They Came From The Iron Star: By Will Of Steel (PA/Multi)

Turn 6 Part 4
[X] Send an envoy.

You send an envoy over to contact the machine...tribe? Group? Coalition? Settlement? Settlement.

You manage to hit things off well enough. The machines follow the oldest of their group, a masculine voiced machine known as Solis. Your conversations with him reveal that the machines he leads are tired of fighting the androids and just want peace. For now, though, they are content to stay around their power station, gathering energy from the generators, and generally just trying to eke out a living.

For now, there is little you can do with them, but in time, you may be able to advance toward a common goal. At the very least, they won't attack you, and you have no reason to fihgt them.

Faction Discovered: Solis' village. Current Feelings toward Legate Irons: Neutral, leaning toward friendly.
 
Turn 6 Part 5
News From Home:

Antlion Season Begins:
The breeding season for antlions has begun. Please seek shelter until the nuptial flights are completed.

Local News:

New Arrivals set up on Earth:
The new arrivals on Mars, now known as Legio Explorator VIICDLXI of the Federation (whoever that is) have decided to make themselves known and met with YorHa. They have no interest in the ongoing war and simply wish to observe Earth. Command has decided to allow them to set up in Australia. Hopefully this doesn't doom us all.

Machine Villages allowing androids to Visit: The neutral machine villages have begun allowing resistance androids to visit. A ploy to get us to lower our guard, or an effort to end the war with an olive branch? We shall see.
 
Turn 7 Part 1
To recap: you've met friendly (or at least neutral) machines, made nice with the androids, and found an alien starship.

At least things haven't gone crazy yet. Now to find something to do.

XXXXX

Resources: 15800 Resources
Food: Who cares right now?
Power: 75
Land Army Size: 100,000 infantry bots, 20,000 tanks, 10,000 assault bots, 10000 fightercraft, and 10,000 bombers
Orbital Army Size: 1100 space fighters and 550 laser satellites
Land Construction Options:
[]

Suggested Actions:
[] Increase Resource Acquisition: Dedicated Resource Production Facilities (Mines, Oils Rigs, Metal Extractors, Refineries) will increase the amount of resources you can acquire at one time. Rewards: +1000 Resources per turn, Costs 1000 resources
[] Construct Additional Pylons:
Expanding our energy generation facilities will increase the amount of power we can use for structures. Rewards: +10 power, costs 1000 resources
[] It may look like paste, but it is edible:
While machines do not need to eat, your forces can produce a nutrient rich paste that is capable of sustaining sentient beings, though they will complain about the taste. Expanded production facilities for the algae and plankton needed to make the paste will allowed for increased paste production. Rewards: +100 Food. Cost: 4,000 Resources
[] For Science:
You have exactly one lab at your base for research into all fields. Adding a second one will likely increase your ability to make new discoveries. Rewards: -1 turn to all research projects. Cost: 10,000 Resources
[]
Improved Fortifications: The best defense is not always a good offense. Creating additional fortifications should help keep you protected from enemy forces. Reward: Increased base defenses. Cost: 10,000 Resources
[]
Improved Sensors: Better sensors allow you to learn of in attack well in advance of it actualyl happening. Reward: Increased Sensor Range and Penetration (please stop smiling). Cost: 7,000 Resources
[] Drums in the Deep:
Digging into the soils and bedrock will allow you to produce subterranean structures and create special defenses against surface attacks. Rewards: Underground Consturction, Strategic Missile Shelter. Cost: 5,000 Resources
[] Ice Harvesting Plant: You have an ice deposit. Let's see if you can get some water. Costs: 5,000 Resources.

Orbital Construction Options:
[]

Suggested Actions:
[] Increase Resource Acquisition: Dedicated Resource Production Facilities (Mines, Oils Rigs, Metal Extractors, Refineries) will increase the amount of resources you can acquire at one time. Rewards: +1000 Resources per turn, Costs 1000 resources
[] Construct Additional Pylons:
Expanding our energy generation facilities will increase the amount of power we can use for structures. Rewards: +10 power, costs 1000 resources
[] It may look like paste, but it is edible:
While machines do not need to eat, your forces can produce a nutrient rich paste that is capable of sustaining sentient beings, though they will complain about the taste. Expanded production facilities for the algae and plankton needed to make the paste will allowed for increased paste production. Rewards: +100 Food. Cost: 4,000 Resources
[] For Science:
You have exactly one lab at your base for research into all fields. Adding a second one will likely increase your ability to make new discoveries. Rewards: Ability to research two projects at once.Cost: 10,000 Resources
[]
Improved Fortifications: The best defense is not always a good offense. Creating additional fortifications should help keep you protected from enemy forces. Reward: Increased base defenses. Cost: 10,000 Resources
[]
Improved Sensors: Better sensors allow you to learn of in attack well in advance of it actualyl happening. Reward: Increased Sensor Range and Penetration (please stop smiling). Cost: 7,000 Resources

Surface Production Option:
[]
Suggested Actions:
[] Produce Additional Scouts:
Scout units can be used to examine the topography of the area and potentially locate new resources, base sites, and locals. Rewards: +10 Land Scouts, +10 Air Scouts, +20 Scout Bots. Costs 200 Resources
[] Produce Combat Units:
You need an army to kill things with and defend your stuff. Let's build one. Rewards: +1000 infantry bots, +200 tanks, + 100 Assault bots, + 100 Fighters, +100 Bombers. Costs 500 resources

Orbital Production Options:
[]
Suggested Actions:
[] Produce Additional Scouts:
Scout units can be used to examine the topography of the area and potentially locate new resources, base sites, and locals. Rewards: +10 Orbital Scouts. Costs 200 Resources
[] Produce Combat Units:
You need an army to kill things with and defend your stuff. Let's build one. Rewards: +100 Orbital Fighters, + 50 Laser Satellites. Costs 500 Resources

Earth Production Options:
[X] Base Under Construction

Research Actions:
[]
Suggested Actions:
Infiltration Form: A dedicated infiltrator unit would be nice. We can't make ones to impersonate other factions until we get some behavior details, though. You should REALLY start considering this soon if you want to learn more about your coming guests. Or investigate any leads on Earth. Duration: 1 turn. Unlocks new story missions

Surface Force Deployment:
[]
Suggested Actions:
[] Search for intelligence:
We may not be alone here. See if any other intelligences, biological or artificial, dwell here. Rewards: Possible Encounter, resources
[] Resource Hunt: Search for an area rich in resources, where new base facilities may be assembled.
[] Android Hunt (shared action with fleet, will consume deployment option for both): Attempt to acquire androids for research purposes. How will vary.
[] Machine Hunt (shared action with fleet, will consume deployment option for both): Attempt to acquire machines for research purposes. How will vary.

Orbital Force Deployment:
[]
Suggested Actions:
[] Probe Earth: Orbital Scout Fleets can be sent to perform small-scale espionage on either the Machines or the Androids. Rewards: Intel, potential actions.

Diplomacy Actions:
[]
Suggested Actions:
[] Trade Resources with the Androids (must specify what is being traded, can also be used to give gifts. No tech trading yet)
[] Trade Resources with the Machines (must specify what is being traded, can also be used to give gifts. No tech trading yet) Note: Solis' village does not yet allow for trading, but will accept gifts.
 
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Orbital Construction Options:
[]
Suggested Actions:
[x] Increase Resource Acquisition: Dedicated Resource Production Facilities (Mines, Oils Rigs, Metal Extractors, Refineries) will increase the amount of resources you can acquire at one time. Rewards: +1000 Resources per turn, Costs 1000 resources
Orbital Force Deployment:
[]
Suggested Actions:
[x] Probe Earth: Orbital Scout Fleets can be sent to perform small-scale espionage on either the Machines or the Androids. Rewards: Intel, potential actions.
[x] Trade Resources with the Androids (must specify what is being traded, can also be used to give gifts. No tech trading yet)
 
[x] Increase Resource Acquisition: Dedicated Resource Production Facilities (Mines, Oils Rigs, Metal Extractors, Refineries) will increase the amount of resources you can acquire at one time. Rewards: +1000 Resources per turn, Costs 1000 resources
Orbital Force Deployment:
[]
Suggested Actions:
[x] Probe Earth: Orbital Scout Fleets can be sent to perform small-scale espionage on either the Machines or the Androids. Rewards: Intel, potential actions.
[x] Trade Resources with the Androids (must specify what is being traded, can also be used to give gifts. No tech trading yet)
 
UPDATE: Looking over the post for Turn 7 Part 1, I realized I didn't include income from the last turn. Your current resource stockpile is now 15,800 resources. So keep that in mind when you vote.

Also, vote will be called tomorrow. Use plan votes please!
 
[X] Plan diplomatic captial
-[X] Increase Resource Acquisition: Dedicated Resource Production Facilities (Mines, Oils Rigs, Metal Extractors, Refineries) will increase the amount of resources you can acquire at one time. Rewards: +1000 Resources per turn, Costs 1000 resources
-[X] Increase Resource Acquisition: Dedicated Resource Production Facilities (Mines, Oils Rigs, Metal Extractors, Refineries) will increase the amount of resources you can acquire at one time. Rewards: +1000 Resources per turn, Costs 1000 resources
-[X] Produce Combat Units: You need an army to kill things with and defend your stuff. Let's build one. Rewards: +1000 infantry bots, +200 tanks, + 100 Assault bots, + 100 Fighters, +100 Bombers. Costs 500 resources
-[X] Produce Combat Units: You need an army to kill things with and defend your stuff. Let's build one. Rewards: +1000 infantry bots, +200 tanks, + 100 Assault bots, + 100 Fighters, +100 Bombers. Costs 500 resources
-[X] Infiltration Form: A dedicated infiltrator unit would be nice. We can't make ones to impersonate other factions until we get some behavior details, though. You should REALLY start considering this soon if you want to learn more about your coming guests. Or investigate any leads on Earth. Duration: 1 turn. Unlocks new story missions
-[X] Search for intelligence: We may not be alone here. See if any other intelligences, biological or artificial, dwell here. Rewards: Possible Encounter, resources
-[X] Probe Earth: Orbital Scout Fleets can be sent to perform small-scale espionage on either the Machines or the Androids. Rewards: Intel, potential actions.

[X] use remaining resource budget to sell the androids more logistical transports, more small arms and massive amounts of towed artillery and ammo for it.
 
Vote closed
Scheduled vote count started by Flameal15k on Sep 17, 2022 at 4:25 AM, finished with 10 posts and 3 votes.

  • [X] Plan diplomatic captial
    -[X] Increase Resource Acquisition: Dedicated Resource Production Facilities (Mines, Oils Rigs, Metal Extractors, Refineries) will increase the amount of resources you can acquire at one time. Rewards: +1000 Resources per turn, Costs 1000 resources
    -[X] Produce Combat Units: You need an army to kill things with and defend your stuff. Let's build one. Rewards: +1000 infantry bots, +200 tanks, + 100 Assault bots, + 100 Fighters, +100 Bombers. Costs 500 resources
    -[X] Infiltration Form: A dedicated infiltrator unit would be nice. We can't make ones to impersonate other factions until we get some behavior details, though. You should REALLY start considering this soon if you want to learn more about your coming guests. Or investigate any leads on Earth. Duration: 1 turn. Unlocks new story missions
    -[X] Search for intelligence: We may not be alone here. See if any other intelligences, biological or artificial, dwell here. Rewards: Possible Encounter, resources
    -[X] Probe Earth: Orbital Scout Fleets can be sent to perform small-scale espionage on either the Machines or the Androids. Rewards: Intel, potential actions.
    [x] Increase Resource Acquisition: Dedicated Resource Production Facilities (Mines, Oils Rigs, Metal Extractors, Refineries) will increase the amount of resources you can acquire at one time. Rewards: +1000 Resources per turn, Costs 1000 resources
    [x] Probe Earth: Orbital Scout Fleets can be sent to perform small-scale espionage on either the Machines or the Androids. Rewards: Intel, potential actions.
    [x] Trade Resources with the Androids (must specify what is being traded, can also be used to give gifts. No tech trading yet)
    [X] use remaining resource budget to sell the androids more logistical transports, more small arms and massive amounts of towed artillery and ammo for it.
 
Turn 7 Part 2
Winning Plan: Diplomatic Capital
-[X] Increase Resource Acquisition: Dedicated Resource Production Facilities (Mines, Oils Rigs, Metal Extractors, Refineries) will increase the amount of resources you can acquire at one time. Rewards: +1000 Resources per turn, Costs 1000 resources
Yay, more resources! Now you can refill your coffers faster!
New resource total: 14800 resources. New Income: +8000 resources per turn.
-[X] Produce Combat Units: You need an army to kill things with and defend your stuff. Let's build one. Rewards: +1000 infantry bots, +200 tanks, + 100 Assault bots, + 100 Fighters, +100 Bombers. Costs 500 resources

Yet another army under your control. When do we actually use this?
-[X] Infiltration Form: A dedicated infiltrator unit would be nice. We can't make ones to impersonate other factions until we get some behavior details, though. You should REALLY start considering this soon if you want to learn more about your coming guests. Or investigate any leads on Earth. Duration: 1 turn. Unlocks new story missions
After a bit of trial and error, you finally get a working infiltator unit. Nanobots + holograms = perfect optical disguise, combine that with a bullshit sensor obfuscation system and you have a near perfect total disguise. Best of all, you're able to figure out models for all potential fields (land, sea, air, space).
Infiltrator Research Completed. Espionage actions now available. New story paths unlocked.
-[X] Search for intelligence: We may not be alone here. See if any other intelligences, biological or artificial, dwell here. Rewards: Possible Encounter, resources

You send out the search parties, but find nothing. Maybe there isn't anyone else here right now?
Reards: none, Search for Intelligence no longer available.
-[X] Probe Earth: Orbital Scout Fleets can be sent to perform small-scale espionage on either the Machines or the Androids. Rewards: Intel, potential actions.

With no set destination in mind, you send out your probes to find stuff. Aside from tales of dragons and the machine wars, they give you nothing.
Reward: Stories, nothing more and nothing less. Maybe they'll be important later?
-[X] use remaining resource budget to sell the androids more logistical transports, more small arms and massive amounts of towed artillery and ammo for it.
More stuff for the androids it is! You remember watching one of the Scanner models doing a spit-take when you showed them how many supplies you had for them. Also, now they trust you a teensy bit more. Yay!
Cost: 1000 resources. New Total: 12800 resources. Rewards: Improved Relations with YorHa.
 
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Mission Report 1
Note: You may thank @TrueGuardian32 for giving me the idea to write this segment and all future Mission Reports:

Command Intelligence A-7461-C131 - Mission Report

Arrived in new universe. Point of insertion appears to be an alternate version of Mars, with further research indicating this is an alternative version of the Sol System. Primary powers in this universe are YorHa, a collection of androids serving mankind (who have apparently sought shelter in a bunker on Luna) and are opposed by the Machine Lifeforms, which are synthetic entities that serve an alien race that is interested in colonizing Earth. Conflict appears to have lasted at least centuries, possibly milennia.

Initial contact with YorHa was less than optimal - possibly too mechanical in behavior (pun acknowledged)? May need further interaction training after completion of mission. Relations opened with YorHa and rogue machine enclaves. Further work required to create alliances. Will post updates as needed.

For the glory and advancement of the Federation and the Supreme One!

XXXXX

Reply From: Intelligence 002, Designation Fide:.....You ended up in a universe where YorHa and the Machine Lifeforms are fighting? I thought we already went there?

....Right. Keep us posted. And just....be careful.

XXXXX

AN: I hope you enjoyed this.
 
Turn 7 Part 3
News From Home:

Remembering the Centuries of Darkness:
Celebrations commemorating the return of the Supreme Intelligence and the ending of the Centuries of Darkness (where time itself was shattered and things got really weird) have commenced. They will last for the next few months. May those centuries never happen again.*

YorHa News:

A Quiet Month:
Be it preparations for a new offensive or a desire to rest, YorHa and the Resistance have decided to focus on digging in and fortifying existing territories. The machines, meanwhile, seem to be doing the same. Experts on both sides are predicting the next offensive to be especially bloody for both parties.

XXXXX

AN: Quick update to tide you over.

*: The Centuries of Darkness are a something related to the parent story. This is a bit of foreshadowing for it. I haven't got there yet.
 
Turn 8 Part 1
Another month goes by, with not much happening. Still, you have made gains.

You now have infiltrators to spy with. Maybe you should put them to good use?

XXXXX

Resources: 23800 Resources
Income: +8000 resources per turn
Food: Who cares right now?
Power: 75
Land Army Size: 100,000 infantry bots, 20,000 tanks, 10,000 assault bots, 10000 fightercraft, and 10,000 bombers
Orbital Army Size: 1100 space fighters and 550 laser satellites
Land Construction Options:
[]

Suggested Actions:
[] Increase Resource Acquisition: Dedicated Resource Production Facilities (Mines, Oils Rigs, Metal Extractors, Refineries) will increase the amount of resources you can acquire at one time. Rewards: +1000 Resources per turn, Costs 1000 resources
[] Construct Additional Pylons:
Expanding our energy generation facilities will increase the amount of power we can use for structures. Rewards: +10 power, costs 1000 resources
[] It may look like paste, but it is edible:
While machines do not need to eat, your forces can produce a nutrient rich paste that is capable of sustaining sentient beings, though they will complain about the taste. Expanded production facilities for the algae and plankton needed to make the paste will allowed for increased paste production. Rewards: +100 Food. Cost: 4,000 Resources
[] For Science:
You have exactly one lab at your base for research into all fields. Adding a second one will likely increase your ability to make new discoveries. Rewards: -1 turn to all research projects. Cost: 10,000 Resources
[]
Improved Fortifications: The best defense is not always a good offense. Creating additional fortifications should help keep you protected from enemy forces. Reward: Increased base defenses. Cost: 10,000 Resources
[]
Improved Sensors: Better sensors allow you to learn of in attack well in advance of it actualyl happening. Reward: Increased Sensor Range and Penetration (please stop smiling). Cost: 7,000 Resources
[] Drums in the Deep:
Digging into the soils and bedrock will allow you to produce subterranean structures and create special defenses against surface attacks. Rewards: Underground Consturction, Strategic Missile Shelter. Cost: 5,000 Resources
[] Ice Harvesting Plant: You have an ice deposit. Let's see if you can get some water. Costs: 5,000 Resources.

Orbital Construction Options:
[]

Suggested Actions:
[] Increase Resource Acquisition: Dedicated Resource Production Facilities (Mines, Oils Rigs, Metal Extractors, Refineries) will increase the amount of resources you can acquire at one time. Rewards: +1000 Resources per turn, Costs 1000 resources
[] Construct Additional Pylons:
Expanding our energy generation facilities will increase the amount of power we can use for structures. Rewards: +10 power, costs 1000 resources
[] It may look like paste, but it is edible:
While machines do not need to eat, your forces can produce a nutrient rich paste that is capable of sustaining sentient beings, though they will complain about the taste. Expanded production facilities for the algae and plankton needed to make the paste will allowed for increased paste production. Rewards: +100 Food. Cost: 4,000 Resources
[] For Science:
You have exactly one lab at your base for research into all fields. Adding a second one will likely increase your ability to make new discoveries. Rewards: Ability to research two projects at once.Cost: 10,000 Resources
[]
Improved Fortifications: The best defense is not always a good offense. Creating additional fortifications should help keep you protected from enemy forces. Reward: Increased base defenses. Cost: 10,000 Resources
[]
Improved Sensors: Better sensors allow you to learn of in attack well in advance of it actualyl happening. Reward: Increased Sensor Range and Penetration (please stop smiling). Cost: 7,000 Resources

Surface Production Option:
[]
Suggested Actions:
[] Produce Additional Scouts:
Scout units can be used to examine the topography of the area and potentially locate new resources, base sites, and locals. Rewards: +10 Land Scouts, +10 Air Scouts, +20 Scout Bots. Costs 200 Resources
[] Produce Combat Units:
You need an army to kill things with and defend your stuff. Let's build one. Rewards: +1000 infantry bots, +200 tanks, + 100 Assault bots, + 100 Fighters, +100 Bombers. Costs 500 resources

Orbital Production Options:
[]
Suggested Actions:
[] Produce Additional Scouts:
Scout units can be used to examine the topography of the area and potentially locate new resources, base sites, and locals. Rewards: +10 Orbital Scouts. Costs 200 Resources
[] Produce Combat Units:
You need an army to kill things with and defend your stuff. Let's build one. Rewards: +100 Orbital Fighters, + 50 Laser Satellites. Costs 500 Resources

Earth Production Options:
[X] Base Under Construction

Research Actions:
[]
Suggested Actions:
[]Infantry Aerial Rig: You've seen androids pilot personal flying equipment, maybe you can build your own? Duration: 1 turn, Rewards: Android Flight Armor
[]Right In. Duration and Rewards variable.

Surface Force Deployment:
[]
Suggested Actions:
[] Search for intelligence:
We may not be alone here. See if any other intelligences, biological or artificial, dwell here. Rewards: Possible Encounter, resources
[] Resource Hunt: Search for an area rich in resources, where new base facilities may be assembled.
[] Android Hunt (shared action with fleet, will consume deployment option for both): Attempt to acquire androids for research purposes. How will vary.
[] Machine Hunt (shared action with fleet, will consume deployment option for both): Attempt to acquire machines for research purposes. How will vary.

Orbital Force Deployment:
[]
Suggested Actions:
[] Probe Earth: Orbital Scout Fleets can be sent to perform small-scale espionage on either the Machines or the Androids. Rewards: Intel, potential actions.

Diplomacy Actions:
[]
Suggested Actions:
[] Trade Resources with the Androids (must specify what is being traded, can also be used to give gifts. No tech trading yet)
[] Trade Resources with the Machines (must specify what is being traded, can also be used to give gifts. No tech trading yet) Note: Solis' village does not yet allow for trading, but will accept gifts.

Espionage Actions:
[]
Suggested Actions:
[]Spy on a faction. See if you can't get ears in your enemy's or your ally's forces. Rewards and penalties variable.
[]Investigate downed alien vessel. Maybe it has something interesting inside?

XXXXX

AN: I AM BACK!
 
Also, if anyone else is interested, I'm staring a companion erosion of this quest on SB. Here's the link

forums.spacebattles.com

They Came From The Iron Star

A subordinate of a PA Commander is sent across the multiverse to collect knowledge and power. This will Shirley end well.
 
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