MiracleGrow
Miracles for only $19.99 [They/Them]
- Location
- DOOR STUCK DOOR STUCK PLEASE I BEG U
I'm willing to dip in if you need players. Playing a shitload of Stalker Anomaly really got me back into it all.
Wow, I really appreciate that. But only if you really want to! I'm going to try my best to keep the post rates up but I know stuff happens and I drop the ball from time to time. Feel free to ask for help on here or the Discord though.I'm willing to dip in if you need players. Playing a shitload of Stalker Anomaly really got me back into it all.
Yeah I'm sure, just give me a couple of days.Wow, I really appreciate that. But only if you really want to! I'm going to try my best to keep the post rates up but I know stuff happens and I drop the ball from time to time. Feel free to ask for help on here or the Discord though.
+4 | Melee | |||
+3 | Physique | Will | ||
+2 | Shoot | Survival | Heavy Weapons | |
+1 | Medicine | Connextions | Drive | Athletics |
Mmm... a few problems with that.Mind if I make my guy a
A merc that got zapped by monolith but broke control after a couple of years. Now he stays in the deeper areas of the zone scared shitless that other would recognize him and a lack of memories of his life outside of it.
Might not be entirely advisable to have 1 FP / Refresh because I do intend on giving you stunts and opportunities to spend them.A WIP, waiting to confirm a few things.
Name: Yuriy Chayka (Юрій Чайка)
Gender: Male
Age: 27 (b. 1984) (Conscripted in 2004)
Faction: Ukrainian Army
Rank: Sergeant
Hometown: Odessa
Appearance: X
Aspects:
High Concept: Eccentric Superior
Trouble: A Name Within the Zone
Aspects:
-Always Ready
-Heart of a Killer/Warrior
-Quick Witted
Refresh: 1
Fate Points: 1
Physical: [] [] [] []
Radiation: [] [] []
Morale: [] [] [] []
Wealth: X
Consequences: X
Personality & Bio: X
Skills:
Stunts: X
+4 Melee +3 Physique Will +2 Shoot Survival Heavy Weapons +1 Medicine Connextions Drive Athletics
Feel the Burn: You can push through incredible pain in order to reach your goal. You gain an additional mild consequence slot. This slot can only be used for physical harm.
Brawler: You're at home in any big old burly brawl, with multiple opponents and ideally some beer in you. When fighting a mob of nameless NPCs, you deal one additional stress on a successful physical hit.
Army of One: You are a one-man army; the odds don't matter to you. Whenever you are physically attacked by a mob, opponents in that mob do not get a teamwork bonus to their attacks.
Army At Gunpoint: You take no penalty—and grant no bonus—for being outnumbered, no matter how preposterous the numbers.
Destroyer of Abominations: You hit harder when your enemy is something blasphemous or monstrous. +2 when shooting down monsters/mutants.
Possessions:
- Item (Personal)
- Item (Personal)
- Item (Personal)
(Equipment Requests go here as well.)
Ah didn't know it was clear sky time. So I got something else in mind.Thank you @dryskim, I was confused because you still had "Skills: X" at the bottom with your skills pyramid at the top. You can add the stunt at your leisure.
Mmm... a few problems with that.
We're around Clear Sky in the timeline, so there's no great emission, there's not been a proper exploration to Pripyat in some time. Monolith as a faction are poorly understood, and there's never been a captured ex-Monolithian.
So, would you be open to playing your mercenary before they get captured by Monolith? We could have a merc haunted by vivid dreams and drawn relentlessly toward Pripyat...
Basically it's before anything has gone down at all, we're just bumping the events a few years forward so there's more options. Strelok hasn't gone to Pripyat yet, etc.Ah didn't know it was clear sky time. So I got something else in mind.
My apologies, that was a 4 AM typo I forgot to fix, it should say spend a Fate Point to make a perfect throw, not any particular skill. Though Athletics, Physique and Melee also work if the circumstances are right.@Sushi
Cleaned up that little weirdness regarding the skills table and slotted in that new Stunt. Only oddity I noticed was that it uses the Survival skill for throwing grenades/objects whereas I thought we used Athletics for that.
Popping off your headset and straining to take everything in, you think you can hear the faint chatter of that distinctive weapon, the MP-40, echoing into the woods to the north of the trainyard, toward the region they call Yantar.@Sushi
Going to have Talon investigate the outer perimeter of the train yard in search of Kraut. [Edit:] Going to use her +2 of Notice to investigate, and here is my roll.
@CthuluWasRight I'm going to update ICly shortly, was Brother just going to walk in after hearing a juicy / interesting deal? Or did you want someone reaching out to him in particular. Also, please check the gear list for any last changes or requests.
@Terran Imperium @MiracleGrow Should I wait a bit to have your PCs join at the Garbage where people currently are? Or if it's going to take a while, join along the path later on?
Pardon me, been a bit distracted and towards the end of the week I can really start.@CthuluWasRight I'm going to update ICly shortly, was Brother just going to walk in after hearing a juicy / interesting deal? Or did you want someone reaching out to him in particular. Also, please check the gear list for any last changes or requests.
@Terran Imperium @MiracleGrow Should I wait a bit to have your PCs join at the Garbage where people currently are? Or if it's going to take a while, join along the path later on?
Sure thing. I think I'm gonna update tonight so what I'll do most likely is work your char into the next gathering the party encounters.Pardon me, been a bit distracted and towards the end of the week I can really start.
People are already in the Zone, so you would be getting into the zone through your own means and encountering the party separately at this point. That works for you?@Sushi
This buggy still going to the Exclusion Zone? I think it's probably time I had Lilith formally introduce herself, if she still looks in order.
In respect to aspects, I mentioned prior that you'd want to have a trouble that would directly interact with the idea of the "Wish Granter," and that there is some specific, internal reason that brings her to the zone. Your trouble is pretty good though, so I'd bump it down to a normal aspect, maybe replacing One Gun Keeps Another Holstered. Things like "Drawn to the Zone," or "Yearning for Purpose" work great as a trouble to get you into difficult and interesting scenarios.Working on a character. A very fighty engineer/medic, I'm just having trouble throwing together a good backstory for her.
EDIT: Here's my draft, please tell me what I'm missing, from some of the obvious stuff to like if there's other consumables or items that would be really useful.
Name: Masumi Fukui, alias "Lilith"
Gender: Female
Age: 35
Faction: Loner
Rank: Rookie
Hometown: Kyoto, Japan
Appearance: A tall, attractive, but not too terribly-athletic-looking woman with a prominent bust and long, thick legs who appears Brazilian-Japanese with straight, long black hair parted right down the middle. Lilith has delicate, rounded features, pouty lips and big, reddish-brown eyes that make her look as if she's about to burst into tears at any moment.
High Concept: Engineer Without Borders
Trouble: Thinks With Her Heart, Not Her Head
Aspects
Service With A Smile (Lilith's looks and disarming personality for calming people down)
A Most Curious Woman (General curiosity, brains and SCIENCE!)
One Gun Keeps Another Holstered (She's still tall and comfortable whacking someone back into line so she can be dangerous/threatening)
Refresh: 3
Fate Points: 3
Physical:
Radiation:
Morale:
Wealth:
Consequences:
Personality: While Lilith appears to be meek and not very combative at first glance, she is really a woman of few words, and a very dedicated individual gifted with a sharp mind and the drive to do important things with it. She insists on being of help and is often very hesitant to resort to violence, which is just the combination to get herself into trouble often enough that she's used to plotting daring escapes from danger she blunders into. She detests fighting unless it's in self-defense not because she's morally-opposed to using it: she just hates escalation. If she had her way, laying down ground rules backed up by the threat of retaliation would be enough. However, if somebody needs to be taught a lesson, she won't worry much about it.
Bio: A woman of secrets, Masumi Fukui is known for a few things: playing her cards very close to her chest, having steady, nimble hands that would put a watchmaker to shame and preferring to go by a pseudonym: Lilith. A freelance researcher based out of Japan and currently working for a firm she prefers to keep secret as part of a personal code of professional courtesy, it's said she earned her name because acquiring her was a deal with a demon: snatching her up meant power at an unspeakable price...which is to say, when hired, groups tended to have to pay her through the nose. Her self-granted pseudonym has traveled so far and wide in these communities that she's been referred to as "Lilith" or "Lilly" more times than her actual name, which suits her just fine.
This is the best explanation as to why she keeps her professional code. Be courteous, be professional, and above all, be confidential. A life of working on sensitive projects with equally brilliant, eccentric personnel all with their own little secrets and hidden pains has made her good with people and even better with anything requiring delicate, precise handiwork.
She has been sent to the Zone by her backers to find Artifacts because of these qualities: anyone can blast through to the Zone and attempt to walk away from causing an international incident, but only a real expert would be able to slip in and out like the sheriff in a Spaghetti Western, winning the day, righting little wrongs as she goes, and only messing up anyone who already had it coming. After all, they say the greatest trick the Devil ever pulled...
Skills
+4: Crafts
+3: Empathy, Melee
+2: Medicine, Survival, Electronics
+1: Contacts, Will, Provoke, Investigate
Stunts
Odds And Ends: When adequate materials are available, Lilith can use Crafts to present a gift to someone instead of rolling Empathy.
Helping Handiwork: Once per session Lilith can reduce someone else's consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on a Craft Roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. She must spend at least an hour working on this gift in order for them to receive the benefits of this stunt, and she can't use it on herself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.) ("Psychologist." Fate Core, p.109)
Leatherslap: Lilith can use Melee instead of Shoot to make quick, reactive shots that don't involve a lot of aiming. However, because she's making a knee-jerk reaction, she is not allowed to concretely identify her target before using this stunt. So, for example, she might be able to shoot at someone she can see moving in the bushes with this stunt, but will not be able to tell if it's friend or foe before pulling the trigger. ("Reactive Shot," Fate Core, p.117)
Possessions
Personal Possessions
- 1x AMT Hardballer Long Slide
- Black tactical harness w/ cross draw shoulder holster and chest draw knife sheath
- Survival knife and kit
- Spare clothes
- Black parka
- High-Power Binoculars
- Multitool
- Black 1.5L Camelbak
- UV water filter
- LED flashlight
- Medical face mask w/ face shield
- Exotic Trauma Kit
- Precision Tools
- Lucky Magnifying Glasses
Consumables
- Boxes of .45 ACP ammo
- Smoke grenades
- Flashbang grenades
- Some MREs
- Spare batteries
- Medical drugs (painkillers, antibiotics, Epipens, that kind of thing)
- Bandages, gauze and splints
- Surgical tubing
- Rope
- Rubber gloves
- Replacement trauma kit components (blades, needles, sutures, etc)
Sure! I really don't want to hold you guys back due to my schedule. I don't mind joining up slightly late to the party.@Terran Imperium @MiracleGrow Should I wait a bit to have your PCs join at the Garbage where people currently are? Or if it's going to take a while, join along the path later on?
@Wizard_Marshall although we've only been in the zone for a day or two IC, I'd planned to have the characters eventually affected by the presence of the Zone and in some cases, gain unique abilities. Yours is as follows:
Marked by the Zone: Hidden
It's been a while, but something about the Zone is sharpening your senses. Your sense of timing. Once per Scene, upon successfully taking out a target, you can spend a Fate Point to make the kill unnoticed, even when it would normally be obvious to others nearby.