Earthworm Jim (Sonic For Hire)
Martial: 36 (Jim is pretty good with a blaster and has survived quite a bit of damage)
Diplomacy: 17 (Jim is a pretty chill dude, and a bit more of a people person that you are)
Stewardship: 20 (Jim is pretty decent with money, to your knowledge)
Intrigue: 21 (He is decent at disguises)
Learning: 22 (Though not a genius or anything, Jim is perfectly capable of maintaining his advanced super suit, so that counts for something)
Occult: 6 (He would have no problem believing in the Occult but has no skills in this regard)
Traits:
Do the Worm: Jim is still an earthworm. (+12 to Rolls involving Digging)
Must…. HYDRATE!: Jim is pretty easy to dehydrate. (-5 Malus in Hot Environments)
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Lucca (Sonic For Hire)
Martial: 30 (Although more of a braniac, she's perfectly capable of holding her own in combat if need be)
Diplomacy: 41 (Lucca is Perfectly able to apply her intelligence in keeping people in check)
Stewardship: 32 (Her inventions aren't exactly cheaply made)
Intrigue: 25 (She can be decently sneaky, especially if her friends are involved)
Learning: 55 (The chick literally invented a TIME TRAVEL device. Yeah, She's pretty damn intelligent)
Occult: 6 (Like you, she is a woman of SCIENCE! Though unlike you, she is perfectly willing to use magic if need be)
Traits:
Time and Time Again: Lucca has impeccable timing. Being a former time traveller does that for you, I guess. (+15 to Time sensitive Rolls)
Robotics Master: She's as good as you, as much as you loathe to admit it! (+20 to Research Rolls involving Robots)
Mother of My Kids: ….You had sex once. She had your kids. You don't wanna talk about it. (-5 Malus when reminded of the fact you slept together)
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Black Mage Evilwizardington and Fighter McWarrior (8-Bit Theater)
Martial: 45 (Both are expert warriors, Fighter more so obviously)
Diplomacy: 5 (Black Mage is a complete
Monster and Fighter is a complete dumbass. Neither would be amazing leaders)
Stewardship: 18 (BM is decent at handling treasure…. Fighter isn't)
Intrigue: 5 (BM can sneak if need be but prefers to cause chaos while Fighter is… a loud moron)
Learning: 5 (BM is highly arrogant and Fighter is stupid bordering on "miracle he's still alive" category)
Occult: 55 (BM, though a prick, is a master spell user. Fighter is pretty good at using magic weapons)
Traits:
Evil… Just Evil: BM is an utter asshole. (+25 to Rolls where BM does something mean, nasty or just overall unpleasant)
Fighter for a Reason: Fighter is a great… well, fighter. (+20 on Martial Rolls, especially involving swords)
Used to Rule Hell, Ya Know: BM briefly ruled his original world's Hell. (+5 to Rolls involving Hell)
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Dr. Wily (Mega Man Dies at the End)
Martial: 15 (he's a pretty average old guy)
Diplomacy: 5 (He's pretty unpleasant)
Stewardship: 32 (Again, inventions aren't cheap!)
Intrigue: 10 (he can trick empathetic people through gaining unearned pity pretty well)
Learning: 50 (He's a master roboticist)
Occult: 5 (Bah! Science is surperior!)
Traits:
Creator of Robot Masters: He's great at building Robots. (+25 to Research Rolls involving Robots)
German: He's a proud German immigrant! (+5 to Rolls involving Germany)
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Sarge (Red vs Blue)
Martial: 39 (Sarge is a pretty good fighter and good with a gun)
Diplomacy: 5 (Sarge is a bit crazy and the living embodiment of a nasty drill sergeant)
Stewardship: 7 (He has a check for his military service that comes every month he doesn't completely blow. That's about the extent of his money skills)
Intrigue: 5 (Sarge is much too loud and crazy to be that good in this regard)
Learning: 35 (Sarge is rather stubborn and oblivious, but he DID build a rather advanced robot)
Occult: 5 (Sarge has never encountered the supernatural and doesn't care to)
Traits:
Attention!: He WAS a Sargeant after all…. (+15 to Rolls against low ranked military personnel)
Hates the Color Blue: While Sarge doesn't mind working with a villain he will shoot or threaten anyone wearing Blue. (-10 Diplomacy Malus blue beings or people wearing blue)
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Eraser (Battle for Dream Island)
Martial: 15 (The guy can survive some damage, but isn't really a fighter)
Diplomacy: 15 (He's rather grumpy and deadpan and not really a people person)
Stewardship: 15 (He is perfectly average with money)
Intrigue: 15 (He could be pretty sneaky but has no real reason to)
Learning: 15 (Again, he's pretty average in this regard)
Occult: 5 (Has no supernatural skills, but wouldn't disbelieve 'em)
Traits:
Room For Growth: Eraser is such an average guy compared to everyone else you know, he could become anything! (When raising Eraser's Stats, he gets another +10 Stat Raise)
Grump: He's super grumpy. Though, he did just escape a prison camp.... (-5 Malus with People who Annoy him)
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Niffty (Hazbin Hotel)
Martial: 47 (She's decently powerful, like most demons)
Diplomacy: 30 (She's perfectly willing to please others, despite being.... Eccentric)
Stewardship: 35 (Being a maid, she's presumably good with money)
Intrigue: 42 (She's pretty small and sneaky)
Learning: 20 (Niffty is pretty eccentric but has decent intelligent)
Occult: 50 (The chick's a demon)
Traits:
Messy Messy Messy: Niffty hates messy things. (+15 to Rolls Cleaning Stuff; Niffty will sometimes find random items while cleaning)
Literal Demon: Niffty is from Hell, after all. (+20 to Rolls Involving Hell)