The World is Scrambled (Sonic For Hire's Dr. Eggman Internet Villains Victorious Quest)

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You are barely surviving Dr. Eggman (Sonic For Hire). Sonic and Tails are gone.... Though without them to hold you back, maybe you can live up to your true potential? Time will tell!
Prologue
Pronouns
Female
The merging of worlds lead to utter chaos. Completely and utterly.

You were Dr. Eggman, and you had barely escaped the Mafioso Mario Mario alongside your best friend Earthworm Jim. Your other friends, Sonic the Hedgehog and Miles "Tails" Prower, weren't as lucky. Wheter they were dead or not, you didn't have time to figure out.

"Jeez, that was a closer call than when I tried to diet! Diets suck!" You pant.

"That makes no sense." Jim deadpanned.

"Agree to disagree. But anyways, we should find a place to stay low. Maybe hire some security." You wipe your brow.

"Good idea." Jim blinked In surprise at your logical Statement, which you don't pick up on as you lead him and yourself to:

[] Your Island Lair (Plenty of technology, but the first place people will look for you)

[] That South American Drug den you and Jim stayed at for a few weeks (Plenty of Organic material and drugs to sell, though you may get addicted to your own product)

[] Sonic's Old (now Abandoned) Apartment (Decently comfy, but cramped)

You also end up hiring (Pick 4):

[] The Noid (Sonic For Hire)

[] Shredder (Sonic For Hire)

[] Lucca (Sonic For Hire)

[] Kaikaina "Sister" Grif (Red vs. Blue)

[] Yajirobe and Korin (Dragon Ball Z Abridged)

[] Krillin (Dragon Ball Z Abridged)

[] Dr. Harrison Blackwood (Incognito Cinema Warriors XP)

[] Black Mage Evilwizardington and Fighter McWarrior (8-Bit Theater)

[] Space Kid (Camp Camp)

[] Neil and Nikki (Camp Camp)

[] Red Manuel (Nomad of Nowhere)

[] Dr. Wily (Mega Man Dies at the End)

[] Chad Vader (Chad Vader: Day Shift Manager)

[] Dina Saruyama and Becky McIntyre (Dumbing of Age)

[] Shaggy (Scooby-Doo Abridged by Binary Failure)
 
Player Character Sheet
Dr. Eggman (Sonic For Hire) (AKA You)

Martial: 17 (You're not really a fighter and frequently get your ass kicked)

Diplomacy: 7 (You're a rather gross individual)

Stewardship: 29 (Being a mad inventor isn't a cheap profession!)

Intrigue: 6 (You're a fat, clumsy man who volume control issues. You'd be a terrible spy)

Learning: 51 (Though a goofy slob, you're also INCREDIBLY intelligent and able to build whatever robot you set your mind to)

Occult: 5 (You're a man of SCIENCE!)

Traits:

I Hate That Hedgehog!: you have a notorious hatred of hedgehogs. You doubt other rodents are any better. (+10 to Rolls Against Rodents)

IQ of 300?!: You often shock people with your intellect due to your .... Everything else. (+5 Intrigue against people who underestimate your intellect)

Again, IQ of 300!: You're ridiculously smart, if slobbish and insane. (+20 to Research Rolls)
 
Hero Units
Earthworm Jim (Sonic For Hire)

Martial: 36 (Jim is pretty good with a blaster and has survived quite a bit of damage)

Diplomacy: 17 (Jim is a pretty chill dude, and a bit more of a people person that you are)

Stewardship: 20 (Jim is pretty decent with money, to your knowledge)

Intrigue: 21 (He is decent at disguises)

Learning: 22 (Though not a genius or anything, Jim is perfectly capable of maintaining his advanced super suit, so that counts for something)

Occult: 6 (He would have no problem believing in the Occult but has no skills in this regard)

Traits:

Do the Worm: Jim is still an earthworm. (+12 to Rolls involving Digging)

Must…. HYDRATE!: Jim is pretty easy to dehydrate. (-5 Malus in Hot Environments)

X

Lucca (Sonic For Hire)

Martial: 30 (Although more of a braniac, she's perfectly capable of holding her own in combat if need be)

Diplomacy: 41 (Lucca is Perfectly able to apply her intelligence in keeping people in check)

Stewardship: 32 (Her inventions aren't exactly cheaply made)

Intrigue: 25 (She can be decently sneaky, especially if her friends are involved)

Learning: 55 (The chick literally invented a TIME TRAVEL device. Yeah, She's pretty damn intelligent)

Occult: 6 (Like you, she is a woman of SCIENCE! Though unlike you, she is perfectly willing to use magic if need be)

Traits:

Time and Time Again: Lucca has impeccable timing. Being a former time traveller does that for you, I guess. (+15 to Time sensitive Rolls)

Robotics Master: She's as good as you, as much as you loathe to admit it! (+20 to Research Rolls involving Robots)

Mother of My Kids: ….You had sex once. She had your kids. You don't wanna talk about it. (-5 Malus when reminded of the fact you slept together)

X

Black Mage Evilwizardington and Fighter McWarrior (8-Bit Theater)

Martial: 45 (Both are expert warriors, Fighter more so obviously)

Diplomacy: 5 (Black Mage is a complete
Monster and Fighter is a complete dumbass. Neither would be amazing leaders)

Stewardship: 18 (BM is decent at handling treasure…. Fighter isn't)

Intrigue: 5 (BM can sneak if need be but prefers to cause chaos while Fighter is… a loud moron)

Learning: 5 (BM is highly arrogant and Fighter is stupid bordering on "miracle he's still alive" category)

Occult: 55 (BM, though a prick, is a master spell user. Fighter is pretty good at using magic weapons)

Traits:

Evil… Just Evil: BM is an utter asshole. (+25 to Rolls where BM does something mean, nasty or just overall unpleasant)

Fighter for a Reason: Fighter is a great… well, fighter. (+20 on Martial Rolls, especially involving swords)

Used to Rule Hell, Ya Know: BM briefly ruled his original world's Hell. (+5 to Rolls involving Hell)

X

Dr. Wily (Mega Man Dies at the End)

Martial: 15 (he's a pretty average old guy)

Diplomacy: 5 (He's pretty unpleasant)

Stewardship: 32 (Again, inventions aren't cheap!)

Intrigue: 10 (he can trick empathetic people through gaining unearned pity pretty well)

Learning: 50 (He's a master roboticist)

Occult: 5 (Bah! Science is surperior!)

Traits:

Creator of Robot Masters: He's great at building Robots. (+25 to Research Rolls involving Robots)

German: He's a proud German immigrant! (+5 to Rolls involving Germany)

X

Sarge (Red vs Blue)

Martial: 39 (Sarge is a pretty good fighter and good with a gun)

Diplomacy: 5 (Sarge is a bit crazy and the living embodiment of a nasty drill sergeant)

Stewardship: 7 (He has a check for his military service that comes every month he doesn't completely blow. That's about the extent of his money skills)

Intrigue: 5 (Sarge is much too loud and crazy to be that good in this regard)

Learning: 35 (Sarge is rather stubborn and oblivious, but he DID build a rather advanced robot)

Occult: 5 (Sarge has never encountered the supernatural and doesn't care to)

Traits:

Attention!: He WAS a Sargeant after all…. (+15 to Rolls against low ranked military personnel)

Hates the Color Blue: While Sarge doesn't mind working with a villain he will shoot or threaten anyone wearing Blue. (-10 Diplomacy Malus blue beings or people wearing blue)

X

Eraser (Battle for Dream Island)

Martial: 15 (The guy can survive some damage, but isn't really a fighter)

Diplomacy: 15 (He's rather grumpy and deadpan and not really a people person)

Stewardship: 15 (He is perfectly average with money)

Intrigue: 15 (He could be pretty sneaky but has no real reason to)

Learning: 15 (Again, he's pretty average in this regard)

Occult: 5 (Has no supernatural skills, but wouldn't disbelieve 'em)

Traits:

Room For Growth: Eraser is such an average guy compared to everyone else you know, he could become anything! (When raising Eraser's Stats, he gets another +10 Stat Raise)

Grump: He's super grumpy. Though, he did just escape a prison camp.... (-5 Malus with People who Annoy him)

X

Niffty (Hazbin Hotel)

Martial: 47 (She's decently powerful, like most demons)

Diplomacy: 30 (She's perfectly willing to please others, despite being.... Eccentric)

Stewardship: 35 (Being a maid, she's presumably good with money)

Intrigue: 42 (She's pretty small and sneaky)

Learning: 20 (Niffty is pretty eccentric but has decent intelligent)

Occult: 50 (The chick's a demon)

Traits:

Messy Messy Messy: Niffty hates messy things. (+15 to Rolls Cleaning Stuff; Niffty will sometimes find random items while cleaning)

Literal Demon: Niffty is from Hell, after all. (+20 to Rolls Involving Hell)
 
Last edited:
Important Info
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Cob-Web KLRs

Cob-Web A Web Series expansion of Disney Villains Victorious This world is fused together by the bonds of insanity. Where Hell is overpopulated, mega corporations fight over whose tech is better, violence being an average thought, and other worlds colliding with our Earth. The world may be hor...

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Cob-Web Off-Map Material and Potential Write Up Material

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Week 1 Votes
As You, Jim, and your new Lackies get comfy in your Island Lair, you start formulating a plan!

[] Raid Strongbadia's Prisons: Strong Bad has notoriously weak prisons that only hold complete morons. However, these morons are also fairly durable. Could make good meat shields. (DC: 25) (Reward: You gain a Hero Unit with Low Learning but High Martial)

[] Raid Four's Island: Sure, that living number is kind of freaky, but they could hold valuable allies or resources! (DC: 55) (Reward: Gain a Hero Unit and some Valuable organic resources)

[] Beat up a King's Forces: These Jerks won't know what hit 'em! (DC: 70) (Reward: The Selected King's Forces are Weakened)
- Write In (Which King?)

[] Beat up a Specific Individual: Bah, this guy sucks! (DC: 65) (Reward: The selected individual is weakened)
-Write In (Which Person?)

[] Make Contact with a King: A little protection never hurt nobody. (DC: 60) (Reward: You become a little friendlier with the selected King)
-[] Write In (Which King?)

[] Bond with Your Allies: Other than Jim and (to a lesser extent) Lucca, you're not that close with these people. You should fix that! (DC: 30) (Reward: You become closer as A Team)

[] Sonic And Tails, Don't Make Me Wail!: Now that you're settled down, you should probablyyyyyyy make sure Sonic and Tails weren't murdered by the Mafia. (DC: 80) (Reward: Find Out What happened to Sonic and Tails)

[] Contact Strong Sad through Official Channels: Apparently, Strong Bad's brother is the real brains behind keeping Strongbadia afloat. You should see if he's willing to strike a deal of some kind. (DC: 37) (Reward: Gain Strong Sad as an Inside Man in Strongbadia)

[] Buy Out Camp Campbell: So, one of the Kings, that creepy cultist Daniel, has owned a Nebraska Summer Camp for awhile. But he never REALLY cared about it and needs some cash, so he is selling it. Hey, maybe you can use it as training grounds! (DC: 15) (Reward: Gain Ownership of Camp Campbell; Gain Occasional Allies in the form of it's remaining Residents)

[] Buy Out Freddy Fazbender's Pepperonerie: Sure, it has a terrible reputation but.... Free pizza! (DC: 10) (Reward: Gain Ownership of Freddy Fazbender's Pepperonerie; Gain Unlimited Pizza; Gain occasional Allies in the form of it's employees)

[] Invest in Mystery Incorporated: So, apparently, 4 kids and their dog are roaming the countryside, solving mysteries.... Neat! (DC: 15) (Reward: Everytime Mystery Inc. solves a mystery, they pay you 5% of the Reward)

[] Buy out Papyrus' Hot Dog Stand: Apparently, a tall, lax Skeleton is running a pretty successful Hot Dog Stand. Meh, you like food, might as well get involved! (DC: 20) (You gain ownership of Papyrus' Hot Dog Stand; Papyrus And Sans become occasional allies)

[] Build Badniks: They're your trademark, after all! (DC: 10) (Reward: Gain a Bunch of Loyal Badniks)

[] Rebuild a Robot Master: Though all of Wily's Robot Masters have been destroyed by now, he could easily rebuild them. (DC: 16) (Reward: Gain a Random Robot Master)

[] Build a Second Lopez: Apparently, Sarge built a Spanish speaking robot once. That could be potentially useful for translation! (DC: 25) (Reward: Make a New Lopez)

[] Upgrade Jim's Suit: Jim's Suit is already pretty good ... But it could be better! (DC: 35) (Reward: Jim's Super Suit Gets Various Upgrades)

[] Spy on Strongbadia: Strong Bad is kind of an idiot, but he's an unpredictable idiot! (DC: 20) (Reward: Gain info on Strongbadia)

[] Spy on Four: Four is absolutely insane. You should try to keep it safe. (DC: 25) (Reward: Gain info on Four's Island Nation)

[] Train Someone in Magic: Someone good at magic trains someone bad at magic. Amazing! (DC: 50) (Reward: One of the Heroes With High Occult passes their knowledge onto someone with low occult)

[] Summon a Demon: 'Cause why not? (DC: 50) (Reward: Gain a Demonic Hero Unit)

Assign A Hero:

Eggman, as the boss, can be Assigned to two Actions. Everyone else only gets assigned to one.

-[]Assign Eggman

-[]Assign Eggman

-[] assign Jim

-[] Assign Lucca

-[] Assign Dr. Wily

-[] assign BM and Fighter

-[] Assign Sarge
 
Dr. Wily DOES Care
Hmm, would assigning a hero change it from a regular camp to one that fits the hero
Odd thing that popped into my head
Dr. Wily, why did I get put in charge of the camp I don't want to deal with a bunch of kids.
Some weeks later,
Daniel, hand over the the children and I will let you go back home safe Mr Wily cause you know you can't win my men have weapons and you're completely unarmed.
Dr wily ,I just have 4 things to say to that, 1 it's Dr Wily, 2 you even try to get near my... I mean those kids and I will obliterate you and your men in to dust, 3 I have one thing you don't (ground starts shaking as machine noises come from mess hall) and 4 if I do know one thing that's the fact I am going, ( mess Hall wall blows up sending dust and wood everywhere as a giant figure start to step out of the smoke) to kick(smoke clears revealing Dr willy in a mech suit with a gatling gun on one giant metal hand and a rocket launcher on the other as he points a giant metal finger at Daniel) , YOUR ASS.
 
Week 1
[X] Raid Four's Island

84 + 36 + 39 = 159

-10 (Due to Hates the Color Blue Trait) = 149

Critical Success!

Jim and Sarge get off to a rocky start due to Jim wearing just enough blue to trigger Sarge's borderline insane hatred of the color blue, but Jim easily beats Sarge in a blaster duel and the two reluctantly go off together.

The two steal a bunch of food and are about to leave when they see A prison camp.

".....Wanna free someone?" Jim asked.

"More compassionate than expected from a blue." Sarge quipped. Jim gives him a deadpan stare before shooting a cage free.

"Hey, thanks, but where am I supposed to go?" The living eraser deadpanned.

".....Want to come with us?"

"....Guess I don't have many other options. Name's Eraser."

".....Ok then."

Gained a Bunch of Food; Gained Eraser as A Hero Unit

[X] Contact Strong Sad through Official Channels

18 + 41 = 59

Success!

Strong Sad is approached by Lucca.

"I'll do it. I'll happily be your inside man.... Well, happy as I can be." Strong Sad stated.

"....How did you know?" Lucca asked.

"I didn't. I just hoped because my brother is an ass."

".....Well, ok then."

Gained Strong Sad as an Inside Man to Strongbadia; He will occasionally Report Info to You

[X] Buy Out Camp Campbell

78 + 32 = 110

Critical Success!

To be continued in Omake "Counselor Wily"

[X] Build Badniks

49 + 51 = 100

Critical Success!

You happily crank out 100 Badniks in a mere two hours, making sure to eat a ton of tacos while you did so.

"Ha! This is great!" You cackle with a mouth full of Mexican food.

"Were the tacos necessary?" BM deadpanned.

"It's an important part of my process!" You snap.

Gained 100 Badniks!

[X] Build a New Lopez

4 + 51 = 55

Success!

You borrow Sarge's old blueprints (which he insisted on calling red-prints and you eventually accepted to move things along) and easily construct a second Lopez.

Unfortunately, you used a ton of parts for Badniks, so he was 4"1.

"Welcome to the world, Mini-Lopez!" Sarge cheered, hugging him.

"(.....I hate you already.)" Mini-Lopez deadpanned in Spanish.

"Love you too!"

Gained a Mini-Lopez; Adds +20 to Rolls Involving Spanish People and Places

[X] Spy on Strongbadia

39

Success!

Strongbadia is.... Doing nothing really. Though Strong Bad is trying to expand Bubs' Business to other Lands. Sooooo... You should keep an eye on that, you suppose.

Gained Knowledge on The Going Ons of Strongbadia!

[X] Summon a Demon

49 + 55 = 104

+5 to Used to Rule Hell, Ya Know Trait = 109

Critical Success!

BM randomly decides to go to your roof and summon a demon. Fighter joins him and BM gives up throwing him off the roof the sixth time he returned.

BM chanted in an ancient language as a portal opened up and spat out a small lass with one eye and cute clothing.

"Huh? Oh hi! Who are you?" The lass smiled.

"I am Black Mage, truly evil being! I am your new master! YOU WILL OBE-" He began.

"Bored now! I'm Niffty!" The little demon smiled, kicking BM so hard he went flying hundreds of feet away.

"Awwwww.... BM ...." Fighter frowned. Nifty cheerfully skipped off.

Gained Niffty as a Hero Unit!
 
Potential Allies that Need Sheets
The Noid (Sonic For Hire)

Shredder (Sonic For Hire)

Kaikaina "Sister" Grif (Red vs. Blue)

Yajirobe and Korin (Dragon Ball Z Abridged)

Krillin (Dragon Ball Z Abridged)

Dr. Harrison Blackwood (Incognito Cinema Warriors XP)

Space Kid (Camp Camp)

Neil and Nikki (Camp Camp)

Red Manuel (Nomad of Nowhere)

Chad Vader (Chad Vader: Dayshift Manager)

Dina Saruyama and Becky McIntyre (Dumbing of Age)

Shaggy (Scooby-Doo Abridged by Binary Failure)

Charlie and Vaggie (Hazbin Hotel)

Made this Reminder List.
 
Counselor Wily
You were Dr. Albert W. Wily, and you just don't get how you get wrapped up in these situations.

You old frienemy Dr. Eggman had been Gratuitous enough to let you stay with him. Though you of course had to be his minion. That'd be fine... But he was wasting your talents making you buy a friggin Summer Camp!

You grumble in German as you finalize the deal.

"Thank you sir. Praise to our Lord!" Daniel smiled ominously.

"....er, yes, quite." You say, incredibly creeped out. The man leaves, his creepy smile never dropping.

With a sigh, you enter the camp.

"So, you the new owner?" An apathetic lass drawled.

"Yep." You drawl back. There's a moment of silence.

"I like you already. You're less creepy. I'm Gwen." The lass stated.

"Call me Dr. Wily."

".....You a superhero or something?"

".....Just take me to the kids, asshole."

"Whatever you say, weirdo."

You had to admit, you liked this lady's spunk.

X

You meet the kids still at camp: Max, Nurf, Ered, Nerris, Preston and Dorf.

(You briefly have horrific flashbacks upon seeing that last kid and have to restrain from screaming "NEVER AGAIN!" and shooting him in the face).

"Alright, kids, let's lay down some ground rules. I ain't your papa, I ain't going to be cleaning up after you or taping up your boo boos! I'm only here because my new boss told me to be!" You grunt.

"How old do you think we fucking are?" Max deadpanned.

"You have a dirty mouth for a kid." You note.

"And you have a lot of movement for someone so ancient." Max deadpanned, earning a cry of "Burn!" From Nurf.

.....You get the feeling this camp was going to annoy you to no end. But hey, the kids had spunk. You doubt it was enough to bond with them though.

.....Right?
 
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