[ X ] Hope they haven't seen you yet and hide in cover until they get closer. (Keep Quiet +Calm but if you are spotted you can Keep Your Head Down to make it very hard to hit you)
 
[X] Plan: Scoot and Shoot
-[X] Signal Nadja to bomb the tanks.
-[X] Attempt to maneuver through cover to get closer to the tanks. (Combat Dash +Hard or Daring)
-[X] Try to shoot the Kleinenpanzer's post gunner.

One good shot from that cannon could turn the battle, so any plan should probably aim to either stay out of its arc or keep the APC between us and it.
 
[X] Plan: Scoot and Shoot
-[X] Signal Nadja to bomb the tanks.
-[X] Attempt to maneuver through cover to get closer to the tanks. (Combat Dash +Hard or Daring)
-[X] Try to shoot the Kleinenpanzer's post gunner.
 
Worth noting: the canon is most dangerous while you are on the move. In cover, your helmets give you an extremely good armor save.

Edit: Rolling some prep moves ahead of time. Don't mind me.
LordMonbodo threw 2 10-faced dice. Reason: Friend or Foe Total: 15
7 7 8 8
LordMonbodo threw 2 10-faced dice. Reason: Combat Dash +Hard Total: 12
10 10 2 2
LordMonbodo threw 3 20-faced dice. Reason: Godspeed Spider-Man Total: 31
18 18 7 7 6 6
LordMonbodo threw 3 20-faced dice. Reason: SMG Open Fire Total: 26
3 3 5 5 18 18
LordMonbodo threw 4 20-faced dice. Reason: Carbines Open Fire Total: 58
13 13 20 20 6 6 19 19
LordMonbodo threw 2 10-faced dice. Reason: Strafing Run Total: 6
1 1 5 5
LordMonbodo threw 8 20-faced dice. Reason: Strafing Guns Total: 82
15 15 15 15 2 2 17 17 19 19 2 2 2 2 10 10
LordMonbodo threw 5 20-faced dice. Reason: Dive Bomb +5 Total: 57
4 4 18 18 4 4 17 17 14 14
LordMonbodo threw 1 10-faced dice. Reason: Fire! Total: 10
10 10
LordMonbodo threw 26 10-faced dice. Reason: Damage Confirm (pain) Total: 135
2 2 8 8 9 9 1 1 5 5 3 3 6 6 7 7 7 7 6 6 4 4 4 4 2 2 2 2 10 10 4 4 8 8 9 9 4 4 4 4 5 5 6 6 6 6 9 9 3 3 1 1
LordMonbodo threw 5 10-faced dice. Reason: Damage Confirm (painless) Total: 29
6 6 9 9 6 6 2 2 6 6
 
Last edited:
1.11 Dive bombing
You reached into your satchel and dug around until you found the familiar shape of a smoke grenade, then dug around some more until you found one with a bright yellow patch.

"Once I throw smoke, we move up the hillside. Stay low and move fast. We have to get behind those tanks."

A look passed between the Squad and Sarah took the plunge to speak up.

"Isn't Nadja about to bomb them? Why are we getting closer to the tanks?"

"She'll recognize us from the smoke. She won't fire on us."

"She might not have a choice," Sarah grumbled under her breath.

It was too late for second thoughts though. You pulled the pin and hurled the grenade as close as you could to the crest of the hill. Before even waiting to see the smoke emerge you rushed from cover and your comrades came with you.

You ran between narrow trees in hopes of keeping anything and everything between you and the machine gun sitting on top of the kleinerpanzer. As close as you were now you could see him scanning the tree line. Any moment now he would see your yellow smoke reaching skyward. Any moment he might start firing on Nadja. Then he turned and saw you.

Once again time seemed to slow. You knew that these trees were little more than a visual distraction to that gun. Its bullets would rip apart wood and metal, let alone flesh. If it hit you, you would die and there would be nothing you could do, and you were in the open now. There was no time. No time to order everyone to drop, no time to take the shot.

The barrel flashed and roared. You felt more than saw tracers rocket in among you and you heard the screams. You dropped to one knee and leveled your SMG. It was impossible to tell who took the killing shot as the gunner was torn apart by a hail of lead and spun helplessly to the ground.

You could hear a shrill wailing and slowly realized it was the howl of the Thorstad's dive whistle. The call of Terror Goose's attack built and was joined by the drone of machine guns rounds which showered the kleinerpanzer. The rounds ripped through its thin armor but largely struck the edges of the tank, deflecting out the sides. Still, you heard the screech of breaking machinery and the cries of the wounded and the tank abruptly came to a halt.

Finally, just before the plane would have come hurtling to the ground, she pulled up and released the main payload. You heard someone scream "get down" somewhere behind you and you were tackled to the ground just before a chorus of explosions rocked the earth. Maybe this had been a bit close after all.

You received one hit from the PMG for 4 damage. You must decide which member of the squad was hit by this and what steps you will take next. Four damage is not lethal yet but whoever is hit will be unconscious and bleeding out. Your medic is still down the road with the prisoners.

Who will take the shot?

[ ] Serenity "Sarah" Thalman

[ ] Ivana Skorkowsky

[ ] Karl Radetz

[ ] Viktor Adler

[ ] Yourself

What will you do next?

[ ] Assess the damage of the tanks (Peek Out +Keen)

[ ] Try your best to keep your wounded stable until you find your medic.

[ ] Press the attack. (Write in your plan)

Regardless of choice, you will also need to roll Keep Your Cool with disadvantage.
 
We could split one person off to aid the wounded and have the rest throw bundle grenades at the APC. If we can immobilize it, the rest of their forces might just surrender.
 
[X] Viktor Adler

Completely arbitrary vote, just to have a vote. Idk on plan but "throw bundle grenades till they give up" is usually solid
 
[X] Viktor Adler

[X] Split Karl off to aid Victor and have the rest throw bundle grenades at the APC, then call for their surrender.

Just to have my idea in plan form.
 
Alright let's see who panics, first.
LordMonbodo threw 3 10-faced dice. Reason: Keep Your Cool disadvantage Total: 22
8 8 4 4 10 10
LordMonbodo threw 2 10-faced dice. Reason: Keep Your Cool (officer) Total: 10
6 6 4 4
LordMonbodo threw 2 10-faced dice. Reason: Keep Your Cool (panz) Total: 7
6 6 1 1
LordMonbodo threw 1 10-faced dice. Reason: Does he live? Total: 10
10 10
 
Last edited:
1.12 End of the Battle
CW: Blood.


First you became aware of touch. There was a bit of pain where Ivana had tackled you to the ground. You could feel the cool soil between your fingers and the weight of your kit on your back. Where had Ivana gone?


Next came sound. You heard not screams of pain, but of desperation. Karl and Sarah were begging someone to be okay.


Viktor. He had been hit by the PMG. As your sight came back you saw the rest of your squad crouched around his bloodied body, covered in a fine layer of dirt and debris. The round had struck him in the side and torn flesh along his back, exposing a mess of viscera. Any closer to his center of mass and he would already be dead.


If you didn't act, he soon would be.


You realized, as if from afar, that your breathing was far too fast. With conscious effort you slowed it again and told yourself you could get it together.


"Karl stop the bleeding as best you can. Sarah, get Wolfgang, now."


He looked up at you, his arms soaked with Viktor's blood up to the elbows.


"I-I don't think I can."


"You have to. As best as you can just until Wolfgang is here. Sarah go now."


She ran down the hill and back down the road shouting for your medic as you turned to your one remaining soldier.


"Ivana, you and I have a battle to finish."


She nodded grimly and you both drew bundle grenades. On the count of three you both vaulted out of cover and faced the tanks for the first time since the bombs.


It seemed Nadja had hit her target. The Kleinerpanzer still sat where it had stopped. Most of it seemed intact but it looked as though the front guns and crew area had taken some hits. You heard a faint moan coming from it, so there were presumably survivors. Two craters marked the field where her bombs had missed, mere meters away from your squad's position.


However the rest seemed to have struck the manschaftswagen directly. One of the treads squeezed and grated; it seemed an internal component spun uselessly while the track itself remained inert. Thin trails of smoke rose from what you assumed was the engine and, cockpit? You weren't really sure what these land vehicles called some of their bits. Regardless, there was no sign of the crew.


Except for the piece of white lace which was being waved from a partially open side door.


You gestured for Ivana to stay alert, and kept your grenade raised.


"Your vehicle is disabled and we have enough explosives to blast what's left of you to Doana. Surrender."


A quivering voice, trying to sound deeper than it was, called back, "We are willing to discuss terms."


"You're in no position to dictate terms. Lay down your weapons outside that door and we won't kill you."


A few seconds passed and then two submachine guns and a pistol were tossed out. They were soon followed by three men, two in uniforms like the rank and file infantry but with fancy green caps, and one in a truly fancy coat with gold bars and insignias on the shoulders. You grinned.


"What's your name?"


"Lieutenant Herman Gröber, of the 2nd Mechanized Wing of Hass Industry's security force."


This "lieutenant" seemed barely older than you, if not younger. He was trying to grow a beard but it was both thin and quite curly, causing him to look even younger.


"You should know," he went on, "that actions such as these will be met with harsh retaliation. We do not tolerate bandits."


"We're much more than bandits. We're Revolutionaries."


You tried to keep that in mind later as your squad picked through the goods and Thaler carried in the transport. They were laughing finally at success and chatting about how much they could sell the linen for.


We're not bandits. We're fighting for the people.


The important thing was that Viktor lived. Wolfgang had him stable, and even conscious again, although he wouldn't be riding his bike back. After tending to the remaining enemy wounded and dead, you were left with seventeen prisoners. Luckily, you also recovered three functioning vehicles, albeit with some damage. It was possible to get yourselves, your loot, and your prisoners back to town in one piece.

The key would be keeping them from escaping or overpowering you in that time.

It had taken an hour or so and every spare part its crew had brought, but even the manschaftswagen was able to move again.

The plan practically made itself. You directed your prisoners into the back of the wagen, cramped as it was with loot, and drew straws to see who would have the bad luck of trying to drive it. Sarah got the wagen, Ivana the kleiner, and Karl would drive the truck which also carried the unused bikes and Viktor. Wolfgang would ride along as well, just in case.

It was a slow moving convoy, but it moved, and you soon saw Allenburg emerge on the horizon.

A small crowd began to gather as you pulled in, and Herr Witte pushed his way to the front of it. "What have you done?"

His voice was filled with all the outrage and bluster of a local theater club, and you wondered if his audience would really be taken in by it. Still, that wasn't part of your job.

"Taking what we please," you replied. You would keep up this act for a bit.

"Scoundrels! Rogues! Where are the brave soldiers you have taken? I'll not let them rot in captivity even if I must pay their ransom myself. Rivers and Moons you brought back more than I expected. Are you trying to bankrupt me? Very well, I'll pay your blood money. Take it and go!"

With that, he took the prisoners off your hands, making generous promises of ensuring they reached their families again safely and you were free to assess your loot.

You wouldn't be able to sell everything right away, but after picking out material you could use directly, you managed to pawn 7 Thaler worth of goods to a smuggler at the docks. In addition to the 19 Thaler in ransom money and 8 in pay, you had gathered a small fortune of 24 Thaler. Half of that would pay your upkeep, but the rest was yours to make use of. To say nothing of the three new vehicles which were impossible to sell of trade in such a small town.

You needed a break, but there was work to be done.

Stress: +1 for Seize the Initiative, +1 For a comrade harmed, +2 for you were shot at, but they missed completely. You are stressed.

[ ] Write in your plan for Vices and Stress Relief. Remember that you are unable to engage in vice until you have made two Sacrifices.
LordMonbodo threw 3 10-faced dice. Reason: Patch Fix, immobilized Total: 16
5 5 2 2 9 9
LordMonbodo threw 4 20-faced dice. Reason: Loot! Total: 63
16 16 19 19 17 17 11 11
 
Last edited:
All in all, a good result. For stress, I imagine that the Training vice, taking up drinking, and maybe a Brawl would make sense?

I'm less sure on what some good Sacrifices would be. Maybe donating some of our new funds to the local union?
 
Sacrifice - Donate money/time/materials to the town to build up defenses and some humanitarian need (labor, farming hands, etc)

Vices - Training, Opiates and drinking (gotta get that visual out of your head you know)
 
Back
Top