Through the Looking Glass (Into a Magical Girl setting)

The start of an adventure
I normally would've waited for something like a third vote but I'll count the first reply as one.


[x] Close the menu. You'll try to make sense of things here.

You choose not to log out and close the menu. What would you do after logging out? You don't know Raphael nor Leona enough to ask them questions about it. The game has also been going on for a while and you've never heard of people saying stuff like someone getting stuck on it nor falling into a coma or whatever. Worst possibility if someone talked about it online those post would be erased, which would have awful implications. You choose against thinking that way, again, this gave has been going on for a while, a few years actually, and you honestly doubt anything resembling those things would go unnoticed, even in rumors. You do make a mental not to yourself to check online later and see if there are any rumors about the game.

You sigh and beging to breath to calm down. A phantom pain comes to your cheek reminding you of Fenrir. You have to stay calm and not make a haste judgement of the situation. So you decide to list what you know of your situation. So what you know is:
- This isn't just a game. The messages should be proof enough of that.
- This is a [Wonderland]. You don't know what these are still, apart from another kind of world. Are they connected? Separated? No idea.
- This is an Artificial wonderland. What does that meas? No idea again.
- You can log out of the game. That's good, and a plus towards whatever this is.
- You can feel everything, as in see, hear, smell, taste, and feel with your body. You never thouht about it but being in this form feels natural, despite how different it is compared to the normal you.
- There's a menu, like every game has, which makes this confusing in a way and...
- You were assigned that, uh, unit? From their last message it seems like someone went and said 'hey go and help this guy.' or something.

In the end, you come out with more questions than anything, but at least you aren't compltely lost. In a way. You have no idea where you are in the game but you have some kind of vague idea of things. All you can say with certainty though is that this feels real, and is another world. You aren't sure about the game aspect yet.

Eentually you move your body up to a sitting position and take a look around you, a phantom pain on your cheek as you remember Fenrir's words. This is real, despite being supposedly a game, it's real. Have to take this seriously.

There are multiple other remixes of this song so feel free to listen to any of them as well as this one.


Seems like you are in some kind of city, or rather, an abandoned city. Plants are growing everywhere, covering a lot of the place, the ceiling is gone but you can tell there used to be one. Apparently you're in the last floor, a hole in the floor some feet away makes way for tree branches. They look thin but sturdy. Windows? Surprisingly intact, except for a few ones that are broken but by the looks of it it was a long time ago. Vines are already covering the frames of the windows and the area directly below is filled with dust. There's a wall made purely off windows, all broken and, somehow, a big chunk of a tree is either growing from the ide of the building or something. It connects to another building some distancce away, which when you look at it reaffirms your suspisions of being in a high place. Peeking out of the building, you see you're surprisingly high above the ground. Going down will be an adventure on its own.

Looking at the other building... if each window is a floor... then that makes it at least 10 or so floors from where you are to the bottom. You can see more wood coming out of the side of the buildings, connecting them, with broken windows acting as a sort of door. In the distance there's lots of buildings that look in similar state, some taller, sme smaller, as well as lots and lots of trees.

Looking back to the room you're in you look around and find no way down. The doors are firmly closed and the elevator is out of power. There are some sets of stairs but they have broken down and you're not risking that fall. Looking at the hole with the tree branches coming out you can see that they also go through the floor below, and probably the one below it. Can't really make it through it, and you don't want to risk the floor crumbling at your feet by trying to make the hole bigger to pass through. Haaa... there's only on way to go ain't it?

You steel yourself, and take a good look at the sort of bridge between the buildings. If this is a game then they surely expect you to try and make it through both of them to get down, which means passing through these pillars of wood. They seem wider than you and, thankfully, they aren't fully circular, so not as much risk of falling to the sides. Maybe. Best not to think about it. Sure this is a game if the menu and log out options mean anything, and falling probably won't happen, even if it does you probably will just respawn at this same room. Still, you feel everything right now, and regardless, possible incredible ammounts of pain or not, the idea of the fall doesn't sits well with you.

Seeing no other way you gulp and glance up only to freeze in place. There, in the other building, is something. You can't discern it from this distance but it looks like... a plant? You can feel it staring at you. It stands in place and then moves deeper into the building. Great, enemy encounters already. Either that or a player. Hopefully the later. You have no idea if a player looking like a plant is possible, whatever this game was just threw you in with this look. Your look while you're in those other places.

No use worrying about that. There's no other option than to move fowards. So you steel yourself, calm down as much as possible, and start walking above the tree bridge.

Taking slow steps, one feet in front of the other, it feels surprisingly sturdy and plane. You are tempted to walk normally but the fear of a mistep stops those thoughts. Just keep walking, looking ahead. You breath slowly, and despite not having one in this form you feel your heart pounding with every step, slowly but surely making your way across.

After you make it past the middle your 'heart' starts beating faster. Legs trembling, you stop and breathe. You're almost there, just breathe, in, out. In. Out. In. Out. Opening your eyes you reaize inmediatly that it was a bad idea since your breathing excercise made you pint your head downwards, letting you see just how high up you are from soil. Shaking, your whole body is shaking and you feel you're tilting to one side even though it isn't true. You start flaining your arms but that only makes it worse, this time you really feel yourself loosing your balance. Fast breathing, eyes darting everywhere, you muster whatever strenght you may have and step foward. And you do it again. And again. Your feet no longer in a single line your legs shake but you still move. It's close, it's relaly close, just a bit more. Panic is rising but you don't let it take a hold. You're so close! Just a few more steps! So you spring, you spring screaming and at the end make a jump to land in solid ground.

You made it.

Holy shit you made it!! Hahaha! You don't care if the floor is dirty and filled with ruble. You fall on your back and laugh, laugh like never before. That, was undoubtely, the most scared you've been in your entire life. But you did it. So you laugh, laugh at the awful experience until you can no longer breathe and stop, and rest.

You still need to do it a few more times don't you?

...

Fuck.

Leaving that thought for later you sit, and take a look around. And inmediately your eyes fall upon the being you saw earlier. It's... it's a plant. A giant plant that somewhat resembles a person. Wait, it isn't a plant, those are... metal? It's a robot, a robot that resembles a plant. The legs are literally drills, each one cut in half as if they could connect and form the full drill. The bottom of said drills halfs slightly tilted to the sides, revealing that there are think metal skeleton of legs baically glued to the inside of the drill legs. The waist looks like a flower mid bloom. Green metal plates in the general shape of leafs at the bottom, followed by metal plates that resemble a flower proper. You can't tell what type of flower it would be, but you can see that the colors are mostly white, deep rose and slight purple. The frong of the being is more open while the back looks as if the 'flower' still hand't stated coming out. The body is slender, kind of like your own but a bit more thin. Thin arms that end in soft looking ligh purple metal hands, black underskeleton, and a head that resembles a sort of chibi mech head, like a gundam maybe? sort of, but it also resembles a flower as well. On both sides petals grow, and the 'eyes' are blocky in appearance. They seem like light yellow lenses, with a strong mix of red and purple making the irises. The eyes don't seem fully alive though, they seem slightly empty, as if were just a gesture to have them. The robot's head tilts to the side, and you're positive that they're looking at every bit of you. Eventualy, despite having no mouth, they speak in a robotic slightly feminine voice.

"User has been found. Primary visual examination seems to point to user [Angel] further analysis needed to prove certainty of the theory."

"W-what? Who, or what, are you?"

"Unit designation used to be 73-SO before Unit was asigned to user designation [Angel] for assistance in all task they perform. User's voice paamenters correspond to that of user [Angel]. Please verify your indentity."

"I... yeah I'm Angel, that's my name... are... are you the voice that I was talking to before the whole shift thing?"

"User identity confirmed. This unit is now fully under command of user [Angel]. Affirmation, this unit was the unit which Master Angel was addressing before shift process finished. Any more questions?"

"Wha-master!? What!? Okay please explain what is going on here I don't get it at all."

"Understood. This unit possition was reassigned after the entrance of Master Angel by leade unit 27O. This unit is now fully uner command of Master Angel and only responds to Master Angel's commands. This unit purpose is now to assit Master Angel in any of their endeavors. We currently reside within what is known as the forgotten capital, the ruins of an once highly advanced technological society's main cities. After millenia of being undisturbed flora has become the domiant presence, though a few fauna made this place their nests. The [Forgoten Capital] is one of the starting areas in [Eternal Odyssey]. While the whole world of Eternal is inhabited by different type of creatures, safe areas are 100% free of danger. Even that which seem unavoidable, as is the case of the tree bridge connecting these two upper floors. Although it may seem that way, it is quite impossible to fall from it unless users actively attempt to do so. Bridges in lower levels do not offer such safety, altough they make it less possible to fall due to the width of the bridges."

Their head tilt to the opposite side after making the explanation, and they continue.

"Since the [Forgoten Capital] is a starter area, the [Monsters] roaming around are of the lowest levels. However, they represent a threat if an user or a grou of users proceed unprepared. Aditionally, stronger [Monsters], colocially called [FOES] by a high percentage of users roam every area. These enemies are degrees higher in level, danger, and uniqueness. It is best advised to avoid these formidable foes if possible, and if encountered, prioritice escape. Monsters are unable to enter safe areas, and will ignore them despite being in the vicinity. The number of safe areas vary with each zone, the current location this unit and Master Angel are located consist of 3 pairs of safe areas. The ones on the top floor, on which this unit and Master Angel reside, a pair on floors 6, and the last safe area at the base of this building, at the entrance and exit of it."

Their head goes back to the normal position and, once again, start talking before you can ask anything.

"Finally, user Angel has been given full authority over this unit, previous designation 73-OS. Therfore user Angel is now registered as Master Angel to this unit. This unit will follow any command and assist in any endeavor of Master Angel. Lastly, this unit no longer has the designation 73-OS due to the nature of the reasignation, therefore it falls under Master Angel to reasign this unit with a new designation. This unit ask forgiveness for the troubles it has omposed upon Master Angel."

After that they bow and stay in place like that, a perfect bow.

This, is quite something. Honestly, you understood most if not all of what they said. They gave you a complete explanation, though they didn't go into what monsters are or what foes are or anything related to the game, or your cirscumtances. Still, there are things you don't understand. You get up and dust yourself off, afterwards you choose to ask this, eh, robot? AI? Are they an AI? no idea. Anyways you ask them questions.

"Um... apologies accepted. No need to keep bowing to me. Now, I would like to ask some questions first before anything else."

They raise and answer in a monotome voice. "Understood, this unit will do all it its capabilities to answer any question Master Angel may present."

"Just Angel is fine. So, first of, what is this? I mean, is this the game?"

"Affirmative Master Angel, this is the world of the game [Eternal Odyssey] known as Eternal."

"Ehh... you don't need to call me master. Angel is fine. Next, who are you, or what did you do before this?"

"Yes, Master Angel. This unit used to go by the designation 73-OS, model number was 73 and designation was [Operator] and [Support], hence OS. This unit was tasked with assisting the [Operator] units with introducing new users to the world of [Eternal Odyssey]. This unit among others used to guide new users though the character creation process, the introduction process, and the starting explanations presented in the help guide. Leader units oversaw the multiple process within the game systems. This unit was reasigned by a leader unit to Master Angel. This unit now fully follow commands from Master Angel and only Master Angel, as a result of the reasignign process."

They won't stop calling you Master will they? You sigh, and decide to drop that for now. "Why were you assigned to me?"

"This unit was not privy to the information behind the reasigment. With this unit current state, synchronization with other units is no longer possible. From no onw this unit is considered an User and therefore falls out of the jurisdiction of the main system. However this unit falls under the jurisdiction of Master Angel. This unit apologizes for the inconveniences."

Once again they bow. Great, you have no idea what happened or why. However, based on what they said, this seems to be the game legit.

"So, you will follow me and... assist me in anything I need? Also why do you look that way? Oh, and don't worry, there's no need to apologize for something outside your control. Please, uhhh, raise?"

They straighten up once more. They seriously are like a robot. "Affirmative. As for the reason of this unit appearance, this unit doesn't have a conclusive answer."

Uh?



"This unit was linked to Master Angel through an especial unique item of unique coding that was withint Master Angel posetion. This unit believe it was called [Toy Plant]. Once the conection was made control from the main unit was severed, and this unit was modified by the unique item, forming and securing a connection between this unit and Master Angel. The process of model crreation, the stablishing of this unit purpose, and the connection to Master Angel well all handled by the unique item. Said unique iteam has been made the corre of my current state and being."

Wait, so... that toy plant you got back then... this is it? As in some sort of AI was uploaded into it and then it transformed? That... honestly, it sounds incredible. Literally. But... many incredible things have happened so far. You sigh.

"I guess that's all I have to ask. Actually, a final question. Are you an AI?"

"... this unit isn't sure of the correctt answer. This unit, as well as the multiple ones before it, was not an AI. It was a simple program, giving certain answers to questions that fell into certain parameters. However, after the modifications realized upon this unit, that classification doesn't seem addecuate. It may be possible that this unit may not be a probram anymore, that it may fall under the category of what an AI is. This unit doesn't have a conclusive answer... this unit ask for forgiveness."

Once more, they bow. You aren't sure what to think, this is a lot. But, you know they haven't got anything to apologize for. They don't need to feel in the wrong for nt having a yes or no answer.

"It isn't necessary. You haven't done anything wrong. Again. I mean that again you haven't done something bad or wrong. Nobody has all the answers to every question, and you have helped me a lot with what information you had. So thank you, thanks for all this help."

This time you bow slightly, mostly just a bit of a slow nod, and despite the rigidness of the robot in front, you're sure you saw them shift if only slightly. It seems they got the message of standing up again after you telling them they haven't done a mistake.

"... understood, Master Angel. And yes, this unit will do everything within its capacities to aid in any way it can."

Despite the monotonous voice, they gave quite the firm answer. Well, guess that's all you can get out of asking them, may as well move onto other stuff, like getting down and out of this place. Oh! Yeah you forgot!

"Um, ah, unit seven... no not that. Listen, you said you had a name right? Or that I should give you one?"

"Affirmative, this unit used to have a designation. However that designation is now obsolete. This unit will accept any designation given to them by Master Angel. After receiving a designation this unit will stablish a definitive connection with Master Angel."

So, you have to give hem a name. What will it be...?

Write a name for the unit.
[] Write in.

Afterwards, you will have to work on getting down to the next safe area. Describe a plan of action.
[] Write in.



[Eternal Odyssey characters stats]

Angel
HP:
50/50
Skills: Support songs (attack, defense), charm song (20% sucess chance)

???
HP:
40/40
Skills: Heal, rejuvenating sap, lunge.


Well this was long. I felt the need for it to be long though, this is basically what you would call an arc start or something. Mini-arc start. Also since you're inside a game you will face enemies. I will roll dice for that, simple d20. As for certain skills like charm, 20% sucess chance means that you must get over 18 in a d20 roll for it to work. Numbers will be added based on buffs or debuffs, resistances or weaknesses. I'll keep it simple so don't worry. Also if anyone has questions feel free to ask. Laters!
 
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Apparently you're in the last floor, a hoe in the floor some feets makes way for tree branches.

Autocorrupt?


[X][Name] Verde
[X][Plan] See if your companion has any advice, if so, follow it as much as reasonable, if not, see if you can make the vines into some kind of rope to make it so you don't have to descend completely unsupported.
 
Mostly that english ain't my first language and I have some problems finding typos every now and then. Also fixed.
 
[X][Name] Verde
[X][Plan] See if your companion has any advice, if so, follow it as much as reasonable, if not, see if you can make the vines into some kind of rope to make it so you don't have to descend completely unsupported.
 
[X][Name] Verde
[X][Plan] See if your companion has any advice, if so, follow it as much as reasonable, if not, see if you can make the vines into some kind of rope to make it so you don't have to descend completely unsupported.
 
Well I guess this is decided. I'm gonna roll a few dice for a certain thing.

Huh, you got wiped.
Fenfel threw 3 20-faced dice. Reason: ??? Total: 37
12 12 18 18 7 7
 
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Party wipe
Unrelated note but I picture Verde having JEHUTY voice from Zone of the Enders, at least the japanese version which is the only one I've heard.



[X][Plan] See if your companion has any advice, if so, follow it as much as reasonable, if not, see if you can make the vines into some kind of rope to make it so you don't have to descend completely unsupported.

"How about... Verde? If that's okay with you."

"Acknowledged. This unit designation is now [Verde]. Setup is complete." At those words you felt something like a shock pass quickly throuhg your head. But as soon as it came, it went away. This is the second time this happens, you'll have to take some time off to think of it later. But for now...

"Umm, Verde." The robot posture changes inmediatly, they're still and rigid as a statue. "Ehhh, do you have any idea about how to get down of here? Also there's no need to be so, emmm, rigid when I call your name."

Their posture becomes slightly more loose but they still look tense, as if ready to jump. "Understood, this unit shall commit that command to memory." It wasn't a commmand though. "As for your question Master Angel: Affirmative. Even though this is a starter area, this is still a dungeon, and like so there's an intended route to take to the bottom of the structure. According to earlier inspections, a set of stairs should be just behind that door over the south end of this floor. There should be sets of stairs in every floor, if not on this building then on it's couterpart."

That makes sense you guess. If this is a game and this is a dungeon then its obvious that there should be a way out, regardless of how broken and ruined the place looks.

"The elevatos are an alternative, though there is the need to restore power to them. A working generator should be within one of the lower floors, albeit it may be away from the direct route to the bottom of this structure."

There's that too. The robot you named Verde said there are 10 floors, so they are probably shortcuts for after completing the dungeon. As for where they are, you probably have to take time to explore around every floor if you're to find them.

"Lastly, as this is a dungeon Master Angel, there are enemies in it. Although they can be caught in solitary units, they tend to attack in groups, so a strategy is adviced. Furthemore, it is adviced to not understimate any enemy, regardless of level or appearance."

Right, enemies. Makes sense, and you doubt you'll just dismiss any kind of monster based on looks. There was an old online game you played years ago where, in an undead town full of zombies, death knights, and the like, the most powerful enemy was a little girl sitting in what appeared to be a miniature crescent moon. Despite being some decades old the game is still popular enough to remain in its feet. The simplicity of it just adding to its old charm.

"Alright, let's go then. If we encounter any monsters then we simply have to engage. If we take it carefully se should be fine."

"Roger, Master Angel."

And with that the two of you open a door to a room with a set of old stairs that have withstood the test of time. Inmediately after descending you feel a change in the atmosphere. Like non-existing hairs raising on the back of your neck. Despite looking the same this floor seems completely different. As if it was waiting to open up and devour you.

Taking a few deep breaths, you march on.

------

"Haaa... Haaa... Ghkk!!" You could barely stand up. Legs felt like they were made of lead. Maybe they were? You doubt it, probably some other material that is unique and ligh. You feel dizzy, but are still able to look on to what enemy has done so much damage to you.

Butterflies... poison butterflies...

It had started okay, you had encountered some monsters that looked like some broken down small robots. They didn't hit that hard and went down easily enough.

Then the last one standing shot electricity at you.

Afterwards a loud noise, an alarm probably, and more of them appeared. More broken pieces of metal, thankfully no more electricity. Verde was able to stop them in time.

They looked bad, burn marks across their body where the electricity hit them. They didn't complain about it, they said nothing actually. After that first encounter you took a few minutes to breath and keep exploring the floor. That's when you encountered the butterflies.

You thought they were normal, albeit a bit bigger, ones, so you ignored them and focused on the small broken robot in the middle of them. That's when things started to go bad real fast. For one, you were still hurt from that last time, then the butterflies started charging at you with enough force to actually send you flying back a bit. The robot then used its electricity and the butterflies started pouring some powder onto both you and Verde. Poison you found quickly as dull pain appeared every few seconds.

You managed to get up now, tried to claw at a butterfly.

Tried...

The thing flew away evading your slow arm and you almost fell from the spike of pain of another buterfly slamming onto you. When you raised your head the robot was about to discharg its electricity again.

"Master!"

Verde jumped in front of you and took the whole of their attacks. Their body shook, but kept in place.

"Ma-" They were cut off when all butterflies charged onto them. You tride to get up, you heard a buzzing sound and froze. Electricity was fired, Verde took the hits for you again.

They fell, and didn't get up.

"No no no nonononono-" A hit to your stomach, your vision fading. You raised your arms and tried to reach Verde then it all faded to black.

...

You awoke with a jump in a broken down room. Broken doors, holes in the floor, vines covering some of the floor and walls, a green robot staring a-you jumped at them. You jumped and hugged them, hard.

They were there, they were real. You could feel the cold metal, hear a mechanical monotonous voice but didn't pay it any attention.

It felt way too real... their unmoving body, the smoke raising from it, the smeel of the burning materials, the lack of light in the eyes...

...and it was all a game.

...

This is a game, just a game! The realization felt so stupid that you just laughed, laughed and laughed at yourself for forgetting about that, at how stupid your reaction seemed looking back, you laughed and cried at the same time.

It felt real.

You don't want to see something like that ever happen outside of a video game.

You're laughing and crying and a mess and you keep hugging Verde who is just staying silent. Your head was a mess, you felt awful and stupid at feeling awful. This is a game. In the end, this is just a game, where if you die you respawn at a save or checkpoint. You know that, but... you never expected all of this to seem so real...

You place a hand in your cheek, Fenrir's words echoing in your mind. 'It hurts doesn't it? That means it is real...this isn't a game.' It's what they had said. Ironic, they felt all the more heavy now that you actually were in a game. You can make these type of mistakes in a game but...

'What if it had been real... in one of thoe Wonderlands..."

The thought scares you. You were reckless, didn't think about things and got both you and Verde wiped because of that. You have to do better, can't let something like that to happen again, both the wipe and your careless behavior. Heh, maybe this game could help with that a bit.

You finally break the hug and then realize what you were doing but before you can start rambling excuses Verde interrupts you.

"My apologies, Master." Huh? "I wasn't able to protect you against the lowest level enemies of this world. I have already failed you."

"Wha-no! You didn't fail me or anything, in fact, its the opposite, I was the one that failed there! I was careless and didn't paid attention. We both ended up being wiped by those monsters because I didn't took it seriously when I should have. We... I could have avoided this. If this was real...."

"Master, excuse this unit's words but you made no real mistake. Most users are defeated by starting monsters because of being ill prepared. You went to face an unknown, and your backup, this unit, wasn't up to par with what this world demanded. This unit could have healed you Mastes. I could have used my skills as well as give advice for the battles that'll happen. You were at no real fault Master. Don't greve over a mistake with no real consequences."

That's not...

"No, you're..." A thought crossed your mind, and you didn't like it, but you know its the right thing to do. "Verde, you're right, you made a grave error. I'm inexperienced with all things related to this world. I need you to help me and teach me of it, so I can stand in my own too feet and do my part as well."

"Understood, Master." A deep bow, again. You know they'll comit this to memory, somehow you're sure of that. But there's also something they have to understand and it is better if you adress it right now.

"Verde, this is an order for you. From now on, don't look over my mistakes and errors and claim them as you own." Despite having no facial expression the fact that they raised their head tells you enough. Before they can say anything you continue. "I made mistakes too. Just as I said, I'm inexperienced, practically have no knowledge of this, but that isn't an excuse. I could have asked for help, advice, I could have run away with you. I was careless. Don't deny that. We both made mistakes here, of different types. But we will learn from them. So, from now on, tell me when I make a mistake if you believe I have done so. I'm not all high and mighty, I'm just a person. There's nothing special about me aside from the maybe being able to feel things here a bit too real. Verde, let's both keep this experience in mind, and lets both learn from it. Alright?"

Cheesy, at least you think it is cheesy. You heard something similar from someone else before, in a tale about a master blacksmith teaching their new student. Something about not being soft and telling things how they are if you are to help others growth. It is something that has kind f stuck with you since you were younger.

There is a bit of silence until Verde nods and answers.

"Understood, Master." You really hope they actually did. "Forgive this unit, Master, but there is information that this unit can't comprehend. You used the idea of 'reality' twice so far, what would Master mean with that?"

"Oh, well that's simple I guess. This is a game right?" A nod. "When users aka players die, they respawn right?" another nod. "What I mean with if it were real, is that if something like that happened outside the game, it would have been final... no respawns, no second tries. Just, it would be the end. If this wasn't a game, you would have been gone forever, Verde... and that scared me."

But, you already decided that you won't allow something like that to happen. Ever.

"Understood. However, there is no need to worry Master. This unit has the same status as an User, therefore a cease of this body functions would simply lead to a respawn of this unit, just like it happened. Now, this unit would like to question your second use of the term 'real', if it isn't a problem for you, Master."

"Yeah, I know. Sill not gonna be reckless. And it isn't a problem Verde. In fact, feel free to ask me anything you may want. I may not answer everything, but what I can I will try to answer the best I can. About that question... ummm... I need some frame of reference I guess...?" You look around until you spot a patch of grass near you. You move a bit and pass your hand/claw over it. You can feel it, clearly, each individual leaf. "Tell me, Verde. Can user feel in this world? Rather, what human senses does this world emulates?"

"Currently Eternia, aside from the fundamental sight and hearing, allows users dulled versions of what are called taste, touch, smell and sensations of pain. These last ones are speifically dulled almost completely, and only precent what has been described as 'An annoying feeling' by users when they are being hit. Other users have described it as 'A feeling of a low weak electric shock'. This configuration is the latest one as of this model's reassigment to Master Angel."

Well, that makes thing easier for you. You can feel things here. It all feels too real, the warmth of the sun, the cold of Verde's metal frame, the grass in your palm, the smells around you. Pain isn't fully there though. You felt something like dulled pain, but you still recognized it as pain, rather than an 'annoyance' or 'electric shock' that apparently others have described. So you can feel less pain that the real world but more than anyone else here. Great.

"Well Verde, take that information as reference and liste. I have enable my sense of touch. I can smell the fragances in the air, I can feel each individual piece of this patch of grass my hand is on, I could feel the cold of your frame, and I felt more pain than a simple 'shock' but nowhere near as strong as pain outside this game. I assume that isn't normal, is it?"

"That... should no be possible at all Master Angel. While the increment of pain would be a clear violation of international VR regulations the systems that make up the world of Eternia don't allow for complex sensory signals. This unit advices to give a report to the management system designed to aid the users in any problem they find."

"I... will pass on that, Verde. At least for now. I don't think they would believe me." Just sending a note saying stuff like 'I can feel pain in this world' woud attrackt lots of attention, both good and bad. Specially bad if this is more than just a game as you think. The words [Artificial Wonderland] still linger on your mind.

You sigh, get up, and then lend a hand to Verde. They actually blink, for reals, but they just grasp your hand as you pull them up.

Again, before they start something about Master/Servant stuff you talk before they can.

"Alright, let's try this again, shall we? This time well take it one step at a time and have a better plan than just going in hoping for the best."

"Roger that, Master."

And with that you both once again descend into the 9th floor. Not too long passes before you encounter a monster there though. In the hallway you're in at the moment you see a single robot with its back turned towards you. It's still far enough that you could just turn around and it wouldn't notice, but this is the only way fowards. What luck that of encountering a monster in the very first hallway after the stairs.

"Master, I propose to make a plan of action against that enemy. Currently we can get an early start if we start a battle with it."

"Sounds good, better to beat it up quick before it can do that noise thing that attrackts more of them. So, any advice on battles? How do they work?"

"Of course, Master. Allow me to explain the battle system of [Eternal Odyssey]"



Indivduals and enemies all have HP, hit points. When they reach 0 the subject in question is unable to battle further. Each individual has access to skills, they can be used at anytime during a battle but after use hae a cooldown period based on turns.

There will be a minimun of 3 encounters per floor, difficulty based on how high a a d20 roll is. Who win an attack will be decided by a d100 for both parties, modifiers variable.

Skills have their own rules. Status effect skills have their own d20, for both parties. If there is resistance an ammount is substracted from the dice roll, if there is a weakness to it the opposite.

These are the basic rules.

Current party stats:
Angel
HP:
50/50
Skills: Support songs (attack/defense +10 modifier) Duration 3T cooldown 5T / charm song (20% sucess chance). Duration 3T, cooldown 6T

Verde
HP:
40/40
Skills: Heal (25 health) cooldown 7T / rejuvenating sap (regen 8 health) duration 4T cooldown 8T / lunge (+15 modifier) cooldown 5T.




"That's the basics of fighting in this world. Of course, how you move, aim, and approach a situation is ultimately decided by the user."

"Alright... I think I got it. Well, I think I have an idea of what to do here."

Plan of action
[] Write in.




Alright, this was longer than I expected but here's an update. I honestly hadn't planned on battles at first but they would come eventualy. Those rules there are the basic ones that will always apply. Unique ones are, well, unique to the situation. Feel free to ask anything or critique anything. I'll be modigying the information post/threadmark once I wake up, it's past midnight here :p
Also, despite a total wipe happening right away it is a good thing that it happened this early on in my opinion.
 
[X] Start fights with Angel activating Support Songs to boost attack. Verde using Rejuvenating Sap, followed by focusing attacks on the same opponent, prioritizing defensively weaker opponents. Lunge should be used as frequently as possible unless a normal attack is likely to be sufficient to take down a given opponent that round.
 
[X] Start fights with Angel activating Support Songs to boost attack. Verde using Rejuvenating Sap, followed by focusing attacks on the same opponent, prioritizing defensively weaker opponents. Lunge should be used as frequently as possible unless a normal attack is likely to be sufficient to take down a given opponent that round.
 
[X] Start fights with Angel activating Support Songs to boost attack. Verde using Rejuvenating Sap, followed by focusing attacks on the same opponent, prioritizing defensively weaker opponents. Lunge should be used as frequently as possible unless a normal attack is likely to be sufficient to take down a given opponent that round.
 
Well seems like that's the plan. Gonna roll some dice then.

First encounter:
Support: You/Verde (+10), surprise: enemy (-20)
34+10 = 44, 38+10 = 48 VS 26-20 (surprise attack) = 6

Second Encounter:

Support: You/Verde (+10)
2+10 = 12, 93+10 = 103 VS 14

Third encounter:
Support: You/Verde (+10)
87+10 = 96, 79+10 = 89 VS 53

So in simple terms you won all encounters easily. But started kinda bad. I will take a bit of time to explain battles better in the next update. For now gonna update info post.

I will probably separate the rolls more later. Still working on this, sorry.
Fenfel threw 3 100-faced dice. Reason: Angel attack Total: 123
34 34 2 2 87 87
Fenfel threw 3 100-faced dice. Reason: Verde attack Total: 210
38 38 93 93 79 79
Fenfel threw 3 100-faced dice. Reason: Enemy attack Total: 93
26 26 14 14 53 53
 
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Begginers steps.
[X] Start fights with Angel activating Support Songs to boost attack. Verde using Rejuvenating Sap, followed by focusing attacks on the same opponent, prioritizing defensively weaker opponents. Lunge should be used as frequently as possible unless a normal attack is likely to be sufficient to take down a given opponent that round.

While you were checking your avalaible skills with Verde you came across the fact that, apparently, you are still a bard, even in this game world. Regardless it seems like you can use music to boost stats, which is what you decided to start with. A simple song to boost attackt power. It should last for a while apparently. Before starting though you made use of the fact that the monster wasn't attentive to have Verde use that 'rejuvenating sap' skill they had. It turns out its a stick tree sap ball. It instantlly dissapears into your body as soon as contact is made, and you can already feel a bit energized by it. Now that you're ready you commence the attack.



Starting the music made you realize that, as it turns out, music is loud! The element of surprise wasn't completely gone however and both you and Verde were able to hit the robot as soon as it turned around, smacking it right in the face with your hands/claws and Verde with a fast leg swipe. Apparently those half drills aren't for show. The robot crackles a bit before exploding. You will need to work on your coordination since you pretty much ended up clashing with each other when attacking.

When you decide to stop the music you find out, you can't, not until it is over apparently. So you simpy decide to move and get as much use of it as you can.

Turns out that going in a hurry was a bad move, since the next monster you encounter ended up being right in your face as you open a door.

A butterfly.

Startled and panicked you swipe with your arm trying but hitting nothing but air. Before you realize that you're making the same mistake as last time Verde has already taken care of it.

"This one didn't seem to be the poisonous kind. Your wild flailing managed to keep it in place for a solid hit, Master."

You feel your face redden and continue without a word.

You find out that the floor is surprisingly small, mostly becuase of the multitude of locked doors that you can't open. The last monster of the floor is another robot and, seeing it coming, both you and Verde mange to get solid hits on it. You almost collide with each other though, so coordination is definitely a must next time.

As if signaling that the threats are gone the music lowers and ends.

"Doesn't appears we can do much on this floor Master. Most of the doors appear to be either locked or blocked."

"So... how much of the floor is it then? Since we've only been at a hallway and 3 rooms."

"My estimate would be that 90% of the floor is locked behind these doors Master."

"... wow... well, nothing we can do about it can we?" You could probably try to open a door but it doesn't seems like it will work. The next set of open doors lead to the room with the stairs. "Let's just keep going then."

--------------

The trip to the 5th floor was uneventful. You ketp at your initial plan and stayed alert at all times. You managed to coordinate yourself better with Verde too, falling into a pattern of you attacing first then moving to give them space to attack. Most of what you found were those robots and some normal butterflies. To be fair though, you ended up going the direct route to the 5th floor. A lot of the building was locked, or empty. Verde said that as a starting area the enemies weren't that abundant, and that you were actually going in the opposite direction than usual. Apparently you ended up in the very end of the dungeon, just your luck. That meant that enemies would become easier in the lower floors.

That said, you did find a set of stairs that led back up on the 6th floor. You ignored them in favor of getting to the 5th floor, a safe area according to Verde, like the top floor, but you could always go back there and see where that leads.

For now you just explored the floor. In comparison to previous ones, this one seems to have fared better. There is a big room filled with desks and compuers, but trying to turn them on gives no result. You assume they are busted or just way too old, also some are just plain broken. You find a note that says something about 'BIG' and '7th FLOOR', but can't make much of it, since a lot of it is faded.

"Master, I have found two possible routes."

"So... two sets of stairs going down?"

"No Master. One is indeed a staircase, however the other possible route consist of a wooden bridge to the other building."

You go look at the room Verde was pointing at and indeed, the wall is broken down and a big piece of a tree seems to be passing through connecting both structures. You can't see what lies on the other building though, since it is quite dark in there. Seriously, it's almost pitch black, you can't make out anything at all.

"Which way should we go Master? The enemies on lower floors should pose no threat according to the data I possess."

[] Continue down, just get out of here.
[] Check the other building, what lies ahead is unknown.
-[] Write in Battle plan.
[] Go back up in this one and explore.
-[] Write in Battle plan.




Short one this time. Couldn't get much out of it. Only two options have battles ahead, first one leads out of the place.

I updated the information post with the way battles work. I'll try to stick to it as much as I can.
 

[X] Check the other building, what lies ahead is unknown.
-[X] Same as the previous plan, but if they hadn't noticed you yet, attack before you use your music
 
[X] Check the other building, what lies ahead is unknown.
-[X] Same as the previous plan, but if they hadn't noticed you yet, attack before you use your music
 
[X] Check the other building, what lies ahead is unknown.
-[X] Same as the previous plan, but if they hadn't noticed you yet, attack before you use your music
 
I hasn't been even a day I think and I already changed a bit of the battle thing. So basically, based on the difficulty of the encounter will be the dice used for enemies. You will always use a d100, but enemies will vary. Lvl1 monsters? d20. A boss? d100. Adittionally I will add a minimum roll value for bosses and special encounters. To make things fair.

Any thought of things I should take into account so that I don't change things so much later? Also you can change your votes if you want, seeing as I will change a bit of how encounters will work. Again, feel free to ask anything.
 
The mechanics aren't transparent from our side.

You have us writing in battle plans, but if battles are decided by a single die depending on their difficulty, then what does a plan or actions matter? Why are there still rules for individual attacks and skill uses?
 
I can see that now. Honestly it is my fault, I forget that a bunch of ideas I have are that, ideas. Even when I use them I don't say what they are and only I know what's going on here I guess. I admit that I don't really know well how to handle quets. I'm not a writer, but I wanted to try and do a quest becuase of that, writing a story that is slightly directed by others.

So I will write a threadmarked post after this. Hopefully I can express myself better.
 
About battles
So this is my ideas of how battles will go. Please take the time to read and tell me what you think.

First: Battles difficulty are decided by dice roll. D20 to be exact. Based on what I get I decide if you get a level 1 monster, a group of them or a random hard encounter. When you're in a game you don't always encounter the same monster, or not always alone, or in the same combination.

Second: You will have dice rolls to you how well you do. Thinking about it how about I limit it to just special encounters? Like a boss, a strong monster, a person, etc. Random monssters, as I said they will be based on dce rolls done after you decide on a battle plan for encounters.

Battle plan: So, this is what I expect of battle plans when I ask for them.
  1. Do you use skills? Yes or no.
  2. If so, what skills do you use?
  3. Afterwards, decide if you will go on the offensive, defensive, or plain standard approach. Let's keep it simple for simple things.
  4. If a hard battle like a boss or the like happens then I'll ask for more detailed stuff probably. More likely the order of actions.
  5. You can't use skills all the time you want. Either you wait till the next battle or a few turns, basically, updates if the battle is hard.
  6. If you tell me that you want to use the skill under X circustances then it'll be different. Like use Lunge after hitting an enem first, or use a support skill before entering a battle.
I think that's about what I think how it could work. Under that ormat it woul be like:

[] Use skills?
-[]If yes, what skills?
Approach:
[] Standard
[] Offensive
[] Defensive
[] Write in. (If you want something more custom, comples, detailed, etc)

How does that look?

I'm experimenting with this since I'm not used to being a GM or the like, like in tabletop games. So any feedback from you guys is appreciated. Do you like how this is going, do you not? Why? What do you like or dislike? I can't go and change what's already written but I can take into account thoe things for later.

I guess that's all. I hope I explained it well. If I didn't just tell me, what I explained wrong or is confusing and I'll answer as soon as I can.
 
It's fine as a concept, but for us to consider using skills, we would have to have them displayed on our character sheet.

What limits our skill usage, anyway? Is there any reason not to use skills in every encounter, no matter how trivial?
 
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Alright, will fix that.

And regarding skills, is mostly that they will take time to use it and time to wait till you can use it again. I mean, if you use a skill you don't attack, unlesss the skills is that, an attack. If you're in battle and use a support skill you leave yourself open but you get buffed.
You can't use skills after a certain ammount of time passed after the effect is over. Say you use a skill in an easy fight, like Lunge. The skill is usedx and it wasn't really needed. After it i used you can't use it again after a certain ammount of time pass, in quest terms, after a number of choices. Say that during that cooldown time you encounter an stronger foe. You will not be able to use the skill until later on in the fight, if you make it later on. That's the thing mostly.

If you use skills I will mark it at the end before the choice about what skills have been used, are active, and are in cooldown, or are ready to use. That additional info will be in battle situations. Hope that makes sense.
 
Well gonna do a dice roll and see what I get. Will try to be less confusing about stuff like dice, battles, etc.

Being honest? I was expecting a lucky 20 and getting a "random boss level thing" to appear but you got stuff in the dark.
Fenfel threw 2 20-faced dice. Reason: Random encounter Total: 23
11 11 12 12
 
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