Spectrum
Tell me a secret~
- Location
- Behind you~
If we ever play with Benjen, we as Lyanna will note that the more you point someone toward easy mode the less likely they are to take it, while discouraging people from it and making things balanced gets masses of speculation as to the best exploits.I was inspired in large part by "A Conneticut Yankee in King Arthur's Court", so I wanted to see what people in the situation can reasonably logic their way to. (Instead of high-tech future knowledge)
The Targaryens are the ruling dynasty. Hearing rumours about the Stark daughter dominating the North and major changes in agriculture, communications, military, etc. will inevitably draw their curiosity if not scrutiny, most likely by the time we're 19 or so (so about Turn 60). After that, well, who knows what might happen?
So I think it's half terminology, half expectations/Quest design still.C, I think the biggest thing is put those as tutorial tips instead of exploits.
Let me preface this by saying I apologize if I come off as a jerk at all, that is not my intent. I just want to try and get things laid out and clarified now as opposed to someone (players or the GM) being unhappy 10 turns in and throwing their hands up and walking away.
The problem as I perceive it still is that you seem to have a very strong idea in mind already of how the Quest 'should' be played and seemingly what you want to see. This is in-line with supposed easy-mode route, with pre-plotted Stations of Canon-esque complications, and how you already seem to have set Learning up as the god stat. (re: the second--why have you already made assumptions/given as fiat that the Targaryens will get to hear rumors about Lyanna doing stuff? What if we vote a heavy Intrigue build and our strategy is to work everything in the background under someone else's authority and keep out of the spotlight entirely?
Hmm...maybe an allegory will help illustrate this better.
Let us say that you are a SI inserted into a work you are familiar with. As far as you can tell everything is as you expect it to be given the work in question. The story has some trials and tribulations but in the end the Canon ending has pretty much everyone have a happy ending. So, reasonably, what should you do? There's a reasonable argument to make that the safest thing to do is simply play your part and let the Canon story play out, damn any idea of making changes, no matter how 'boring' it is from a meta-standpoint.
That, in some sense, is the dilemma you have already given us by roadmapping out 60 turns. So...why are we playing? (As I said, should this be a Quest? Are you sure you didn't just want to write that?) Now, there's also a lot of confusion with how you keep characterizing all of those as either loopholes or exploits, so I'm getting some serious mixed-messages with regard to what kind of actions we actually should be doing here.