Burke nods. "Very well, Ambassador. I apologize for the trouble. I assure you, I will do my best to avoid bringing further trouble to you in the future. With your leave?"

Udina waves a hand, still massaging his forehead as he turns a weapons-grade glower on his terminal. "Right, right. Dammit, wish Anderson was here to help deal with some of this...Bah."

Turning, Burke exits the Ambassador's office. As she does so, a pair of figures, one male, fully helmed, the other female, helmet off to reveal bright teal hair and white facial tattooing, drop into step behind her. Light glints off their silver armor as they easily keep pace with the Princess, before the female speaks up.

"That Udina...I can't believe he talked to you like that, my lady! Who does he think he is? He can't just-"

Burke sighs, waving a hand over her shoulder, the female guard instantly falling silent at the gesture. "Peace, Rhiza. Ambassador Udina is well known for his rather...acerbic...take on life, and I will admit that we are certainly not making his duties any easier."

The other guard shifts, faceless helmet fixing on the back of Burke's head. "So does this mean you'd have done something differently if you had a chance, Princess?"

As the trio step into an elevator to another part of the Presidium, Burke frowns slightly, tapping a finger to her lips. "Hardly, Marxon. I may not wish to cause any strife with the Parliament, but the simple fact is, there are far too many pirate raids in our territory and the Alliance can't be everywhere at once. I will not let my people suffer if I can do anything about it. The Alliance can't post a fleet everywhere, we lack the resources to build up extensive defenses on all our colonies, and thus, we shall do what we can with what resources we have available. I trust you don't have any objections?"

Marxon just bursts out laughing, his voice slightly tinny through his helmet's speaker. "HAH! Hardly! I knew there was a reason that your family rules the Illuminate, my Lady. My soldiers stand ready to defend the Way in your name. Just command us."

Burke smiles slightly, even as Rhiza drops to a knee in front of her. "R-right! Command me, Princess. My life is yours. Use it as you will."

Blinking, Burke reaches down, pulling Rhiza back to her feet. "Now, now, Rhiza. None of that. I appreciate the sentiment, but I'd much rather have a friend than a subordinate."

Sighing and letting out puff of breath, knocking a few strands of hair out of her face, Rhiza turns away and scuffs a foot against the ground of the elevator. "Sorry, Princess. Just...Well...You know."

The princess smiles, placing a hand on Rhiza's shoulder and patting it lightly, picking up on the words left unspoken.

Rhiza, for her part, blushes slightly, shifting uneasily, and glaring at the elevator controls. "...Can't this thing go any faster? 'Advanced alien technology', hah!"

Chuckling quietly underneath his helmet, Marxon stays out of the conversation, watching the pair of young women, finding amusement at Rhiza's expense.
 
Tikitau said:
If asked, you're seeking work as a mercenary or the like.
Well, we know a certain turian Spectre is hiring mercs for a hit on a quarian who knows too much...

EDIT: This version of Marxon doesn't scream "OBVIOUSLY EVIL!!!" nearly as loudly as canon!Marxon. Not yet, at least. Maybe it's due to the fact that these Aeon aren't stuck in a three-way multi-thousand year war-to-the-pain?
 
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