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@inverted_helix what happened to the upgrade option for the rabbit pens or do we need to do something else to unlock that?
I'm glad this worked out. Should give us more Gold and help with the incoming Orc Attack.
Maybe we should make a magical Alarm Clock?You don't get as much work done as you normally do without her handling the household chores and pulling you out of bed.
This is great. So beside the making new Plants thing, she could even help us with taming Animals, Eventually.Nerissa is rather understanding about your worries over Olivia, so doesn't bother you too much about not seeing her much lately. She's managed to get fairly good at reading on her own now. It's a little surprising given her professed interest in the world beyond the forest that she's taken to heavily reading a book on animal husbandry, but you suppose you're the one that partly raised her interest in it, and she might be trying to do a grown up dryad thing.
It's going to be interesting to see how fast they lose Magic and if Food from inside the Overgrowth is enough to let them keep some Magic.
So we need to change how we patrol. Maybe do what we vote for now and later try something more?Leo reports that the orcs have increased their forces with another infantry unit, and have thoroughly hammered your forces this season. Rather than moving to bypass they've focused on diminishing your troops to make their future efforts easier.
Maybe we could have our Scouts use this against the Orcs? Use Blood or something enchanted to attract Animals and then draw them to the Orcs.The wildlife doesn't make things any easier for either side, with many predators drawn by the scent of blood, undiscouraged by the sounds of battle.
We should look into Stuff like this. The Fear Effect could help us keep Animals away from our Workers and the Enchantments on the Walls could help against the Orcs.As his student you were aware that he'd actually enchanted the outer wall with some sort of light fear effect to make it imposing. Anyone scared off by it had no business talking to him he'd say. Mind you the 'privacy' wall was also enchanted enough to stand up to light siege engine fire, and anyone trying to climb it would probably die.
Maybe we could use something like this to draw Magic from the Overgrowth into our Camp? Could be a Way around the Problems with enchanting inside the Forest. But...The entire grounds are covered in a sort of funneling ward scheme that sucks magic into the house.
It sounds expensive. Maybe after we get the Harbor going?The amount of resources invested in it though practically made you clench your purse strings.
Hmm, how good is that Illusion? If we could make Enchantments that make realistic Illusion we could use them to hide Stuff. Nothing interactive, just something that records it's Surroundings and then projects them later. Could be used to hide Traps by recording the Place befor they are set and then covering them with the Illusion.You activate the illusion, and Olivia covers her face as it starts with her bare body.
Could be the Overgrowth, could be that Dragons were Shapeshifter and that prevents Problems, could be that Olivia has some Dragon Ancestors.Everything is fitting together as if it was by some master design." Olivia flinched at the descriptions.
Nerissa could calm the Magic so we have something to start if we want to learn how to talk with the Magic.Well at least there was some good coming of that. Though it implied that the magic had a will, or at the very least a natural directive, which had all sorts of new issues associated with it.
Well, thats good."Even I can't pick out and reverse existing effects," he admits, stressing the even, "but I've sealed off further damage to her mind with this collar.
Maybe we can enchant a Helmet to do that? If her Body wants to do it then the "Blueprints" for the Effect have to be in there somewhere.Though I'm a bit sad that will likely prevent her ever gaining the iconic firebreath. She was quite insistent though.
We could do hilarious Things if we can copy that Effect.Well it's likely that the weight changing effect is due to sporadic bits of dragons' inherent flight magic.
One Reason to research Shapeshifting.Her reproductive system is split part way between a human's and a dragon's, and so neither is functional, that's heading towards dragon though.
That Enchantment would be useful for Armor. Just enchant it and it grows tougher over Time.The scales absorb a small amount of any incoming magic, and use that for a sort of natural strengthening enchant, most of which drains away over time, but it will gradually build up a bit.
Maybe we should write Nicola and make that Harbor so he has some Place to relax?Word around the capital is that Tedora's saber rattling is because Nicola searched a ship he should not have and pissed off the wrong person.
I want the Harbor, but right now we have a gaping hole in our defences that we need to patch. Next turn, perhaps.@Nevill what's your Opinion/Plans on the Harbor, building a Wall that we don't need to extend and can enchant and maybe a second Outpost with Cavalry?
My bad, I referred to the first post for the recruitment options instead of the character sheet. That has since been fixed. It now reads:Second Skimishers cost 300 each and have 100 upkeep we can barely afford one and that is likely to ruin us already.
As for Nerissa... while I think that 100 Denier is a bit more generous than I would have liked myself, the 50-50 split of profits would be fair for something that requires her to do all the work. I know that she probably might be convinced to do it for free, but I am not sure it would be best for long-term relationship when she realises we are making money off of her without giving much in return. I'll probably succumb to the greed and reduce her allowance to 50 Denier if pressed on this issue... but I am too curious about what she would possibly spend money on to discard it entirely.
Then you better not give Nerisa a single extra coin, the ony way we going to have the money nest turn to build the Harbor with the extra upkeep from your military recruitment is if we give her anything more, we are cutting way to close as it is and we can't realy count on our Hunters before the fact since low rolls means we don't get the money and we roll low often.I am planning to start on the Harbor next turn. I am doing the moat mostly for morale... and because I am trying to save money.
Is that so? Have you asked her, or did you decide that for her?
Projected Income next turn: 600 base stipend + 400 Sawmill profit +200 Wood Workshop +200 charcoal +400 herb sales = 1800the ony way we going to have the money nest turn to build the Harbor with the extra upkeep from your military recruitment
I'm kind of unsure about my Vote right now. If we get attacked by Orcs during the next Turn and the Raiding gets worse then we could need the Harbor just to stay alive.I am planning to start on the Harbor next turn. I am doing the moat mostly for morale... and because I am trying to save money.
What I mean is that we had to extend the Wall around our Outpost several Times. I don't think we could enchant it with Stuff like Tristans Teacher has and keep those Enchantments while we keep expanding the Wall.
That was meant as a second Outpost outside of the Forest. We could have the Cavalry patrol the Borders of the Forest, so that Raiders would have to get past the Hunters/Scouts(First Dice), Footmen(second Dice) and then the Cavalry patroling the Border of the Forest and the Land outside of the Overgrowth(third Dice).Second outpost with cavalry? What would it be for? We are sent to guard a border with a forest. Cavalry is useless in a forest, and could only be used as a response to the raids on the villages... which means we already failed at our job.
Well I had plotted results as basically brackets for 1, 2-25, 26-50, 51-75, 76-99, 100. Though admittedly I didn't plan out what all the brackets would do. 2-50 for instance didn't plan in advance. 1 and 100 had ideas for. 76-99 would have let you choose some of the results, which seems to be what you wanted.Well... yeah, but that was guaranteed by the word of QM, so being the thankless whiner that I am, I am lamenting that we didn't get more out of it.
The mental effect was a nice catch, though.
:lol Okay that's a fair and amusing analogy.As a bodyguard, I would imagine. Like, no one would probably bat an eyelid if we were to drag a trained bear around for protection, but it would raise quite a few eyebrows if we started making out with it.
Then again, there is no precedent for this, so maybe it is less of an issue than I think. Besides, all mages are supposed to be a bit kooky, and all Duke's children are a bit screwy, so that might even be expected of Tristan.
Those are in fact the current prices. You might have looked at the prices in the opening post by mistake, which were discounted.Also, were the prices for our units changed? I could swear Hunters were 150 Denier per unit, and Skirmishers were 300 Denier when I started reading, but that may be me remembering things wrong.
Mostly forgot. Will add.@inverted_helix what happened to the upgrade option for the rabbit pens or do we need to do something else to unlock that?
Considering the various bits he knows, something along these lines would be right on the edge of what he's capable of. Likely with a fair bit of failures involved.I'm curious if we could make a Enchantment that allows someone to see through the Eyes of someone else.
Nerissa then could use that and Animals to see Places outside of the Overgrowth.
I don't really see you being able to afford a second outpost right now. Though I suppose I might stat up cavalry if you want to patrol the outer edge, but even on horseback it's quite a long distance to patrol. I don't think you could keep the manpower density to avoid excessive casualties given the cost of horses.We could try to raid them back or maybe make a second Outpost along the Border of the Overgrowth and have some Cavalry patrol it?
Then they would have to get past Footmen inside the Forest and Cavalry outside of it. Should give us at least one more Dice to stop them.
You could try.Maybe we could have our Scouts use this against the Orcs? Use Blood or something enchanted to attract Animals and then draw them to the Orcs.
This effect is relatively weak, particularly stretched over a whole wall like this. He uses it to discourage people, not send them fleeing in terror. While animals would probably be deterred by it, you don't have that much problem with them attacking your walls as it is. It might make the orcs perceive your walls as more daunting than they actually are, but they could still decide to assault them if they have enough forces.We should look into Stuff like this. The Fear Effect could help us keep Animals away from our Workers and the Enchantments on the Walls could help against the Orcs.
Maybe make Wardstones and then a huge Wall we can enchant while Leo and the Soldiers do other Stuff? It would need to be big enough that we don't have to extend it but after it was build we only would need our Actions to enchant it.
This is basically a second layer upgrade from the magic containment chamber that was mentioned by Tristan as an option for benefiting from the Overgrowth for enchanting earlier in the quest. This sort of thing would be on the order of thousands of denier.Maybe we could use something like this to draw Magic from the Overgrowth into our Camp? Could be a Way around the Problems with enchanting inside the Forest. But...
It sounds expensive. Maybe after we get the Harbor going?
It's photorealistic, but it's non-interactive and disrupted by objects passing through it. So a person can recognize an illusion if they're alert by things like leaves being blown through it or (lack of) reaction to the wind. Still there are many possible uses.Hmm, how good is that Illusion? If we could make Enchantments that make realistic Illusion we could use them to hide Stuff. Nothing interactive, just something that records it's Surroundings and then projects them later. Could be used to hide Traps by recording the Place befor they are set and then covering them with the Illusion.
:lol
Reverse engineering her blueprints is rather beyond you. Though you could probably make something that launched fireballs (though with some fairly harsh limits).Maybe we can enchant a Helmet to do that? If her Body wants to do it then the "Blueprints" for the Effect have to be in there somewhere.
Hm, Nerissa would like it and it could help our Scouts. Could even get us some Info on the Orc controlled Lands beyond the Overgrowth.Considering the various bits he knows, something along these lines would be right on the edge of what he's capable of. Likely with a fair bit of failures involved.
Something for Later. Maybe if we can tame some Wolfs and use them instead of Horses? Maybe after we have a City and with two or more Outposts?I don't really see you being able to afford a second outpost right now. Though I suppose I might stat up cavalry if you want to patrol the outer edge, but even on horseback it's quite a long distance to patrol. I don't think you could keep the manpower density to avoid excessive casualties given the cost of horses.
Maybe put the Enchantment on Scarecrows? I thought of it as something to keep our Workers save and the Wolfs away. A Bonus for the Lumberjacks.This effect is relatively weak, particularly stretched over a whole wall like this.
So something very expensive and more for big Rituals and legendary Enchantments. But perfect if we want to turn into a Dragon.This is basically a second layer upgrade from the magic containment chamber that was mentioned by Tristan as an option for benefiting from the Overgrowth for enchanting earlier in the quest. This sort of thing would be on the order of thousands of denier.
But the Things we could do with those Blueprints...Reverse engineering her blueprints is rather beyond you. Though you could probably make something that launched fireballs (though with some fairly harsh limits).
Is that so? Have you asked her, or did you decide that for her?
She is a literate tree-girl who can only learn about the world beyond the forest by reading books and hearing stories... it doesn't mean she doesn't want to experience those things for herself.
The idea of making her a gift of some kind was floating around for a couple of turns already.
So I have to ask, you are planing on guading the mechants with wich units exactly ? Because everyone is kind of occupied in critical functions right now.Pretty sure between the hunters and guarding the merchants we can break even even with paying off Nerissa.
Well, my preferred choice of action would be the following deployment next turn:So I have to ask, you are planing on guading the mechants with wich units exactly ? Because everyone is kind of occupied in critical functions right now.
You could, but... is there a difference between doing moat x2 + harbor/brick, and moat/brick + moat/harbor? Moat is an action that is best done in pairs, since singular actions do not appear to have any effect.@Nevill , given the extra money in the budget from the above, could I convince you to run the brickmaking action this turn?
As for Nerissa... while I think that 100 Denier is a bit more generous than I would have liked myself, the 50-50 split of profits would be fair for something that requires her to do all the work. I know that she probably might be convinced to do it for free, but I am not sure it would be best for long-term relationship when she realises we are making money off of her without giving much in return. I'll probably succumb to the greed and reduce her allowance to 50 Denier if pressed on this issue... but I am too curious about what she would possibly spend money on to discard it entirely.
You seen to not have paid much attention to Nerissa because all that is already solved long ago, she helps us and we give her teaching and books, she is a tree so she would only use money for even more books, and we haven been making money of her since we started growing herbs and she didn't care.
Youre looking to solve problems that don't exist and find answers we already know in enchange for hurting us long term, from the beggning our relationship was about her helping us in anyway she coud in encharnge for the stuff she wanted, all you woud be doing is overcomplicating things.
Well analyzing her deal pragmatically from an adult human perspective she's drastically underpaid for the amount of extra output she's providing you. However she's not an adult human. She made a deal with very little idea of the value of various services she could provide to a human. Though in fairness you also have something of a cornered market, who else could she go to for trade? That being said, she's still getting what she wanted out of the deal, so the values being uneven from your perspective isn't that much of a problem. Differences in utility of the same goods/services between individuals is one of the fundamental economic drivers of trade. She'd rather spend more time with you than get more money anyway since she's grown rather attached, but I'm basically setting that you see her on a fairly regular basis regardless of action spent, the action spent just represents spending hours each day rather than a short visit.Is that so? Have you asked her, or did you decide that for her?
She is a literate tree-girl who can only learn about the world beyond the forest by reading books and hearing stories... it doesn't mean she doesn't want to experience those things for herself.
The idea of making her a gift of some kind was floating around for a couple of turns already.
This is a fairly nice idea as well.
I'm a little unsure of how big you intend it to be that you won't have to expand it again. You're currently at 11/12 on internal spaces for reference. I've been modeling each additional 1x1 block adding 3 units of internal space. You're now at a 2x2 block made up of 2 1x1 squares and a 2x1 rectangle. Every 4 wall units of palisade takes 50 denier and 1 action, and reinforcing takes 1 action per units but no materials. If you want me to do the math for you just tell me how many internal spaces for construction you want available in the final product and I'll calculate it.What I mean is that we had to extend the Wall around our Outpost several Times. I don't think we could enchant it with Stuff like Tristans Teacher has and keep those Enchantments while we keep expanding the Wall.
The Idea was to plan a Wall that's big enough that we don't have to expand it and use several Turns of Action to enchant it.
We know there are Fear Effects and other Stuff that could kill Attackers if they try to climb the Wall and it would be something Tristan could do without needing Hunters or other Units.
That seems likely to be considerably more difficult. Extra dice could be generated simply by buying more normal units to put on the same patrol routes.Something for Later. Maybe if we can tame some Wolfs and use them instead of Horses? Maybe after we have a City and with two or more Outposts?
I just thought a extra Dice could help us with keeping the Orcs out.
At present your lumberjacks are harvesting from the area Nerissa protects, so don't have any significant danger. (They're no longer rolling each turn.) Though of course if that changes then the scarecrow idea might be useful.Maybe put the Enchantment on Scarecrows? I thought of it as something to keep our Workers save and the Wolfs away. A Bonus for the Lumberjacks.
Maybe if we dress the Scarecrows up as Maids? The Wolfs are scared of Olivia.
Added.@inverted_helix , your latest upkeep projection doesn't include the 50 denier reduction from the rabbit pen we filled this turn as far as I can tell.
What is a wall unit?
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Smaller allowance would be nice, but some allowance is important.Same with Nerissa, by the way. Does anyone else besides me and Zaratustra have an opinion what would be best here?
How much smaller?Smaller allowance would be nice, but some allowance is important.
This second one is closer to your current outpost.Or maybe this one?
How many wall units do we have that are built already?Code:============ ||xxx||xxx|| ============ ||xx xx xx|| ============
How many wall units would it take to expand it to 18 spaces? 21? 24?
Where were the housing slots detailed?[][Construction] More housing at current quality +6 housing slots (200 Denier)
How do we count housing space?You're probably going to want to expand again soon though simply because of housing space being overcapacity again and dragging on morale meaning the last open slot is basically already needed.
Admittedly it's me showing more of the backend gradually. Perhaps I shouldn't. I added it so you'd have some idea of the crowding of your housing.Where were the housing slots detailed?
How do we count housing space?
1/5 share sounds about fair?
I don't.But when people talk about mass expansions I thought it worthwhile to understand the cost mechanics. I now think that was a mistake.
40 then? I suppose it could be done, and the difference with the current fee (50) is miniscule.1/5 share sounds about fair?
Its not like the fruits even have a buyer without our networking.
Eyeballing things we probably want a 10% to 20% share for her then. Most of her payout is in intangibles, giving a large amount is not important to her, its basically giving her pocket money...which she can only spend through us anyway. So pretty much just a means for her to show what she wants.Well analyzing her deal pragmatically from an adult human perspective she's drastically underpaid for the amount of extra output she's providing you. However she's not an adult human. She made a deal with very little idea of the value of various services she could provide to a human. Though in fairness you also have something of a cornered market, who else could she go to for trade? That being said, she's still getting what she wanted out of the deal, so the values being uneven from your perspective isn't that much of a problem. Differences in utility of the same goods/services between individuals is one of the fundamental economic drivers of trade. She'd rather spend more time with you than get more money anyway since she's grown rather attached, but I'm basically setting that you see her on a fairly regular basis regardless of action spent, the action spent just represents spending hours each day rather than a short visit.
In terms of what she'd buy with more money, it's hard for you to guess. Extra books is obvious, you're only getting a couple each time you spend on that. She might come up with something else though. You'd guess something similar, probably illusion crystals of various places (sort of like 3d postcard images, not full size reproductions clearly), which would be able to soak this level of money, especially if they were shipped from far away places. They'd mostly be from far away, because Revaria enchanters would be a bit looked down on for wasting time on that sort of thing. (OOC: I do have a few ideas on things she'd be interested in, this is what Tristan speculates. She's not got a lot of wants though, trees are pretty self sufficient.)
In case you're curious what she's doing for you at this point.
1. Protecting a flank of your base, offering +20 to your defense rolls.
2. Growing 2 units of lumber so your lumberjacks don't have to risk the forest.
3. Growing 1 unit of medicinal herbs.
I've got her penciled in as being able to grow 4 units of various things for you at a time with her current level of capability. (Which can rise, both over time from her growing up, though that probably won't add much more than 1 unit in reasonable timescale, or from less natural boosts.)
We are kinda already giving her 25 Denier in books, and now that she has money, we can probably stop (since she can buy them herself if she wanted to). So basically we aren't paying her all that much, compared to how things already are.