The Wild Edge (Fantasy Border Outpost)

Season 24: Winter Launching an Expedition
[x] Send someone to bring supplies
-[x] Olivia

Sitting at a table with Olivia and Leo you lay out your plans.

"We can't wait here. We simply won't survive until normal travel resumes, and I don't think Father will send anyone. He has no idea we need the help," you explain.

"Your father is a bit more insightful than you perhaps give him credit for. He did provide an emergency fund for me to release to you, though he made it clear it was only to be used for things beyond your control so you would still learn from your mistakes." Leo having a chest of coins was still a bit strange to you. That combined with Mina's comment before makes you realize that Leo was probably an agent of your father sent along to keep you from screwing things up too badly. Overall that's not something you can worry about right now though.

"I won't count on that chance though, and I doubt he'd be pleased if I relied on him coming to my rescue anyway," you conclude. Leo nods at that. "To that end, to maximize odds of success I'm going to split our forces. I'm going to take Leo and most of the troops into the forest to try and gather food, maybe some intel while we're at it. Olivia, you'll be heading for the nearest town with some money to try to buy supplies to see us through. The rest of the camp will remain here to stay warm, no point risking them."

"Risky splitting the forces like that," Leo comments. "I'm not too sure Olivia will do all that well either." He nods to her to show he means no offense.

Olivia from her bundle of blankets smiles nervously. "I'll try."

You give her a comforting smile. "I'm sure you'll manage, you can just plow through the snowdrifts and move fast. Others would just slow you down."

She's still rather skeptical about it, but you have faith in her beyond her own.

"Well things are only going to get worse the longer we wait, let's move," you say in dismissal.

Preparations proceed rather quickly at that point. You and Leo get the men ready to march while a vaguely humanoid bundle of furs heads south.


[x] Forest Expedition
-[x] Prioritize food gathering
-[x] Skirmishers, Hunters x2, Footmen, You, Leo
roll 1d100 = 2 + 38+10 -40

Your decision to head into the forest to seek enough food to survive until supplies could be brought in wasn't met with much cheer. The men as a whole were rather hesitant about the whole idea of leaving the shelter of their barracks where they could at least keep the temperature above freezing.

Still the spectre of starvation was enough to get them all moving. Surely the forest would be rather weakened as well.

You marched most of the forces at your disposal out through the snow towards the Overgrowth. While there wasn't any new snow falling it wasn't melting yet either, and movement across the surface was near impossible. You practically had to dig a path just to reach the treeline. Anyone that tried to climb across just sunk into it, nearly vanishing beneath the white powder.

Once your trench managed to reach the cover of the trees things were marginally easier. The depth here was significantly less than in the open, and you could begin to march through it without excavation, though it was a slow pace even then. Frostbite accumulated rather rapidly in the biting cold as snow melted with your passage and seeped through even thick winter clothes.

Finding animals seemed near impossible. You couldn't excavate the snow over a wide enough area to search for the hidden burrows of hibernating animals, and few indeed were willing or able to forage in these conditions.

You did know at least three places you could find food though. The great boar that had settled in your original barracks site was still there going by previous scouting missions. The bees you had found could also provide you with honey. Last, and to Leo's estimate suicidal, you could go to where you knew a bear den to be.

Not having any particular desire to die you decided to head for the beehive. While in normal circumstances they'd be possibly an even greater threat to you than the others, with winter the bees should be pretty heavily suppressed, and you'd brought along the wardstones that would theoretically let you start a fire. You had some firewood as well, though you weren't sure you could start a fire in these conditions even with those aids. Freezing cold and ice were not conducive to starting fire to begin with.

Contemplation of that was halted as the alarm was raised by your outlying sentries, though their shouts were almost rendered irrelevant as bone chilling howls followed them.

The wolves came in upon your group, dashing across the surface, sinking in only a little.

"Footmen form a ring! Hold together men or they'll only run you down!" Leo shouted over the rising din of men and wolves.

You were near the center of the scattered formation, but drew your sword just in case.

Your light forces managed only a few arrows before abandoning their bows to draw knives as they retreated, though knives could do little against beasts this size. Your footmen pressed outward while your scouting forces tried to pull back. Despite the cold, despite their hunger, most of your men moved in good order.

However the battered hunter unit broke under the stress, each man running for safety in a chain reaction. The appearance of weakness only made the pack hunters focus on them more. Those that tried to run back through the troughs in the snow they carved getting here suffered the worse, each being tackled under claws and teeth.

Still the distraction bought time for the rest of your forces to form up, and those few who retained their bows loosed more arrows upon any wolf that remained still. Small though each arrow wound was, they rapidly accumulated.

With your footmen now forming a proper shell around you, and arrows peppering them, you expected the opportunistic animals to retreat. Instead they pressed the attack, dozens of wolves bearing down on your formation.

"Hold your ground!" Leo shouted as the lines met.

Snapping teeth, growls, sharp claws, the sheen of polished steel, and blood dominated your vision as you stood almost frozen in the tranquil eye of the carnage. The smell of blood and cries of wounded men and beasts filled the air.

The beasts seemed almost possessed in their fury. Yet as the battle raged, your men were swiftly gaining the upper hand. The snow might hamper your movements severely, but it also reduced the area your men needed to protect significantly. The wolves also seemed a bit slower than you expected despite their ferocity.

After some interminable period the attack finally broke. Bodies littered the now bloodstained snow, both man and beast. The bodies explain their ferocity in attacking such a superior force. Their ribs show clearly despite their thick winter fur. They were starving as much as you. Their food sources likely depleted as well this winter. They had to win or die regardless.

Policing the field a number of human bodies have been dragged off into the forest. You clearly didn't get all the wolves. You can't imagine many survived though judging by the dozens of corpses left behind.

You were bloodied heavily as well though. Your second hunter unit is nearly obliterated. It had only three fifths its normal complement to begin with, and it suffered the worst casualties. After this it will be lucky if three in ten survive. The rest of your men suffered fewer casualties from the battle directly, but sickness and marching through the snow combine poorly, especially for those that were wounded. You'll be lucky if you only lose another ten percent, more likely you'll suffer more.

On a positive note though you could pull back now. The wolf corpses here should be enough food to last until help arrives, you hope. Though eating the meat of carrion feeders like wolves isn't very safe. It also strikes you that these wolves have eaten quite a few men, and perhaps that's a little macabre to eat them. On the other hand there's a certain poetry in eating them back.



Do you continue the expedition?
[] No, take the wolf corpses to eat and fall back to base.
[] Yes, head for the bees to collect honey.
[] Yes, head for the forest center, your curiosity must be sated.


AN: Short considering a 4 day gap, but much of that I was uncertain of what the consensus was and whether there was one at all. Seemed reasonable therefore to take another vote at this point.
 
Why the fuck did we send away our strongest combatant in a forest mission?

[X] No, take the wolf corpses to eat and fall back to base.
 
Why the fuck did we send away our strongest combatant in a forest mission?
I just count the votes, I don't make them.

(A natural 1 and 2 in short order? Wow, isn't that something)
It was a bit painful yes.

I didn't show the combat rolls, but you did better there. Everyone but the 2nd hunter unit rolled quite well there. Otherwise this would have been significantly worse with the illness and environment causing so many casualties as it was.
 
[] Yes, head for the bees to collect honey.
Mostly I'm thinking it might actually be a better idea to push our luck since we already got mangled for it, might as well get some sweet gains for our pains instead of just 'here have some wolves, don't worry, if any of the meat tastes funny, that might be our dead you're eating.'
Buuut IDK for sure how many dudes we have and how many we'll need for fighting bees.
 
[X] No, take the wolf corpses to eat and fall back to base.

Screw it, that forest is cursing our rolls. We just have to hope Olivia's lack of proximity lets her roll well and save our butts.
 
This quest is fucking cursed.

I have never seen a quest that rolls worse than this one.

Jesus Christ what a disaster.

Shame, Shame on you. :p

But seriously, stuff happens and thankfully due to the slower moving nature of this quest, crit failures are not as bad as they could be.
In turn, neither are crit successes the overpowered nonsense they can sometimes be in other quests.

I've taken to thinking of this little border outpost as our very own version of a dorf fortress. Luckily our troops don't tantrum.
 
[X] No, take the wolf corpses to eat and fall back to base.

Well... that's a thing I guess. Could have been worse I suppose.
 
Why the fuck did we send away our strongest combatant in a forest mission?
As the one who suggested the plan? I'd say precisely for this occasion where we roll a natural 1... or 2, as the case may be. Leaving us with nothing whatsoever and no hope of help coming.

Two teams have more chances that one comes through even when the other fails.

Olivia is strong, but she is one woman. She can't magically swing the battle with dozens of enemies that 4 of our squads are losing around her. Her presence has never really turned the tide before, just cushioned the blow. The casualties may have been lower, but the overall result would have been the same, a disaster.

Mechanically? She gives the same +10 to rolls Leo does.

I am curious what your source is on having enough numbers to do it on a low roll, when the modifiers and DCs have been deliberately obscured as a part of quest mechanics so that we couldn't game them.

We could have used Olivia to hunt the boar (a singular enemy)... but I didn't think that was what the plan intended.

It also strikes you that these wolves have eaten quite a few men, and perhaps that's a little macabre to eat them. On the other hand there's a certain poetry in eating them back.
When in doubt, always ask yourself, "What Would Kaleb Do"?

...he'd probably eat the surviving hunters that broke the ranks, wouldn't he?

Edit:
AN: Short considering a 4 day gap, but much of that I was uncertain of what the consensus was and whether there was one at all. Seemed reasonable therefore to take another vote at this point.
Normally when there isn't a consensus you announce the closing of the vote beforehand, in an attempt to get people to consolidate. Not that I'd expect it to turn out differently, but it helps to bring the doubters out and get a better idea of where the thread is leaning.
Buuut IDK for sure how many dudes we have and how many we'll need for fighting bees.
We have most of our forces intact, sans one unit of Hunters with Broken Morale:
  • 2x Hunters
    • Basic hunting bows, no armor
    • +8 Experienced, +3 enhanced armor
    • Morale: (90% strength) Low, (60% strength) Broken
  • Levy
    • Basic spears and cloth armor
    • +16 to combat rolls from training
    • 90% strength
    • Morale: Medium
  • Footmen
    • Swords, cloth armor, wood shields, and simple helmets.
    • +52 to combat rolls, Highly experienced and well trained +5 Lesser Enchanted blades and helms, +10 to encounter rolls
    • 90% strength
    • Morale: Medium
  • Skirmishers (Stats still provisional)
    • Shortbows, cloth armor, simple helmets
    • +25 to all rolls, provides +10 to other units in area
    • 90% Strength
    • Morale: Medium
Thankfully, they can't desert us in this snow. :V
 
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This quest is fucking cursed.

I have never seen a quest that rolls worse than this one.

Jesus Christ what a disaster.
Yeah it sometimes feels that way hah. The high points don't feel as good without the low points though.

Its on us here. We got enough numbers to do it even on a roll of 2. We just fucked up
I don't quite know what you mean here. I'm guessing you mean that even with a roll of 2 your party was strong enough to come out mostly on top.

They are just dying too quickly to break down from post traumatic stress. We'd have tantrums if we were better at this.
I'll just straight up say that PTSD would be far too painful a mechanic in this quest. So you're not going to have to deal with that. Though you're likely to suffer a loss of experience bonus on your hunter 2 unit at this point, and possibly persistently bad morale.


As the one who suggested the plan? I'd say precisely for this occasion where we roll a natural 1... or 2, as the case may be. Leaving us with nothing whatsoever and no hope of help coming.

Two teams have more chances that one comes through even when the other fails.

Olivia is strong, but she is one woman. She can't magically swing the battle with dozens of enemies that 4 of our squads are losing around her. Her presence has never really turned the tide before, just cushioned the blow. The casualties may have been lower, but the overall result would have been the same, a disaster.

Mechanically? She gives the same +10 to rolls Leo does.

I am curious what your source is on having enough numbers to do it on a low roll, when the modifiers and DCs have been deliberately obscured as a part of quest mechanics so that we couldn't game them.

We could have used Olivia to hunt the boar (a singular enemy)... but I didn't think that was what the plan intended.
Well personally I'd have thought it more rational to send something like the first hunter unit out to get help while bringing Olivia along if your main goal was simply to have a backup plan.

Her presence here wouldn't have shifted things too much because of attacks on too many points at once to really make a difference in this case, but there are scenarios where she can turn a battle.

Having Olivia sent out with maybe a hunter unit to take down the boar by herself would actually have been a pretty good idea. I didn't actually think of that myself. It might have been one of your best options.


When in doubt, always ask yourself, "What Would Kaleb Do"?

...he'd probably eat the surviving hunters that broke the ranks, wouldn't he?
Well he'd kill them as a message to the rest, probably wouldn't eat them though. Eating cowards might make you cowards!

We have most of our forces intact, sans one unit of Hunters with Broken Morale:
Thankfully, they can't desert us in this snow. :V
That was before this update. That's just representing the casualties from freezing weather over the winter season. It hasn't been updated for this update because you've got a lot of people that aren't currently dead, but will die of their wounds and infection later because you don't have a doctor. It's rarely significant on the season time scale, but on the miniturn timescale it's somewhat more relevant.

Assuming you withdraw now and don't have further issues you're going to be facing something more along the lines of this afterwards (still another bit of rolling involved so can vary):
Hunter 1: 75%
Hunter 2: 30% super-broken morale
Footmen 85%
Skirmishers: 80%
Levy 90% (didn't bring these to the fight)

And yes, you don't have to deal with desertion right now because of the conditions. That's the only reason you could bring the 2nd Hunter unit out with broken morale.
 
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Well personally I'd have thought it more rational to send something like the first hunter unit out to get help while bringing Olivia along if your main goal was simply to have a backup plan.
The risk of our troops running away with the money was mentioned in the text.

The hunters with Medium morale would be more useful in the forest, since the priority was, well, food gathering which is what hunters do.
The hunters with Low morale (due to casualties) would have little incentive to go back if they were given the money and the way out. Ultimately, though, I wanted to assign them to Olivia... but it appears they served here just about as well as they could. :V

And as for the boar... frankly, I didn't think it'd still be there after 3 years, and I don't think even a giant boar can sustain ~200+ people - is my estimate correct, given the various non-combatants? - for a month.
 
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The risk of our troops running away with the money was mentioned in the text.

The hunters with Medium morale would be more useful in the forest, since the priority was, well, food gathering which is what hunters do.
The hunters with Low morale (due to casualties) would have little incentive to go back if they were given the money and the way out. Ultimately, though, I wanted to assign them to Olivia... but it appears they served here just about as well as they could. :V
Well yes it would have been a different sort of risk. Though you could always have gone yourself. A bit of an oddball idea I know, but you're the least valuable in a fight.

And as for the boar... frankly, I didn't think it'd still be there after 3 years, and I don't think even a giant boar can sustain ~200+ people - is my estimate correct, given the various non-combatants? - for a month.
Fair points. It wouldn't in of itself. Though it could buy you a decent chunk of it with rationing.
 
The risk of our troops running away with the money was mentioned in the text.

The hunters with Medium morale would be more useful in the forest, since the priority was, well, food gathering which is what hunters do.
The hunters with Low morale (due to casualties) would have little incentive to go back if they were given the money and the way out. Ultimately, though, I wanted to assign them to Olivia... but it appears they served here just about as well as they could. :V

And as for the boar... frankly, I didn't think it'd still be there after 3 years, and I don't think even a giant boar can sustain ~200+ people - is my estimate correct, given the various non-combatants? - for a month.

I was going to suggest having a priest split the loaves and pork but then realized it wasn't cosher, so plan Jesus of the overgrowth may need rethinking.
 
I voted on the last plan because I assumed that Olivia was weakend and vulnerable to illness by the snow so We sent her off to the capital to get supplies. Took all the forces we could to go gather as much food as possible on the expedition and maybe look at the center. Didn't happen, rolled poorley plus it only being a decent plan caused mass casualties.

On reflection I would have changed the plan, and I'm now worried because I assumed that the winter storm only affected us and the forest, not the entire duchy. Olivia is all alone on a cold trail which is worse then if she went on the expedition because no ones with her.
 
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[X] Yes, head for the bees to collect honey.

God I love this quest.

Finally a quest where the rolls are below average, where not everything goes our way, where a potentially OP hero unit fails at stuff and is needed just to keep everything together. Where there is a real chance of losing, and I actually believe we might get there.

Long have I searched for such a quest, and finally it's here.

Hell, at this rate we might keep slowly getting better at something instead of being a near-god by turn 50.

Not that those quests aren't fun, but I just really needed something like this to balance it out, to make things feal meaningful again. Don't let up, keep things fair and let the dice roll as they may, for the better or worse.
 
Season 24: Winter Survival
Ultimately you decide you can't afford to keep going. The risks are just too great with how weak your forces are now. For one with morale as low as it is, there's a risk the men might just turn on you as the best way to save themselves if you tried to head deeper. The cold is numbing you beneath your layers of furs, and your men are less protected. You call for the corpses of both sides to be collected and a withdrawal back to your base.

The surface of the snow is scattered with frozen puddles of blood, and the pained sounds of the wounded echo in the silence of the forest. The sun nearly at its apex shines down through the trees much more than normal, with many of them having lost their leaves, and the glittery reflection off the snow makes you almost squint as you try to keep aware for other threats. You'd never seen the Overgrowth so motionless, and it's an eerie feeling as your men gather the bodies for transport on the sleds you brought along for the purpose.

You aren't exactly pleased to break off your advance so quickly, but perhaps its for the best. You'll live another day at least. Soon enough you're ready to move out.

The march back to the base has a sort of mixed emotion to it. Clearly some of the men are pleased to have something, anything to eat, and to be heading back to your shelters, however inadequate they might be. Having dealt such a crippling blow to the thrice cursed wolves surely helps as well. Others still mourn their fallen comrades, or worry for their own wounds. More than a few give nervous glances to numb feet, fearing frostbite.

There's a sigh of relief as your convoy reaches your walls, though the snow is still nearly high enough to walk across them. The furrows where you've cleared some of the snow at least offer some shelter from the wind. You seek the shelter of your room, where the the heating element of your tub at least keeps it somewhat tolerable. But even as you soak in the warm water, you can't put off wondering about your servant. Still can't let yourself be too consumed by such thoughts.

Quickly enough the wolves are gutted and stripped. Some of the meat is set to cook, while more is left outside to be preserved by the cold.

With little options you just have skewers of meat. The flesh is tough, sinewy, and gamey. Yet hunger is as ever the best seasoning of all.

You still worry about how Olivia is doing though.




After a week of anxious waiting, Olivia returned drawing a single sled laden with a mix of grain and vegetables to at least add some variety to the wolf meat you already had. Though by itself what she had wouldn't have been nearly enough.

You get her inside as quick as you can, simply moving the whole sled into your warehouse for now.

You move with her to your house afterwards, with Leo following. Once inside she sheds her frosted outer layers with a jittery greeting, revealing her shivers.

"Let's get you warmed up, the bath will help," you offer.

"N-no it's alright, I'll just make some t-tea," she says, her teeth clattering a bit uncooperatively. You can't help but wrap an arm around her and pull her close, feeling a chill from the contact.

"Don't worry, I'll be good and stay out here facing away," Leo comments, moving a chair against the wall.

"Just let me help you this time," you say without allowing for disagreement, pulling her through to the second room where the bed and tub are. She follows without further argument, which shows well how much she needs it.

You quickly adjust the temperature to something more mildly warm than steaming, heating too quickly can be painful. She undresses clumsily, her fingers uncooperative. You help her and swiftly have her in the water. You try to ignore the telltale signs of frostbite on her extremities. Though they certainly take any possible heat out of the moment for you.

"So what happened?" you ask as you settle your back against the warm metal of the basin.

"Hmm," she opens sleepily, "I made it to the next town, but they're just as snowed in as we are. And they were real suspicious of me," she complained. A woman by herself out in this weather with a lot of money, yeah a lot of myths went along those lines.

"You were able to get some of what we needed at least," you said comfortingly.

"Yes Master, but I… had to get a little rough with some men that were untoward," she explained. "No one was interested in helping me bring more supplies either, and they gouged me terribly as well!"

"I'm sure you could have made them give you a better deal," Leo comments through the doorway with an especial emphasis on 'made'.

You aren't looking at her, but the pout is practically audible as she replies, "I couldn't do that."

You can't help but reach back to pat her on the head at that kind of line. Though in the privacy of your thoughts you might have wished she had.

"How are we doing on now Leo?" you ask hopefully.

"Well with the extra bit Olivia brought back we should be able to make it through until the snow melts. To be safe I'll probably have to have some of the men on half rations just to give us some reserve."

"Well that's comforting at least. What's our total casualties looking like?" You had some preliminary figures, but that's a bit different.

"Well despite the worry that we might get sick from eating the meat of carrion feeders things seem to have turned out okay. No one seems to have gotten sick from it at least. Casualties will be right about where I originally estimated," he concludes.

You breathe a sigh of relief. Those weren't good numbers, but better than you'd feared they'd end up being.

"We're still going to be pretty heavily hampered by lingering illness, and recovering from almost everyone having some degree of frostbite. I'm hesitant to say the worst has passed, but at least we're not at risk of everyone dying now," he says.

Olivia's head has gone limp against your shoulder. It seems she fell asleep in the warm water.

"Yeah we've got a lot of work ahead just to get back to where we were," you say sighing.

"We're real lucky that you got Lord Kaleb to come out here, we're going to definitely need the breathing room. You also better get this place winterized before next winter or we'll probably have a mass desertion."

"So it would seem."

The other elephant in the room is that even you couldn't fail to realize at this point that Leo is an agent of your father. Probably sent to keep an eye on you as well as make sure you don't screw up too badly. You're not quite sure how you feel about that.

[][Feeling] Betrayed, you can't trust him anymore.
[][Feeling] Comforted, your father cared enough to send someone to look out for you.
[][Feeling] Pragmatic. He represents someone clearly loyal to your family if not you, and probably a lot better than you could otherwise expect to get for your money.
[][Feeling] Write-in

(-15% Hunter 1, -30% Hunter 2, -5% Footmen, -5% Skirmishers, morale slightly degraded.)




Plans for Spring: (Base costs shown, increase 15% for merchants issue, Lingering winter conditions malus as much of spring will still have snow on the ground, flooding likely)

You have 2 construction actions, you have somewhat limited options though due to current conditions and opinions. (For clarity specifying number of structures inside wall now, you are at 11/12):
[][Construction] Repair damage from the weather to various facilities (1 action)
[][Construction] Reinforce the newest section of wall (1 action)
[][Construction] Your housing is overcrowded with your current population and so you'll need to build some more housing. 200 Denier
[][Construction] You don't need a steady supply of bricks for your current operation. But you do have a number of things you could use them for. Making bricks is simple enough that you can probably have one of your construction teams make a big batch with some hired advisors. (50 Denier)
[][Construction] Add brick fireplaces to the structures that need them. (Requires brick action, improves safety and comfort)

Olivia is still recovering from rather significant frostbite: 2x d80s or 1x 1d100
[][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. (100 Denier in needed materials)
-[] Specify a unit.
[][Personal] Have Leo give you a bit of training. However much you hate it, being better at fighting will help a lot if something is trying to eat you. (Must be taken with appropriate Captain action)
[][Personal] Recruit basic units. Specify what kind.
-[] Replace losses
—[] Civilian: 85 Denier to replace all losses
—[] Military:
—-[] Skirmishers: 60
—-[] Footmen: 90
—-[] Hunters: 50+140
—-[] Levies: 40
-[] Recruiting new units at this time is ill advised as prices have risen again as the area gears up for war. Costs are now 2x original for military units.
[][Personal] Recruit one Specialist unit (Enchanter, Elite, Healer, Potioneer, Shipwright) These units need special persuasion or negotiation so can't be hired in bulk. (Note this will involve traveling to them)
[][Personal] Find a way to make it so you can recruit without taking so much of your time. You'll either find an assistant that can do recruiting for you or just build a network of contacts willing to do it for a fee. (Cost variable dependent on roll, will have option to refuse and retry or recruit normally)
[][Personal] Investigate what's happened with your siblings.
[][Personal] Spend time with Nerissa
-[] You wonder what other fruit she could produce
-[] Could she make a custom designed plant?
[][Personal] Write-in


(1 Hunter units available)
[][Hunters] Hunt for food, reduce upkeep by 50
[][Hunters] Scout to reduce chance of enemies slipping by.
[][Hunters] Scout the orc side of the border to see what forces and structures they have, maybe do some opportunistic raiding too.
[][Hunters] Explore the forest, collect flora and fauna samples. Attempt to map out the notable locations
[][Hunters] Train

[][Skirmishers] Scout to reduce chance of enemies slipping by.
[][Skirmishers] Scout the orc side of the border to see what forces and structures they have, maybe do some opportunistic raiding too.
[][Skirmishers] Explore the forest, collect flora and fauna samples. Attempt to map out the notable locations

[][Levy] Patrol, reduce chance of enemies slipping by.
[][Levy] Train with the captain (must be taken with captain action, is not advised at this time)
-[] Upgrade to footmen, 200 Denier upfront, 50 upkeep
[][Levy] Guard
-[] The base and sawmill
-[] The merchants that bring your supplies (eliminate 15% modifier)

[][Footmen] Patrol, reduce chance of enemies slipping by.
[][Footmen] Train with the captain (must be taken with captain action, is not advised at this time)
[][Footmen] Guard
-[] The base and sawmill
-[] The merchants that bring your supplies (eliminate 15% modifier)

[][Captain] Command troops, raising morale and effectiveness
[][Captain] Recruit new units. Specify what kind.
-[] Replace losses
—[] Civilian: 85 Denier to replace all losses
—[] Military:
—-[] Skirmishers: 60
—-[] Footmen: 90
—-[] Hunters: 50+140
—-[] Levies: 40
-[] Recruiting new units at this time is ill advised as prices have risen again as the area gears up for war. Costs are now 2x original for military units.
[][Captain] Train unit (must be taken with appropriate action)
[][Captain] Train you (must be taken with appropriate action)
[][Captain] Train Olivia

Also feel free to do separately from the plan a single contact if you like, writing in what you want to to talk to them about.

[][Contact] Anyone you know


317 starting -1311 upkeep this turn +200 Hunting upkeep mitigation +600 season payment = Negative 194 (Maximum negative 1000)
Upkeep next turn: (1183-100 forge-50 rabbits)+15%: (100 you +100 leo +180 sawmills + 180 construction crews +53 hunters + 45 levies +85 footmen +85 skirmishers +50 herbalist +90 woodworkers+45 harvesters+90 charcoal burner +40 forge +40 Nerissa)
Income next turn: 600 base stipend + 300 Sawmill profit +150 Wood Workshop +150 charcoal +300 herb sales (Expected income reduced due to damaged labor and reduced effectiveness from weather)



AN: You aced the additional illness roll, despite a malus from eating wolves. Yay, luck changes. Olivia rolled high enough to manage without serious problems, but she had some significant maluses doing that job so didn't manage a whole lot. If you'd relied on just her it wouldn't have been enough. The roll for whether your father would send help was another failure so it's a good thing you didn't count on that.

Decided to revert recruitment tab to base costs and just give you a recruitment cost multiplier (currently 2x military units, 1x civilian units) because it will be easier to manage.

Kaleb will arrive at the end of this season, possibly getting a miniturn thing. Originally he would have arrived at the start, but well WINTER happened. This was a regional terrible winter, not just for you.

I'm surprised there weren't any comments on Leo being your father's agent before. I sort of foreshadowed that through the quest, but no one picked up on it and Tristan remained oblivious as well. That will be a characterization choice vote separate from the plan.
 
[X][Feeling] Pragmatic. He represents someone clearly loyal to your family if not you, and probably a lot better than you could otherwise expect to get for your money.
[][Contact] ???
[X] Plan Winter Recovery
-[X][Construction] Repair damage from the weather to various facilities (1 action)
-[X][Construction] Your housing is overcrowded with your current population and so you'll need to build some more housing. 200 Denier
-[X][Personal] Recruit basic units. Specify what kind.
--[X] Replace all losses
-[X][Personal] Spend time with Nerissa
--[X] Could she make a custom designed plant?
---[X] Maybe something which makes a loud noise when disturbed to make it harder for orcs or large animals to move near the camp without raising a racket.
-[X][Hunters] Train
-[X][Skirmishers] Scout the orc side of the border to see what forces and structures they have, maybe do some opportunistic raiding too.
-[X][Levy] Patrol, reduce chance of enemies slipping by.
-[X][Footmen] Guard
--[X] The base and sawmill
-[X][Captain] Command troops, raising morale and effectiveness
 
[x] Plan Acquire fireplaces
[X][Feeling] Pragmatic. He represents someone clearly loyal to your family if not you, and probably a lot better than you could otherwise expect to get for your money.
-[X][Construction] Repair damage from the weather to various facilities (1 action)
-[X][Construction] You don't need a steady supply of bricks for your current operation. But you do have a number of things you could use them for. Making bricks is simple enough that you can probably have one of your construction teams make a big batch with some hired advisors. (50 Denier)
-[X][Personal] Recruit basic units. Specify what kind.
--[X] Replace all losses
-[X][Personal] Spend time with Nerissa
--[X] Could she make a custom designed plant?
---[X] Maybe something which makes a loud noise when disturbed to make it harder for orcs or large animals to move near the camp without raising a racket.
-[X][Hunters] Train
-[X][Skirmishers] Scout the orc side of the border to see what forces and structures they have, maybe do some opportunistic raiding too.
-[X][Footmen] Patrol, reduce chance of enemies slipping by.
-[X][Levy] Guard
--[X] The base and sawmill
-[X][Captain] Command troops, raising morale and effectiveness

Need to focus on getting the fireplaces setup.

Also switched the Levy and Footmen actions. The Levy will get torn up in the Overgrowth, leave the patrolling to the Footmen.
 
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