Chapter Twenty: Wolf and Dog
...
It arrives, as ships are wont to do eventually. Their story is one with a definite beginning and end, they must depart and brave a lonely sea onto itself with only what they may lift upon the water's back. The end, either one of lost at sea or the continued journey into the starspun horizon.
The great artifice of humanity's wanderlust, the very image of their crest into the unknown— it sets its great wheels onto the last harbor. Somewhere along the way, and who can truly tell when, the dark sightless sea they rode upon has fallen away to a plane of stone spikes and iron gates. Their vessel crossing some unknown barrier between the ocean and the world, stops its voyage where it all has began.
Steam, smoke, acrid and foul pours out from plated channels. Pumps and red liquid leak out of the marvel of a seafaring vessel. But in its infirm, stationary state, it can only look like the body of some monstrous beast, the size of which can not belong in the world's oceans. The noise is tremendous, overwhelming in both decibel and mass. A screeching, howling, roaring, popping quantity of ever more pure noise joins it. Brass horns bleat out their triumphant return, but the ship creaks and squeals in mechanical misery. Looking closer, the watertight hull shows fit to bursting, the inverted glass windows like the fishbowl eyes of a some blind creature are glowing with red intent. Someone has forgotten to demand the steel-blooded, wood-breathing engine to stop at port.
And so it does not.
Yharnam, the disgusting, indelible city more alive than it has any right to be. Merry flame still setting the sky ablaze— all of its splendor and horror,
that inexhaustible lively thing meets the advance of the ship. Wheels like the demented cheat of arthropod leg's constant press, crush and crawl over stone spires and slate-roofed husks of flame. The infernal engine pours out whatever arcane power forces it afloat on water and demands it to do the same for earth. Stone grinds away, unable to bear the burden of uncountable tonnes. Marble and stained glass soaring into ceilings carved high with Pthumerian majesty soon fall victim to the same unbearable weight.
Like riding the crest of some torrential wave taller than mountains, the voyager of the seas steps onto land and says that this too, is its domain. It lifts itself onto the squalor and splendor of Yharnam and inextricably, unimaginably pulls itself up, higher, higher. It is not pretty, it cannot be even mentioned in the same breath as beautiful— but it pukes, bursts pustules of steam over itself, spits and vomits its way forward.
All the way to the Choir's vaunted, alien gardens.
All the way to the top of the Astral Clocktower, piercing through its runed face and slamming further still, all the way through into the burning clouds.
The nightmare rests above. Here, all along, resting above and hidden by smoke, flame, and cloud. The long unspoken question,
where is the Moon? Answered in soft-spoken destiny. The truth of it all, locked in the very physical place where desires coalesce into their ruinous ambition. There, lo, a new sea awaits, a salt-streaked gray beach and the sight of what lies beyond the bloody horizon.
The bow of the ship launches itself into the scarlet sky, burning and tracing a wake of ash and stone, and at the end of it, the longest furthest point stabs heavenward. The sky ripples, like a great placid lake of water sitting ontop of the water. And the ship drags itself into the bottom of the impossible sea stacked onto land.
A light shines at the breach point, burning blue bright enough to outshine even the burning world below. Bright enough to eclipse even that sword stuck in the bridge. Greater, greater until it begins to paint the world in white-blue blindness. Noise disappears, the awful terrible crash of stone and roaring engines gone, the crackle and hiss of flames, even the drip drip drop of water like the rhythm of a pulse vanishes into the terrible light.
It is as if the center of a star is exposed at the every point of meeting, eldritch luminaries washing over everything. Everything in the gentle rays disappearing, shooing away this illusory world.
…
Knock, knock, knock.
The house is a rather ordinary, full and weathered to be sure, house. Homely all the same. Bright blue paint peeling off and revealing the eroded planks below. The doormat is uncleaned, crinkled and littered with falling leaves. A big blue-lit moon, cartoonish and simple, welcomes in guests to a heavy oaken door colored black. The windows are lit, and if you crane the ear a lack of insulation makes known the delight and roughhousing of overly energetic boys and the crackle of some advertisement smiling through the TV.
But look. Homely does not make a home. The door is sealed to the point where light does not leak warmly from its edges, the windows seem to be burning with yellow, rather than warmly radiating. The paneling painted blue chips and molds with some virulent fungus, writhing uncontrollably in the sunset like a frightened child. Faux golden handles and metal bits gleam cold.
Silver. Behind the rowdy house, a miserable wretched wailing is heard, shrinking away at times, and at others silent with loaded purpose. If you care to look, some strange buried things lay there, wrapped in swaddling clothes of a mourner underneath the primary color plastic slide set.
It is not the one crying. The advertisement is still repeating, and the smack of a flesh against flesh cannot be ignored. Overly large features warped into something near monstrous parades around in cartoonish bodies.
Smack. Crack. A woman's scream. A man's terribly loud shout.
Smack.
The door swings open.
"I suppose… an explanation is in order."
Enid lets her fist fall. Knuckles shiny and wet.
…
They serve tea in the living room. It tastes like nothing, like the pretend plastic princess parties with dolls and stolen action figures from her brothers. The table is set, the overly bright and synthetic treats arranged on gleaming silver trays, and her host wrings their hands nervously.
"It's been quite, quite a
long while since I've hosted. Please, do not hesitate to inform me if I err."
Enid stirs the colorless water in her teacup. "...Where do you want to start? Yharnam? The endless cycle? Why? Why any of it?"
Her damnation is pages long and she's unafraid to nail it into their featureless face, covered only by the sort of standard Hunter wear paling in comparison to Ludwig's, Maria's. The bottom half of her face
aches, and she finds herself terribly envious of their mask wrapped tight around an indefinable nose. Fine, aquiline, roman, squat, hooked— a thousand or so descriptions come to mind but none seem to fit. It's… as if someone has placed the ideal of a nose onto a face, shown in all its forms all at once. She looks away before they start to blur into something dark, smooth.
"I'm afraid," they say with painful delicacy. "That there is simply too much even if I were to begin from what you know." They look to the light slanting in from a window, casting everything in orange. "Do you know? That this is not even the first audience I have been summoned to? The incident in Prague, where the avatar of a dread god nearly was birthed, the return of antediluvian vampires only slightly younger than myself, the
Cult of Bliss, the Heirs Apparent. So many have attempted to pry the secret of ascension from myself… But, this,
This is quite the surprise."
Enid doesn't know what any of the events mentioned are, and she really doesn't care. "Surprise. I don't care."
They nod. "I expect you wouldn't." Still, the tea bubbles and whirls into eddies, calmly. But the rotation of water in unequal to the amount poured in, bottomless. "But I do. They have made it my business to care. Have you heard of the idea,
Evolution is of a population?"
"Painfully so."
They spread their arms wide. "There you have it. The secret so many have salivated over since the world's turning. Now too, it is something you must care about."
Enid attempts to not immediately resort to violence, the shaking of the teacup in her hand and boiling water splashing onto her legs makes very clear the difficulty of that task. "That literally tells me nothing."
"So goes the labour of Insight." Grandiose, sweeping, great declarations like the kind spoken over a rich vintage and savored with the fine taste of political gambles, the sort that end careers with nooses. "Snatching, stealing and savaging one's way into enlightenment at the end of a red cleaver. You must be well-acquainted with the practice, having wandered your way through my eternal echo of Yharnam."
They speak fondly, as if recalling some bittersweet memory. Still sipping on that vintage. "To kill, to bleed, to drag yourself though the closest approximation of hell on earth so you might bring heaven to its knees. Cryptic wiseman, monologuing figures who simply fail to hear your questions no matter how much you scream, beasts. Beasts at every corner, kin not far beyond. Beast in the mirror, moonscent all around."
"... Yharnam wasn't like that for me."
They glance at her, unsettling the weight of that gaze. A sight that pierces through all illusions, that demands the truth and nothing but. Enid feels wholly, utterly seen. "Wasn't it?"
Enid sets the teacup downs, and in the reflection of the water she catches glimpses of her own face. She looks away. "Maria burnt it all down, you know. Not a lot left to know in the ashes."
She looks back, they're just sitting there. A faint curve to their eyes, as if softly asking her,
really? Really? They widen, as if relaying something. "Ah… so that is the half of it. No Doll, no Dream in another, you simply must carry them all on your back." They clear their throat. "Let me explain it to you proper then. What you have seen, as you very well know. Can hardly be called Yharnam. Can only be the shadow of a memory of it. Perhaps… even I have not seen the genuine city with mine own eyes. It is… ah," They struggle with the words. "How unpleasant. Revealing it all, unraveling myself like this is much, very much an unpleasant thing, and yet… My debt should be paid. It is what you are owed."
She feels like she's won the shittiest lottery in the world. The taste of it, sour and astringent nearly making her retch, bile fills her mouth.
"Simply put," The way they wave around their hands and gesticulate wildly makes it sound anything but
simple, but after enough motions and flexibility to blush the deaf, they give up and just say it. "You entered into the literal
blood echo of Yharnam, and there, fought blood echoes of beasts and men I once slaughtered, and by your final victory against the shadow of Lady Maria, who I assume began the task of collecting the rest you did not imagine of."
It leaves them in a rush, and Enid knows every word. Hears them ring in her head.
Bloodstained echoes of a song lost to wind and rain.
"...So to say, by the end you inherited it all."
Inherited what?
They clap cheerily, gloved hands somehow ringing like flesh. "Congratulations, truly. You have stolen the seat of my being, my
populace, and all without making it your own. Though… if we must be specific, the latter was more a matter of impossibility rather than choice."
Enid must be losing her mind. "I didn't choose any of this, I didn't
want any of thi–"
"But you did." They correct her, gently but much in the way steel wrapped in silk is gentle. "You declared so passionately to yourself amongst beasts, kin and ghosts, that you would carry that memory."
Gilbert. The weight of it hits her.
Softly, kindly, the Good Hunter says, "Is it no wonder then? That,
this is what you have wrought with your own hands? You have taken my path, followed in my footsteps, been killed and killed as I have. Yes, it may be different, burnt and ashen and in all the wrong order, but you have….
Mantled me. Taken my cloak— my scarf once upon another life, taken Yharnam upon yourself in a way that cannot be undone."
Her fingers touch the battered, weathered old scarf from so long ago it feels like her own past life, another ago. The mindless, reactionary choice she made at the very beginning to reduce smoke inhalation… it sounds like some
sick joke. But at the same time, if everything in her Yharnam is only an echo in a dream. Then of course, of course this stupid little thing matters.
"...So it is true, I have become the Host of this Dream." Her obsession, her want to live, Enid's desperation, it continued this horror show. This is
all her fault, will be all her fault— no, yes, no, yes.
"No," the Good Hunter denies, "the Dream is ending. You never were the host of my dream, only this one…" Something human rises on their face, exhaustion, something like shame. "Yourself, the children Maria buried, and the others below that sanctum you fought in, and the others below that. They were never hosts to anything so devastating as a dream.
They, hapless children, are the cruel want of the Great Ones manifest in myself. My
surrogates."
The Great Ones lose their child, and yearn for a surrogate.
The Great Ones hunger for a child of their own… are we not… their children?
Enid stares.
They cannot hold her gaze, staring back at the unmoving slant of sunlight. Their hands flutter, gripping and releasing unseen weapons no longer at their side. "If there is merely one wrong I have done unto you that I must apologize for… this sin must be one I should repent for all eternity for."
She…. She stops. Just, bare necessity, robotic breathing.
They stand, the Good Hunter drawing themselves in a regal, stately bearing. They look akin to a poor copy of Maria's innate bearing. "From here, there are two avenues laid out before you. They may come in different fashions, different methods, but they are the same, two paths leading onto wholly different walks among the stars." A heavy clunk of a heavy, serrated, and worn in old butcher's tape cleaver with saw teeth drops on the thick teak table. She does not see it deposited, nor see it appear, it is simply as if it has always been there and now she has noticed it for the first time, it shouts for her to heed it.
The Good Hunter declares simply, "You may savage me, and walk as I have walked. Transforming yourself from the limits of man and beast, enact evolution onto yourself, a populace condensed into a singular. Become a Great One, and finally understand all that which hides and sneaks. Watch as the cosmos falls through space as the blue marble called Earth turns till it's last. Kill me— do not worry, I will not resist your just dues— and take my divinity, as it is so named by man. A power well beyond even the glut of Yharnam's bloodstained feast. From star-clad beasts in the dark of the universe, solar radiance of near-gods in everything but multiple planes, the unending Hunt streaked through the constellations and all that I have absorbed in a journey begun in the tumult of the Great Flood; all the uncountable, unknowable experiences and strengths of each can be made yours. Or…
The other path speaks itself, "Or you do not. And return to your world as unrealized divinity. The kind that begets monsters and troubles to cling onto you like a worrying cough. Yharnam will haunt you, madness will streak your brow in sweat and your tongue will swell with secrets never to be spoken— but you will remain as you are. Changed, yes, but still the being whose name is writ in the stars.
Enid Sinclair. You will continue the terrible, wonderful, equally priceless and accordingly worthless existence known as being human on the world named Earth until your life's thread cuts short."
For a terrifying, timeless moment. In the endless fall, Enid imagines it. Her claws torn through stellar flesh, stars left like juice from fruit on her hands, becoming the orbit of a lightless star greater than any before it— but none of it compares to finally, finally knowing the real, unmistakable, truth. The end of a long road reaching for answers. The end of madness. No more secrets. No more mysteries left. Finally,
finally. She will know. She won't be blindsided by the truth anymore. All the lies and the unsaid things will speak out for her and she
will claim them.
The dream dissolves around them, as the Good Hunter patiently waits. Neither scared nor anxious, only accepting. Awfully, cruelly, accepting. Unwilling to weigh her choice.
The sound of the advertisement blaring through the house snaps shut, no more raucous, ringing laughter fills empty rooms. Only the wailing, only the sunset's light remain.
She picks up the saw cleaver, recognizes it as it recognizes her. What a bloody path they will wreak, how many corpses will lift up their rise. It is no lie to say this humble, rugged thing has slain gods.
There is a beatific smile on the Good Hunter's face.
Enid lifts, feels the heft of it. Knows it true, wields it with surety and finds comfort at the pull of its arc.
And she swings.
That smile disappears in a spray of not-red and as they topple over and under, sprawling onto the carpeted floor and soaking it in paleblood. The pool where shoulder meets triceps meets severance ripples. An arm flops weakly as if it could return to its body given enough time, before she kicks it roughly to a corner to die in.
"If I killed you," She hisses onto their prone, divested form. The torn off arm still writhes like something dark and liquid, the color of bruised organs in the periphery of her eye. "The bloody echo of Yharnam would
condense into me, wouldn't it? Those other children, those people, they would exist in me forever, trapped and screaming."
They answer in proud silence. No impassivity can disguise the curl of a lip, the softening of a brow.
Why ask, it says,
when you already know.
"And if I let you live, you would only go on to steal more. Searching for that dead kid, that fucking surrogate even knowing, even
knowing what you have done!" They close their eyes, nod sharply, once. "You cannot stop, you will never stop!" She cries, lifting the saw cleaver up again.
"...Can an insect cease the flap of its wing? Can a storm end its path of disaster before landfall? I can no more change my nature than a black hole can stop its hunger." They apologize again, in the stygian, incomprehensible, perfectly totality tongue of gods.
They stare up at her. Wondering at her final choice. Nothing has changed, the paths are still the same, as they have said.
Enid bites down her teeth. It's the thing of growing up, you only have bad choices. Something will always hurt, something will go wrong, not everyone can win. There will always be a negative, there will always be another regret. This, they say, is adulthood. Making painful decisions with no one to give care, comfort you.
She already knows the answer, doesn't she?
The moon took her when she was only a girl. The saw cleaver comes down.
The wailing outside comes to an abrupt stop, and the sunlight floods the room, spilling over into the living room.
The Good Hunter breathes evenly even with the puncture of their hand by the teeth of the cleaver and the ever-deepening pool. Enid lifts again, but the butcher's blade does not come down once again. Her claws elongate, and with a pained breath, Enid grits her teeth. A kaleidoscope of nail polish emerges from the back of her other hand, spasming and twitching as tendons are severed.
They look on curiously, then alarmed as Enid places her own ragged palm to theirs. Blood mixes.
"Take this is a promise. Engrave it onto your fucking soul, you pathetic disgrace of a God. A Great One, whatever you are." Enid spits out every word, attempting to burn her hatred into the Good Hunter with her eyes. "You're looking for a kid, I don't have parents. This is a covenant, a sacred vow. We share in blood. Mine in yours, and yours in mine."
They, for the first time in this house, look genuinely surprised. "Do you know what you are asking of yourself? Of me?"
"Yeah, not a damn clue." Enid says easily, a flash of shock crosses the eldritch being's sham of a face. "But," She smiles sourly, ugly. She can almost feel the universe hanging onto her every word, but that is only imagination, only falsehood. The universe is not at liberty to care.
It is up to her to care. "What's another shitty parent?"
Laughter breaks out, bright and a mite hysterical from the Good Hunter. "As you say, Enid Sinclair— No, Enid of the Moon, as you say!"
Enid laughs too, crying laughter where her face twists and burns in the irony of it all.
The dream dissolves around them to the sound of terrible mirth. And the universe watches on, without a word.
…
Where the forest met the grazing hills, the wolf saw the dog beside the sheep and so called out, "Cousin, what a fine feast you have there."
The dog said in response, "There is no feast here, only my charges."
Perplexed, the wolf crept closer, lingering in the shadows beyond the moonlight. And recoiled, seeing the dog guarding the sheep, cried out, "You are no cousin of mine! I do not know the face you wear!"
"Cousin," called the dog. "Do we not share fang, claw, tooth? But, you are feared and I am loved. You go hungry while I feast in return for this simple duty. I am warm and you shiver."
Jealous, the wolf leapt onto the fence as if it may take the dog's duty for its own.
Later, as the dog gnawed on the wolf's neck, it howled. "Cousin, cousin! If this is how you treat your family, then no one will trust you with the sheep."
"Did you not say it first? We are no cousins." the dog said.
…