The Wild Edge (Fantasy Border Outpost)

[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Recruit new units. Specify what kind. Will only return in spring due to winter travel being too difficult. Will take funds with him.
-[X] Footmen
[X][Construction] Try to put up a couple wooden watchtowers in the Overgrowth. (50 Denier in needed materials)
[X][Personal] Study one of the animals of the forest.

Well, I feel like we should make better use of our magical expertise. Sure, we are a lazy ass nobleman, but maybe we can do some enchanting to make places where buildings will be? Like, it could be something that makes all the plants go to outside, making something similar to a high ground clearing. Or maybe it could just reverse the ultra growth enough that we can keep it controlled... Or just plainly burn anything coming out of the ground. It will need time and materials, but can we do it?
 
[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Recruit new units. Specify what kind. Will only return in spring due to winter travel being too difficult. Will take funds with him.
-[X] Footmen
[X][Construction] Try to put up a couple wooden watchtowers in the Overgrowth. (50 Denier in needed materials)
[X][Personal] Study one of the animals of the forest.
There's always The Adventuring Economy. Turn Fantasy Catachan itself into a marketable asset.
Post bounties, seeking a bunch of wander-lust afflicted souls looking for glory and gold, tell them they get a good cut of their mission objectives' financial value. Those that stick around long enough get X acres for a homestead.
Once we have some walls that'd do more than alert us to run we probably could. I'm thinking the forest would probably retaliate if we hit it in force
 
Season 4: Winter
[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by. [X][Captain] Recruit new units. Specify what kind. Will only return in spring due to winter travel being too difficult. Will take funds with him.
-[X] Levies
[X][Construction] Try to put up a couple wooden watchtowers in the Overgrowth. (50 Denier in needed materials)
[X][Personal] Study one of the animals of the forest.

The winter isn't as cold as you're used to. Normally you'd think that a good thing. However much of the season is at the border between snow and rain which results in icy slush covering everything, and the ground being muddy rather than solid. There's also far more precipitation than you've ever experienced before. Almost every day clouds roll in from the sea and drop their cargo against you.

It's all your camp followers can do to simply keep the icy water out of the bunkhouses as it pools everywhere. You pile dirt in front of the doors just to divert the flow out of them where you can.

While it's a thoroughly miserable winter that drags on morale, you can't imagine how bad it would have been to handle it in tents.

You can only envy Leo as you had sent him back to the capital to recruit a new group of men to replace the ones you had... lost. He's probably in a nice warm inn right now.

Your only refuge would be your heated tub, but in your magnanimity you've surrendered it for the winter. With a little effort it was adjusted to act as a boiler for a smaller amount of water allowing at least some degree of heating and cooking inside the largest bunkhouse. You didn't cry about it, though you kind of wanted to. A noble must always maintain their composure after all.

You need to have some proper fireplaces put in somehow, or at least a cooking hut or something, because you aren't putting up with this for another winter.

At least you got to stay inside the walls though. The scouts and construction crew had to venture out into the forest. While the trees would have provided shelter from small amounts of rain, they couldn't stop the downpours this winter. The builders could hardly work for long before having to retreat back to the bunkhouses to warm up, and despite the plants growing slower simply couldn't make much progress.

The scouts make efforts to screen the forest, but the wolves are still out in force and even harder to detect coming with the weather reducing visibility. The sleet slicked surface serves to hamper their mobility as well. A few of their number have vanished with only scraps and blood left behind.


Your own efforts in examining the rabbits have at least born some fruit. You can definitely detect magic in the live rabbits beyond the normal level found in the world. Though without proper instruments it's hard to determine how much or what it's doing. With the benefit of two rabbits you have one fed with material from outside the Overgrowth and one fed with bits from within it. By the end of the season there has been a barely noticeable decline in the magic in the one with normal food, though no sign of it shrinking yet it does seem less healthy.

You've also tested their ability to heal from damage. Though you aren't actually a rabbit expert so you aren't sure what their normal healing rate is, they seem to recover unusually fast. The healing rate in later experiments is lower, more markedly in the one fed mundane food. You are uncertain if this is because they are outside the Overgrowth or simply as a result of having to heal repeatedly.

They are significantly faster than a rabbit should be even at a larger size, and their fur is quite luxurious compared to the usual rabbit fur you've encountered, likely because of their higher food intake and healing rate. Luckily they seem no smarter than any other rabbit, which makes them still easily enough trapped.

But even with what you've undercovered doubtlessly there is far more to learn about the Overgrowth.




Plan for Spring:

[][Hunters] Hunt for food, reduce upkeep by 50
[][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.

The captain is currently recruiting units, will return next season. Note that this is giving a bonus to their rolls for him having had the chance to spend a longer period searching for better peasants to train than the last bunch. You could send him a quick letter to buy some supplies or recruit additional units.
[][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.)
-[] Recruit a few hunters to restore their numbers (10 Denier)
-[] Get supplies for this season for the discounted cost.
-[] Write in

[][Construction] Try to put up a couple wooden watchtowers in the Overgrowth. (50 Denier in needed materials)
[][Construction] Improve the palisade with packed earth to strengthen it and provide a top surface for guards to observe from. (2 seasons)
[][Construction] Build a house… er workshop, for yourself. Totally useful to your work and not so you have better conditions for yourself. (100 Denier in needed materials)
[][Construction] Improve the barracks with more furniture, bedding, separated rooms with sturdy doors for the officers. (100 Denier in needed materials)
[][Construction] Construct new bunkhouses lifted off the ground to avoid water getting in next time. (100 Denier in needed materials)
[][Construction] Write in

[][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. Though it doesn't seem worthwhile to bother with them currently being a bunch of incompetent peasants. (100 Denier in needed materials)
-[] Specify a unit. Carpenters are a valid target for this.
[][Personal] Spend time with your men. It might be useful.
[][Personal] Have Leo give you a bit of training. However much you hate the idea, it might be worthwhile to be able to swing a weapon if you get ambushed.
[][Personal] Produce a fireplace exclusion enchant to try in the forest. (50 Denier in needed materials)


Current balance
390 starting -250 upkeep this turn -50 watchtower materials +500 season payment -150 recruiting cost = 440 Denier
Upkeep next turn: 295 Denier [Assuming 220 if you have captain bring them back with him]

Hunters at 90% strength, Morale Low.

Rolls for this quest continue to be bad. Environment roll for this turn was a natural 1. I softened it significantly just because of theoretically the first year being a sort of tutorial year. And I kind of felt bad for all the bad rolls in this quest.
 
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[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.)
-[X] Recruit a few hunters to restore their numbers (10 Denier)
-[X] Get supplies for this season for the discounted cost.
[X][Construction] Build a house… er workshop, for yourself. Totally useful to your work and not so you have better conditions for yourself. (100 Denier in needed materials)
[X][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. Though it doesn't seem worthwhile to bother with them currently being a bunch of incompetent peasants. (100 Denier in needed materials)
-[X] Carpenters
 
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[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.)
-[X] Recruit a few hunters to restore their numbers (10 Denier)
-[X] Get supplies for this season for the discounted cost.
[X][Construction] Build a house… er workshop, for yourself. Totally useful to your work and not so you have better conditions for yourself. (100 Denier in needed materials)
[X][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. Though it doesn't seem worthwhile to bother with them currently being a bunch of incompetent peasants. (100 Denier in needed materials)
-[X] Carpenters
 
[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.)
-[X] Recruit a few hunters to restore their numbers (10 Denier)
-[X] Get supplies for this season for the discounted cost.
[X][Construction] Construct new bunkhouses lifted off the ground to avoid water getting in next time. (100 Denier in needed materials)
[X][Personal] Produce a fireplace exclusion enchant to try in the forest. (50 Denier in needed materials)
 
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[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.)
-[X] Recruit a few hunters to restore their numbers (10 Denier)
-[X] Get supplies for this season for the discounted cost.
[X][Construction] Construct new bunkhouses lifted off the ground to avoid water getting in next time. (100 Denier in needed materials)
[X][Personal] Have Leo give you a bit of training. However much you hate the idea, it might be worthwhile to be able to swing a weapon if you get ambushed.
 
[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.
-[X] Recruit a few hunters to restore their numbers (10 Denier)
-[X] Get supplies for this season for the discounted cost.
[X][Construction] Build a house… er workshop, for yourself. Totally useful to your work and not so you have better conditions for yourself. (100 Denier in needed materials)
[X][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. Though it doesn't seem worthwhile to bother with them currently being a bunch of incompetent peasants. (100 Denier in needed materials)
-[X] Carpenters
 
[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.)
-[X] Recruit a few hunters to restore their numbers (10 Denier)
-[X] Get supplies for this season for the discounted cost.
[X][Construction] Construct new bunkhouses lifted off the ground to avoid water getting in next time. (100 Denier in needed materials)
[X][Personal] Produce a fireplace exclusion enchant to try in the forest. (50 Denier in needed materials)

The elevated bunkhouses seem a priority. Wet living quarters and the warming weather means disease
 
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[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.)
-[X] Recruit a few hunters to restore their numbers (10 Denier)
-[X] Get supplies for this season for the discounted cost.
[X][Construction] Construct new bunkhouses lifted off the ground to avoid water getting in next time. (100 Denier in needed materials)
[X][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. Though it doesn't seem worthwhile to bother with them currently being a bunch of incompetent peasants. (100 Denier in needed materials)
-[X] Carpenters
 
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Hey @inverted_helix is the 'Getting Training from Leo' option even valid this turn, considering he's going to be at the capital recruiting units the entire turn?
 
@Zaratustra @wingstrike96 @Happerry @veekie

Just want to alert you that part of your vote is invalid.

Namely, we can't train with Leo this season, as Leo is at the Capital and thus unavailable. May I suggest we (finally) get those Carpenters their damn enchanted gear so we have better odds of actually succeeding at building anything in the forest?

Also, just a question @inverted_helix But can we recruit a bunch of Woodcutters as a [Support] option? They basically take a single logging action each turn or something, giving us a discount on supplies due to the wood, or an income if we sell it instead/have extra wood left over...
 
Switched to fireplace exclusion enchantment. I think being able to bring lamps into the forest is worth more than better woodcutting tools at present especially without woodcutters
 
Switched to fireplace exclusion enchantment. I think being able to bring lamps into the forest is worth more than better woodcutting tools at present especially without woodcutters

The tools affect the Carpenters. You know, the guys we've asked to build stuff every turn and have also failed every turn but one?
 
[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.)
-[X] Recruit a few hunters to restore their numbers (10 Denier)
-[X] Get supplies for this season for the discounted cost.
[X][Construction] Construct new bunkhouses lifted off the ground to avoid water getting in next time. (100 Denier in needed materials)
[X][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. Though it doesn't seem worthwhile to bother with them currently being a bunch of incompetent peasants. (100 Denier in needed materials)
-[X] Carpenters
 
[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.)
-[X] Recruit a few hunters to restore their numbers (10 Denier)
-[X] Get supplies for this season for the discounted cost.
[X][Construction] Construct new bunkhouses lifted off the ground to avoid water getting in next time. (100 Denier in needed materials)
[X][Personal] Produce a fireplace exclusion enchant to try in the forest. (50 Denier in needed materials)

Just saying, but my tree house idea would have saved us the trouble of building all new bunkhouses :whistle:
 
Also, just a question @inverted_helix But can we recruit a bunch of Woodcutters as a [Support] option? They basically take a single logging action each turn or something, giving us a discount on supplies due to the wood, or an income if we sell it instead/have extra wood left over...
Hmm sure. I'll allow it at same price as buying another construction crew (which is an option as well). Keeping in mind that logging operations in this area have historically been a bad idea because the loggers have a tendency to get eaten. (The construction crew got away with it through a combination of rolls, and the first year having the difficulty suppressed a little because the forest was depopulated.) So having some guards for them would be necessary for long term operations.

I hadn't actually been thinking about the fact that the construction crew would need to prepare the wood and that would take a lot more time than I had originally been thinking. So you've kind of got a pass on that.

The idea of selling it though is somewhat difficult because of transport. So you won't make too much profit until you get a better way to sell things.

The tools affect the Carpenters. You know, the guys we've asked to build stuff every turn and have also failed every turn but one?
Actually they've succeeded twice and failed twice. They've succeeded each project outside the Overgrowth and failed each project in it. There's a huge penalty involved.

Just saying, but my tree house idea would have saved us the trouble of building all new bunkhouses :whistle:
Well on the bunkhouses it would likely take a lot of units to provide enough space, and you'd probably run into problems with that. I will say that last turn the roll on the watchtower construction was good enough that if it had tried for treehouse designs it could have succeeded. That's partly because treehouses and watchtowers are such compatible things though.
 
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[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.)
-[X] Recruit a few hunters to restore their numbers (10 Denier)
-[X] Get supplies for this season for the discounted cost.
[X][Construction] Build a house… er workshop, for yourself. Totally useful to your work and not so you have better conditions for yourself. (100 Denier in needed materials)
[X][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. Though it doesn't seem worthwhile to bother with them currently being a bunch of incompetent peasants. (100 Denier in needed materials)
-[X] Carpenters
 
[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.)
-[X] Recruit a few hunters to restore their numbers (10 Denier)
-[X] Get supplies for this season for the discounted cost.
[X][Construction] Construct new bunkhouses lifted off the ground to avoid water getting in next time. (100 Denier in needed materials)
[X][Personal] Produce a fireplace exclusion enchant to try in the forest. (50 Denier in needed materials)

I'm sorry, but a house for ourselves? We can't waste resources yet. When we get things to a good start we can think about it, because right now were closer to step 0 than from having a base for anything we want to do. Also, giving our carpenters better tools won't protect them from animals eating them, neither will it stop things from growing, so... Unless we get guards specific for them, or we find someway to stop or retard the plantlife growth, I don't see it as worth, especially since they can loose those special tools when eaten.
 
We should try to sell the timber maybe to the locals since its a eternal source more or less?

And breeding rabbits for meat and fur and to get upkeep down is a thing aswell so we can afford stuff.

Really should have picked footmen instead tbh.

original quests are always welcome tough and followed the topic aswell.
 
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I'm sorry, but a house for ourselves? We can't waste resources yet.
I will say it's not as unreasonable as it may seem. It will give something of a bonus to your enchanting and research projects. Though yes it's largely a luxury good like the bathtub was.

Also, giving our carpenters better tools won't protect them from animals eating them, neither will it stop things from growing, so... Unless we get guards specific for them,
This is entirely something you could do. I'm kind of surprised no one has thought to have the captain recruit a group of footmen now. I mean you do have the money for it. They won't get the bonus the levy unit gets from selecting the best of those available over a season, but even the default footmen will still be better than the levy.

original quests are always welcome tough and followed the topic aswell.
I hesitated to put the Original tag on this because it's kind of generic fantasy. It isn't in any particular setting, but has a lot of very common fantasy elements, so didn't feel truly Original to me. (Plus I intend to use images from various sources.)
 
I will say it's not as unreasonable as it may seem. It will give something of a bonus to your enchanting and research projects. Though yes it's largely a luxury good like the bathtub was.

This is entirely something you could do. I'm kind of surprised no one has thought to have the captain recruit a group of footmen now. I mean you do have the money for it. They won't get the bonus the levy unit gets from selecting the best of those available over a season, but even the default footmen will still be better than the levy.


I hesitated to put the Original tag on this because it's kind of generic fantasy. It isn't in any particular setting, but has a lot of very common fantasy elements, so didn't feel truly Original to me. (Plus I intend to use images from various sources.)

Well, good to know house is not completely impractical :V Still, better leave for after we get things secured.

Yeah, I remember you said we could do... Also, the winning vote wasn't for footman? I remember we all changing our votes to footman at the last minute...

Original is much more than simply diferent races or scenario, it's about doing something unique and yours. Like, if you would define original as not following what already exist, Harry Potter wouldn't be original, all that is in there are classical myths. But the way it's told and the way the author sees those tropes is what makes it trully original. In a way, your super growth jungle is also very original, when we are put to make a base there :B
 
Yeah, I remember you said we could do... Also, the winning vote wasn't for footman? I remember we all changing our votes to footman at the last minute...
A few did, but it still ended up with levies winning.

Original is much more than simply diferent races or scenario, it's about doing something unique and yours. Like, if you would define original as not following what already exist, Harry Potter wouldn't be original, all that is in there are classical myths. But the way it's told and the way the author sees those tropes is what makes it trully original. In a way, your super growth jungle is also very original, when we are put to make a base there :B
That's a fair point.
 
Season 5: Spring
[X][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
[X][Captain] Pick up? (Can do multiple things, assuming he's competent to buy them. Non-military at a penalty.)
-[X][Captain] Recruit a few hunters to restore their numbers (10 Denier)
-[X][Captain] Get supplies for this season for the discounted cost.
[X][Construction] Construct new bunkhouses lifted off the ground to avoid water getting in next time. (100 Denier in needed materials)
[X][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. Though it doesn't seem worthwhile to bother with them currently being a bunch of incompetent peasants. (100 Denier in needed materials)
-[X][Personal] Carpenters





Your scouts report that the forest is mostly quiescent this season, so much as it ever is. The animal population is much higher than it was last spring, but seems mostly satisfied with the resources they have within the forest. The rainfall has partially abated, settling down to the normal level, which admittedly is still higher than you're used to.

Rivers don't seem to form in the Overgrowth despite a large amount of water still passing along the forest floor. Instead it seems there's small streams practically everywhere. At least you don't have to worry about making bridges.
Failed check to spot enemy scouts.

Your construction crew has mostly been making do with barely processed logs for building things. Though log structures provide quite a lot of protection and are relatively easy to make, the lack of floors proved a serious problem this winter, so you direct them to raise the bunkhouses off the ground.

Rather than try to lift the buildings off the ground, they instead decide to simply add a wood floor inside them. They lay out logs on the dirt floor to provide a frame lifting it off the ground and then add planks on top of it to form a simple wooden floor. Sawing logs to form the planks really takes them the most time. To reduce the risk of water stagnating underneath they open holes at the bottom of each wall on the outside to beneath the new floor.

Their efforts are aided increasingly by your improvements to their tools. While a master craftsmen would likely have enchanted tools, the collection you managed to drag out here did not. Sharper, stiffer, stronger axes and saws go a long way in speeding up their ability to process trees into planks.

Though they recommend you build a sawmill if they are to use planks very much. Planks are also a lot more value dense and might be worth the transport costs involved in selling them.





Leo returns this season with the new recruits and supplies in tow.

He's also picked up a familiar face, though one your understanding had been your father wasn't going to let you see anymore. While the dalliance of a noble scion with the servant staff was completely normal and almost expected, he had felt that there was an unbecoming excess of affection there. Ironically you hadn't been with her at all in the sense he had thought, though you have a feeling he's since been enlightened.

Noticing you're looking at her, Leo explains, "While I was in town Duke Revaria summoned me and commanded that I take this one with me." He shrugs with an air of 'what can you do'. "His face might as well have been carved from stone. It was really creepy. Couldn't tell if he was pleased or plotting my death." No doubt father had his usual mask on, maybe if you'd been there you could have judged what he was thinking. Leo backs off as Olivia steps forward from where she'd anxiously been waiting

"I'm sorry master Revaria, I tore the gloves you made for me," she apologizes, carefully restraining herself from hugging you. Her holding her hands together with downcast eyes is rather adorable really.

Yeah you had already noticed that, which is why you were keeping comfortably out of arm's reach of her. Though it was a bit hard to resist the urge to hug her. "Don't worry, I'll make you a new pair. Really I'm just glad to see you."

"I tried to sew them back together but they didn't work anymore, and I started breaking stuff again, and then your father questioned me and I couldn't help but tell him everything," Olivia continues with watery eyes.

"It's alright," you say while patting her on the back.

Years ago when you were oh so young she had been your personal servant, and best friend really. You'd never liked your siblings much so she kind of filled that role. You'd been fascinated by the dregs of magic left in the world as long as you could remember and had already started learning.

One day while exploring the castle the two of you had found a dusty old vial. It seemed to be filled with some sort of blood, but despite its obvious age the blood was still fresh seeming. A bit of analysis showed it was brimming with more magic than you'd ever encountered before, a relic centuries old no doubt.

Well Olivia had ardently wanted to be more useful to you, and you had this vial of what seemed like pure magic from your perspective. In a bout of teenage insanity you had decided to enchant her directly and inject the blood to fuel it. You'd known even then that this was very risky and ill advised, but you'd been sure you could do it. Olivia cheering you on the whole way probably contributed. It was a minor miracle really that things didn't turn out worse.

One could almost call it a success really. You'd tried to increase her strength to make her a powerful bodyguard, and she did become stronger.

The problem is that she didn't have the control to go with that strength. She broke almost everything she touched. It was rather difficult to hide or even explain. You have no idea how successful you were at either. Olivia's constant tearful apologies didn't really help your ability to hide it or your feelings of incompetence and failure.

After some rapid and motivated research you eventually managed to come up with some strength suppressing gloves for her that let her interact with the world more normally. Shortly thereafter your father had taken her away from you and assigned her elsewhere, and you'd rarely gotten to see her thereafter.


Gain 'Hero' unit Olivia: Can assign her to assist in projects.
+ Inhuman Strength (~10x a strong mundane human)
+ Proportionally durable (mostly means bludgeoning won't affect her much, though a good blade could still kill her)
+ Adores you
= Maid Skills
- No control of strength (Take d50 denier in damages each turn until strength suppression gloves done, breaks tools not designed for her)
- No combat skills whatsoever





After you finish your quick conversation with Olivia, Leo starts up his own report again.

"I brought back better stock for the levy. I've no interest to waste my time or sleep on another sorry lot like the last one." He scratched his chin.

"I couldn't get any professional soldiers on the budget you gave me for them. Professionals expect better pay after all."

You shrug. "Maybe something for the future, but right now we just need all the manpower we can get."

"I did have a lot of time to test them and weed out the chaff though. So I was able to get actual men instead of gutter scum," he says the last with intense disdain.

"I also got in some drilling before we left and on the way here. They're making decent progress on becoming a unit. They hopefully won't break at the first sight of battle. Any real military unit would still make short work of them, but they'd be bloodied at least. They're also much less likely to interrupt my sleep in their eagerness to meet the gods sooner.





"Master Revaria this is appalling!" Olivia fussed as you showed her around the camp. "This won't do at all!" She looked around the bunkhouse as if expected to see some servant around. She took out a broom from the supplies she'd brought with her, but the wood shattered in her grip almost immediately, and her eyes started to water.

"It's alright," you say comfortingly. "Once I get you some new gloves I'm sure you'll have it better in no time at all. I've been living like this for a year now, and I've kind of gotten used to dealing with it."

"You shouldn't ever have had to deal with this, I should have been here for you the whole time," she says sadly.

"Why don't we just set up a place for you to sleep for now?"

"I saw that there's a building for the women, I'll just get a bed there Master."

"No!" you exclaim instantly without even thinking. You certainly don't want her living with women of that employment.

"Why?" she asks so innocently.

"Um… well you know.. Uh it's just not suitable for you to be living with women of that profession," you manage to stutter out, wishing there was a way to put it.

She blushes. "I see…"

Eager to break the awkward silence you continue. "We'll just hang some curtains around the bed next to mine for now. It's still not good enough, but it's the best we can do for now."





Plans for Summer:

[][Construction] Try to put up a couple wooden watchtowers in the Overgrowth. (50 Denier in needed materials)
[][Construction] Improve the palisade with packed earth to strengthen it and provide a top surface for guards to observe from. (2 seasons)
[][Construction] Build a house for yourself and Olivia. It's not proper for a young woman to share a room with so many other men. (100 Denier in needed materials)
[][Construction] Improve the barracks with more furniture, bedding, separated rooms with sturdy doors for the officers. (100 Denier in needed materials)
[][Construction] Write in

[][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. Though it doesn't seem worthwhile to bother with them currently being a bunch of incompetent peasants. (100 Denier in needed materials)
-[] Specify a unit.
[][Personal] Spend time with your men. It might be useful.
[][Personal] Have Leo give you a bit of training. However much you hate the idea, it might be worthwhile to be able to swing a weapon if you get ambushed.
[][Personal] Produce a fireplace exclusion enchant to try in the forest. (50 Denier in needed materials)
[][Personal] Make a new set of strength suppressing gloves for Olivia. (50 Denier in needed materials)
[][Personal] Look into building a sawmill for exporting lumber. See what it would cost to build, how much the lumberjacks would need to be paid, and what merchants could be persuaded to pay for the lumber.


Unit Assignments (contemplating with these whether some other way of voting would be better, since you're likely to have units permanently assigned on a job, and increasingly so when you get more units)
[][Hunters] Hunt for food, reduce upkeep by 50
[][Hunters] Scout, learn more about the forest, reduce chance of enemies slipping by.
-[] Investigate the wolves, find their den and hunting ground.Will reduce encounters, unless you want to lure someone towards them.
[][Hunters] Guard the construction crew

[][Levy] Patrol, reduce chance of enemies slipping by.
[][Levy] Train with the captain
[][Levy] Guard the construction crew


Note that I am slightly changing upkeep and income calculation, will not affect things much. (Decided to add 100 to both upkeep and income to represent your own personal upkeep which were being handled before off screen.)
440 starting -320 upkeep this turn -100 housing materials +600 season payment -10 recruiting = 610 Denier
Upkeep next turn: 400 +1d50 breakage
 
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