The War On Christmas

[X] Ally with the Friendly Nations
-[X] Privately approach Cupid with the prospect of a technology transfer to bolster the Independent Front.
-[X] Task an ESS think-tank with producing strategies to counter a "Christmas in July" scenario giving Christmas access to Independence Day's improved firework artillery.
 
What about approaching Armistice/Veterans Day on behalf of Thanksgiving? As a minor holiday it will be absolutely flattened if Thanksgiving falls, but they have troops aplenty, weapons, and POPPIES! For that matter, has Thanksgiving deployed its own tryptophan? I think it might be time for some chemical warfare here.
 
Alright, I'm going to call that VOTE CLOSED. Your plan is:

[X] Ally with the Friendly Nations
-[X] Privately approach Cupid with the prospect of a technology transfer to bolster the Independent Front.
-[X] Task an ESS think-tank with producing strategies to counter a "Christmas in July" scenario giving Christmas access to Independence Day's improved firework artillery.

Update tomorrow probably.
 
Update 3: Backroom Dealings
[X] Ally with the Friendly Nations
-[X] Privately approach Cupid with the prospect of a technology transfer to bolster the Independent Front.
-[X] Task an ESS think-tank with producing strategies to counter a "Christmas in July" scenario giving Christmas access to Independence Day's improved firework artillery.


Negotiations with the Friendly Nations take nearly no time at all. Your signature is the first to adorn the Easter Declaration, the document which will guide you, and every Holiday to join you in this struggle, through the coming war. It is short and sweet, but in your opinion, it is enough.

"The Holidays signatory hereto,

Having subscribed to a common program of purposes and principles embodied in the Joint Declaration of the Easter Bunny (Peter Cottontail) and the Representatives of the Allied Holidays, known forevermore as the Easter Declaration,

Being convinced that complete victory over their enemies is essential to defend life, liberty, and independence, and to preserve Holiday rights and justice in their own lands as well as in other lands, and that they are now engaged in a common struggle against savage and brutal forces seeking to subjugate the calendar,

Declare:

(1) Each Holiday pledges itself to employ its full resources, military or economic, against those Empire of the North Pole and its allies with which such Holiday is at war.
(2) Each Holiday pledges itself to cooperate with the Holidays signatory hereto and not to make a separate armistice or peace with the enemies.

The foregoing declaration may be adhered to by other nations which are, or which may be, rendering material assistance and contributions in the struggle for victory over Kringlism."


You and several minor Holidays, including Memorial Day, International Workers' Day, and the Spring Equinox have formed an official alliance. Their armies are added to yours, as you are seen as the leader of this group. They have joined your training programs, but the added numbers have slowed progress.

Your army has increased from Small to Medium in size.
Your army is still Green in quality.

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The ink is still fresh on the paper of the Easter Declaration when you arrive outside the gates of Valentine's Day. The rising spires of clean, white marble shine in the morning sun. Rose bushes and freshly cut grass fill the air with a pleasant perfume as you catch your breath and stretch. It's been ages since you used the old Easter routes through the world, but they are still the best way to move around if you need to be stealthy. Even Santa never learned the secrets of those ancient tunnels.

St. Valentine's Castle is a relic of bygone age. Once upon a time the great archers of Valentine's Day were considered the most elite fighting force in the Calendar. The Castle was their impenetrable bastion, a gleaming symbol of Strength and Love for all Holidays. Now, castles and archers are a thing of the past, and the world has moved on. Still, Cupid keeps everything clean and well-maintained. The Castle shows no signs of age. Even the ancient motto of the Valentine Knights "Amor in Campo Proelii" is still clearly readable above the iron gates.

You delve back into the tunnels, reemerging deep inside the castle. You shake off the ache in your bones as you step in the warm, statue-lined hallway outside of Cupid's office. You cannot remember the last time you were in here, hiding eggs behind columns and beneath silk-pillows. You hope the office is still in the same place.

You knock, and a voice responds "Enter."

Cupid's office is a large, heart-shaped room (of course) constructed of more white marble. Frankly, you wonder where they get it all. As you enter, Cupid looks up from a desk covered in rose-colored paperwork.

"Oh. Mr. Cottontail." He stands in his chair, tiny wings flapping leisurely. "I wasn't expecting you so quickly. Please, have a seat."

When the ESS contacted Cupid, he made it very clear that he would only listen to the proposal if it came directly from you. The Angel of Love has become a tad suspicious, not that you can blame him. Times are changing, and a healthy dose of paranoia may be necessary to stay alive. You, for example, have an ESS Strike Team waiting for your call, just in case the little cherub tries something funny.

"Well." He says as you sit down, "Your agents made it clear that this was important, but I must say I wasn't really expecting you to show up yourself. It's been what? Half a century since we last saw each other?"

"About." You reply, "Probably would have been a lot longer if Santa hadn't lost his milk and cookies." Cupid is silent at this. His wings settle down as he leans back in his chair.

"True. Very true." he finally says, "Perhaps that is one of the causes of this nightmare. We grew too isolated, too comfortable. We allowed ourselves to fall into an endless repetition of old traditions, and walled ourselves off from our fellow holidays. We let the Love die out. Our... my fault I suppose." He shakes his head, and reaches for something strong-smelling. His pudgy baby-hands clasp the cup and you wait as he drains the lat drop. "Still, you didn't come here to listen to an old cherub moan about the old days. What is this proposal, and why should I care?"

"It's about your Independent Front."

"I thought it might be. We aren't interested in serving under you, Cottontail. We're fighting to avoid servitude, and we've no plans to march right into it!"

You hold up a paw to placate him, before continuing, "No servitude involved, Cupid. Just common sense. You can't survive by yourselves. The moment Christmas turns its attention towards Spring, you'll have less of chance of survival than a Peep in the summer sun. But, you also won't let Easter hop through your territories to help. That's fine. All we offer is this: A transfer of technology. We have better guns than anything you can produce locally, and we'll show you and your Front how to make them. This war is about survival, and if we don't at least try to work together, we'll all be listening to Mariah Carey and Michael Bublé year round"
You lean forward. "Work with me here Cupid. Or Kringle and his army of Jingle-Booted thugs will be down our chimneys faster than you can say 'Here Comes Santa Claus'."

Cupid rests his hands on his desk, thinking. The moments pass in tense silence.

Finally, he looks you in the eye.

"Fine. Give me the details, sweetheart."

Cupid has agreed to the Technology transfer, but it's up to you just how much you share with them. This will affect what you receive from them.
[] Everything. All must be shared in the struggle against Kringle.
[] Weaponry and Military Technology.
[] Industrial and Manufacturing Technology.
[] Training methods and Battlefield Tactics.
[] Write in?

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The ESS report isn't optimistic. If Halloween falls, there aren't many Holidays between October and July that could offer much resistance to Kringle's forces. Even Independence Day, with their march towards militarization and the heavy artillery batteries surrounding their territory, wouldn't hold long against a full invasion. Santa's armies lack heavy artillery, and if they get their hands on the great firework works of the 4th, they could batter down every fortification across the calendar. The immediate risk of this happening is low, as Christmas must still deal with Halloween, but some ESS officers aren't worried about an invasion.

Instead, they fear a manufactured uprising. Christmas has always been the most popular Holiday across the Calender, and it's possible that Kringle Sympathizers may become a problem for everyone if the war drags on. Should the government of Independance Day be overthrown, and a Christmas-Friendly regime installed, the North Pole could suddenly have an ally right next to your borders.

As such, the ESS think tank has begun preparing counter strategies for the code-named "Christmas in July" scenario. The initial proposals arrive at your desk quickly, and you begin to look them over.

The first option is the most popular. Task a large group of ESS agents to monitor and disrupt Kringlist-friendly groups. This will put a large strain on the ESS, and limit further operations while this plan is in effect, but may stop any Christmas groups before they begin to cause trouble.

The second option is the most drastic. A preemptive invasion of July 4th, to set a friendly government in place. There will be resistance, and it will cost you lives. But it will also secure your border, and ensure your own access to heavy artillery as you seize their production. International reaction will not be good.

Finally, a middle ground. Diplomatically approach Independence Day and try to work with them to foil any Kringlist activity. They are notoriously... well, Independent and Uncle Sam can be gruff, but surely they will see the benefits of cooperation.

Alternativley, you could do nothing. You have other matters that could use resources, and the 4th is not threatened at the moment. Your attention is needed elsewhere. Don't choose a plan yet, but let the Think Tank continue its work.

The decision ultimately falls to you...

How do you deal with the 4th of July?
[] Operation Bunny Hop: ESS infiltration and monitoring.
[] Operation Easter Joy: Full Scale Invasion.
[] Operation Pet the Rabbit: Diplomacy and Cooperation.
[] Don't decide yet.
[] Other?
 
Well, this is getting way cooler then i expected :p
Anyhoo
[X] Weaponry and Military Technology.
[X] Industrial and Manufacturing Technology.

Our troops are green so i don't think that sending training to Cupid will help anything.

And about the 4th... We definitely should not attack them, our diplomatjc reputation is already shoddy. Similarly espionage action on foreign soil might be perceived as hostile by Independents. The only remaining option is diplomacy.

[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
 
[X] Everything. All must be shared in the struggle against Kringle.
[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
 
[X] Everything. All must be shared in the struggle against Kringle.
[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
 
[X] Everything. All must be shared in the struggle against Kringle.
-[X] Offer an officer exchange program, so that not only will your trainers be able to assist their forces, but their officers will be able to see first-hand how the forces of Easter work.

[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
-[X] Point out the fate of Uncle Sam's old friends in Veteran's Day, and the lack of any strong holidays between Halloween and July -- Santa Clause is Comin' to Town unless something is done.
-[X] Offer to remove tariffs and price controls on certain goods in Easter's trade with Independence Day, if it would help Uncle Sam keep the Kringlists under control.
 
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[X] Everything. All must be shared in the struggle against Kringle.
-[X] Offer an officer exchange program, so that not only will your trainers be able to assist their forces, but their officers will be able to see first-hand how the forces of Easter work.

[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
-[X] Point out the fate of Uncle Sam's old friends in Veteran's Day, and the lack of any strong holidays between Halloween and July -- Santa Clause is Comin' to Town unless something is done.
-[X] Offer to remove tariffs and price controls on certain goods in Easter's trade with Independence Day, if it would help Uncle Sam keep the Kringlists under control.
 
[X] Everything. All must be shared in the struggle against Kringle.
-[X] Offer an officer exchange program, so that not only will your trainers be able to assist their forces, but their officers will be able to see first-hand how the forces of Easter work.

[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
-[X] Point out the fate of Uncle Sam's old friends in Veteran's Day, and the lack of any strong holidays between Halloween and July -- Santa Clause is Comin' to Town unless something is done.
-[X] Offer to remove tariffs and price controls on certain goods in Easter's trade with Independence Day, if it would help Uncle Sam keep the Kringlists under control.

Gift
 
[X] Everything. All must be shared in the struggle against Kringle.
-[X] Offer an officer exchange program, so that not only will your trainers be able to assist their forces, but their officers will be able to see first-hand how the forces of Easter work.

[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
-[X] Point out the fate of Uncle Sam's old friends in Veteran's Day, and the lack of any strong holidays between Halloween and July -- Santa Clause is Comin' to Town unless something is done.
-[X] Offer to remove tariffs and price controls on certain goods in Easter's trade with Independence Day, if it would help Uncle Sam keep the Kringlists under control.
 
[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
-[X] Point out the fate of Uncle Sam's old friends in Veteran's Day, and the lack of any strong holidays between Halloween and July -- Santa Clause is Comin' to Town unless something is done.
-[X] Offer to remove tariffs and price controls on certain goods in Easter's trade with Independence Day, if it would help Uncle Sam keep the Kringlists under control.
 
[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
-[X] Point out the fate of Uncle Sam's old friends in Veteran's Day, and the lack of any strong holidays between Halloween and July -- Santa Clause is Comin' to Town unless something is done.
-[X] Offer to remove tariffs and price controls on certain goods in Easter's trade with Independence Day, if it would help Uncle Sam keep the Kringlists under control
 
[X] Everything. All must be shared in the struggle against Kringle.
-[X] Offer an officer exchange program, so that not only will your trainers be able to assist their forces, but their officers will be able to see first-hand how the forces of Easter work.

[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
-[X] Point out the fate of Uncle Sam's old friends in Veteran's Day, and the lack of any strong holidays between Halloween and July -- Santa Clause is Comin' to Town unless something is done.
-[X] Offer to remove tariffs and price controls on certain goods in Easter's trade with Independence Day, if it would help Uncle Sam keep the Kringlists under control.
 
[X] Everything. All must be shared in the struggle against Kringle.
-[X] Offer an officer exchange program, so that not only will your trainers be able to assist their forces, but their officers will be able to see first-hand how the forces of Easter work.

[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
-[X] Point out the fate of Uncle Sam's old friends in Veteran's Day, and the lack of any strong holidays between Halloween and July -- Santa Clause is Comin' to Town unless something is done.
-[X] Offer to remove tariffs and price controls on certain goods in Easter's trade with Independence Day, if it would help Uncle Sam keep the Kringlists under control.
 
[X] Everything. All must be shared in the struggle against Kringle.
-[X] Offer an officer exchange program, so that not only will your trainers be able to assist their forces, but their officers will be able to see first-hand how the forces of Easter work.

[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
-[X] Point out the fate of Uncle Sam's old friends in Veteran's Day, and the lack of any strong holidays between Halloween and July -- Santa Clause is Comin' to Town unless something is done.
-[X] Offer to remove tariffs and price controls on certain goods in Easter's trade with Independence Day, if it would help Uncle Sam keep the Kringlists under control.
 
Update 4: The Leftovers
[X] Operation Pet the Rabbit: Diplomacy and Cooperation.
-[X] Point out the fate of Uncle Sam's old friends in Veteran's Day, and the lack of any strong holidays between Halloween and July -- Santa Clause is Comin' to Town unless something is done.
-[X] Offer to remove tariffs and price controls on certain goods in Easter's trade with Independence Day, if it would help Uncle Sam keep the Kringlists under control.


Uncle Sam receives your ambassadors with his usual gruff acceptance. They are given quarters, a brief meeting with Sam's underlings, and promises of talks with Uncle Sam himself 'soon'.

And then they are left alone. For days.

When they are finally able to secure an actual meeting with him, Uncle Sam is curt and dismissive. Your ambassadors are stonewalled at every attempt to begin negotiations, as Sam refuses to accept that the 4th is under threat. After all, he says, the mighty bulwarks of Independence Day have never been breached! To cow to demands of foreign powers would be unthinkable in such a turbulent time. Others might sign themselves under Halloween or Easter, but the mighty Holiday of the 4th would never bow!

Uncle Sam's attitude changes the moment your ambassadors push certain files across his desk. The ESS had been hard at work, gathering what little information you had on the pro-Christmas groups that could threaten Independence Day and nearby Holidays. As they walk Uncle Sam through your suspicions and concerns, he slowly begins to see the same picture your think-tank put together for you. The grave threat that Santa represents and the clear road to his front door should Halloween fall.

By the second day of talks, your offers of trade modifications finally break his resistance. At least partially. Independence Day will cooperate with the ESS against internal threats, and will do everything in its power to control the Kringlists, but Sam will not join the Easter Declaration. Not yet.

Independence Day has been secured against internal rebellion, although Uncle Sam has declined to join the Easter Declaration.
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[X] Everything. All must be shared in the struggle against Kringle.
-[X] Offer an officer exchange program, so that not only will your trainers be able to assist their forces, but their officers will be able to see first-hand how the forces of Easter work.


You are watching from the sidelines as Easter soldiers begin another drill on the fields. With you are several Cherubs, representatives from Valentine's Day. Over the past few days officers from Cupid's forces have arrived as part of the exchange program. Cupid quietly informs you of his progress with the Independent Front. The nations of the pact have accepted the technology exchange, although Cupid had to soothe fears of an Easter takeover of the alliance. As your weapons, technology, and officers flow into their armies their initial suspicion slowly fades and is replaced by restrained distrust.

The training goes well. Cupid's officers even offer the occasional insight that your own commanders hadn't thought about. As the weeks progress, your soldiers finally begin to show improvement. Cupid reports the same, as his forces finally begin to grow as your improved equipment and tactics take hold.

Your army is still Medium in size.
Your army is now Trained in quality.

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Your cheerful attitude is broken when a fresh report crosses your desk. Christmas has finished off the last defenders in central Thanksgiving. The "Donner" And "Blitzen" divisions have reformed, and are now roaring towards the Halloween border. Initial clashes have been inconclusive. Halloween's fortifications have taken the brunt of Santa's renewed offensive, but high casualties are suspected. Skelington has already issued an international statement, resolving to fight the invaders until the last skeleton in Halloweentown has been ground to dust. International reaction is silent. Most seem to be waiting to see whether Halloween can truly stand against the Blitzkringle before making a decision.

The remainder of the Thanksgiving remnants have contacted you. Lord GobbleSnood IV, last of Thanksgiving's noble class and sole remaining military commander, has taken his soldiers and militia in preparation for a last stand. He seems dedicated to dying in a glorious battle against the forces of Kringle. The only remaining forces of Thanksgiving seem to be destined to die. Unless you intervene...

Your own forces cannot reach Thanksgiving to offer assistance, but you could send the ESS to evacuate as many of them as possible. Your agents could lead the Turkeys from the front line and back to your own territory, ensuring their survival. This would put your own agents in harms way, especially if the forces of the North Pole attempt to follow, but you could save the Thanksgiving remnant.

You could also personally appeal to Lord GobbleSnood, and try to convince him to abandon his plan of glorious death. Based on what you know of him, he is a proud and noble bird, but perhaps he could be swayed. The remnants could form the core of a guerrilla resistance movement, forcing Kringle to dedicate forces to protecting his rear. Their effectiveness as a secret resistance is... questionable, but it is better than nothing at all.

Finally, you could leave them to their fate. Every Kringlist Elf they kill is one less for Halloween to deal with. They will certainly all perish, but it is sure to be a legendary death.

The decision is yours:

How do you deal with the Thanksgiving Remnant?
[] Evacuation: Use the ESS to retrieve as much of the Thanksgiving remnant as you can and bring them to Easter.
[] Resistance: Encourage Lord GobbleSnood to melt into the surrounding territory, and act as a guerrilla movement against the Kringlists.
[] Death: Let them fight. They want death so badly? They can have it. You have more important things to be doing.
[] Write in?


Sorry about the delay on this one, real life is a chaotic thing sometimes. Voting is open!
 
[X] Resistance: Encourage Lord GobbleSnood to melt into the surrounding territory, and act as a guerrilla movement against the Kringlists.
-[X] Offer ESS personnel trained in sabotage as advisors if he agrees to the plan.
 
[X] Evacuation: Use the ESS to retrieve as much of the Thanksgiving remnant as you can and bring them to Easter.

A government-in-exile will help with any future liberation efforts immensely.
 
[x] Resistance: Encourage Lord GobbleSnood to melt into the surrounding territory, and act as a guerrilla movement against the Kringlists.
 
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