Thousand Isles (Riot God Quest)

I want Alvin feel, like he and his family were blessed. I will make so each turn someone connected and loyal to Alvin get to find a treasure. But it always will be something connected to agriculture! :drevil:
 
[X] Codex parvi belli
Near the largest inchling community an inchling sized building appears. It is a massive repository of everyway to fight that there is and ever will be. From swordfighting to gun slinging and from drake finding to ship on ship combat and borading . even grand tactics and strategy and 10000 and 1 different martial arts for inchlings and inchdrakes both. If there is a way to fight or wage war there is a million and one books about it in the Codex. Its interior is infinite in size and ever expanding as more weapons or ways to fight are made possible. It contains massive training grounds where what is learned in it cam be trained and it increases the natural taltent and learning ability of all those who learn in it though only in ways to fight. Lastly the codex is built to be easily defended from a siege.

[X] Yin-Yang Eyes
[X] Gridlings
[X] Treasure Tombs
[X] A Wet Asteroid

If anybody wants to trade @ me
 
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Authored
[X] Treasure Tombs
Every trinket lost in the sands is a gift offered to the Seas. The Sea cherishes these gifts, nurturing them into true relics. These lost objects are buried under structures of sandstone as they grow in power, a nascent tomb to the newborn relic. As a result, any
baubble lost amidst the shifting sands can birth a potent artifact within a intricate tomb given enough time.

Supported
[X] A Wet Asteroid
[X] Debris Whales
[X][Whispered Act] Plumbum and Cobalt
[X] Codex parvi belli

Anybody willing to trade?
 
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Alright. I think rating are due.
[X] Gridlings

Gridlings are creatures born from the essence of the wealth accumulated by the Gargorites, imbued with an insatiable desire to serve their owners and protect them and their treasures.

Gridlings have long, thin bodies that are covered with a thick layer of scales. Their scales can change the color in order to correspond to their environment, which makes it difficult to notice them. They have large, piercing eyes that can see in the dark and detect hidden objects. Their mouths are filled with sharp teeth that they use to protect themselves and treasures. Their skin, as a rule, has a dull copper or silver color, but it can change to match the color of their environment. This makes it difficult to see them, especially in a dark or cluttered environment. They also have a pair of wings similar to the wings of bats that allow them to fly. Gridlings' bodies are adorned with all manner of jewel designs, and their eyes glow with a golden sheen.

Gridlings emerge from the depths of the Gargorith labyrinths, where treasures of great value accumulate over time. Their birth is a mystical event that occurs when the energy of accumulated wealth combines into a sentient form. As they emerge, they are instinctively drawn to the nearest treasure, the owner of which becomes their master and the object of their unwavering devotion.

Gridlings are fiercely loyal to their gargorits owners and serve them with unwavering devotion. They consider their only goal to be the protection and increase of the wealth of their masters. This devotion goes beyond mere obedience; they are ready to sacrifice themselves to ensure the safety of the treasures entrusted to them.

Gridlings have a number of abilities that make them formidable guardians. They can change their size at will, from being as small as a flea to as large as a gargorith. This allows them to easily navigate through tight spaces and overcome obstacles. Griddlings can pass through solid objects, such as walls and floors. This makes them very difficult to trap or contain. Griddlings are incredibly strong for their size. They can lift objects many times their own weight and break through solid rock. Griddlings have excellent eyesight, hearing, and smell. They can see in the dark and detect hidden objects.

Gridlings have an innate connection to the treasures they serve. They can manipulate precious metals and gemstones with ease, turning them into intricate works of art or defensive structures. This ability allows them to increase the value and beauty of their masters' wealth, further strengthening their loyalty.

Gridlings have a unique form of communication reminiscent of the clinking of coins and the rustling of precious stones. Through these sounds they can convey complex ideas and emotions, creating a harmonious symphony that resonates throughout the labyrinth. Only other gridlings or their owners can understand their speech.

Gridlings are fiercely protective of their masters and their treasures. They consider any attempt to steal or harm their owners as an act of aggression. They will relentlessly pursue and attack any intruders, using their abilities and powers to protect their territory and possessions.
Big Act. Benefits from Pirates' Treasure. Activates Derivative Improvement: Gargorites.
Authored

[X] Debris Whales:
-Gargantuan beings arise from the sand, whales mainly made of sand, their bodies forming a miniature ecosystem inside them if they were formed with a large amount of solar plants or cuprum moss within them, the type of whale formed depend on the composition of what it was formed from-
1) Sand Whales are formed from sands with very few impurities, they flow through the sand streams at great speeds and are invisible when they dive into the sand stream.
2) Comet Whales are formed from sand which contain asteroids with water content, they leave behind a trail of icy water vapour wherever they pass through, their bodies contains a lot of frozen water
3) Meteor Whales are formed from sands which contain a large amount of asteroids, they are the hardiest but slowest of the whales with their strikes having the full force of the asteroids within them
4) Solar Whales are formed from sands which contained a lot of solar plants the skin of the of solar whale is covered with solar leaves that absorb the sunlight generating mass amounts of electricity, this electricity acts as a food source but is also capable of being used as defence
5) Cuprum Whales are formed from sands in which has a large presence of cuprum, while the whale is alive it shares its body with the cuprum and will form a symbiotic relationship with them with the whale absorbing part of the energy the cuprum generates , the cuprum's enemies are its enemies and the cuprum's friends its friends, it will allow other species to live within it if the cuprum agrees
6) Dungeon Whales are formed from sands which contained a Gargorite Dungeon, the gargorite acts as the caretaker of the whale and in exchange the whale acts as a travelling dungeon/ resource collector
7) Golden Whales are extremely rare whales only formed when from sands where there existed a large amount of golden carrots, this whale can transform anything it eats into pure gold, forming a horde of treasure inside it.

These whales contain a core where there heart should be, this core provides the whale energy and requires the whale to consume more of what its made of, except a whale formed from solar plants/cuprum moss which require sunlight. The core and the whale grow in size the more they consume and when they reach a certain size a small part of the core will seperate as a pure core which will stick to the main whale for a while then it will be dropped by the whale, the composition of where it lands determines the type of whale formed . Destruction of this core kills the whale otherwise they would regenerate over a long period of time or as long as they can glutton themselves on a massive amount of resources

TLDR: Giant whales made out of the composition of different areas in the sand sea, contains the properties of the majority of its composition (eg lot of asteroids creates an asteroid whale). Animal like intelligence but those formed with an intelligent species forms an ecosystem to sustain that species inside it and forms a symbiotic relationship with them. Grows larger by consuming materials similar to its body which grows it's core and body, need to destroy core to kill whale, at certain core size create a core egg that lands somewhere in the sand seas and forms a new whale depending on the composition of the area
Small Act. Activates Derivative Improvement: Sand Seas. By cuprum in curpum whales, I assume you mean cuprum moss rather than actual copper.
Authored
[X] Sunstone
- A new crystal has begun forming in the asteroids. Sunstone emits light that perfectly mimics the light of the sun; the intensity of this light increases depending on the quality of the Sunstone in question. Small, impure veins of Sunstone give off dim light, barely enough to slowly charge Aureate and Argentine, while completely pure Sunstone emits a blinding light that can sear those careless enough to touch it unprotected.

The largest, purest deposits of Sunstone tend to be found near Aureate and Argentine, though it's not always clear whether one formed due to the other's presence or if it's simply coincidence.
Small Act. Benefits from Pirates' Treasure.
Authored:

[X] Golden Apples

Somewhere in this place, there is a buried chest filled with golden apples. They have the same properties as their carrot counterparts but grow in a bit different way. Inside each apple, there is one seed which has an ethereal blue-purple glint of enchantment. When planted, it will soon grow into a sapling but then remain inert for some time. If conditions are right, one day this sapling will grow into an oak tree in mere hours after the period of waiting. It will grow like normal tree after that. The base of this tree cannot occupy more than one square meter, but its crown can grow up and wide until a certain limit is reached. On this oak, golden apples will grow each year.

However, the number of golden apples on the oak depends on the quality of the soil in which the seed was planted and conditions. If the soil was poor and there were shortages of light/water, only a few apples will be golden each year. All others fruits will be red apples, still with the properties of Minecraft crops. Their seeds will be dark and will grow into oaks that produce red Minecraft apples only, regardless of the soil they are planted in and conditions. If the soil was rich, sapling from golden seed grew with abundant water and light, almost all apples on the tree will be golden. Occasionally, few enchanted golden apples will grow on good trees at the time of harvest, which do not have seeds but have greatly enhanced effects compared to regular golden apples, and will even provide some small permanent boons. Fortunately, if you take a sapling carefully from a tree, it will grow into almost a copy of its parent in any soil and even with shortages light/water. But one needs still come up with idea. It's easier to take seedlings from mature large trees, this affects early harvest less than taking saplings from young trees.

Golden apples are not as nutritious as carrots, but they temporarily grant boons to those who eat them and have different flavour of delicious than carrots. They provide regeneration and enchanted fortitude for a time. Regeneration is not strong enough to deal with severe injuries, but it can help with many smaller ones. The enchanted version also grants fire resistance, and the enchanted fortitude is greater. Regeneration from the enchanted golden apple can even regrow limbs and heal other severe wounds. However, golden apples do not cure diseases, and eating multiple golden apples in succession will not provide any stacking effects. It will simply prolong the existing boons until they reach their cap value. If apples are changed in some way, boons given would be warped too. Like, if someone bakes golden apple pie, regeneration may become a lot weaker, but stay for a much longer period of time.​

Let heir of Alvin find chest of this treasure.
Small Act. Benefits from Pirates' Treasure.
Authored Act

[X] Space Cabbits!

A small race of techno-organic fluffy black and white mammals resembling a cute mix of cats and rabbits with wings, these "Cabbits" can do not require conventional sustenance like most biological life, being able to sustain themselves by consuming the "luck" of an individual, be it good or bad luck. One can tell how well fed a Cabbit is by the vividness of their fur coloration, with particularly satisfied Cabbits have fur that is pitch black and pure white while a starving Cabbit will have their fur be a dull grey. Cabbits can also make use of consumed luck to control probability in order to increase their odds or survival and cause "little miracles" to occur, such a rock suddenly breaking off due to erosion and just so happening to fall on the head of a pursuing predator. Cabbits are also relatively good at tracking down treasures, with their probability manipulation letting them get through the defenses through "luck", provided they've fed enough. They are fully capable of living both in a vacuum and on a planet with atmosphere and gravity, and can fly with their wings.
Hmm. Now that I'm thinking about it, I think I'm vetoing this. Luck-bending feels to much like time travel, and I don't think I want to deal with that. Oh dear. I might be overthinking this! There's the potential mind control and destiny manipulation, and it's already giving me a headache thinking.

It is interesting though. I am tentatively allowing it. Big Act.
[X] Dungeon keys

Keys that open the way a dungeon demension. It only open with a group. The bigger the group entering and the more skill the people in the group, larger the danger. The danger are monsters that get ever more deadly and cunning as you go in. To traps growing ever more in intracate traps. The bigger the danger the bigger the reward. The wards are huge amounts processed resources to high quality item to the another groups stuff after they all died. The rare are working examples of theoretical technology or other dungeons keys. When ender the dungeons the portal you open close be high you same as when you leave. You will however be in the same place in the debris field you entered.
Only one activated dungeon key can be used her group. The dungeon key activates when you exit the dungeon with the new key. The keys look like plain spheres
Big Act. Benefits from Pirate's Treasure and Artisan. It is a little awkward to read.
Authored
[X] Yin-Yang Eyes
The Void Inchlings gain a special property depending on whether they're black or white. Void Inchlings with black eyes can see through falsehoods like traps and illusions while those with white eyes can see hidden truths like secret messages and intentions. How effective these abilities are varies between Inchlings and requires training for their full potential.
Hmm. Small Act. Activates Derivative Improvement: Void Inchlings.
Authored:
[X] A Wet Asteroid
One of the asteroids is not like the others. A hands-width thin shell of stone, breached in some places by meteorite impacts, covers a mass of translucent golden fluid. This oil remains liquid regardless of temperature, and is quite slippery besides. Who knows what creatures or treasures may lurk inside the floating lake?
Big Act. Benefits from Pirates' Treasure. I assume there's nothing particularly interesting about this asteroid or oil other than having no freezing and boiling point. I also assume that the oil is flammable.
[X] Codex parvi belli
Near the largest inchling community an inchling sized building appears. It is a massive repository of everyway to fight that there is and ever will be. From swordfighting to gun slinging and from drake finding to ship on ship combat and borading . even grand tactics and strategy and 10000 and 1 different martial arts for inchlings and inchdrakes both. If there is a way to fight or wage war there is a million and one books about it in the Codex. Its interior is infinite in size and ever expanding as more weapons or ways to fight are made possible. It contains massive training grounds where what is learned in it cam be trained and it increases the natural taltent and learning ability of all those who learn in it though only in ways to fight. Lastly the codex is built to be easily defended from a siege.
Big Act. I think it's not directly touching the inchlings and-- oh eff it, it activates Derivative Improvement on Void Inchlings and Inch-drakes.

The Act name kinda confuses me. I know codex is some sort of book, but when I translated it from Latin, it gave me "Little War Pad". I have a feeling that if you do not change anything about this, I will have fun describing it.
Authored
[X] Treasure Tombs
Every trinket lost in the sands is a gift offered to the Seas. The Sea cherishes these gifts, nurturing them into true relics. These lost objects are buried under structures of sandstone as they grow in power, a nascent tomb to the newborn relic. As a result, any
baubble lost amidst the shifting sands can birth a potent artifact within a intricate tomb given enough time.
Small Act. Activates Derivative Improvement: Sand Seas.
 
Enchanted luck means always be in the right time, in the right place. Even without knowing where and when it is. And also being sure, that all unknowns will be in your favour. Howerver, it probably has limitations. Sometimes hunter is so prepared, it doesn't matter how lucky you are. 🤔​
 
Hmm, we only have three. Does it mean act would be weaker? Or nothing happens and people, who decided to oppose it just wasted vote on it? 😅​
 
Authored
[X] Treasure Tombs
Every trinket lost in the sands is a gift offered to the Seas. The Sea cherishes these gifts, nurturing them into true relics. These lost objects are buried under structures of sandstone as they grow in power, a nascent tomb to the newborn relic. As a result, any
baubble lost amidst the shifting sands can birth a potent artifact within a intricate tomb given enough time.

Supported
[X] A Wet Asteroid
[X]
[X]
[X]

Anybody willing to trade?
Me
 
Authored

[X] Debris Whales:
-Gargantuan beings arise from the sand, whales mainly made of sand, their bodies forming a miniature ecosystem inside them if they were formed with a large amount of solar plants or cuprum moss within them, the type of whale formed depend on the composition of what it was formed from-
1) Sand Whales are formed from sands with very few impurities, they flow through the sand streams at great speeds and are invisible when they dive into the sand stream.
2) Comet Whales are formed from sand which contain asteroids with water content, they leave behind a trail of icy water vapour wherever they pass through, their bodies contains a lot of frozen water
3) Meteor Whales are formed from sands which contain a large amount of asteroids, they are the hardiest but slowest of the whales with their strikes having the full force of the asteroids within them
4) Solar Whales are formed from sands which contained a lot of solar plants the skin of the of solar whale is covered with solar leaves that absorb the sunlight generating mass amounts of electricity, this electricity acts as a food source but is also capable of being used as defence
5) Cuprum Whales are formed from sands in which has a large presence of cuprum, while the whale is alive it shares its body with the cuprum and will form a symbiotic relationship with them with the whale absorbing part of the energy the cuprum generates , the cuprum's enemies are its enemies and the cuprum's friends its friends, it will allow other species to live within it if the cuprum agrees
6) Dungeon Whales are formed from sands which contained a Gargorite Dungeon, the gargorite acts as the caretaker of the whale and in exchange the whale acts as a travelling dungeon/ resource collector
7) Golden Whales are extremely rare whales only formed when from sands where there existed a large amount of golden carrots, this whale can transform anything it eats into pure gold, forming a horde of treasure inside it.

These whales contain a core where there heart should be, this core provides the whale energy and requires the whale to consume more of what its made of, except a whale formed from solar plants/cuprum moss which require sunlight. The core and the whale grow in size the more they consume and when they reach a certain size a small part of the core will seperate as a pure core which will stick to the main whale for a while then it will be dropped by the whale, the composition of where it lands determines the type of whale formed . Destruction of this core kills the whale otherwise they would regenerate over a long period of time or as long as they can glutton themselves on a massive amount of resources

TLDR: Giant whales made out of the composition of different areas in the sand sea, contains the properties of the majority of its composition (eg lot of asteroids creates an asteroid whale). Animal like intelligence but those formed with an intelligent species forms an ecosystem to sustain that species inside it and forms a symbiotic relationship with them. Grows larger by consuming materials similar to its body which grows it's core and body, need to destroy core to kill whale, at certain core size create a core egg that lands somewhere in the sand seas and forms a new whale depending on the composition of the area

Support
[X] Gridlings
By @Zalkon
[X] Dungeon keys
By @szymonmolitoris2
[]
[]

Open for trade
Wanna trade?
 
Instead of voting to veto the whisper, wouldn't it be more effective to make an act that directly counters it?
Ignoring it sets a dangerous precedent, and, as Andre and I mentioned during the moratorium, this is probably part of the build-up to some apocalyptic threat. I'd prefer to do something to keep it from becoming an unstoppable world-ending juggernaut before the last turn, personally.
 
(Some of) The Martial Arts of the Inchlings​

The Warrior Ant Style: The Warrior Ant style is the most basic martial art and the serves as the foundation for nearly all inchling martial artists. Like most inch ping styles it favors evasion as the method of defence. It is a very broad style containing techniques for nearly every weapon and unarmed techniques. It considered both a swarming style* and a single style martial art. Due to the sheer diversity of the martial art it is often the first one learned by many practitioners with most learning more specialized styles afterwords.

(AN: this is the only "basic style" that I'm gonna write up all of the others are "Martial God" level syles.
For the record
Basic Style
Advanced Style
Master Style
Grandmaster Style
Martial Lord Style
Martial King Style
Martial Saint Style
Martial God Style

Its generally expected that you have mastered at least 3-4 styles of the previous level before you move up a level.
)

*Swarming Styles are style of art that seeks to take advantage of the small size of inchlings by allowing multiple practitioners to fight a single opponent. They can range form having 10 attackers to hundreds with some special styles allowing even more.

The Warrior God Style: The pInnachle of generalists weapon styles. In a duel of weapons a master of this style will only be defeated by masters of a more specialized Weapon God Style (such as the Sword God Style the Axe God style the Flip Flop God Style ect.)

The Iron Body Style: This style is one od the most uniqe styles in that it not only focuses on taking attcks head on rather that dodge ore deflect them like most styles do it also a style that starts as a Basic Style but once truly mastered can be counted as a God Style (at witch point it is called the Iron God Style). This style focuses on forceing the users body the harden the skin and bones though repeated damage and controled breaks. Hardening them untul they can resist more damage and thusly requireing more damaging attacks to improve it futher. Due to the truly obscene amount of pain training this style takes it has few practitioners but it is said that those who master the Iron God Style are all but invincible to physical harm.

The Peaceful God Style: This style is fully based on counter-attacks a master of this style is capible of Turing any attack on their opponent using their own weight and momentum against them or viciously exploiting openings made to snap bones.

The Surging Sand Style: This style is the pinnachle of Swarm Styles embodying thier very essance. To use this style is to become a grain of sand in a storm, one among a million each only only delivering A small slash until their victim dies A death of thousands of cuts. This style has a unique trait to it, whenever A master of the style takes the field and uses it all the other inchlings in the battle find themselves instinctually following along to the style allowing its use without having to have thousands to millions of inchlings trained in a God Style.

Edit: was this not good enough to be worth any omekae points?
 
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Hmm, we only have three. Does it mean act would be weaker? Or nothing happens and people, who decided to oppose it just wasted vote on it? 😅​
Hmm. Initially, I had the idea of every vote effectively subtracting power from the Whispered Act. At 3 votes, it passes at Small Act. At 5 votes, it passes at Basic Act. I scrapped that because I thought it was complicated.

Nevertheless, I will take your comment into account.
 
I don't suppose I could bum 2 more votes for my act off anybody?

I don't suppose there are any current omkea bounties?
 
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Hmm. Now that I'm thinking about it, I think I'm vetoing this. Luck-bending feels to much like time travel, and I don't think I want to deal with that. Oh dear. I might be overthinking this! There's the potential mind control and destiny manipulation, and it's already giving me a headache thinking.
You already allowed Luck Bending with the Lady Luck though, which gives her crew better luck while in dangerous situations, as long as they aren't being reckless or stupid
 
Tempted to suggest that Sunstone might be a derivative of the Whispers' crystals since they're clearly designed to charge them, but then I stepped back a bit and saw that it's probably just a little too far removed to qualify. Like, if I was transmuting some of them into Sunstone it might work, but as is...
 
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