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A Hunter finished this story already. The city, buried and forgotten by all living memory and written fable, the blood, washed away. But once again, a foreigner arrives on Yharnam's doorstep. Don't think too hard about it.

Kill the Beasts. Remember the dying man. Try not to die too much. Try not to look. Hunt. Find a way out. And above all— stay human.
Chapter One: Take a trip without Trivago.

ArtemisAvant

No longer running, from carpal tunnel
Location
Cornfield Central, Indiana
Pronouns
He/Him
Chapter One: Take a trip without Trivago.

...

No one likes to talk about it, but Outcasts (And what a silly name for them. What a silly name for creatures that never should have been.) aren't normal. By their very nature, they are other than the masses. Separate. For good reason.

Besides fur-induced B.O. and mystic lineages stretching to antiquity with even more antiquated customs—

Supernatural is not just another name you take on without being unnatural. People don't just get claws that can tear through aluminum like it's made of paper, they don't just have a voice that can compel anyone to do anything, snakes that whirl and stare and petrify on the head, and people die when they are killed not just to rise up and become human kool-aid addicts with a newfound appreciation for gothic aesthetics and a terminal hatred of Italians. This is called unnatural, but for the sake of fragile teenager self-esteem, call it supernatural.

But People aren't that, super-un-anything-natural.

It makes you wonder, where they came from then, if they are so obviously not people.

But some things are best left buried, even if they scream.

Have you heard of this tale? A little story back when medicine was little more than a handful of leeches given to people so they'd stop being annoying and loud; and why do you have to be in pain so loudly, huh? Some people need to sleep. Some people have dreams you know. Rude.

The ability to judge if people died or were just having the worst best sleep of their lives left something to be desired back in those days. That is to say, in normal people speak (no need to thank Enid) people had no clue if people were really dead or just in a coma. So say sometimes they buried someone not quite dead. And say the gravekeeper being very, very lucky may find them banging their coffins hoarse, and their restful earth bloody. Smartly, they added a little apparatus to make the task of hearing someone's rude awakening in their own grave a mite easier. Usually some sort of pipe, copper make, that'd extend to a trumpet's head out of the dirt like a polished metal flower.

Funny if in a depressing miserable kind of way. Suits the period, doesn't it?

But listen very closely, and after someone 'dies', you might find them not at all dead.

Call it resurrection but not even Jesus stayed desiccating longer than three days. After that… well.

Then whatever was screaming under the ground was something very different to what was buried.

In this way, it begins.

It isn't that Enid wakes up, it's more that there's a slight change in the darkness. A shift that's hardly noticeable, but you'd be blind to not feel. The waiting dark does not fill her with determination. She is not awoken and she is not asleep. Trapped in some terrible middle ground of the real and the notreal of dreams. Her hands knock against something, elbows bunching up and pushing against something knotted and hollow above her. Enid's breath fans out over the rest of her face in unpleasant humidity. Are her eyes open or are they closed? She feels them, her eyelids, moving but no change.

It's a dark place. But not a quiet one.

All she can hear echoes around her, things and waves that bounce back and forth across her in repeating ripples, repeating and repeating until they become just noise. Enid can hear her own blood racing, blood in great tides swallowing her ears. She feels at once and the need to vomit out this sound until everything quiets, and somewhere, impossibly, the urge to scream until her ears bleed. The friction between those two builds and builds in her chest. Enid has to, at some point, pant humiliatingly, like a dog just to cool down. The burn of humiliation doesn't help the humidity fogging her skin into something hot and feverish.

She didn't hear it before, but there is a melody above her. Rustling fabrics and the weight of an edge gliding through air. What must be miniscule bells ring sweetly pitched in their high tones. They ring in multitudes timed with the swish and sway of heavy fabric. It almost sounds like Christmas chimes. No one speaks, not even Enid, not that she'd dare, but there's something impossibly gentle about the noise. Like a mother fussing over a crying babe.

It's the only thing stopping her from having a panic attack. The weight on her chest grows.

Suddenly the wind rushes as if something utterly massive, something that dwarfs Enid many times over has fallen over-surrounding whatever cage Enid's in, physically replacing a great volume of air and great claws whistle through it's current. Endi can almost feel their weight, the sheer size of whatever sharp thing, many-thing that hides underneath the cloth and sweet bells. She pushes her breath back in and grips it there in her chest.

Beyond her, beyond the motherly weight above her, a mechanical shifting breaks the silence— industrial, heavy, durable, dangerous.

The snap follows with slow clicks, the vibration rattles in Enid's bones. Someone walking on your grave is never pleasant, but the wait, the tension, the anticipation of immediate and indescribable violence is even worse.

It has to be violence. It can only be violence. That's always how this ends. Unbearable pressure, and then the sudden snap. It's a horror. It's cinema.

Enid hates, loathes, horror movies. No matter how hard they try, no matter how hard they fight, scheme, trick their way. They always lose.

The monster always dies at the end.

So she does what she always does, she closes her ears and tries to pretend the cacophony of savagery above her is nothing.

She's good-the best at that, lying to herself.

Sometimes, sometimes the thing that is under the ground does not scream. The horror movie monster does not knock on the door. For what is beyond is infinitely more terrifying than itself.

The dream ends. But Enid doesn't wake.



"Woken up with something o-of a nightmare, have you?" Enid's not sure if she's woken up from the nightmare honestly. She has a feeling she might've but also the disconcerting feeling she has only woken up deeper inversely. They're dumb. Feelings are dumb. They're dumb feelings.

Is this Inception? Is she three layers deep or gone all the way round to being awake? Did she climb out of her coffin?

Or did something pull her from the grave?

The stranger in stranger clothes takes her hand, helps her out of bed, and onto her feet. She wouldn't say he's nervous exactly, more that the words tumbles out of his mouth before he can quite recognize them as his own. It's like… he's forgotten all manner of conversation. The sound of his own voice, an unfathomable thing to even himself, not even lasting in memory. "A foul, murky story?"

He's said he's a minister, but Enid doesn't remember priests wearing the kind of loose clothing that seems to make up more of him than well, actually him. The ancient Victorian style, the thin raggedy quality of them and the way some of it hangs limply and torn on him, as if a great gust of wind had taken off with it, stealing big chunks of fabric. The raspy wavering, nervous way he speaks to her suggests that gust of wind took more than just scraps of clothing.

"Something like that," she eventually says. Stories aren't really her thing. Her thing isn't exactly solid, put down in cement, but conversely she knows that the kind of story he's described isn't hers.

He jerks his head up and down. The top hat doesn't move. Enid stares a hole into it. Wanting and a little scared of the physics of how. "Thought so. Quite beyond my own reckoning, this new world of yours. This ah, Nevermore and scholarly schools for all manner of people. A-mer-ica, what a palace it must be!"

"Place," Enid corrects, snaps. Something hurtful and raw presses behind her voice. "It's a country. Big enough to hold California, and New York and Florida and somehow not tear itself apart."

But not too big that'd you live in it and not know its name, whispers the part of her brain that hates her. Shut up, you, says the nice part of her brain that inherited way too much sass. Still it's all too gentle and hardly hushes the whisper.

The minister looks sharply at her, or tries to at least. The gauzy bandages under lank hair impede that. "Oh, oh. I wouldn't speak of that— oh I truly would not."

He licks his teeth. Enid tries not to notice how they all seem to be incisors, even the ones that gleam in the back of his mouth for but a second. What small sharp teeth you have, says the big bad wolf to the little hooded man. "She doesn't take too well to foreigners. Not too well at all. Heh, heh, heheh… still. Wouldn't that be a fine story to tell the grandkids? Am-eri-ca. The palace beyond even the Crown's long shadow, with it's towers of New Y-ork, Cali-fornia, and the Flori-da!"

Oh so it's the grandparent of little red then. The room spins with the smell of heavy, medicinal alcohol. Antiseptics, and woodrot and of course, the blood. So sweet she can taste it thickening on her tongue. She waits. Maybe because she just woke up, but passing out doesn't nearly as close. Or… you can't really fall unconscious in a dream can you? But you can wake up into one?

She waits for him to elaborate, waits a bit longer. Fails at waiting. "...I'm guessing you're not feeling up to telling who this 'she' is?" What the Crown is supposed to represent, basically anything?

He see-saws an empty cloudy syringe in pendulum fashion. "Oh, but I've nothing more to tell. I just show the way." He angles one covered eye under his hat to find her unerringly. "You're a bit late, I'm afraid. The way's been shown, taken — you're left out in the mud now."

Enid thins her lips. "Really appreciate you making a habit of being cryptic and creepy. I really do. Because being perfectly honest? That made no sense and I live with the personification of a gothic cryptid." Nervous chatter, the yipping of a panicky colicky dog, unfamiliar and irritated and stressed and and and.

"It'll come to you in time." He says pleasantly.

"Or you can explain." Enid says just as pleasantly. Sweetly saccharine.

They stare at each other.

But you can't win a staring contest with a blind man.



Something must have leaked into her brain. Infection through juxtaposition.

It has to be the proximity, all of it must have leaked like ink bleeding into cheap paper, spilling into her brain until the stray pigment suffocates the wrong neuron. Or maybe there's something growing on her brain, in the cavity between her skull and grey matter. A mold flowering in brainfluid.

Did Wednesday live in some creepy wonderland for goths? Enid should probably ask. For… her blog. With big red warnings to not sleep in close proximity. Unless you're into that? The kinks and cracks displayed proud in the internet refuse acknowledgment and ignorance. Sounds like she's already infected with something ever worse.

Not even the lovely English darling at the barred window-sill can prevent Enid's slow fall into what must be her third panic attack of the night. She plays with the flower left besides the window as his voice tinnies out from it. Some sort of pale sunflower smelling faintly of unreality yet familiar. "Another outsider?"

The sound of Gilbert sniffing is weird, but maybe it's the custom. Being weird. Again, Wednesday would thrive. The glass is so opaque and smudged only the reddish glow from lantern oil filters out against his silhouette. Enid can't imagine he can smell much besides incense anyways. "Oh dear. You don't seem a Hunter." The word is said like a curse, a prayer. A title.

It, Hunter, capitalizes itself in Enid's brain as Important.

Her brain is probably broken.

"Yeah. I'm Enid." Says the so-named girl lamely. And tacks on. "Totally not a foreigner."

"Heh, haha… Enid of 'totally' Yharnam, out on a night like this? You," Coughs wrack the silhouette of the man in the window. Loud, painful coughs force the man over until Enid's not sure if he falls over or he's stopped breathing altogether.

She quickly scans for an entrance, but the buildings are so tightly interlocked and weaving together in wrought iron fence and sun-stained stonework, that she can't even tell where it begins and where it ends. If it ends. So she settles for, "You ok?"

"I don't suppose saying I am, will fool you?"

"I can say yes if it'll make you feel better." Enid offers.

"Say yes then. Ahhh… Yharnam's a fine way of introducing herself, doesn't she?" Yes, she's met the townsfolk. Or met the ones lying on the street facedown at least. Their pitchforks and muskets tell her all she needs to know. Enid's smart enough to not look further. "But I suppose the most ardent have reason to come…. and they do come."

He sounds wistful. Resigned.

"... Did they turn you away? For being an," what did he call it? Oh yeah, "Outsider?" Outsider, Outcast. Kin recognizes kin.

Apparently her brain's so soaked in discrimination even in a horrible dream, it exists. Or, Enid thinks darkly, her brain just hates herself.

Enid swears — she doesn't know what she swears, but she swears it anyway. She'll find those upjumped ignorant bastards and she'll make them help, or she'll make them.

That'll teach her subconscious. Sure. And projecting isn't just the flickering thing in Ms. Nightingale's health class.

"Nothing so vulgar. It's just that… not even a miracle can stave off a curse." Humor is a strange thing to find to find in that. Yet find it Gilbert does. "Aah, I should have known from the very first night. If their own miracle isn't enough for the Hunts, then what hope did I have?" Humor. Or self-amused, darkly.

"You're dying." Enid doesn't know what to say. So what comes out is everything she doesn't want to say.

"How did you ever so guess? I jest. Pay no heed to me, there's no need to trouble yourself for me much longer."

This kind of senselessness, this unblameable cruelty. It's impossible. It shouldn't be, and Enid doesn't understand.

Gilbert pauses. And continues, with a brighter, happier cadence. "It's too late for me, but perhaps not for you. The state of things…" He tsks, tsks. "The Hunt may yet be the longest one in my memory. Has the sun gone down yet? No, I can still see the light… Good, still time to scurry to safety. The more monstrous things tarry until the Hunters are out in their true number."

Enid winces, carefully doesn't turn around. The fading red light against her back casts her shadow long and wavering. Bright enough to stain everything feverishly scarlet. Bright enough to mistake it as the setting sun.

"The sun is already down." There's no mistaking her dead tone as a joke. It's fact. It's the only thing that has to make sense in the world.

"What did you say…? if the sun is down, then that light must be… light on a night like this? "

Yharnam is burning and it is silent.

That's alright, Enid can hear the screams ringing in her skull.

"...Dear gods."

The question posits itself: Are they dead too?

 
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Chapter Two: London Bridge Is Falling Down
Chapter Two: London Bridge Is Falling Down

...

The stench is so thick in the air, that it makes Enid forget herself enough to take a gray scarf off a funeral-black carriage, the overturned one beside the mass of corpses.

Corpses for certain now, ones that look like more savage cousins of hers, fur and matted hair overflowing out from bandages soaked with some kind of incense. The soaked bandages are nearly taken too, if Enid isn't so afraid to find what's behind them, yeah. She'd rather risk getting burned, please.

Getting that close to the Yharnamites also means noticing certain features. Their elongated limbs, like someone had pulled and pulled and pulled until their bones shaped to fit. And what came after is just a party to the ride. Skin, hair, clothing. How sharp their pitchforks are. How used they are. Dull at the tips and corroded flanges.

Enid does not see much hay around.

She wraps her ill-gotten scarf ever closer. The charcoal gray of ash fabric, her stolen scarf tightening like a stolen mantle pulls and stretches until tattered. It's a good enough shield against the elements. Unfamiliar and cool against her skin. Like stolen moonlight stained and peered through a blurry looking glass.

She tries to take a gun, but it burns her hand when she tries to take it. The heat must be getting to the metal. She ignores how she isn't even sweating. And how shiny the gunmetal is. She's good at that, ignoring things that she probably shouldn't. It's the only way she's keeping herself sane.

Elegant Victorian-style glass doors are splintered into pieces, hanging limply off their hinges and then crunched under Enid's shoes. Ashfall and clouds darkened with tainted smoke blot out the stars, the moon. From the horizon line to the zenith of the atmosphere, only an obscuring fog is visible over the skyline. It's impossible to tell the time.

It is early morning. It is the midnight hour. It's the sun at the highest point in the sun. It's all of the times of day, and it is none of them. It faintly feels a dream, but one where no matter how hard you pinch, the only reward will be the reddened skin.

Perfect, Enid loves a slice of unreality to go with her looming cataclysm of epic proportions. This surely won't leave Marina trench-deep grooves into her psyche, nope. Nope, definitely not. She'll come out of this no worse for wear, smelling of rose and pushing up daises.

Not even for all her contrived causality and all the power her teenage hyper-analysis of her own mental state can Enid shake off Yharnam's enormousness.

Every street paved, cobbled in stone laid in intricate patterns, runic and foreign to Enid. Imagery unknown and elaborate in such a way that suggests the sculptor poured out every scrap of devotion they could when modeling soft marble into cracked stone. The architecture appears monolithic, grand, as if every basilica, buttress and balustrade are to be their own over-decorated and overly designed work in some contemporary museum. Rising over each corner, buildings carve themselves out of the dark slate, thick with grim and of soot's creaks and crackles. But no less tall in the sight of the mind. Even before the fire, it would have made for an hauntingly beautiful city with endless ghosts.

Tonight, you can see them all dancing through the fire.

The insides of most buildings are made of wood, and so are the rafters, and so too are a large number of the roofings and so on and so on— and so you can imagine what great kindling it all makes, but as if the foundations are a little wet… they burn slower. Green firewood, high smoke. Just without the green, something else must be soaking the infrastructure. The overall effect makes it seem as if each house is lively with candlelight. Some with licks of orange-red soft serve on top. Some with that same flaming soft serve pouring out.

That metaphor has run away from Enid, to be honest.

The smoke steaming from every orifice also doesn't really fit the ice cream metaphor.

She walks through the shiny wet rivers between bodies piled high into makeshift charnel houses, through the endless gentle snow of their remains. It's not so grisly, as it is desensitizing. There's horror sure, but after the hundredth or so similar sights, it's a distant kind of horror. The kind of horror that sits with you long after and imprints itself onto your vision as a constant, where am I? Am I gone, or am I still there? Can I ever leave?

The bridge to the Cathedral Ward challenges any thought of escape. Here, it says, here is your absolution. Crawl through the abattoir and present yourself to your hook. The fisherman is waiting.

It's also where Enid catches her first true glimpse of what Hunters hunt.

A furry thing-not wolf, because not even the therianthropic werewolves of the Old World (distant cousins that only ever came once on Enid's 10th birthday and were immediately sent away as soon as someone scented them… Which became an awfully long time, her great uncle Elijah claimed that he had to scent for the absence of smells) have the kind of transformations that visibly hurt.

Limbs so long that the joints have jutted out and forced the shoulders far and high into the wolven torso. Their claws are long and yellowed, but sharp like fangs, Enid slowly unsheathes her claws, compares— they're not even in the same family. Theirs are forced deep into the hands, finger bones and keratin fused together in a curling sort of mutation. Nails gnarled into themselves sharpened on their own cracking and separation.

These terrible, powerful, savage beasts lie dead, sprawled across the bridge, some falling off its edges, and one impaled on the statues lining the bridge.

Enid has to press her hands tightly to her mouth, tightly enough to choke. Something rancid on her tongue, bitter like steel and sweet like pork.

Its hands are clutched together, fingers intertangling, elbows out. It's praying. It's praying and it's impaled through a hooded mother shielding her babe. Someone, it has to be someone, there's no room to drop it out from the fucking sky, somehow forced the sweetly curved head of the mother statue through the torso of the beast.

Enid goes numb. There's no metaphor there, just plain truth.

They're people, oh gods, they were always people. No, worse… They remember being human. Pray because they're afraid, pray to whatever gods are listening to save them.

Pray so that they may die quick.

The bridge is rife with corpse piles rising into ash, so thick that a constant drip, drip, drip drops off the sides. She doesn't hear it's impact below. Her shoes stick. Her steps splish and splash and splish and crush. Bone, in brilliant white grin up at her from the sole of her shoes. In the fire's light, nothing is hidden. This can only be a portrait of madness painted in merry flames.

This is what they must call Yharnam's Hunt. The Long Night.

She passes under a gate marking the first third, and the smoke clears enough from the bridge's gap all the way to what must be the great centrality of Yharnam and then to its Cathedral ward. All the smoke and ash clears and clears in a great sweeping of wind and heat, until she sees something distantly not red or gray or graying into black at the other end of the bridge.

Something moving.

Pale green shines like a beacon. No, not just a mere beacon but something other. What surely is the core of a star hurls light through Enid's eyes, through her optical nerves and spears against the soft of her brain. Plip, plop. Pop. Wetness leaks from her eye, but she doesn't notice. And the scent of sickly sweet iron is so thick she won't be able to even tell if one more drop is added.

Her claws unsheathe without her input. Enid glances down, eyes wide. They won't retract. She pushes one, and it nearly splits her palm in resistance.

"Hello there? Will whomever is there speak their name?" The voice originates where that pale light is moving, moving with purpose. Despite the polite gentlemanly nature of the ordinary questions, the source moves towards Enid in a directed line that makes no mistake as to who is the target.

A person, in the midst of all this slaughter? Clang, clang. Absolution calling, clear as a bell.

"Oh, are you too lost to even speak? Your teeth too full for your mouth? The light in your eyes unseeing and spilling?" Every word grows louder. Grows until the man is nearly shrieking by the end. "Speak beast! SPEAK YOUR NAME!"

Enid steps backwards, backpedaling in her haste, nearly tripping over herself. She's too late.

The first shotgun blast hits her in the right leg. Shin splint, shin rupture. Something liquid rips through her veins. Traces a path of ruined cells in its path through her. Self hemorrhaging cells expand explosively from the point of origin. Bursting cell membranes burst the liquid deeper into her muscles fibers and bone.

Silver.

She goes spinning into the railing of the bridge, and somehow scrambles off it, stumbling, ears ringing. Heart trying to both rip out of her chest and stop cold, blood on fire and digging at her flesh, she barely manages to fall behind one of the statues as a second shot splits rubble over her.

The air splits, and her instincts force Enid to somehow jump onto the statue, (her wounded leg makes a tearing noise, like a wet paper towel ripping off a dirty plate) climbing over the impaled werewolf without a single care for its humanity or relation. Hands scrabbling, scratching, gripping chunks of hair and flesh that come away bloody-black.

A soundless noise passes just under her, Enid can't even see it, but the blood pooling ripples like under the force of a great wind. And the statue crumbles over, fortunately falling into the bridge and throwing Enid just past its destruction. Unfortunately, her head cracks on the railing of the other side of the bridge. Hard.

Blind animal panic dies.

The smoke is gone. The air clear, and so her sight is perfectly able to take in the source of the terrible pale light. The bloom of color dispersed through the smoke has left with it, and the beacon is pure. Undiluted. A sword-swo—sword— Enid's brain breaks.

Stops. Restarts and crashes anew.

Her brain grinds back up semi-functioning to somehow staring at the ground, the man's feet entering her field of view. Unseeing eyes go up, up avoiding the thing on the shoulder.

Ivory garments billow in the vacuum made by the unseen, ornate and obviously significant, but the face. The face! Flayed skin wraps under broken pupils, inky black bleeding into the iris. Ropey scar tissue pockmarked with patches of fur and gray hair approximate the vague shape of a nose and mouth. Layers of flesh pull themselves apart to show teeth. Mouth like a wound. Damaged skin pulling itself apart in deep red-black. "There you are, Beast. I had hoped to find… but hope's a foolish thing. Only the mad would come here. Only beasts."

Ludwig, scream the tiny hoarse voices under the corpse piles. Ludwig, Ludwig the Denigrate! Beast, beasts!

Ludwig of the Healing Church, Denigrated Beast

(▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓)


Enid still cannot look at the thing in his hand.

But she doesn't need sight to slash. For instincts to rule. To run. Claws rake against the thing without sound, but it rings in Enid's ears like chalk on black— quick defensive swipe and run away, chance, only choice, chance, run, run, run—

Crack!

Explosion, ripping flesh, burning liquid, impossible cold and unbearable heat. Silver.

Her last good knee finally blows out and the barrel of his rifle, absurdly held in one hand, goes onto further absurdity by flipping up too quickly for her eyes to track. It fires again. Her left arm flies backwards— flopping uselessly like it's in the wind from the sheer force. She didn't even see!

Enid falls to one ragged knee in the span of a breath.

It… it happened so fast.

She doesn't even register she's about to die, her mind is still stuck two steps back trying to reconcile her intended actions and what occurred. The pain hasn't even hit yet. There's no fanfare, no pithy speech. No great swell of sorrowful horns, no abrupt record scratch. No terrible silence.

It almost feels like a joke, a sickening ugly joke. Death treated with this causality, this indifference. And the punchlines is thus:

The pale light falls.




The stinger, is she returns.

"P-please! I need to get to the Cathedral ward! It's burning, It's all burning, just let me help!"

The pale light falls.



A good joke is funny once, a bad one can be done over and over and over, ad nauseum.

"Why won't you let me help you?! Fucking why?! The city is on fire. Why, wh-!"

The pale light falls.



"Th-there's, there's a person back there. G-Gilbert, you know, Gilbert right? Gilbert! People are still alive you— just look!"



"I-I'm not even a real werewolf. Totally fake, hahahhahahaah.. Hah. See baby claws, oh. Well, maybe you can't, can't. can't. can'tcan't…"



"Beast, beast! You wa-want a beast, right? Want to ki, kil, kill, kill them right? I… I can show you to them, I have a good nose— But not like a wolf, not like a beas—!"



The feeling carves itself in her bones, in every cell of her inhuman body, the etchings in her soul. Her mind forgets, but Enid is not human, even if she herself hardly believes that.

She tries pleading.

She tries begging.

She tries praying— her head falls off that time instead of being smashed through the middle. Rude.

She gives up her feeble morality.

For a wolf, when it encounters another predator it can do, let's say, three things. Fight, fawn, flee. And when her throat is in the other's jaws, she stops. Let's herself die.

The pale light falls.



But letting herself die and actually dying are two very different things.

Enid's actually not quite sure what she's doing.

Her steps are light, purposeful and yet heavy in a way they've never been. Steps click on the bloodied stone. Heel first, eighth note clipped in the wings, then the ball of the foot, minor key note down the ladder, final. Her claws are already unsheathed, and held loosely at her side. Odd, she usually has them up like boxer mitts. Mimicking the way her brothers do, and they from staring at the TV for hours burning punches like suns into their eyes, and her to them watching, wanting… It doesn't feel odd, so she puts that thought aside.

Maybe she's growing up, down. Down. Sideways.

Her hair is nearly to her chest. Thick enough to be a cloak of liquid flax lanced through with pink and bright blue. She lifts a strand in her hand, and sees it spool out, growing visibly before her eyes. Like cancer cells through a microscope, only infinitely faster. The stolen ashen scarf taken off a corpse billows off her shoulder. As comfortable as a second skin.

She ties hair with hair, another old trick she learned from wanting. Long hair is a symbol in werewolves. Their very own kind of status for the wolves thought of as blessed by the moon. They call it mirroring, Yoko calling her out on some sun-shot day. She calls it hope and delusion, two sides of a coin.

"A beast that moves like a Hunter? Ah… So my nightmare has followed me even to here. Inglorious blooddrunks and hollow mockeries never cease." Ludwig follows suit, his steps ringing off the brickwork in tandem. Speeding up and slowing down until hers and his match the beat of the drum. They ring out like a pendulum counting down. Closer and closer until the weight stops in the middle.

"I'm just, Enid. Not beast. Not Hunter." She blinks slowly, one eye lidding at a time. "I think," The words are sludge and the thoughts are thick in her cracking brain. A mess tumbles out. "You have to get out of my way." That is not what comes out and yet that is what she hears, believes. (I think I have to kill you.)

"Know." He corrects, none so harshly. "Know you must kill so, in order to cling onto whatever facsimile of humanity you have left. Know you must return and return again, shedding more and more of that fragile skin until the beast all but spills. Was the Nightmare once not enough?"

She's early, they've actually nearly met in the bridge's middle where it widens into a circular makeshift arena. For the first time, they're equal. Almost.

Ludwig smiles, a real crooked sort of crescent in red. "Do you know…"

Enid listens despite herself. Hangs onto every word, because beyond all the terror, all the merciless lethality, there is only a man. A man of the church-is the Church of its hymns and its psalms and songs. A man possessed of the terrible sort of beauty that only faith can bare, that revolting charisma of religious fervor. One whose words are nearly gospel cannot be ignored lightly. Blasphemy, after all, is not a blameless crime.

"The only things that do not return on these long, awful nights…" Enid sees herself reflected in the shine of blood on Ludwig's marred face, "are Humans."

The first shot just grazes her shoulder, her body already low and pushing forward at Ludwig moves into a spin with her claws. Red and silver confetti erupts out of the wound, and something like golden thread bursts out before any more blood can. An alien manifestation of the supernatural. Enid doesn't see any of that, so focused on Ludwig. Her vision condenses into a tunneling vignette, edges blurring into dark. Nails elongated to something like eagle talons gather up force against the ground, an ungodly shriek neither of them flinch at.

What he does flinch at though, is her hooked fist trying to bury itself under his ribcage.

The force sends Ludwig skidding back, but not before another shot sprays rubble and blood up in the air— He shot at the ground— a distraction (Move). Enid ducks to the side, as a wave of unseen force slashes through it. It further throws the bullet's splinters of metal still falling in the air like shrapnel. Tiny silver particulates shred the air, one opening a perfectly circular void in her hair.

But her body shields behind a statue before it can do the same to her body.

"There is no hiding in a hunt, beast!"

He's right, so she kicks the statue down. Predictably it's smashed to pieces by that strange invisible force again before it can do anything.

Dashing to the other side, Enid's claws come out to— Crack! Silver pellets shatter her carefully painted nails into a riot of atomic blue glitter.

Hey! She liked those! (Fingers snap back into place, something worms underneath her skin.)

Ludwig dashes forward, but fresh nails emerge instantly to shred that flayed face into ribbons of crimson. He screams. The thing-sword in his other hand cleaves through her shoulder, crushing bone and bursting open major blood vessels. Enid doesn't scream in return. A little busy dying for that.

Golden fur sprouts over the gaping wound before Enid can even really really understand she nearly died. Filling in the void with tawny wheat, stitching back together the deathblow with the ease of a nurse on fifty years, overworked and efficient beyond belief.

Ludwig's eyes widen. And widen some more, when she sweeps him from standing to crawl. Her upper torso proves too unbalanced in its freshness, so she simply uses the rest of her body, to devastating effect.

He throws himself into a backwards roll, and immediately another blast of silver forces Enid to swing over the railing, swinging on her dug-in claws— just for moment, it's only burning Yharnam far beneath her— and comes back up to propel herself into Ludwig. He blocks with his sword. It doesn't help.

Monstrous strength pushes Ludwig all the way into the other side of the bridge, sharp against the railing. A sickening snap rings out clear as a bell. Not yet the final bell, only the call for it's coming.

He pushes himself up as rubble crumbles from beneath his impact, his torso hanging oddly, just so slanting to the left.

She leaps at him again, and the barrel of his rifle comes up, but somehow they both know it's empty. All that pretty silver used up on killing things that won't die. The gun falls, as his fist rises to catch Enid's temple. Ring. She stumbles, and his knee breaks her chin. Ring.

Her head snaps back. Up.

There, the boundless crimson sky streaked through with dark clouds. She can't see the moon. But she knows, she knows… The pale light is about to come down. It falls— just as her claws punch out Ludwig's chest. Visceral and beating, she can feel his heart rending on her claws, massive and beating inhumanely quick, and she pulls.

Blood practically erupts out of his body in rivers and lakes, Enid is bathed in it.

Ludwig doesn't seem to even notice for a moment. Staring at his s-sword with unseeing eyes. His hand pat at his chest, feels the hole. Crimson spurts against the pressure of his fingers.

"Oh…" He staggers, has to stab the pale light into the bridge's back. Holding himself upright through sheer musculature rather than any of its shattered bone structure. He finally finds Enid's eyes. Blue.

"As always…" He breathes out.

"As always the beast-possessed denigrate was I." The man almost looks like he wants to laugh, a wheeze is all he has instead. "Is this proven true yet again? What's the use of eyes to see if I only continue and continue to turn them away?"

The fight's over, the bells rung and rung over and over, and now is curtain call. This is only the closing act to a long farce of a life. This comedy's finally over, someone's taken it out back and shot it in the head.

Enid hobbles over to the rubble of a statue, blinks dumbly for too long on how she might sit on jagged stone, decides to just fall over it. Her head is heavy. That's probably the snapped spine and shattered skull. It lolls to the side and can't get back up. "I don't know. I can't even spell denigrate. You might as well be speaking another language to me."

"... what?"

"Denigrate, I mean. Just saying… sounds like a made-up word. And not to brag, but I'm number two in English. Made-up words are kind of our spe-cia-lty." Fucking Wednesday, stole the one thing she had over Bianca. Can't she be first in just one thing? "Someone using denigrate is compensating for something and it's soooo not working."

"... They were correct though. I became the most hideous of beasts." He murmurs to himself as if reciting something, "As Clerics are wont to do… I became a fusion of horse, wolf, and man in what should not be. Ridden so with blood I could not even see what was at my side all along." His grip on the sword tightens, Enid should probably take that as a threat but her bruised brain really doesn't want to.

Besides… Humans don't get to come back. Only the monsters return.

Enid eyes him as her head lilts to the side. "You don't look like a horse to me. What kind of drugs were you on? I don't think even Ajax has ever got that high." Oops, she wasn't supposed to say it like that. Unfiltered Enid is not okay. She meant. Y'know. Okay, maybe she said it exactly as she meant to. And really, if he was a horse then, he isn't one now.

"Hahah…" He answers, "Hubris. A more addictive substance there never was."

"Well, damn. Literally me." Though in Enid's case, she merely attempted to coup Bianca Barclay for Queen Bee in a petty high school drama. Still a comparison, if not a fair one. Got her heart smashed too, actually. Bianca can be ruthless.

"You speak strange words fair-haired unbeast. Would I be correct in naming you a foreigner to our holy city?"

It's called being younger than sin, not for-eig-ner… She's also a foreigner but that's unrelated.

Enid is not even going to analyze whatever the fuck he just called her. "Absolutely. What gave me away? My shirt? You guys don't have Taylor Swift here?" The said shirt is utterly drenched in blood. And half torn asunder down the celebrity's neck. RIP. Tay Tay. "I, uh, know she doesn't look too great here, but that's on you."

She can see his non computation and really, Enid should be nicer to dying people. Later. She resolves, later.

"You were saying I was totes a foreigner? Lovely place you got here, Tourist destination for the ages."

"Indeed, Yharnam truly will go down in the ages. Sooner rather than later it seems." Ludwig stares off into the distance, into the flames that have reached into the sky on towering spires, on monuments dedicated to reaching into the cosmos. And hunting those unseen rulers. He shakes himself as if out a trance. Or perhaps a dream. "Then questioning you on my Church Hunters is pointless… Our burning city really does say more than I ever needed to hear."

That makes Enid lurch up, something hollow and boney on her head knocking against the shorn torso of gothic statue number 12. Fuck. "Burning! Yharnam is burning, that's right!" Her entire reason for going on this god-forsaken twice damned, motherfucking bridge. "We gotta get the Healing Church or whatever 'Authority to authorize' to put it out!"

That's why she's here, right! How could she forget?

Ludwig stares at her, says very delicately for a man with a hole still pumping his organs out into the street. "A purge of this magnitude. Of this severity cannot be undone. Nor is it the work of those alone. The past… with all its foolish youthful violations has repeated itself."

Enid cants her head like a golden retriever. "You're gonna have to be less cryptic my dude. I'm pretty sure you concussed the hell out of me and I have zero idea on what's the what of Yharnam. Foreigner, remember?" And she highly doubts burning an entire city down can be chalked up to 'youthful' indiscretions.

"I will be plain."

Finally, finally! Enid would cheer. If y'know… not for the mood. So not the time.

Ludwig's voice solemn, final. "The Healing Church will not help, cannot help. Yharnam is fallen, and we are both the architects of its creation and its ruin. Ah-!" a cough rips through him, a wet wracking expulsion of more fluid than air. "Ahahah! Lady Maria would have laughed her heart out, this, this— Out of all her curses, this is the one that finally spells the end of our reckless ambition!"

Who the fuck is Lady Maria.

But it seems that last laugh hollows the man out more than even Enid's fist. He has no more to inform, no more plain truths to doom.

Ludwig fiddles along his hip. Takes out a murky syringe. Considers it for a moment. The glass reflects the flames, magnifies the city's silhouette against the sky and blurs, twists, warps smoke-ridden areas into shadow figures dancing out stories from some time lost to antiquity. Dark liquid drips viscously inside as he flips it, and the liquid seems to forget gravity exists for a moment until it eventually remembers to slide down.

Enid watches blankly.

Watches as Ludwig tosses it right over his shoulder and over the bridge.

"What was that about?"

He smiles, something serene even in the wrapping scar tissue and cysts of fur and hair. "Just merely excising hubris."

He lifts himself up, pulling away his hand that was keeping pressure on his wound. Dark and wet fall from the hole. It's too thick to be only blood. He steps over his intestines without a care. The pale green block of metal drags behind him. "Now, you said that you wished to go to Cathedral Ward, yes?"

"Um, Kinda pointless now, isn't it?" She's so lost. "You said it, we're all fucked. Yharnam's a goner."

"There are still things left for you to do, are there not? You still cling onto that light, that fragile skin, Do you not?" Enid jumps to attention, like he's pulling her up by the shoulders and looking her right in the eye. "Then seek the tomb hidden beneath, into the charred corpse of what we built upon— I believe there still lies an exit in our buried crime, there. This nightmare need not be your end too, unbeast."

Ludwig strains with the effort, pulling the enormous greatsword— and Enid sees it grow and grow until it's fit for a giant, a monstrous thing fit for a monster's hands.

In the reflection, it's not a man, but the broken calcified face of a horse with a man's eye staring back. "Just a hair, just a fleeting thing. Dim and rotted through and surrounded by depravity. But it is there."

His back faces towards her, every sign of weakness and his fall hidden behind that resplendent cloak.

Enid can only just make out his whisper, his prayer. "My true mentor, my guiding moonlight. One final dream, please. One final dream, please."

Ludwig brings the sword up to the sky, and the pale light falls.

There it is. The moon.

 
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Chapter Three: Lady Amelia
Chapter Three: Lady Amelia

...

If Enid closes her eyes… like an idiot, but bear with her, and lifts her face to the sky, she can almost pretend it's snowing.

Cathedral Ward is dim in comparison to Central Yharnam, the fires oddly enough seem contained to the upper reaches of the spires piercing into the clouds. Candles provide a gentle glow to the birthday cake. The remains of the upper echelons float down in gentle drifts to pleasantly smooth out underfoot. Soot deposits thick on the birthday cake, so you can choke on the ash.

In the wake of the pale light, Enid climbs out the rubble to find giants wearing the vestments Ludwig had been wearing softly still. Unguarded gates lie open while their watchers, lumbering creatures that must be thrice her height, sit placid and unresponsive. Even to Enid's quick daring theft of one of their hats. Nothing.

They must be sleeping.

There's a spectacular view of Yharnam reducing to cinders atop a cliff side that she avoids, for good reason.

Two paths array themselves before her, the path below and above towards the big ole honking titular Cathedral. The set piece to this distorted Disney Castle.

Naturally, Enid does not take the advice of a man who tried to kill her for little reason then being there, and ascends the steps towards the Grand Cathedral.

Enid takes off her stolen big hat as she enters the massive brass-golden doors, taller than she can angle her head, pushed aside already by someone with surely impossible strength. Hat off, not out of any sign of respect for this god-forsaken town but more so she can crane her neck up. Up and up, no end to the building's height. It's terrifyingly tall. Tall enough, she can't even see the top. Towards the center the curved ceiling fades into shadow.

Her steps up the staircase are flanked by strange statues. Bulbous things barely able to be called heads; dotted, covered, filled and pitted by so many holes in its head— the holes bore into Enid's eyes. Force their pattern onto her skin in gooseflesh and make her turn away before she can closely register anything specific about them. A trypophobe's worst nightmare imprinted onto the sticky thin flesh of the head.

Her steps click a little faster on the long set of stairs.

This is not a House of god, but for something else entirely.

A maddening hollow echo resounds like a bell. Blood-curse, mercy, child, taken, Kos, Kos. Oedeon. Are there people whispering into the stained glass windows? Where is the sound coming from? Up? Down?

Enid's tongue is thick in her thought. She wants desperately for a glass of water. To dunk herself under or gulp down, to be decided.

Enid doesn't pay the whispers any more mind, they've followed her since that pale light fell. They might as well follow her into this empty box. And… by now they've settled on her like a raggedy cloak, impossible to shake but comforting in its inevitability.

But the low, pained, wheezing that sings in the Grand Cathedral; well. That's a whole other story. Not so empty after all.

Enid crosses the threshold, steps up the final stair, and…

There's a lot to see the first time one enters the beautiful hall, the towering pillars that seem to go on forever, the haunting stained glass windows from floor to ceiling, the floor pattern that feels illegal to look upon let alone step on, a veritable mastery of art in every direction all in that precise detailed way of the rest of Yharnam lacks. It's a masterpiece worthy of immortalization and legacy in generations gone and gone.

And of course, whatever the fuck is that.

The beast sprawls over that immaculate circular design, bones and limbs made into slinkies by the weight of the matted furs and torn silver cloths. An odd shine lingers on the ends of the hair and cloth, fluttering like ribbons in the wind. Wind somehow in a one way chapel and there is definitely no tailwind at Enid's back. They resemble ashen anemones swaying to the ocean's pull. Some so thick they appear to be tendrils… or perhaps the lures of anglers at the tip.

The over-large head is wrenched to the side, as if someone had taken the long trees of bone sprouting from its head and sharply. Twisted. And twisted and twisted. Until the face of the clock has spun fully round. A face already blinded by bandages wrapping it up thicker than entombed kings. She can't see it's eyes.

Despite it all still life persists, breathes exhale in heavy clouds of mist and pink spray. The slasher grin it must have had for its mouth unfolds upon the floor, black jelly leaks from the fractured skull. Everything turned inside out.

Peering in the crack of its skull— and like the statues along the stairs— little round shapes dot the shiny dark into infinity.

If she looks just a little closer, would there be constellations writ into it's brain flesh? What stories would they tell? The killer, No. The Hunter that felled you?

Enid doesn't even realize she's stepped closer in mindless curiosity until the air shifts.

Bandages from its eyes fall away, as it slowly picks itself up. Massive slash marks, claw marks that can only have come from its own industrial sized blades for claws, spill open further into congealing red and something inside the wounds blink.

This is a monster. No, This is a beast. Piteous and revealing.

"Fear." Its howls shake the room, resounding in Enid's ears until they bleed. But the word is smooth, calm from the hollow smear of a woman's voice that croons over the cries.

"Fear allows the sorrow of death. Only fear differentiates men from beasts."

In shifting, self-swaying movement of the mass of cloth and fur, the beast has dragged itself closer and closer to Enid, its broken arms circle her, even as bonemarrow leaks out. Move, move, is she afraid or not?! Her body screams to run away but her body is the one frozen in terror! "Can you hear me, little Fauna? Dear child, can you?"

The only thing to do: Enid stiffs her upper lip and tries to not fall apart. Ludwig had seemed always kind with his brutality, swift and messy. He was never slow, never drew it out more than what she forced him to.

"Be afraid. The Hunter is close." Fear is a bitter smell, so bitter it stings the nose.

Enid must reek of it.

The snout, stretched taut on the shattered jaw twitches. The soft howl is surrounding Enid's head until all she can smell is the sweetly herbs on the beast's breath. Her senses narrow, tunnel vision. Someone's hyperventilating.

"Do not dare call for the moon, little Fauna. The things that come when you call are not unkind. They are possessed of a depraved sympathy. And they will answer. It does not matter when, it does not matter where. Even in the most fetid nightmare, the wretched light of day, even in corpseflowers. They descend."

She's shattering upon this terrible kindness of this beast. The gentle, incomprehensible, voice breaks upon Enid like nothing else has. Silent tears are brushed aside by claws so careful they do not even graze her skin.

"I shall free you from this horrific nightmare," The hanging jaw snaps open, and the sea of dark flesh blooms. The nightmare unfurls, pulls her close enough to have its maw engulf her head in one swift. Easy. Bite.

"Do be still now… This will hurt."

Millions of eyes unlid as one, a cornucopia of sclera and irises, and the beast bites down.

 
Chapter Four: Hyde and Seek
Chapter Four: Hyde and Seek

...

(Home, Return. Awake at Last.)

Tyler is not a deer.

On all levels including physical, he is not a deer— of course he isn't! Tyler is in fact a boy. Some might say that is worse, Enid defers. No comment.

The kind of boy who joins up with a crew of people who definitely don't wear pointy white hoods, and who definitely didn't jump an — admittedly — very punchable tortured artist. The kind of boy who Enid can practically smell the decay pooling underneath his tongue, chemicals spoiling in his hair into streaks of rainbow oil left after rain in parking lots.

The waft of flowers, delicate and decidedly feminine linger around him like a cloud. He does not smell of coffee. It's deceiving. There's a certain sense of contradiction in it all, like a hasty lie slapped onto an already shaky frame. And it's so so obvious, almost insultingly so — one shade off white but ugly enough to peel the paint away. All lies.

A lie will remain a lie, even if it's forced to pretend it's better.

Lupine outcasts have stronger instincts, and Enid's have recently been hooked to a livewire.

Blame bad dreams forgotten in the day.

Standing side to side to Tyler? Those electric instincts sneer.

Less commonly known, lycanthropes get stubborn. Set. Ironically enough, though their shape may shift and deform, their mind sticks, latches on like a lamprey. Even Enid can feel that latent inheritance, as thin as her blo-o-o… She blinks, her hand pulling away from where it just poked her temple like when she was little kid playing Bang, bang, bang. Readjusts. Thinks, dull as her claws are, inheritance is inheritance. Her hand flicks a viscous liquid off to the side , removing a little bit of extra red color from when she painted earlier today. Weren't they painting the lake today?

The big ole sun hanging in the sky looks a little dull today, half buried underneath grey fluff and letting that awful color cast everything in that overcast dreariness. Enid? This weather washes her out, pales even her sunny California demeanor and wrings until she's a soggy rag smelling slightly of wet dog. By all accounts, God created the sky cloaked in white like a fluffy frappucino. By Enid's account, God let that fucking whipping cream rot, like a heretic.

And really? Who doesn't vacuum cleaner the whipped cream off? 10/10 puppies agree.

She's kinda in a bad mood.

Which may or may not be worsened by the fact Wednesday shows an uncomfortable level of acceptance towards the Normie. As if he hasn't been creepily wandering around in the forest— Enid easily ignores the fact that she has done the same thing — trotting after Wednesday like a kicked puppy. The comparison should probably sting but Enid, number one champ of ignoring her problems, ignores it as easily as she has ignored Wednesday's increasingly pointed comments…

Okay, it's not her fault! It's the scent, Enid swears up and down it's the smell. Not that sounds better but let her speak; something something the antiseptic, tinge of soil mixed with something Enid cannot name, and even the occasional burst of rust and silver; that scent, calms her.

She's not weird, it's a wolf thing— you gotta understand, it's a werewolf thing! Enid is not weird. She's not!

Fucking weirdo.

So to say that Enid does not like Tyler is true. But that's like saying the sky has clouds… As previously established, Nevermore is enveloped in a constant state of dreary gray.

And Tyler is a Not a Deer. His eyes are too big and lacking that dilation of affection, of interested focus, his length and stride even to Enid and Wednesday's shorter legs still fall a bit too lanky, steps too far and too elongated, as if his bones snap and stretch every step (sickening crack, empty hollow bone, snap, snap, snap. Bite.)

Also he's fucking tall, so he's probably laser eyeing their scalps like the delulu loser he is.

Maybe she's exaggerating. But it's the feeling.

A feeling which shoves her along, pushes her to speak. "You spend a lot of time in the woods?" Causally, totally normal. Enid's great at being normal(a normie).

Enid barely pays attention to her surroundings as they strut around the forest tailing behind Ms. Nancy Drew reincarnated in gothic monochrome. Her steps only find leaves. All three of their feet find no cracks, stumble on no haphazard twist on a deceivingly slippery patch of fallen leaves or catch on a gnarled root. None of them notice.

Tyler rubs along the back of his head, in a way that may have been handsome if Enid was into Republicans. "Well, yeah. It's a nice place to take a walk, you know? Good to feel the air on my skin, helps me to think…. Wonder. Been doing a lot of that recently, " his eyes slide over to the asynchronous black figure in the foreground.

Enid's unimpressed. "Uh huh. You're a regular Rousseau, taking long thoughtful trips through a big empty forest with bears and a murderer on the loose. Very cool of you, dude." Never has a dude been more unfriendly. She took bitchy passive aggressiveness straight out of the nineties, that unique tone of apathetic irritation just so toeing the line behind outright provocation and casual conversation. This is where Enid takes her stand against… uhh, bad boys! With the power of bitchy teen girls. Be-fucking-ware.

"Soooo… You draw? Am I gonna stumble over a paint and easel out here?" She makes a show of looking him over, and finds him lacking.

Tyler stops, scrunching up his face, his nose. "...I don't." He smiles in what some might think in a charming manner. "Like my art to be a little more, hands on, y'know? —I feel like you know."

"I know what I need to know." Enid absolutely does not know.

"...Sometimes you have to dig a bit deeper. You can never judge a book by its cover, am I right?" He lobs a pass at Wednesday who dodges it as easily as she dodges knives. As in, it goes completely over her head. Not even acknowledged. Complete and utter failure. Point for the girls.

"No—pe." Says Enid, the girl who does not read anything longer than a 280 characters, popping the P. "But go on, dig that hole Romeo. I'm discovering I really, really enjoy when people pretend they're something they're not."

"..."

There's no packing that gunpowder back inside, Enid's shot has no way of not being heard around the world.

"Okay, what is your problem with me?" Tyler rounds on Enid. He's angry, but his skin does not flush, and there is no life behind those eyes. If Enid were a betting woman, she'd be his pulse would be perfect 40 beats a minute. Dead calm. So she affects the same.

She shrugs. "Nothing. The only one who has a problem here is you."

"Hah. Very funny… Want to try again? Maybe even you will believe it when you say it next time."

A cold voice interrupts. "If you two would stop your bickering, perhaps you can make yourselves passably useful. Direct your attentions in determining clues of murder — a murder which I remind you that happened to a student much like yourselves in this very forest. " Wednesday pauses. "Unless that is your goal? Irritate the murderer into reenacting their devilish deed in triple?"

Enid and Tyler can't say a word.

Wednesday looks impressed. "Your sacrifices will be noted."

The woods would very much like to not watch this trainwreck of teenager social interaction. And make their opinion known through the dismal note of wind whistling through their barren boughs. More of a howl of dismay and exhaustion though…

Enid helpfully explains to herself, that's Wednesday for you are being annoying. Ignore the other stuff that sort of lowkey not lowkey at all implied she'd be okay with you dying. Thanks Enid, btw you're totally amazing. Also Wednesday definitely doesn't hate you. Best Roomies… Probably. She totally despises Tyler too. Wants him dead and stuff too!

Tyler huffs through his nose and childishly spins on his feet to look in the opposite direction of Enid. Pretends to squint at the repeating background of leaves, trees, dead leaves, and Leaves 'R 'Us closeout sale. As if he was saying with his actions, hey hey look, I'm helpful, aren't I?

It pisses her off.

Fallen leaves without the baggage of decomposing pick themselves up, dancing forgotten rituals around them, poking and giggling at their legs, Enid stomps them underfoot until they lay still under her shoes.

Enid searches through herself, feels out the contours of her rather complicated emotional state these days. Oh. I'm having a tantrum, Enid thinks calmly.

She's not sure why. Her nights are a little more exhausting than usual, yeah, and maybe when her alarm rings it's not so much a call to wake up but a lifeline she's desperately reaching for in half-forgotten blurry memories (Bite. Pale light. Fire. Enough blood to drown a city's worth of children in. Eyes.) — but that's no reason to throw a tantrum like, Like she's a child.

It's embarrassing. Enid's embarrassing. And yet…

The tantrum is there, and so is Tyler.

Point and shoot "Wait.

"I'm not done with you, Normie." Enid shoots a stern look at Wednesday before she can utter a word. Let her have this. "Wednesday, you can illegally break into an ongoing investigation in a second-"

Wednesday to the side: "There is no investigation, the sheriff is incompetent in a decidedly unamusing way."

"In a second, I said, for whatever obsessive shit you need to do. Go off, I guess. Live your best–worst, sorry, life." Enid licks her lips, not because they're chapped although they kinda are, but more to work out the orientation of her words. "I don't think you really want either of us around, do you? So. I mean… You don't need anyone."

Wow, she self-targeted with that one. Damn. Well, nothing more than to keep going. "So, I'm just going to take this Outcast-hating creep with me, m'kay? Have fun."

Before Tyler can even muster an objection, Enid snatches up his wrist and pulls, half hauling, half dragging the boy away.

Five trees and finally a distance out of Wednesday's ridiculous hearing range — she's checked before, it's a werewolf thing — Enid throws Tyler against a tree, careful not to actually use her lupine strength. She's better than that. But if he gets a little bruised… Oh. Maybe she's not better than that.

"Hey, hey! What the hell do you think you're doing?" His mouth curls into a ugly snarl (fake, fake, who the hell do you think you are not-wolf?) teeth baring. His voice sweetens until it ripens. "You think you can just do whatever you want? Throw people around? Run around town, kicking down doors, singing and stealing, freezing people to stone just cause you can? Outcasts. You know what?"

This feels rather rehearsed. Like a big evil villain's monologue.

Tyler's face shifts from a grimace of aggression and defenses to a rictus of launching an attack that will hurt. "People like you spoil the whole bunch."

Enid tilts her head. It's fascinating. Really, how much a person can change when they're not trying to impress you. There's something to that, but Enid's not about to self-introspect when she can do something much more satisfying.

She hmms, ahhs loudly in mock understanding. Put on a show, Maleficent would weep for. "Yeah, that does sound about right… I think I can do whatever I want. I think I can go up to ole' Weathervane and knock it down for shits and giggles. Finally get a place with some decent coffee. Maybe a Starbucks." She chuckles, "Bad apples, right?"

You don't know, but she just fucking killed a dude with that. Like how bad is your coffee if Starbucks is better?

Tyler's mouth hangs open. Yeah, Starbucks. Sadly, this is probably the most genuine reaction out of him yet.

Enid smiles lopsidedly. "And then I'll get arrested, maybe I'd even get shot by Daddy Galpin. Silver of course, cause why doesn't our local enforcement need an Outcast killing tool? Especially the guy who's had a long long history of being fucked over and fucking over Nevermore." She's done her research, panic googled and snooped up and down on social media for anything on Nevermore and Jericho, even went to Facebook. "But yeah, fuck around and find out, am I right?... Cause that's what happens to bad apples, they get thrown away."

Tyler widens his eyes, there is no light behind the realization. "So that's your problem with me. My father-"

"No-pe" Enid pops the P again, delighting in the way the muscle around his eye twitches. "Don't care, don't want to hear your sob story. Daddy issues are not my issues. See, I know. Everybody knows you." Lie. "Every Nevermore student knows to recognize the guys who picked on the one guy who couldn't immediately fuck you up even worse. Turn you to stone, piss your pants, drain you like a Capri-sun, tear you limb from limb, poor Xavier emo baby can't do any of that… Smart. Smart like picking the one girl who doesn't know who you are…"

If eyes can be cold, Enid could ice pick a man to death with hers. That sounds like a Wednesday-ism. Huh.

Enid rests her hand on her chin like she's about to appraise a jewel. "I'll give it to you, that's pretty forward thinking of you. You got that kind of smart that's all cunning, smarmy. The low sort of smart for scared little white boys."

Like recognizes Like. Seeing your worst reflection of who you can be is a real kick to the head. Somehow Enid thinks, she would have ignored it before. But that's much harder when you're too exhausted to run the thing attached to your neck. Her hands twist behind her back as she leans in. Quiet enough to kill.

"Maybe even smart enough to fake a change of heart."

His face smoothes out. Carefully emptying of anything to implicate himself. "... is that what you think? Sorry, but I don't see anything to prove my… what did you call it? Change of 'heart'? Or my lack of it… And being totally honest? Sounds like you're the prejudiced one."

She just roasted his ass, tore him inside and out, raked him over the coals and threw bleach onto his burning skin — and all she gets is that?

Enid grinds her teeth. Out of frustration, her claws sink in. Pinpricks of blood well up behind her back. It doesn't annoy her as much as her failing to scare him off. He should have been running, he should have fled with his dirty filthy hands far, far away from Wednesday. Wolves are territorial. Especially to 'sheep' in pristine white suits.

She narrows her eyes. Fine. "Whatever, Galpin. You know that I'm watching you, so whatever you want with Wednesday, whatever sick fucked up game you're playing — You know I'm going to ruin it."

But he's already walking away, huffing amusedly to himself before throwing up a wave. Unconcerned with her. "Yeah, sure. You do that."

Somehow, someway, Enid gets the feeling that she lost even though by every metric she's accomplished exactly what she wanted. Her tantrum 's exhausted, she's said her piece, and yet. Nothing.

Y'know besides watching Tyler squirm. So all those wins plus one failure… equals losing.

It's a familiar feeling.

"Fuck," exhales out of her like a sad balloon. Tiredly, she inspects the damage to her palms. Her hands glint with that red life juice as expected. A quick gingerly fished up packet of emergency breakdown tissues from her pockets and Enid dots her palms clean.

On the last pinprick— the tissue hooks. Caught.

Enid tugs at it, not a little confused. Her skin care can't be that bad can it? Did a keratin layer from her fingernails fracture? Or did a splinter get stuck in her fingernail?

She pulls, and pulls, and something thin, a sliver of not-silver slowly emerges as she frees the tissue. Just barely there in the transparency of the bleeding into pink paper. It's not an unpleasant sensation exactly, and it's surprisingly light on pain… still Enid stops.

She doesn't want to take away the tissue. She can't. She can't look, if she looks then she'll see.

Seeing is believing, and once you believe... It is terrifyingly, inescapably real. Maybe her eyes are fucked up, an eyelash caught in her retinas— the sun! It's so gray, can't see a damn thing clearly. There's no way… no way that it's whatever she saw.

Like, Enid reasons, it'd be weird. Too weird. No, weird isn't even the word for it. She's lacking any sort of contextualization for this.

Enid closes her fist around the tissue. Grips tightly enough it surely must be all the way pink now.

Suddenly, in a flash of feverish intensity, she rips her fingers open and flings the tissue into the forest.

A gilded thread lies, gently curling in the middle of her palm. Sprouted from nothing, ex nihilio— no that's not right. It sprouted from her blood, oh god, what is wrong with her?!

No, no, no…

Numbly, Enid pulls on it. She imagines it growing, and growing no matter how long she has to pull, more comes out. Like the clown's trick, except she hasn't swallowed anything. Maybe if she pulls enough, the thread will pull out everything with her, a spool of fishing line that's reeled in a strangled cluster of sea life. A line that's caught a diver's neck tight, and what a big fish, oh, what a great catch.

It resists a little, but after a certain threshold of force, it releases. A single golden hair the length of just an eyelash. Just like an eyelash that fell. Just that.

Enid stares at it.

The hair hangs in her between her thumb and index finger. It doesn't stare back, being, well, a hair.

Enid sits down in the middle of a bear-infested, possibly murderer-roamed forest and leans her back on a tree and tries very hard not to cry.

Not crying devolves almost instantly. Muffled whimpers turn into short harsh wheezes, little gasps strain against her tightly closed lips into squeals.

She giggles, and giggles, hands pressed against her mouth as she tries to hold it in, but breaks open as they bubble out of her lungs, her throat, sending her body in wracking spasms. Big hiccups that scrape her spine against bark. Soft, miserable sobs in hysterical mirth.

There's a defect in her brain. Something in her little pink cogs has gotten warped and now she's becoming unstuck around the edges. A bad protein in her brain, copying itself endlessly until the rest of her gums up with the sticky, slurry of Enid's worst and her best. Until everything's just meat.

Enid is coming apart in slow motion, and no one can hear it.

If no one hears it, then does it even truly exist?

 
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Chapter Five: Flowers for Gilbert
Chapter Five: Flowers for Gilbert

...

(Dreaming. Sleeping. Has she ever woken up?)

The flower at the window has wilted. The decaying pale petals have shriveled and come away at the edges, and something rotten has begun crawling from the pitted center. White and shiny, the maggot-like wriggles free.

Enid relates, so, so much. "The bridge is a hellhole, so fuck you, but yeah. Cathedral Ward's open." That fuck you is personal, mind you.

Gilbert gasps, something heavy falling from his silhouette's hands. A book, if she had to guess. "Truly… Apologies, but truly? Then the way is clear… and you'll find no more use of me, little help can be sought here — Central Yharnam can be said to be the heart of the city, but Cathedral Ward, that, is where the city works. All you wish to know lies there."

His voice sounds even worse than before, scratchy and patchy. He's like a radio with its wires rubbed raw. Copper exposed and nerves bleeding on the incense in the air. Excitement like inefficient electricity, catching sparks of flame. "Oh yes, what was I meaning to tell you? Ah! Yes, the Hunter's gone ahead too." You mean the rampant killer cutting up more bodies, beasts and men, than an entire clan of Werewolves could in a year? "Perhaps you'll see them there… Soft-spoken fellow though, can hardly strain to hear them at the best of times."

And then an even quieter murmur, he wonders, "perhaps they never said anything at all, and I merely imagined it so? Oh…oh."

Considering what Enid has seen of Hunter's work, mute sounds about right. It's always the quiet ones. She should know, she lives with one. So with the utmost of confidence that grants her, she says, "... Yeah, I'll do that, sure."

"Hah, I've no doubt in my mind that you'll meet sooner rather than later."

"... mhm."

She hasn't heard a speck of coughing from Gilbert and despite his voice, there's a strength to him and earnest enthusiasm in the curiously stiff British fashion that was scarcely present before. He's beaming even through the opaque window. "Though, really. You hardly needed to go out of your way to return to me. Especially in this dreadful inferno. Even I can feel the heat now. Ungodly this all is… or perhaps this is what we all deserve." His voice curls at the end, wry. "The heavens have finally decided upon judgment. A hell encaged in our own miracles, eh?"

"Jeez, Gilbert, you've got an awful sense of humor."

"It's the Yharnamite in me, I suppose." He shakes his fist in the fading candlelight. "If it's cloaked in the unknown and not bleeding off red, then it's a filthy outsider. And damn them all. Damn them all… Damn it all!"

Enid can't relate. The rest of the window's she passed were either cracked open, burst glass, lit within from flames much hotter than mere candle-light. Or had enough sweltering incense around them that her head spun and her nose sneezed itself off from the intensity. It's been much worse after returning from the bridge, from… the cathedral. Even Gilbert, half smelling off roadkill cooked in the sun too long, has the faint scent of incense around him stabbing at her olfactory senses.

She's polite, so she doesn't mention how she has the urge to spray him down with Febreeze and dunk him in cold water.

Gilbert sighs, fiddles at the latch of the windowsill. "I'd offer you something for the beasts… but from that particular scent on the wind— I'd wager you've already found a better way then to add another flame to the pyre."

She hasn't, and she's not sure why he thinks so, all the 'beasts' she's seen have been strewn about like broken dolls. Their owner bored of playing with them. "What? You got a flamethrower or something?" Lighten the gloom a little, ease the mood, something anything.

"Yes."

"What."

Gilbert explains good-naturedly. "It's an excellent defensive measure. Before my… ailment progressed, I enjoyed long walks just to simply look upon Yharnam's architectural masterwork. Despite everything and everyone, it is… Was a monument to the beauty of human ingenuity and the wonder of cooperation in search of the greater."

Those words, that earnestness. They click in her head.

Enid accuses, "You were a," has to stop, figure out the word in her admittedly lacking olde English from California girl dictionary, gives up; and finally just rolls with one that feels right. "Schoolboy! Weren't you? Scholarly type and all, burning the midnight oil and everything, stop me if you understand, please."

"Guilty as accused… and, ahem, Teacher, actually. " The absolute English darling corrects. "Quite astute of you."

He reminisces, hardly even speaking to her anymore. "I thought very highly, arrogantly even; What better reward in life than to create a legacy of wisdom?"

A bark of laughter shocks Enid out of crushing the flower's desiccating petals between her fingers. "What sort of fool believes himself wise enough to impart what he lacks? … No. No more, no more. I sought time, and I've paid my price for it. An unequal bargain, but one I've been ill-gracious in accepting. Best to go out with dignity."

She's-there's… Something—something, gotta be something she can do, fix, say… she can't just watch a man die and do nothing?

Enid feels something in the air, a stale finality. Her throat closes up. The fire dancing within and with-out Yharnam's roofs turn carnival shaped. The record slips into a minor chord. The amusement in the air drops a stone in her stomach, and spit wells up in her mouth from the impact. Her shoulders ache unbearably, yet she cannot lay down, her back's too strong. There must have been a thousand ways to describe this experience in the whole of humanity's experience, whether oral or through written word— and she's quickly understanding a thousand attempts to fail.

Nothing can describe the totality of what Enid can feel. What she can't, in this one moment.

"You, dear outsider. Go on now, no need to humor this dying man any further. Thank you, I thank you truly, my peace's been made. Even a night as cruel as this, even in this accursed town…"

Enid finishes for him. Something in her crackling and spitting sparks on a broken wheel. "Gilbert. I… I'm glad to have met you."

There's a part of her that's wailing, begging. But he's getting better, he's breathing fine! Why, why does everything in this fucking city have to die?!

That part is chidingly, gently, reminded by the part of her that can smell him.

He's already a corpse. This is just rigor mortis. All over now. It's all over now.

Anymore would just be… masochism. Self-inflicted torture for the sake of it. If she was smart, Enid would leave it just like that. If she had any shred of self-preservation left in her, if she was just anyone, anyone else. Anyone else.

Enid is only herself, all the desperation of the lonely and all the hopeless wanting of the othered amongst outcasts. But what else can she do?

So she smiles, "Want to see the city one last time?"



Gilbert is a flawless listener. Nodding and making breathy sounds of interest at the precise moments of Enid taking a breath, or Enid maneuvering them around a particularly difficult piece of mad Yharnam architecture, or Enid attempting and failing at nonchalantly waving smoke away from Gilbert in wide frantic sweeps. And the less said of a not-so-yet-werewolf hauling a dying man up a ladder, the better.

If Enid had five minutes alone in a room with Yharnam's Architect, she'll throw Wednesday at them.

That newly discovered talent of his however maybe can be attributed to steadily decreasing lung capacity. Just like how the easy smile in Gilbert's eyes, dimmed only by the slow licks of flames seen peeking out from the collapsing roofs, never wavers or changes. Only staring passively with a certain sense of appreciation but never admiration.

It's a little too late for something like that, isn't it?

The sight of the bloody bridge only makes him turn with a tired look on his already exhausted-seeming face. Enid holds her hands over his face when the sight of that massive sword half hilted into the bridge begins to make a shadow from within the smoke and ash. Under her fingers, the skin is thin, veins sluggishly pulsing and like the brush from the wings of a nascent butterfly. Hardly there at all. A light sheen of sweat has come upon his brow, and she wipes it away without pausing her meaningless chatter.

"They were like, 'Bianca sends her regards,' which for the record is such a dramatic bitch thing to do. And I was all, 'take them back.'" Enid pitches her voice to be as whiny and avian as possible, dumb overgrown seagulls. "You can't take back regards!... Try me. Chelsea. Like, I didn't say that, but god did I want to. Think I said something on the lines of, nuh uh. You mean yuh huh, nuh uh to all your yuh huh's!"

Enid pauses for dramatic effect. "It's probably a good thing they were fixing the roof this year." And that sirens are technically singing Jedi, but mind control is so blegh.

Gilbert, for his part, looks decidedly amused.

Neither of them mention how he coughed and coughed and would have coughed until all that there is became just wet choking coughs, that is, until something ashen and gray put an end to his handkerchief.

Enid continues her story in that vapid casual way, her tone light and airy— well practiced from her background in being the standout stand-in for Californian Girls.

"—So then she looks me in the eye, and I kid you not, says, Rope. Shovel. Hole. On our first ever real talk! Like anti-social much? Edgy much?"

Nevermore actually contains a veritable cornucopia of the edgy and edged characters. The soggy wet-dumpster fire of Vermont weather truly encapsulates the perfect backdrop towards all the worst offenders of teenage malice and self-importance. To that end: if Enid is the total antithesis of her environment, then Wednesday is the logical extreme. Neither fit. Bellcurve, bitch.

Gilbert chuckles softly. The wind blows his finely pinned back hair into charming auburn curls framing his face. Even his clothes that were hanging off him have been expertly tightened and adjusted by Enid using the most applicable tricks she could remember off half-dreamt makeup tutorials and TikToks. Safety pins and sewing needles work wonders.

He still looks stick thin but in a classy Victorian gentleman dying of consumption sort of way. Against the cliff overlooking Central Yharnam, he'd be the character of some romantic novel destined to spell the end for centuries of heartbroken readers.

"Not the best impression, but you seem to do well despite those." A wry curl to his lips makes Enid squawk. "After all, you've treated me saintly. This Wednesday too, perhaps you've an eye for the exiled from society? It's not… the most well-looked upon obsession but I shan't judge friends for their oddities.."

There's only one part of that she absorbs.

"...friends huh." Enid's not sure if that's the case. What is she doing, really? Pushing a dying man past fire and smoke, just to see the line of a burning city against the horizon? Is she just pushing her own guilty charity onto her pet projects in order to make her feel a little less worthless?

God, this is why Enid hates having time to think. It brings her to where all the selfish impulses tangle, twist, and corrupt. The good's all mangled trying just to leave. The perfect space between: for her, for him, plainly does not exist. Cannot. Just Enid, Enid in her selfish want. She wants… wants more time.

"If you would have me, and if not….Then please, indulge me for but a little longer." Enid hasn't said anything for a long minute, hasn't she? Gilbert does not look her in the eye.

Good, because her eyes are stinging so badly she's not sure she'd be able to look him in the eyes anyway.

"...but I don't know you."

It's a confession punched out of her, a harsh exhalation more than human speech.

Enid doesn't know his favorite color, his favorite stories, what he looks like when teaching, his passions and his despairs. Everything. There's everything and she can hardly remember a tiny sliver from this dying world named Gilbert. What can she remember of the man known as Gilbert? The flickering light at the window? The wilting english flower cut from the unseen stem? That's… Nothing. It's nothing at all compared to what he is, was, could have been.

Enid has been so terribly stolen from, the world's taken from, robbed and spit on— and this has repeated ad-infinitum since there have been people… She's not even coherent in her own head anymore.

Gilbert just stares off at the skyline.

If you let your eyes mist. Let the breeze from the sterling peaks of Cathedral Ward cool your back and let the lungs rest. Yharnam takes on a hazy, dreamlike quality. As if it's caught up in a sunset. As if it's locked in a perpetual sunset of fading reds and fiery oranges and pink stricken across a darkening cloud of night.

"This city does not deserve a soul like you."

Enid can translate, I do not deserve you. Funny, where oh where did her vaunted social skills go? And why come back now? She sniffs. Cries a little while laughing. "Well, it's stuck with me."

He turns his head to look at her. "...Then," he starts again with more strength and more confidence. "Then would you please tell me more of yourself? I too, would like to know you."

Enid breaks into ugly sobbing. "Haven't you hea-heard enough?" Hasn't she been rambling stupidly all this time? She's hiccupping, desperate and pathetic. There's no use in telling a dead man anything.

"Never." He promises, half-teasing, completely truthfully.

There's also no use in telling a stupid cowardly girl of a teacher's short sad life.

The fiery reds fade from the sky, whatever sun was there burning ball in the sky or burning city below is gone.

Gilbert dies, not looking at the city burning, but at his friend.

He dies smiling. He dies human.

It's useless, but it helps. Just a little.

 
Chapter Six: Insight Comes on the Pale Thing that Dies
Chapter Six: Insight Comes on the Pale Thing that Dies


(Returning, leaving. You're back home. But are you, still, you?)

The sky is too close, clouds hanging so low that they impale themselves on the spires of Nevermore, lower and lower. The world squeezes a little harder. Humidity beads high and pinpointed along with the rumble of thunder— the clouds still aren't dark enough for rain.

They're just sullen.

"Damn, the weather's great." Yoko stares off at the infirmary window, looking like some stately picture of the penultimate breath. Paleness only matched by the tacky cheap white bed sheets stinking so heavily of bleach and ammonia that Enid's nose burns. She ignores the urge to poke at it, stupidly worrying if blood will well up from the potency of scent. "Sorry, I let you down bestie beastie. The Italians got me."

"Being an idiot doesn't excuse you from being a racist," Enid pauses and thoughtfully adds. "Bitch."

Yoko gasps, holding her arm to her chest, if not for the mess of wires and pumps trapping them in a tangle of transparent, crimson vines around her bed's railing. A beat in which neither of them bring it up, and Yoko just rattles her bed instead. "Bitch, do you see me? Literally on my death bed-"

"It was an allergic reaction-"

"Dying, which I have plenty of experience with, don't re-appropriate my origin story to fit your narrative,"

"Pretty sure being a parasite isn't an origin story," Enid affects a not-so fake growl. "You're not a superhero."

"Kryptonite, garlic, what's the difference?" There's a shit eating grin on the bloodless idiot's face.

"...your weaknesses can be found in a local supermarket for 99 cents."

Yoko opens her mouth to speak. Closes it, looks off to the side, and stews. "I don't think you're cultured enough for the joke I was going to make."

She's looking off to the side, so Enid knows it's another history reference that she won't get and neither will Yoko, the shameless rip off. Stealing all the stories from her older, much more tangled relations loosely defined as cousins actually alive during all the history they sat in stuffy rooms with droning underpaid voices detailing people being assholes. In other words…

Enid states, utterly deadpan. "Fake Boomer."

"Real Gen Z, trust me that's somehow worse." Yoko shoots back with just a little more dead to her pan.

Her IV shrivels up, the crinkling sound drawing Enid's eyes for a split second. Vampire physiology, made to drain fluids and exchange them, has sucked dry the bag leaving it share the similar shape of all the crumpled things beside it, like balled up copy paper and just as colorless. Yoko has claimed that it feels a little like exercising a phantom muscle, but she also hadn't slept for two weeks straight, and was failing to die on the combined diet of Monster Energy and Blood. A concoction she had lovingly named Monster Sakura. Yoko is what Enid will call, derisively, a massive Chuunibyo.

The school bell shrills, somehow both piercing and reverberating in Enid's fragile little skull. It sounds, off. She's off. Her banter falls flat, slower. There is a tonal dissonance with the noise, even though she's heard it onto infinity from living memory to now, it practically becomes the constitution of her entire life. Crack it. Split it in two until you can peer into the divide and know what lies inside.

"It's not our suddenly a lot less fun upcoming loser's party bothering you? Is it?" Enid's mouth twitches at the edges, a subtonal warning pushing out of her chest. She's about to snap at whose fault exactly was that— What kind of supernatural creature can't smell fucking garlic?!

Yoko's sunglasses are off.

She looks tired. The anemic complexion only leaves the stark lines around her face granting her a much older appearance for one perpetually stuck in the twilight between childhood's end and adulthood's flailing. "C'mon," her hand not wrapped still shakes her sunglasses in front of Enid's face. "These don't mean I'm actually blind. I can see when my bestie's not running hot. Perks of being too awesome to die."

"That's not what you said to Principal Weems—" Blurts out Enid, more out of habit than any real defense or attempt to deflect.

"What Weems won't know won't hurt her. Me and Metal Horse Carriages? Me and piloting unmanned un-self-piloting horse carriages? Mmh, Let's just say I didn't get along with horses when I was alive." Yoko winks one of those sunshot colored orbs stuck, trapped, forced into the empty socket where used to be her human irises. "Too pretty, they got jealous."

"..." Enid might actually roll her eyes right out of her head at this rate.

"Worse than I thought then." Yoko flicks her sunglasses up, catching it by one leg and using its transferred inertia to swing it on Enid's face. "Knew practicing that move on Bianca was worth it." She mumbles, the benefits of being an immortal existence, the ability to practice pointless actions until they become seamless, nay, even graceful.

The world's… darker like this. Obviously. Easier to pretend not to see things, easier to not look Yoko in the eye.

The humor drains from Yoko, levity with it, leaving the room a little cold. A little empty.

Enid deflects, because what is she supposed to say? She doesn't even know herself. "Can't you just pretend to be a normal best friend who doesn't have the ability to monitor my bodily functions like the glittery stalker—"

"That's a personal attack! Racially insensitive! Several of my cousins can't wake up for another century now, you know!"

Enid almost sighs in relief, "If the shoe fits…"

"Yeah, and your shoes must spell out 'obviously deflecting' right next to lying liar who lies to her wonderfully concerned vamp friend." Yoko says, glaring at Enid.

"You're not making this easy."

"Suck it up, buttercup. Now, spill."

Enid takes the sunglasses off, plays with the black spindly legs in her hands. Opens her mouth to speak, looks up to look Yoko in the eyes and then to look away just as quick. Prepares to lie.

Everything chokes in her throat instead, and a snapping noise rings out in her head over and over and over. Synapses flinging themselves, twitching, activating badly enough they. Just. Break.

Besides Yoko, sitting quietly on the infirmary's nightstand. A pale white flower, pretty and luminous, curls in its plain vase. Petals like a washed out sunflower, black dotted center, a seedbed.

A lumenflower.

What were dreams… if they failed to fade away in the light?

 
Chapter Seven: Self-Conceited Wish
Chapter Seven: Self-Conceited Wish


(Dreaming, awake. Hardly a difference now.)

The steps up to Cathedral Ward are slick and dark, the ash-smell is lost in the torrents that billow and flap widely her clothes against her soaked form. Thunder does not crash but only because there are hands which steal it from doing so.

It's raining.

Enid finds that fact does not stop her from seeing the enormous, spindly, many-limbed things that grip onto Yharnam. Dread gods come home to roost on their worshiper's graves. Those that watch on from high. Religious fervor, cultish fanaticism, is thick on her tongue. The smell of blood and charred flesh coagulating in her throat, the rabid stench so overwhelming that she imagines it to be taunting her. The truth staring her boldly and directly in her face, pushing her into glass and screaming, See?! See?!

Someone has closed the Grand Cathedral off, barred those tall doors, taller than any man, any beast, but not any god. A midnight mass is called. Communion is in order, holy blood to be given.

Enid kicks the door hard enough to drive a groove into the stone.

Fear, rage, totally justified urge to homicide? Whatever fucked-up cocktail is rolling around in Enid's brain juices, doesn't particularly matter.

She ascends those long stairs once again. Pumice, volcanic rock— ancient statues of those watchers in miniature follow her up. Have they've been seen, they seem to ask her, in voices like grating stone and hot sweat dripping down the nape. Do you see, us? But those aren't the questions and she's not the one they're asking after. Whoever the gods are looking for, she's not them. So they lie there blank, and a little dead. Mere set pieces in the abandoned design laying in an empty church. A dead church.

Naturally, the Vicar is ready for her.

"Are you afraid? Little Fauna?" That moaning roar, the discordant low breathy voice of a woman of god crammed into, under, onto that sound. It rumbles out of the shadows between skin and bandage, hisses from a place behind seeing and knowing. It…. it almost sounds like the patchy scratch of a translation. Bestial roars sifted through and input into some speaking machine with a woman's croon.

"I'm fucking shaking." Enid draws closer to that corpse-rotten hideous thing… that Beast. Clerics are wont to become the most hideous of Beasts. No monster, no outcast, just a rabid thing. A dog waiting to be put down.

She'll be one of them soon enough. She can, as funny as it sounds and it's not really funny, feel it. There are things that move under the skin, breathe with her and die with her now. Enid has no illusions, not anymore. This unimaginable, unfathomable reality can't be forgotten as bad dreams anymore. Perhaps she has already been one. A beast, from the very moment she awoke in the sickroom.

"Then why come?" The Vicar tilts her head, jaw loosely swinging free detached besides loose sinew to the neck's flapping flesh. Movement of the overly large skull and crown of bone unimpeded by tendons and pendulum or by the last thin anchor of her exposed spinal cord. "I am not the Paleblood you may partake from. My hunt was already finished, this prey named after mine slaughtered. If you seek a hunt, then you have found only the carcass of one."

Enid says simply, "I am no Hunter." It weighs heavy as a lie on her tongue. For not a hunter, she's sure been cleaning up after the remains of a hunt. "Gilbert— No. You wouldn't know his name, no, you probably wouldn't even care, would you?"

There is nothing that can be said to deter her, they both already know this.

Gilbert wouldn't care, whoever, whatever is left in Yharnam wouldn't care. He's dead. The Healing Church is already rotting away, wallowing in its city raised from dead gods. This sick plague, the fires, the end of it all— none of this means a damn thing. There are no ghosts left to bury.

Really, really. This is just Enid's pointless self-appointed… Cleaning. Removing all the rotted corpses left in this box.

Enid smiles, if the horrid baring of her teeth splitting her face can be called as such.

"Call it… an act of self-righteousness."

The Vicar Amelia, Ameliorated, of the Defunct Healing Church

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It's not clear who moves first. If the Vicar's sudden lunge to take Enid up in her jaws once again sends Enid into motion leaping backwards, or if vice versa. Shattered arms swing forward, each the size of Enid's length from head to toe in merely just their forearm, and when broken into pulpy flesh and osseous shards, they elongate into twice that length.

One talon punctures through Enid's ribcage, and she's sent spinning into those ridiculously tall pillars lining the walls of the Cathedral. Marble cracks and craters at the impact. In sympathy, Enid's spine briefly considers doing the same. It snaps back, though.

"Right, right, dodge forward. Never retreat, always forward." Words leave her mouth, out from ascending and crushing each other underfoot. Not so much an attempt at communication but thoughts leaving her head in whatever capacity they can. Afterall, she's certainly not listening to them now. Enid throws herself at the open maw of the un-living personification of the Church. Skids and slides below the antlers poised to impale her, and stabs at the Vicar's upper jaw before the beast can bury its jaw into her flesh. They hit, find purchase. She begins dragging her own claws through that vulnerable flesh of the open mouth, through the many eyed pitted darkness. A child's finger stuck fast into the dollop of black paint and earnestly attempting to mix in their own starry sky of vivid colors.

Silver erupts in jets of fluids from deep within and Enid screams, flung back burning. Quicksilver. Taken in such quantities to immediately kill. The girl screams and screams, burns alive, and yet… still lives. Shocks of golden fur burst out of her skin before immediately going up in plumes of yellow-orange fire.

The writhing mess of golden hair and charring, pinking, bubbling flesh is not left to die in misery, not for long.

Vicar Amelia clasps her hands together, as in prayer, and brings them down to crush.

The noise is like a gunshot in the suddenly silent Cathedral. Like a popped balloon full of paint, blood spills out from under the indentation.

The Vicar simply exhales, heavy and like the bellows of a steam engine. How long the beast just examines its kill— pretends its remorse, not even the unchanging burning sky can tell.

Then as if reality is only a demented magician's trick, Enid appears at the ridge of the long ascending stairs. Without a stain on her.

"Ah… little Fauna." Red smeared on the floor clings, stringy and pulpy onto the, enlarged fists. "Have you chained the moon to your enduring hunt? Or… has this senselessly long torment been our judgment, our own very Babel? Master Laurence, dear Master Laurence, if only you had been here to guide these hapless mewling sheep!"

Enid can't help but flinch.

The roar and the voice are difficult to distinguish now, one becomes the other and the other devours it all. "If only you had been with us… if you only had not been slain by THOSE FILTHY MONSTROSITIES! REPUGNANT CAINHURST, DEVILS WHO LAID WITH DEMONS, REVELERS OF SIN, PALEHAIRED PARASITES OF OUR JUST, HOLY, DIVINE YHARNAM!"

Stained glass windows shatter as the Vicar lets out her ugly, maddened sickness. Her ragged vestments go up in floating ribbons around her and the growths squirming from under them are for all the world to see. Long tendrils free flowing in the windless Cathedral, some still faintly glowing at the end violently whip about and snap-crack into marble. They leave craters full of cloudy white. Some extend sharply in razor points to puncture the masterpiece carved into the floor, raking and dragging sparks from stone. But the worst are the ones that glow, but do not flail wildly. Instead pointing themselves at the shadowed sky of the cathedral. Candles for their own very ritual.

Something opens above.

Blue like the light from a distant star pours out. The light from it polarizes the very world it seems, shading everything in the vicinity into electric neon. Blinding, flooding, more akin to the feeling of staring directly at the sun and coming out from the other end with shattered retinas and spots dancing from the sheer overwhelming power of it.

Her maw fully separates from her head now, and the writhing mass of eyes inside glint with that same starlight.

Enid sneers, "Just shut up and die already."



A.N.

I still don't believe in cliffhangers.
 
Chapter Eight: Swansong
Chapter Eight: Swansong


Yharnam's no stranger to brutal brawls, blood shedding in the name of blood and all it's dark pleasures.

She's a wretched thing, filthy and screeching pulled up from the gutter of its own waste— and yet it cannot hide its furtive eyes and its ragged want. The charred reek permeating from out and below every corner, a city already dying even whilst it stretches the influx of people. Swells with their refuse, blooms grand and divine and magnificent and with all the fat of excess.

Clothe it in spires of garish beauty, wrap her in all the swaddling clothes fit for kings, drape sacred symbols and scientific marvels stolen from the heaven as if they can disguise its pagan sympathy. It'll make fine funerary dressings for its long awaited death.

This particular fight, however, well. Not so true in its naming. You did not refer to animals tearing at each to be a right and true brawl, do you?

You call it what it is.

A Hunt.

Ray, beams… Lasers, unholy and holy, lance widely out from every direction, cutting chunks from buildings, toppling theological treasures with the ease of a scythe through the afflicted. Pools of water glow harsh, harsher, too bright to even see, before shattering and erupting with blasts of rotted meat and blue. The last Vicar of Yharnam does not pass quietly. As evidenced by the roar turned up to high shrieking and demented propaganda spilling from whatever orifice she can manage.

Equally as terrible screams join it, hoarse and hysterical, throat torn and vocal cords ripping themselves apart in matching that roar echo across the whetted towering heights of Yharnam.

"Shut up shut up shut up, Shut up! SHUT UP!"

Great sprays of blood paint Cathedral's Ward facades with some reaching five times a man's height and squealing wrought iron bars join the awful symphony.

"Or are you another miserable wretch for the Crown? What master bid you lick their refuse?! For who do you thieve our chosen, given, blood! WHOSE GOD DO YOU DIE FOR—!"

The vicar's roar cuts shut. A wet choking sound silences the echo. A noise like an eruption. The beat of metal on metal. Ridiculously fast, the massive brass doors of the Grand Cathedral tear themselves off their anchors.

Oedeon Chapel, the humble entrance from the aqueduct to Yharnam's most lofty heights— explodes with a flurry of senseless unimaginable violence. The doorway crumbles against the force of a great fist attempting to crush a smaller body against it. The ceiling explodes as a beam of starlight carves through it, forced up by the implement of a beast's upper jaw with a chandelier. Its walls crack, splinter.

Laughter, sharp and high, Ha! HAA! Haa! Ha!, like short retorts, chuffing rather. It layers into derangement pure and simple. Hunting rush and blood high. "Kill me, I come back, crush me and I get back up, snap my bones, whip my spine through my skin, splish splash red red red everywhere— YOU CAN'T STOP ME!"

It should have been comical. Horrifying, like watching a child fling himself against an adult many times stronger than them. Blows that would have dazed an equal forcing permanent cranial trauma. Exhaustive injuries that would have been the same as slaughtering the babe barely torn from their womb.

It should have.

Another building collapses.

A figure is flung into the center of Cathedral Ward, its circular heart of the lower district paved with headstones. Its fall dents the central massive gravestone. And the beast's howling self-propelled hunt simply destroys it.

But the animal is wounded, raw, bleeding out. Weakened from the onslaught and its own exertion. Vulnerable.

Enid pulls herself up, dragging her shattered spine into place and in the same motion drags her ruined body over to Vicar Amelia's limping form.

With the same ease of a child stomping an anthill, Enid presses her foot onto the broken, only hanging by a single raggedy sinew, leg and presses. Presses. The whine from the unliving Vicar is ringing loud enough to reach her ears.

She presses down harder.

Snap.

The little self-possessed free flowing growths on the Vicar's corpse? Pull, pull, deconstruct all the ugly. All the still clinging flesh and cancerous skin.

That already pulled open, hanging lower jaw revealing the eyes on the inside; Enid delicately and with the same precision she paints her eyelashes, drags her claws against the dark flesh. Pop, pop. Around and around in a spiral until all those nasty pimples are popped.

Isn't she nice?

Gushy white fluid coats her hand. It's warm.

One of those oh so pretty trees of bone on the Vicar's head has already been shorn clean off, by one of the Vicar's own violent eruptions of light. Enid thinks it looks unbalanced, but… what a great leverage to twist. She steps onto the ribcage, already plucked out as if to frame her in exposed bone. Her feet slip a little on all the wet dark red covering her. But digging them in the weeping wounds firmly, takes care of that problem.

Disgusting, sickening sounds echo in the empty broken centrality of Cathedral Ward. The acoustics of all those empty buildings, all those towers reaching for the heavens, they all make it so anyone who had the misfortune to still live in Yharnam could never unhear the noise a spine makes when it's rotated— slowly, patiently, enough to break and flail in it's own skin.

And yet… it's still babbling. "O—Our great work, oh dreaming Yharnam… Filthy, rotten, dying, dead, full of teeth and sin… But, but surely if we try only just longer it will still be a city of the godly! They can still be saved." The voice shifts, childlike and hopeful. "The Great Ones hunger for a child of their own? Are we… not their children?"

It deepens, bleeds out all that piteous hope. "How many die today? How many die tomorrow? I pray and pray and pray, pray until my hands stick together, wet and sick. The head of Master Laurence smells so… so sweet. The candles have drowned their wicks. Who listens? Who… who… Who will bury us?"

The bandages around the Vicar's eyes have fallen away.

"...Little Fauna," There is no hiding, running from the blackened, collapsing spikes that are Yharnam's buildings. The red glow far away that still persists even after the thick rain has already fallen. The blue incandescence like a fragile morning has faded. Decaying, abandoned streets, empty windows and emptied homes. The dream is long dead. Vicar Amelia remains, still. "I remember… I remember you. Hunter. Stole me from prayer. Turnt me into beast…"

Enid positions her arm, aims it true.

"I was so very… Afraid."

And punches through the rotted skull all the way into that soft, squirming flesh. Splays her claws out inside, sinks every talon in, and with one smooth, practiced motion, Enid rips out Vicar Amelia's brain.

Only the last breath speaks in her dead grey tongue. Dying electrical firings of rapidly decaying nerve cells. That's all it is. Just… just a beast.

There are only beasts left tonight.

 
Chapter Nine: Woe is Me/You
Chapter Nine: Woe is Me/You

…​

Enid sits, makes herself comfortable on an empty chair inside an empty house down a street lit by a scarlet red lantern. She ignores the odd smells, the feeble sweet taste lingering on the back of her tongue like a chemical fake, and the likewise-lingering dark stain on another chair. Red upholstery with the faintest indentation and warmth to it. As if someone has just been sitting in it and only gone when she entered.

By making herself comfortable, Enid means by sitting in her own chair at first like the student she is, straight backed and slouched all at once, her chin tilted up. And then her hands rest themselves in her lap, her legs cross— had they gotten that long? and she feels her head lower. Not quite chin to chest, but enough so that her hair falls across her face.

Imagining Wednesday is easy. She's like an ink blotch on a picture perfect photograph, impossible to miss. It's even easier to imagine her across from Enid, sitting primly in that stained chair. Months of cohabitation fill in the rest. There's a term for this isn't there? Enid thinks, Codependency.

Delusion.

"I admit I'm jealous. If I had known you had such…" Enid pictures Wednesday searching for a word that won't set off Enid's weak stomach. Unnecessary now, but Wednesday doesn't know that does she? "Fascinating haunts in our daily almost-deaths, well—"

Enid doesn't know what Wednesday would do, not really. She tries a different avenue.

She visualizes Wednesday unpausing, record winding back. Scratch. Start. "So. You have been entombed in your sleep, taken to a city that does not exist and forced to confront monsters," Enid snarls. These are not Monsters. "Or if you prefer, beasts that you wish the same nonexistence on."

"I would normally prescribe you insane and perhaps introduce to you some delightful lobotomies that may cure you of this… ailment, but that seems. Uncouth for you, I suppose?" Enid shakes her head, no. "Unfortunate. Cousin [—]" Static. "Would dearly so enjoy studying what disease plagues your brain."

Enid says to empty air. "I think I prefer my brain firmly in my skull."

"Truly? With your actions of late, I doubt that."

Enid pinches between her eyes. Apparently her imaginary Wednesday hates her too. Points for accuracy if nothing else. "Stop, just stop. I just need your fancy logic to figure out what the hell is happening. And don't say insanity. I can't imagine something, something like Yharnam and its sheer depth, drop, bottomlessness of complexity with my head. Gothic horror isn't my vibe."

Wednesday's voice softens like the point of a knife shushed by silk pillows. "But Were-things are… or is it were-once-things? Nonetheless, the terror of shifting against the terror of not. I'd say Yharnam has very much to do with you."

Enid kinda hates herself. "I say you're wrong."

"That does put a hamper on you requiring my logic, doesn't it? If you cannot trust me to be factual and correct… honest then, this entire little show is pointless."

Wow.

Wednesday continues, blithely. Knowing she has won this duel with only the phantom of herself as her mouthpiece. "To summarize, you have entered this… other world in your un-waking hours. Unlike what popular media has shown you, dying in the Dream does not end your dreaming self in reality. Pity that. The mystery would have been tantalizing. A perfect murder." Why is she imagining Wednesday almost besotted with that? Like, accurate, but so not cool. Enid. You're a bitch, Enid. Takes one to know one, Enid.

"Could you not fantasize about my death, please?"

"Why not? You seem to delight in doing so… But I digress. Surrounded by the dead and their presumed killers, you sought friendly faces and found," The deliberate pause is so very true to the other girl, "One."

Enid says, tightly. "Don't."

"... later, you did battle against a clearly long dead man, one who had mentioned both his fall twice, once in his reality and another in an unknown Nightmare. Table that fact, the instrument of his fall perplexes me. In any case, he allowed you to enter the so-sought Cathedral Ward. After a perilous duel."

Enid's head is still foggy on most of that fight. But somehow her imaginary Wednesday's isn't? Huh, genius translates through even in a conjured up vision. Or maybe it's her brain just bullying herself.

"There you met a dead beast not quite separated from this world yet. Little Fauna. Cainhurst. Laurence. Hunter. Another mention of that one— oh and that first meeting you had with the blood minister in that sickroom you awoke in. I believe that too to be a mention of the Hunter."

Enid holds a hand. "Hold up, wait a minute. That doesn't make any sense. How can you guess that? The guy was speaking cryptic in oldy English." If she can't make any sense of it then she can't either. That's only logical, right? Wrong.

"Context clues. There is a mysterious figure you have failed to meet, an old man mentions another unknown figure. I simply put the two together." Wednesday watches her calmly. "It is only a hypothesis. 'The way's been taken.' I presume that way refers to the scores of dead. Perhaps even the burning of Yharnam."

Enid frowns. "No, that doesn't track. The fire started below, before. I think."

Wednesday looks at Enid, sharply. "You are misremembering, the fire had already begun in earnest when you stepped foot out the sickroom. What are you remembering in place of your own memory? Another clue."

Enid wonders why her own brain is being cryptic now. Is it a Yharnamite thing? Has she stayed so long that it's taken root in her? "Have you heard of head trauma?" You should, you're it.

"Enough distractions. The Vicar. The undying Healing Church's last. She was slaughtered when you entered. Likely by this Hunter— as she so said in her last moments."

Enid looks away. There's no condemnation in those eyes, but is that only because she can't bear to judge herself? Or because she thinks Wednesday would be delighted in her sadistic brutality? Change is not always so pleasant. And broken things even repaired don't feel the same. There's no healing this. No coming back from the crumbling bridge. Where you walk changes you, and the angels have long since fled.

"It is also when the discovery of the lumenflower by that leech's bed alerted you to the supposed reality of this reality, this unmistakable reality… supposedly."

What is that supposed to mean?

Wednesday meets her eye plainly. "Lying to yourself does not become you, Enid."

Enid kinda wants to punch her. "It's called repression, bitch." Self preservation at its finest. Where did that go again? Scraped out by Ludwig's quicksilver? Or gnawed numb by the Vicar's maw?

A second.

"Sorry."

"Quite. There, something took ahold of you, a bloody sort of fanaticism. Blood for blood's sake. You… believe it be the plague of Yharnam."

"Infection. It-it must have happened during Ludwig. Some of his blood in my wounds, maybe some from the bridge. Whatever disease that turns everyone into beasts, it's a bloodborne disease." Straight A student, straight to her own grave full of useless knowledge only confirming what her instincts told her. Years of compulsory education really only gives that imposter syndrome, huh? Enid's therapist is a rich bitch. That is, if she gets out.

"Can it not be your own wolf come to the fray?"

Enid barks out a laugh, short. Harsh.

That line of discussion dies.

Wednesday closes her eyes. Ostensibly thinking, which means Enid's thinking what Wednesday would be thinking— there's just a lot of thinking. Her last brain cells furiously rubbing together to make sense of it all.

"First," Wednesday holds up a single finger. "My previous tabling to be untabled. Ludwig's death in the unknown Nightmare. That tells us two things. One, like your own predicament. Others have been trapped in a dreaming world. Perhaps even after death, considering Ludwig's behaviors and his nostalgic remorse. Two, he was freed. How? Not enough information but the fact that it is possible gives hope."

Enid gapes at the empty air her eyes choose to overlap with a smug image of Wednesday Addams. What.

"And even more he apparently restored a semblance of his original form, regarding his tales of horse, wolf and man. Though still clearly afflicted by some variation of madness." Wednesday looks for the tiniest moment, tinier still, a tad unsure. "This is merely conjecture. On Ludwig's fall from this hitherto unexplained Nightmare— and considering our two points of evidence. Can we assume our mysterious Hunter to be the cause? Ludwig was a beast, the Vicar was of the same ilk. One freed. The other slaughtered. A link is there. But unwise to dwell on such flimsy insight."

"Wait, wait," Enid flails her hand about. "We can't just link everything to this Hunter. I mean yeah, they're super sus, but we know nothing. Gilbert met them, once, twice and the not-so-dead Vicar was not-so–killed by them. But that's all we know. Nothing."

Wednesday mulls it over, a click of her tongue.

"... Apologies, I overstepped. Do not fear, lightning will not strike twice. Let us move on."

Enid thinks, so even in her head she can't imagine Wednesday as a social gremlin. Neat.

"Your objective is unclear. Obviously, a search for an escape is necessary. Yet escaping with an affliction would not do. Conscience and guilt and what have you. A cure… would likely be only found in Yharnam. Both of your goals have been massively increased in difficulty due to the flames yet to expire. Ludwig directed you to certain death to deliver you into freedom, and the good Vicar in her breakdown alerted you to an enemy of their Healing Church, her very disparaged Cainhurst. Which may offer you a solution— I stress the may. There is no indication of a cure for a plague of this magnitude and severity."

Enid says, "Geez. Really know how to cheer myself up, huh?"

Simply. "You sought answers, not soft-tongued comfort… My recommendation, still, seek out that mysterious Hunter. If they have tread upon the same path you follow on, from sickroom to beasts to grand cathedrals, perhaps their destination is the same.

"Walk as they do, until they walk like you."

Wednesday is gone, and the chair lies empty. The sweet taste on the back of her tongue is still there. And when Enid looks down at her lap, she only sees red. Blood, it seems, does not leave easy. Blink. Clean hands and an unstained chair look back at her.

Can any reality really be known as unmistakable?

It can, Enid says to herself to the quietudes that answer silence, hope on her lips and prayer like a cross on her back.

 
Chapter Ten: Salt and Saints
Chapter Ten: Salt and Saints


It reminds her of the sea.

An endless draining on and on, the moaning creaking of old wood and the soft sway that gently begs to disembowel the stomach. Enid taps her foot against the crumbling artifice of stonecutting. She half expects it to dissolve and grin up with a smile of rotted wood underneath. Something, something at least to plead innocence at the noise. Only this, it will say, she hopes any moment. Only this and nothing more to trouble you. Horror has its due. Take a rest, no?

Hope is the poison that drives you forward.

What's worse are the Amygdala that she can't unsee now, they keep… Moving. Not in the twitching and rapid click click of some giant insectoid creature, but rather in the delicate manner of a mother dancing to a tune while they sing their child to night. Enid hears no lullaby on the wind. Like dancing without the moon.

Their pitted, hairy heads oblong and overweight on their stretched to capacity skin over gangly bones the size of pillars. A multitude of hands playing out tunes on invisible pianos and teasing out horror though unseen violins. Some are also on fire. It does little to dissuade them from their vigil on the roofs, searching for stars in the dark masses above and in the emptiness below. Enid pretends the urge to tear them off their lofty perches and mash their oh-so-breakable bones into what is left of their 'stars' isn't a physical howling thing in the small of her mind. Pretending is only one step away from almost, and Enid needs almost.

But otherwise, beyond the howl of the sea and its landborne cousin in her aching head…

All is ash and meat.

The dissonance follows her way down to the aging, squalid areas of Cathedral Ward.

In a mausoleum, stocked bursting with martyrs and tomb molding on their supplicants, she pulls a lever, and down into a forgotten crypt she follows the smoke. Enid wonders if her lungs look like that now, a blackened lump incised on a cold silver plate. Spread out and exposed, throbbing and fleshy— disease not a thing taking over her, not a thing stealing her away. But something still. A hateful flesh-eating creature feasting on her, using of her to become more of it. It thieves into only the space she allows the loss of. Two things forced in the same space cannot exists indefinitely, not as they are.

Her skull will burst. Flower into a full bouquet of white.

The isolation is getting to her. Ever so, her thoughts slip. Her head pounds with the weight of it all. And the beasthood, too. Probably.

There's no one by the statue just to the left of that odd lever placed in a mausoleum. She's not sure why she expected there to be. And speaking of the lever, did the architects who sealed their crime want to revisit it? Smash dry bones under their jackboots and howl ontop the graves on those they burned to appease some arbitrary number of dead? If not, while not bare it to the world? Proclaim their ruthless zealotry and nail it in the city square? Cowardice in their depravity only, no more hiding it now, the fire has burned all the illusions away.

A shame that it began burning after Yharnam has ascended into… This, emptiness.

Enid goes on.

Werewolves possess some measure of lowlight visual capabilities much the same way of the reflective dumb pupils matching a dog. But in a lightless crypt drowning in dust and grave-weeds? Enid drags one hand against the stone. Sharpened tendrils. Keratin is stronger than cheap steel. Sparks do the rest.

No nightmare greets her in the dark. Just the scream of wind whistling through and the heated air felt through her shoes and her own additions to the unknown.

She smells salt. Harsh against the scenting of her nose.

There is a torn scrap of parchment on a barred door, a dagger stabbed through to attach the yellowing damp paper. Whatever words have been shot, executed in the middle and splattered by silver. Just the tiniest graze of her fingers had her skin receding back, fleeing. Her blood runs the ink down, further obscuring whatever had once been written there. Take that history, she almost says, an almost perverse sense of glee at having ruined a little bit of Yharnam. Is it wrong to think, good, when she thinks of the city now? The relieved-almost tinge in Ludwig's voice, the tonal nostalgia in Gilbert's, Enid wonders if she too would have that same tremor hope in her voice if she ever dare speak of this place? It cannot leave her, but it can die. And that's enough… It has to be.

The door slides open with only a slight of a push, wooden barricades already hacked through— the flow of hot to cold must have pushed it back into place, or so she thinks.

Outside is not the torrent of flame and charred corpses of men and their handyworks, not even the cooling remains of such drowned in the gentle rain.

A ship, a galleon of the size of a freight hauler. Everything in her, balking at the improbable size, unfit surely to weather even an easy journey without storm. Everything in her that knows nothing of shipbuilding or engineering principles applied to buoyancy and wood-sewn rafts. Then the sea's crawl over a miserable strip of beach. The distance between the two is at once insurmountable, and yet oddly, instinctively, feel closer than Cathedral Ward to the catacombs.

Enid steps onto dark grey sand, her eyes still fixated on the massive lumbering giant of wood and metal wrapped in the fog. Waves lap against the shore, but even in its most shallowest, she can't see the bottom. The sight of the open distance is surreal. So long has her horizon been closed by spears of stone and wrought iron gates and endless smoke. At best surreal, at worst, the vista now hardly even seems real.

It can't be real.

The bridge, the endless moment when she threw herself off. Burning city beneath. Even in her most basic of estimations, the seemingly endless sea, this gray coast. The altitudes, the proportions simply don't click. It's as though someone has misplaced a key part of the puzzle, and the hollow demands notice. But reality doesn't mistake pieces in the squeeze between couch cushions…

Enid looks back. The fog is too heavy, too thick to even truly glimpse the city. All there is an unearthly red glow. Only the hint of spires in shadows.

She turns away from the empty sight, and her eyes follow the beach and away from the roiling sea. The sand stretches on and on, squiggling its own language against the ocean's war with land. Until somewhere the sand vanishes into gritty earth. A forest begins petulantly a ways away and from there doesn't care to stop.

The canopy arcs up and up. And up. As if rising on a mountain ridge, Enid traces the stems of trees to the green-black ceiling of interlocking leaves and limbs that rise, rise, and rise. They nearly match Yharnam's greatest heights. Trees taller than Redwoods. Twisted, gnarled, old things fed on salt and wind.

The shadows between the trunks make her shiver. An inland sea. Just as deep and just as dark.

Enid doesn't think she can swim to the ship out there. Seek out that mysterious Hunter.

But, but…

Footsteps in the sand walk unflinchingly into the fog. Into the sea. Her own, hesitant, follow and make whorls of freezing water spilling into inky pools around her feet, but even shaking now she steps forward still. Is this the only way? Turn back, turn back, Turn Back. What's left? What is there back to return? Nothing!

The first foot is like a gunshot. Icy water burns, numbs, and shatters pins and needles into her leg.

The second is worse. Like plunge into fire only to immediately shred it in razor blades.

Her third cuts, rots away all sensation in her lower body. Water bubbles over her stomach. Her spine shudders too far and she stumbles.

Enid never makes her fourth step into the water. Her head falls forward into the sea.



"I was once a blood saint. I suppose that is why am I here. Why I alone have been given my place here. Please, do not open the door. I will do my utmost to help you in anything else, anything else save for opening this door." A girl. A woman. A voice.

When Enid came to, the chill had contaminated so deeply into her body that it ached in her bones, hurt so terribly she was afraid that she may never get warm again. When she awoke, she was on the ship. Somewhere. Inside it's wooden, rusting bowels— everywhere the sway and creak and groan of the ship. Like a living breathing thing, but in pain. In agony in exchange for living. Lanterns everywhere, caged in depth glass, which should warm upon her skin. They don't. This space, Enid cannot help but notice, an odd inversion of the sickroom she began this awful reality in.

The medical beds are tilted to the side, heavy and laden with thick leather straps, brass fastenings, muzzles. Archaic intravenous therapy at its most crude. Rusted needles with murky vials snake over the beds like coldblood flowers.

Her breath comes out in fog. And the tinted glass on the one door to allow her escape from this room prevents her from seeing the owner of that soft, lyrical voice. That irritating, sleep inducing voice— how it pitches, rises and falls to a single rhythm. The music batters the door down, Enid wrests aloft it like a shield. Who's singing? It sounds like winter. Silk, snow, moon-spun. For who does the serenade come to, for who does it end? Rest, now? What a joke. What an awful, miserable, joke.

"... I'm looking for a person." Enid catches herself, blood saint— Healing Church. Cultish and fanaticism at it's best worst. "Actually, hold off on that. Ah, um…" What is the best way to phrase this? What is the best way to make them help her. They have to, she can't have them not. She tries gently, "Would the person behind the door give me their name? It's been… a rough night."

"Oh you poor thing!" The muffling of the thick wood makes it hard to tell if that's genuine. "They called me Saint Adeline, yes Adeline. Before… I'd offer you my blood— your shivering was so terrible. But, well." If a disembodied voice can wring its hands, Adeline would've.

Enid shivers a little more. Chatters her teeth. "It's fine. I'm fine. I think I mentioned I'm looking for a person? A Hunter. Anything at all would be appreciated, anything, please." Twisting her voice into pitiful warbling and desperate pleading occurs easily. A familiar home for an unfamiliar girl. The cracking, bleeding wretch in her head sings, you can't go back home you can't you can't. It belongs to someone you're not. The whispers are particularly loud now, y'know, the intrusive thoughts that are starting to sound a little too different from herself. A little bit too much like another.

Adeline says nothing. A wet sloshing noise speaks for her even through the muffling. Finally, after a long long moment of only that strange noise, she whispers in a singsong voice. "Are you, then? What sort of Hunter do you seek? Kind? Good? Cruel? The First or the Last? …. I know many Hunters. They do not like being asked after."

So? She's asking anyways.

But which? "I don't… know." Enid begins. They hardly said a word. And even then, it was so quiet I thought I had imagined it. Finishes with a voice solemn as the grave. "Quiet. Kind enough to humor a dying man. But not kind enough to stay."

"Kind… Kind? Do you know of the shadow in the clockface?"

"No?"

"Do you want to?" Adeline croons.

It's not an act this time, Enid genuinely trembles. A draft has waltzed into the room, lived in it and sprawled over every surface with chill limbs. She backs away from the door, from the sucking, slurping, sloshing noise that comes with it. Her foot hits something, hard.

A strange, drilling thing-tool with dried red-white on it's end.

Her eyes swivel around the room. Details appear to her, waking up after the sudden terrifying plunge into the waiting dark. Similar instruments and empty, broken, straitjackets line the walls. Formaldehyde solutions with blinking and shifting, spasming horrors swim into her forcefully open eyes. All sorts to tease the brain out of its shell and to bloom weighty and full. This, this isn't a sickroom at all, is it? The scent of incense and sweet herbs where she first awoke is absent. Only cold brass and leather. Iron fittings fastened around bulbous spaces devoid of their occupants. Bloodscent, the awful sweetness that's followed her around like an abused pup, has finally been kicked to the side. Salt and rust take up it's banner.

Why isn't she talking, why am I stunned? Talk, speak, scream. Shush the noise.

This is a room for extracting Yharnam's gold in red. But then, where are the other blood saints? Where are the bodies? Where is the blood?

What is behind the door?

Adeline remembers to speak again, "How familiar."

The door clicks.

And the heavy sound of a lock being removed clatters onto the floor. It stays there, slightly ajar. The sucking, slurping noises like waves being caught in sticky pools grow even louder. Louder and louder until it stops hurting her ears and simply vibrates her body. Runs up and down her bones and shivers the flesh draped over them. Her head's ringing transforms into the harsh blaring isolation of her heartbeat, one beat off, two beats.

Excitement.

Enid's claws flare out, and her breath comes shallow, short. How very familiar, indeed. Slowly, she reaches out with one hand, claws gently scraping like knives on the glass, and pulls the heavy door.

It opens to reveal… nothing at all.

No ghastly sight, no awful misfortunate mutated into monstrosities whether by will or plague.

Just an empty medical bed, like all the others in the room Enid was so desperate to escape from.

Somehow, the lack is worse than the cursed fear.

Huh.

Enid blinks. Her claws itch.

She's… pissed off? Feels around the edge of it, presses fingers to the thrum of her thrashing heartbeat, runs her tongue over exposed teeth. She really is… This really isn't anything to get angry over— she's embarrassing herself. She's always embarrassing. Enid can't pretend to be anything but humiliating. For crying out loud, she cuddles fake dead things on her bed when she can't hold herself, pumps sound into her ears so very bright they might as well shatter her eardrums.

Her nails lash out to carve that empty medical bed into splinters and she screams.

Where is the blood, where is the hunting rush? Where is the savagery that reminds her to move, to live, to scream out her miserable victory over anything that threatened her and hers… This is all she has left and now, now, and they… run? They get to run?

She'll empty out this entire unmistakable reality before it'll run from her.

"When I imagined you following footsteps… well, perhaps I should not have been so literal." Another voice. Another girl. A familiar scare.

 
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