This Too Shall Pass [Exalted, Abyssal]

Chapter 1: Passage
Chapter 1: Passage

It is an involved process, what she wants from Fajad. First, she has to hide her new wealth - and her arm - back underwater, pinned down with a rock to keep it from washing away, in the cave she rested in her first night there. Then she has to take a handful of silver, hide it in her chest wrappings, and enter the city as a beggar once more, with half her head wrapped in strips of cloth to hide the damage. She has to go from one low-society shop to another, gradually working her way up the chain until she is wearing clothes that won't get her instantly sneered at or spat upon; simple and coarsely woven, but good enough to fit in amongst the normal residents. This takes her an entire day, and she spends the whole time with a throbbing headache from the sun and the press of people, but she forces a smile and a polite attitude despite it.

That is just enough to get her to the point that she can rent a room in one of the shabbier inns on the dockside. She spends three nights camped out in various bars, talking to people and spreading a little money around, getting to know the locals and feeling out who to avoid and who to approach. She is seeking people to be avoided, really, because they are the ones who will have the information she needs. It's an old, rusty set of skills, working a room and acting like she's one of them, but she's been taught how to blend in as a monk, and it's not so different, in the end. She gets more sympathy for her missing arm and her bandaged face than she is expecting, but she doesn't appreciate the comments about her marriageability. Death has given her no more interest in that sort of thing than she had in life. Her headaches don't improve, but she enjoys the company when they aren't propositioning her.

She finally manages to get into contact with a local organisation, a gang of pickpockets, racketeers and leg-breakers who operate in the warren of twisty alleys and side-streets behind the dockside. She knows it will take her a while to get into their good graces, so she begins her other plans at the same time she starts trying to ingratiate herself with them.

First, she retrieves more of the money and visits some seamstresses. She has measurements taken, cloth ordered, and robes stitched, ready for collection when she deigns to appear. No questions asked except for payment, and that she delivers in advance, with extra for silence. Not so much that the buying of silence itself is suspicious, of course, but enough to keep mouths shut. This, at least, she is fairly well versed in; no Dynast is allowed to not learn how to give and take appropriate bribes. She also gets hold of departure manifests for the ships willing to carry passengers, and works through her options while the sun burns overhead, spending her nights lurking in dark alleys and gossipping with criminals.

They are reluctant to give her any information, at first. She finds that the dark pulse of Essence in her chest can be woven into her words, with a little effort, and those words dig into her target's brain like maggots, laying eggs that hatch into bad ideas and poor decisions. It doesn't make them do anything that they might not do anyway, but it certainly gives them a little push. Her forehead bleeds through her bandages sometimes, leaving a rusty stain across half her face, but that just makes her look either more terrifying or more pitiful. Either way, she manages to slither deep enough into their confidences that they point her to a trustworthy chirurgeon.

She shows up at their house the next night. They are a stick-thin, nervous individual, with long spidery fingers and too-large eyes, and they watch Drowned Wisdom with apprehension as they serve her tea.

"I am told you are the best person to talk to if I require discreet surgery," she says, fingers wrapped around the hot mug. She does not drink.

"Yes," they say. "I do… business… with a few people."

"I will pay triple your normal rates for absolute silence," she says.

They gulp, and their spidery fingers clench into fists. "Alright. I- I can definitely do that."

Drowned Wisdom places a bag of silver on the table, and it hits the wood with a very heavy thud. "Absolute silence. Tell me if you need more money, but be aware that this is a one-time payment."

"Oh, I know, uh- I know better than to try anything like that, I assure you," they say. "What exactly do you need me to do?"

She retrieves her arm from the bag by her chair and sets it on the table in front of her. The chirurgeon stares at it.

"That's a dead arm," they say.

"Can you reattach it properly?"

"Yes, but- it'll kill you, or just rot right off, if you're lucky," they say, looking at her as though she is mad. Perhaps she is.

In reply, Drowned Wisdom unwraps her head. The wound marring her cheek is still there, still as fresh and unbleeding as the moment it was inflicted. It has not healed. It has not rotted. The chirurgeon stares.

"There are more like this," Drowned Wisdom says. "I need them stitched up enough to be presentable, at least. Better, if you can manage it."

"I- alright. What's wrong with you? Is it infectious?"

She pauses for a moment, then smiles. "Only in the sense that everyone gets it in the end," she says. "But you are not at risk of it, do not fear." And she twists her Essence into those words, lets them sink in, lets them squirm around in their brain for a while.

The chirurgeon nods, pale-faced.

The procedure is, against all expectations, nothing but boring. The arm is reattached, neat stitches connecting muscles together on the inside, glue on the bone, and even smaller stitches around the skin. She can feel it and move it the moment it's pressed against the stump, which nearly makes the chirurgeon jump out of their skin, but they are a professional and they do a good job. She knows they have deep debts, from a gambling habit and a flirtation with drugs, and they are not as skilled as the best she could afford. But they are discreet, and that is worth more than money and pretty fixes. She is left with black thread across every wound, keeping her closed and more presentable; she's not going to be winning any beauty contests, but she is functional. She flexes her arm and moves it through its usual breadth of movement, and she is satisfied. She leaves another bag of silver on the table.

She collects her robes the next day, and, once she is clad in funereal white, her headaches ease a little. The robes cover her from chin to ankle, and the relief she gets from wearing them is worth all the funny looks she gets. They contrast her sun-starved brown skin in an unflattering manner, making her seem sickly and sallow, but she doubts that anything would really fix that; she's certainly not willing to bother with makeup. At least, with the stitching and the new growth of her hair and her new pallor she is less likely to be recognised.

It's almost insultingly easy, booking passage to Wu-Jian after all of that effort. The Guild vessel she chooses will get her there in under two weeks, far faster than her other options. She's already spent too long here, almost forty days all told, and she wants to get as far away from the monastery as possible. Her family will know what has happened by now, and a new Wyld Hunt will be coming through in search of evidence. A real Wyld Hunt, this time, and one that will question the townsfolk and read the air and taste the earth and chase two Anathema across Creation.

She does not want them to chase three.

So she packs up what is left of her salvaged wealth and her spare robes and the pair of fine steel tiger claws she purchased into a neat leather case, hefts it on her shoulder, and walks out into the sunrise to catch her ship.

Who else has booked passage?

[] Melodious Chord, a wealthy god-blooded merchant transporting his wares to Wu-Jian.
[] Junah, a hawkfolk entertainer on her way to perform for the satrap's birthday party.
[] Ice-Over-Snow, a taciturn teenager headed for the annual martial arts tournament held topside.
[] Write in.
 
That poor surgeon, they are probably really uncomfortable about this whole encounter. A mysterious stranger with tons of money from who knows where seemingly with a medical condition that makes her look like a living corpse.

And when the surgeon hears about the Wyld Hunt, they are likely to be even more terrified.
 
[X] Junah, a hawkfolk entertainer on her way to perform for the satrap's birthday party.
 
[X] Junah, a hawkfolk entertainer on her way to perform for the satrap's birthday party.
 
[x] Junah, a hawkfolk entertainer on her way to perform for the satrap's birthday party.
 
I really quite like your writing style @Kadmus, it manages a balance between enriching, animating details and narrative briskness that feels very satisfying.


[X] Ice-Over-Snow, a taciturn teenager headed for the annual martial arts tournament held topside.

Young, impressionable, angsty and dangerous? Sounds like a perfect target. We're a midnight without converts; let's start proselytizing.
 
[X] Ice-Over-Snow, a taciturn teenager headed for the annual martial arts tournament held topside.

We're heading to Wu Jian, the city on the waves ruled by the thirteen martial arts clans, as a former immaculate martial artist. Let's get this started!
 
[X] Ice-Over-Snow, a taciturn teenager headed for the annual martial arts tournament held topside.

This has been really great so far, and I'm very glad it was recommended to me.

Also if people want to start figuring out what other Abyssals in the service of the Weeping Daughter they would like our main character to meet, feel free! She's supposed to be meeting up with her Deathlord's agents, after all.
I'm a few days late for this, so sorry if you're no longer looking for these suggestions, but I've got one I've used as an NPC, whose concept works very well in a story set in the West (and almost nowhere else):

The Tide of Ash and Bone
Day Caste
Angler-fishman originally from near Sunken Luthe, a petty assassin who took the wrong job and angered one of Leviathan's Lunar adherents, an encounter he did not survive. Capable of functioning out of water fine, and can understand several surface languages, but is incapable of verbal speech and has to rely on uncomfortable/disturbing Abyssal Linquistics charms to communicate with anyone not fluent in Luthen sign-language. Courteous, but ruthless, wears a mask because his face is kind of a horror to baseline humans.
 
Chapter 1: Ocean
Chapter 1: Ocean

The ship she has booked passage on is large and sleek, made of fine oak and with three masts. She has a cabin all her own, and it is this, as much as the speed of passage, that truly sold her on the idea. She only has to interact with others if she chooses to, for even her meals are brought to the cabin for her. She does not need them and does not eat them, for they taste like rotten leaves and sour, maggoty meat; this is not the cooks' fault, just her new state of being. She hasn't eaten since she died, and she doesn't really feel hungry. She tells them she has her own food, and they accept that, used to paranoid passengers and eccentrics alike.

She does leave the cabin every morning, though, to stand on the deck, out of the way of the sailors hauling ropes and trimming sail and all the hundred other things needed to keep a ship this size running. She waits in the weak dawn sunlight, feeling the ship roll beneath her feet and the salt in her nose, relaxing her muscles until she is ready. Then she begins, so slow and steady that an observer might think she was unfamiliar with the motions; nothing could be further from the truth, for the skill and control needed to go at the pace she sets is incredible. No muscle is out of place, her feet are perfectly set, and her hands go exactly where they are supposed to, despite the movement of the ship around her. It is no longer quite the Five-And-Fivefold Forms, the small adjustments she has made to tune the arts for her new Essence turning the movements a little more savage, a little more brutal. Never cruel, simply final. The nerve jabs and sweeps that would have disoriented and knocked down an opponent will now tear flesh and break bone.

She is watched, of course. The sailors who can afford not to pay attention keep an eye on her, nervous to be carrying someone so openly female into the West, where the Sea Mothers sink ships for such an affront, but the Guild pays bribes and hires assassins so that they do not truly need to worry about it. Most of the time, at least; no Sea Mother sinks a Guild ship a second time. Other stare because she is unusual, with her black-stitched cheek and white robes. One stares because they are fascinated.

They are a teenager, from the looks of it, though they stand a full two heads taller than Drowned Wisdom and have arms thicker than her thighs. The heavy furs and bone-ornamented headband mark them as a Northerner as surely as their white-blond hair and their sky-blue eyes. They wait patiently for Drowned Wisdom to finish before approaching, and they cross their fists over their chest in a polite greeting, which Drowned Wisdom returns.

"I am Ice-Over-Snow," they say, their voice a deep, mellow bass. "May I have the honour of an introduction?"

"I am Wisdom Drowns The Faithless Penitent," she says. "But you may call me Drowned Wisdom."

"My thanks," they say. "I am a martial artist, intending to compete in the tournament held in Wu-Jian. May I ask your opinion on my chances?"

This is familiar to Drowned Wisdom; even as an acolyte, others would come to her to ask for advice on their martial arts. She has time, and it is always a pleasure to meet and examine a new set of techniques.

"Demonstrate for me," she says, gesturing to the deck.

Ice-Over-Snow crosses their fists again and steps into the space, filling it far better than Drowned Wisdom did. They take a solid stance, deep and broad, and begin a blistering series of heavy strikes that shake the air. Deliberate, stomping steps and full-body punches, elbow strikes, and a number of clinching manoeuvres that would bring the opponent close to be crushed. An efficient, brutal style, suitable for a resident of the North, where those lacking either quality die in the snow. She is impressed; for one so young to be this good, they must have practised since they were able to walk, for hours a day. She certainly did.

The demonstration ends in a deep forwards strike with both fists, sweeping in to smash the foe on either side of the abdomen and rupture their organs or crush their ribcage. Drowned Wisdom nods, and replays the demonstration in her head to make sure she is correct in her assessment.

"Good. Your attacks have genuine intent behind them, and your motions are sure and precise," she says. "I am willing to spar, if you wish?"

Ice-Over-Snow's solemn face lights up in a smile, and they nod.

Drowned Wisdom steps forwards, and the pair of them dissolve into motion. She keeps herself limited enough to prevent injury, but she is pleasantly surprised to find that she does not need to restrain herself too much. Ice-Over-Snow is strong and tough and fast, and their art seems designed for them, taking advantage of their long reach and immense power. There are little gaps, chinks in their defences that can only be closed with experience and further practise, but with another few years of seasoning they will be an implacable opponent for any mortal. Drowned Wisdom blocks a few of the strikes, to test their strength against her own, and is again impressed. She initiates a grapple, seizes an arm and makes to throw, but they react quickly enough to counter it, and the fight goes through a rapid spin as Drowned Wisdom and Ice-Over-Snow counter-counter and counter-counter-counter, until Ice-Over-Snow misses their grip and is pinned.

"You are exceptional for your age," Drowned Wisdom says as she helps them up. "I would rate your chances highly if the tournament is age-banded correctly. You are under twenty, correct?"

She knows they are. It's something she can almost taste, now, as unnerving as that is - if someone is not yet full grown, she can tell.

"I have survived seventeen winters," they say, accepting her hand and letting her haul them upright. "I understand that there is a tournament for those under twenty-one, and then one for those over. The top four from the lower tournament are permitted to compete in the upper, should they wish."

"I would be surprised if you do not place highly enough," Drowned Wisdom says. "But I would advise against it. Those who reach too high have a tendency of getting their hands removed."

They look shocked.

"No true master would care," she continues. "But most who attend will not be true masters. They will see an upstart and wish to destroy them."

They sigh. "It is ever so."

"In five years, you will be good enough to sweep anyone aside, with a little luck," she says. "Do not throw that away for brief glory now."

"Your words are wise," they say, though they look disappointed.

"I will train with you daily, until we reach port," she says. "If you wish."

They just nod, eager for this rare chance.

"Very well. Take your initial stance, and I will correct as we go."

It brings a smile to her face, teaching once more. If she were able and inclined, Ice-Over-Snow would be a fine disciple, but it is likely they will return home with their winnings. Such is life.

The nights bring less joy. The sounds of the ship and waves and crew no longer drown out the sound of sobbing and the smell of unwashed, infected wounds. She has never really thought about slaves before now. They had always been just something that existed, a punishment for sins in this life or a past one, and she has never interacted with any. She can't avoid it now, though. There is no reincarnation, so there is no reason for them to be punished now, unless they are criminals. She knows most are not. She knows, too, that some of them will not survive to port without intervention. She can taste it in the air.

What does she do?

[] In death, at least, there can be a release from this suffering. She can feel the sickness lingering beneath her, and it can be pushed until it will kill every last one of them.
[] Chains exist only to be broken. She cannot save them here, at sea, but she can arrange so that they escape just before they make port, and the undercity of Wu-Jian is a place authorities fear to tread.
[] What does it matter? Everyone on this ship will die eventually. Slave, slaver, they are all the same in the end.
[] Write in.
 
[X] Chains exist only to be broken. She cannot save them here, at sea, but she can arrange so that they escape just before they make port, and the undercity of Wu-Jian is a place authorities fear to tread.
 
[X] Chains exist only to be broken. She cannot save them here, at sea, but she can arrange so that they escape just before they make port, and the undercity of Wu-Jian is a place authorities fear to tread.
 
[X] Chains exist only to be broken. She cannot save them here, at sea, but she can arrange so that they escape just before they make port, and the undercity of Wu-Jian is a place authorities fear to tread.
 
[X] Chains exist only to be broken. She cannot save them here, at sea, but she can arrange so that they escape just before they make port, and the undercity of Wu-Jian is a place authorities fear to tread.
 
[X] Chains exist only to be broken. She cannot save them here, at sea, but she can arrange so that they escape just before they make port, and the undercity of Wu-Jian is a place authorities fear to tread.
 
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