Routine 1.3 The Terror Bird
You had a rough map of the area, but that mattered little for navigating on the scale you intended. The stars would be your guide, at least to get a sense of direction, and you had a few landmarks you knew existed. You would find either Allenburg or your Squad, whichever you came upon first.


Before setting out you gave the bike's engine a chance to cool off from the chase. You only realized you were holding your breath when it returned to a low and easy hum. Nothing was damaged this time.


The next few hours passed at a crawl. There was no point driving quickly over such rough terrain. You risked a serious crash and the distance would work your engine hard enough as is. Further, you couldn't see enough of the terrain around you to distract yourself. There was only the dark and the ever present risk you were being watched.


Two hours into the journey, after you had passed your first landmark, you stopped suddenly to avoid driving into a pit. Your breath hitched as you began to make out its shape, a vast three-pronged footprint with a rear claw. The print was easily a quarter of a meter deep and at least as long as your bike from heel to claw-tip.


You had heard stories of titanic animals, creatures of fae unreality, which walked the deepest wilds of the world. This was only a few hours away from your home commune, in an area remote yes, but fairly close to other human settlements. You knew there was occasional foot traffic from parties sent by your own home. This wasn't deep wild and it shouldn't be happening. And yet, the footprint remained.


You licked your now dry lips and looked around. Not a single print like this was in sight, although it wasn't as if you had amazing visibility at the moment. You also couldn't detect any movement around you. It was as if the night itself was holding its breath.


You briefly toyed with the idea of trying to find a new path, but you knew the likelihood of becoming hopelessly lost would only grow. Besides, the angle of the print was nearly perpendicular to your route. There was no chance you would run into whatever made this.


You kept driving and a few more hours passed uneventfully. The silence persisted. No animals or insects disturbed the heavy air and no wind shook the pine needles around you. It made the sound of your engine stand out even more and it took all of your discipline to keep moving forward.


Eventually you could hear the engines of your squad again and you knew you were close to linking up. You hadn't really meant to look to your side, but when you did, you saw an enormous bird's head.


It had the curved beak of a raptor, but thicker and more square, much like the descriptions you had heard of Struth. Its eyes were golden and stared vacantly to either side. Its body was long and sinuous, like a serpent, and there was no distinction between neck, torso, or tail. It walked on six impossibly long legs that allowed it to tower above the treetops, each ending in a chicken-like taloned foot. Its whole body was covered in majestic white feathers with black splotchy patterns spiraling across its body.


It was less than twenty meters away from you. How could it possibly have gotten so close? Staring at it now, you could feel the earth shake beneath its every step. Until you had looked at it there was not even a hint of its presence. One eye began to focus on you and its head tilted slightly down toward you.


Choose one below or write in your answer.


[ ] Scream.


[ ] Attempt to warn your Squad.


[ ] Flee. (Combat Dash)


[ ] Observe it quietly.


[ ] Attempt to communicate with it. (Parley with the Strange)
 
[X] Attempt to communicate with it. (Parley with the Strange)

One: objectively funny.
Two: how are we gonna warn the squad when we haven't found them?
 
[X] Attempt to communicate with it. (Parley with the Strange)
-[X] Ask it if it's seen our squad
-[X] Willing to give up our rations
-[X] Willing to itch any area it can't reach
 
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Relevant since I forgot to mention: if you Parley with the Strange you state what you want and then two things you are willing to offer, like in Texas Red's vote.
 
Alright we're going to parley, but with the split vote, I'll roll to select options from those suggested.

oh fuck.
LordMonbodo threw 1 6-faced dice. Reason: What do we ask? Total: 6
6 6
LordMonbodo threw 2 4-faced dice. Reason: What do we offer Total: 5
4 4 1 1
LordMonbodo threw 2 10-faced dice. Reason: Parley with the Strange Total: 5
2 2 3 3
 
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Routine 1.4 Out of the Woods
Your mouth was dry, but you forced yourself to speak.


"Hello!"


Your voice felt out of place in the quiet of the forest and you felt immediately as if you trespassed in some way, but there was nothing to be done now but commit. It was what a true revolutionary would do.


"I'm afraid I have little to share except some food," you reached around to your pack while trying your best not to take your eyes off the beast. After a moment you pulled out a tightly wrapped parcel of bread and corned beef. "And a symbol of Revolution made by my own hand."


You pulled your armband off and held it before you with the parcel. Your heart ached to lose it, but it was always said that fae preferred personal items. Maybe this small item would buy a greater victory later.


The creature tilted its head lower still and its eye began to focus more. As something akin to recognition passed into its stare, it slowly opened its beak and a sound like a great sigh exhaled.


"Tell me, how are you, Beast of the Wild?"


Something was very wrong. The titan began to dart its eyes around wildly, searching for something perhaps? It reared back and let out a piercing scream that rocked the trees as far as you could see. You dropped your offerings and clamped your hands over your ears.


All around, you became aware you were not alone with the creature. You were surrounded by slender folk sprouting leaves and feathers, seated on caribou. One figure, who wore a crown of twisted antlers and a mantle of ivy, urged their mount toward you.


They scooped up your rations and armband and stared at you with solid emerald eyes.


"I take your gift as payment for your trespasses, human child. Tell me your name and you may yet live."


"What if I don't want to?" You were pretty sure giving out your name to fae was the worst thing you could do.


"If you do not," they replied. "You will die. The Old One does not yet know the extent of your mark on this world and its confusion is our only saving grace."


That made no sense whatsoever, but the titan was beginning to stomp and thrash.


"Elisabeth Scholl."


"Leave this place now, Elisabeth Scholl, before you bring death on us all. Go!"


You did not need to be told twice. You opened the throttle fully and did not look back, although you heard an unearthly singing behind you and then nothing. The night was quiet once more.


You rode without stopping until the trees fell away to steppe and you could see the lights of Allenburg in the distance. You found your squad hanging around a barn near the edge of town. They cheered and tried to hug you when you arrived but you made it clear you were not in the mood. You stopped without bothering to check your bike's engine and found a place in the hay to sleep. The night had been far too long.





The next morning found you tired, but alive and still believing in your mission. Part of you had hoped this had all been a strange nightmare, but unfortunately it was not and there was work to be done. The barn had already emptied when you got up and you changed into your only alternate uniform, a black turtleneck and green military jacket with light brown trousers. As ever, you wore a smart red beret with the scythe and wrench on it.


Today you were Eli, and you took a moment to lament the lack of options to differentiate your style while in boy-mode. Such luxuries would have to wait until after the war.


Outside, Ivana was leaning against a barn wall, trying to smoke while sheltering from the full force of the wind. She had always made it a priority to check on you, even when you weren't aware that you needed checking on.


"Hey," she searched your face for a moment. "Eli." Damn, how did she always know. "Everyone else was hungry and went ahead to a bar we found last night. Seemed to be as good a place as any to plan things out."


"Thank you, Ivana. Food and plans would be nice. Did Nadja make it?"


"Yeah she's here too. She got her own room in town but she agreed to meet us at the bar."


Said bar was a worn single-storey building on the waterfront, run by a quiet middle-aged man. He answered to Herr Manfred. The place was empty at this hour, but Manfred had still cooked a large, if simple breakfast. Your entire company had assembled here to figure out what you were actually doing. Between the squad, Nadja, and your support; there were only eleven of you. Ten of your closest comrades had left the only home they had ever known just to help you change the world. You couldn't let them down.

Take +1 Stress for your encounter with the Titan.

Your company needs a name. Write one in below.





What is your plan for your next steps? Choose one below and write in additional details.


[ ] We need an army. Let's find other recruits to join us. (Specify what you are looking for: infantry squads, light vehicles, tanks, more than one, etc. Feel free to be very detailed in what you want.)


[ ] We need resources and, sadly, money. Let's find work.


[ ] We need information. Let's learn more about the political situation in the region.


[ ] Write in another plan.


Finally, choose two Vices from those below. You will be familiar with these vices, and can indulge in them mostly safely. Others you can learn during your down time.


[ ] Drinking


[ ] Cannabis


[ ] Training


[ ] Brawling


[ ] Opiates


[ ] Prayer


[ ] Arguing


[ ] Meddling
 
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I'm sure Ebbor will come up with names I like but until then I've got nothing.

[X] We need information. Let's learn more about the political situation in the region.

Seems like a good idea to figure out who the Other is in this region first.

[X] Training
[X] Opiates

The body is a tool of the mind. Every day we spend at rest is another day getting softer. Training until we can barely move, in any way possible, and when we need rest we enforce it with opiates in our hotel room. That sounds like our MO. We won't blame how our comrades spend their evening but we probably don't enjoy drinking to excess when there's so many decisions to make.
 
[X] Sozialistische-Revolutionär Kameradschaft (Socialist Revolutionary Comradeship)

Named after our town's local communist party, but not so specific that groups we anger might go looking for home. Kameradschaft is a term from the Rotfront paramilitary, incidentally. Otherwise, excuse the probably terrible German.

[X] We need resources and, sadly, money. Let's find work.

We know the locals are some kind of capitalist pig-dog, since the Revolution hasn't happened yet, but trucks and artillery don't come free.

[X] Training
[X] Arguing

Constantly getting into fights over politics is the core Believer experience.
 
Routine 1.5 The SRs, the Oil Lords, and the Shade Tsar
"So as it stands," you said slowly. "We are all committed to the idea of fighting for the Revolution. We are agreed on our basic political principles and we are open to the idea of fighting in solidarity with other socialists."

You were all gathered around a massive round table in Herr Manfred's bar. The building was mostly taken up by a single, smokey open room filled with whatever tables were on hand. It almost gave it the feel of a great hall out of some Sigvirdian epic poem. Said room was empty except for your company and Herr Manfred himself, who stayed respectfully silent at the counter.

"We also have a rough idea of our basic operating costs." You gave a pointed look to a few of your squadmates. "Regardless of whether we take Wolfgang's suggestion for a basic wage out of respect for labor or Karl's suggestion of distributing resources from a central pool as needed, we run into the same issue. The food and shelter we require to live, the parts for our planes and bikes, medical supplies and ammunition; they all require supplies we cannot get on our own and must purchase."

"We need ten thaler every few days in order to remain an effective force; twelve if the Thorstad is flown, which it most certainly has been."

"Which brings us back to what I said an hour ago," Helena interjected. "We have to act as a mercenary band for the foreseeable future. At least until we have a steady source of supplies. Only way we can make that kind of money and also keep fighting against people we don't like."

You sighed. "All in favor of becoming the Sozialistische-Revolutionär Kameradschaft?"

Ten ayes rang out.

Alex huffed and took a swig of his drink. "I still think the name sounds ridiculous for a military unit, but I am willing to accept it and abstain my vote."

"We have consensus. The motion passes." You planted your elbows on the table and rubbed your temple. Goddesses, is this going to be every day?

"That brings us to immediate business," you continued. "We are sorely lacking in information about the region. Our scouts gave us positions of most of the nearby towns and rough ideas of an ongoing war, but the political briefs were kept from all of us. I suggest we find out what we can before we make any decisions on which jobs to take or where to travel."

Helena scooted her chair back and stood up. "While you do that, I'll nose around for some jobs. It's what you brought me for, after all."

"Thank you, Helena. I do appreciate it. If there are no further issues, I call this meeting dismissed."

You stood up and started walking over to the bar. Your comrades needed time to rest and prepare themselves for the difficulty of your mission.

You needed to know what to plan for.

"Guten tag, Herr Manfred! Pour me a…" Shiit what is a normal drink? "Ah, a pint of your best ale!" Nailed it.

He nodded and quietly said, "I'll add it to your group's tab if that's alright."

You sat down on a barstool just a little too tall for you to comfortably rest your feet.

"Of course."

"So what brings a group of kids like you into a town like this," he asked while pouring the beer. "Got business with anyone?"

"None yet. Although we would gladly take some work. We're simply traveling and needed a place to rest."

He only grunted in response and you noticed for the first time the gun lying on the countertop, comfortably within his reach. It looked like a pistol with a long barrel and a stock, a mini-carbine of sorts.

He thinks we're bandits, you realized.

"We're a mercenary landsknecht company," you added hastily.

"Sure you are. And Revolutionaries too."

"We're not bandits, we're fighting for the People."

"Kid, there is very little difference between those things when you are poor and hungry. You are both."

You decided to ignore that and press your luck. "Anyway, on that note, is there anything you could tell me about the political situation around here? Who's fighting who and over what, for instance?"

He looked at you and narrowed his eyes.

"Well, Frau…"

"Herr. Scholl."

"Herr Scholl," he said after a moment. "Depends on what you count as 'around here'. Most of the fighting we see around here is between the warlords with the oil fields and the partisans. There's also some folks up north who are trying to bring back the old republic, set up a parliament and all. Also some folks on the coast further south have an old base and are claiming to be the Red Army from the old socialist republic. Then if you go east, and especially southeast, you get into the steppe proper and it's Cossack tribes as far as the eye can see. They mostly fend for themselves but I hear one of their leaders got big enough to call himself Hetman or something."

"Yes, exactly. All of that. Tell me more." You paused. "Please."

"Alright, but I'm not a history book." He set your drink in front of you and began. "After the capitol got bombed there was a big scramble for the oil rigs. The foremen who ran them, or just whoever was nearby with a lot of guns, claimed they needed to take charge in an emergency. The local unions had a thing or two to say about that, especially after there was no emergency anymore. Lotta people got killed but the oil is owned by about five people who get filthy rich, work their crews at gunpoint, and change em often. The anarchists like to infiltrate and sabotage the rigs."

You lit up with hope. "Anarchists?"

"Hush and let me finish. I'll get to that. Uh let's see." He scratched his mustache and continued. "The warlords. Most of them are small fries compared to the Queen Bee. She built a whole town around her main rig. She calls it Eisthron. The others are nasty bosses but even they have to treat some of their people right. She's like a little dictator in a bubble. Her police kill anyone at any time they get suspicious. Nobody is allowed to leave except the people who ship the oil or bring in other goods. You hear someone works for Beatrice Schafer and you stay away."

"Anyway, most of the towns they claim are theirs just do their own thing, like us. Nobody really in charge except some elders or burgermeisters or so. But there were a bunch of towns that were Anarchist with a big A. They formed some federation and vowed to fight the warlords to the death. They still do, but most of them aren't towns exactly anymore. Too easy for the warlords to hit their homes. A couple are too hard to get into, even with bombers, but most are either wandering camps or hop between ghost towns."

Excellent, you thought. We can work with this.

Herr Manfred continued, "The Parliament is supposed to have an alliance with the warlords to 'rebuild the nation' but it doesn't amount to much other than looking tough to the Reds and the Cossacks."

He took a break to stare at your untouched beer and you took a gulp to be polite. You tried not to gag on the bitter taste. Your commune wasn't dry by any means, but the executive committee had always had a low opinion of being too luxurious. It seemed bourgeois and so you hadn't ever actually had alcohol.

"And who do you support?" you asked with all the subtlety of a hammer.

A corner of his mouth twitched up. It was the closest you had seen to a smile on him all morning. "Kid, I'm just trying to get by and pay my debts. All of them will try to muscle in and take over towns, except the partisans I guess. They never really tried to force us to join their fight. Anyway, I don't have time to worry about things I can't control. Business is slow right now, even with all the refugees from the Line."

"The what?"

"The Ghost Line."

"...I beg your pardon?" You could only imagine the look of dumb confusion on your face because he seemed to look at you sharply again, as if trying to see something you weren't saying.

"You really have no idea what that is?" You shook your head. "Where did you kids say you came from again?"

"The far coast," you lied with what you hoped was practiced ease. "Dead port town with no more trade."

He stared at you for a few more tense seconds before saying, "Right. You ever hear about Alexi Suverov?"

"Yes, basic history," you replied. "He was a famous general who fought all over the world, declared himself Tsar, and tried to conquer Gotha during the early Age of Nations. He never lost a battle but eventually his own homeland turned on him and the capitol revolted. He marched back to retake his home and an alliance of nations forced him to surrender."

"Yeah, yeah. Quit showing off, kid. He died and cursed his enemies forever, or maybe he was cursed by the fae. No one knows. Anyway, he came back as a shade six months ago. Him and his entire army. There had never been any shades around that battle before but now there's thousands of them and they're moving southwest. The storytellers say the curse was real and he won't stop until he takes the old capitol."

The magnitude of the horror began to creep in to you. "But that's just downriver from here."

Herr Manfred nodded grimly. "They destroy anything that happens to get in their way, but they don't go out of their way to attack people. Most towns just try to run since there's no point fighting them."

He folded his arms. "That about cover your 'information'?"

Choose one below or write in another plan. (More details will be given about the jobs if you approach the client and you will have more chances to refuse or accept the job).

[ ] Job 1: Herr Witte wants a group of air pirates removed from the region. Their base is an old airfield some distance outside of town, but near enough to be reached within a few hours. Based on the last report, they have built a small wooden fort to defend the airfield and may also have an armored vehicle. Destroy/capture their base. Pays 12 thaler.

[ ] Job 2: Herr Witte is also concerned about a tax collection convoy being sent by a nearby oil field warlord. He wants the convoy ambushed and destroyed/chased away before they get close to Allenburg so as to have deniability. The convoy should consist of a vehicle carrying the loot, two squads of mobile infantry, and one armored combat vehicle. Pays 8 thaler but is time sensitive.

[ ] Job 3: Frau Katarina wants a river patrol captured or destroyed. The boat is armed with a mortar, three machine guns, and 12-15 fighting personnel on board. Destruction pays 7 thaler. Capture pays 12 and you can keep the Company Mortar for yourselves.

[ ] Leave town and look for work elsewhere. (Settle your tab and write in your plan)

[ ] Leave town and look for work elsewhere. Skip the tab. (Write in your plan)
 
Sorry for a week long absence. Finally got in some exposition. Should have a Company sheet and possibly even a map posted this weekend as well.
 
Glad to see the update!

As for the options, Job 2 is light on pay, but sounds like a feasible ambush. Job 1 is harder, but the pay's good, especially if the plane gets left behind. Job 3 sounds like a real pain in the ass.

My instinct is Job 2, but I'm open to arguments.
 
"We're a mercenary landsknecht company," you added hastily.

"Sure you are. And Revolutionaries too."

"We're not bandits, we're fighting for the People."

"Kid, there is very little difference between those things when you are poor and hungry. You are both."
I adore this.
 
I have two plans.

[ ] Job 1: Herr Witte wants a group of air pirates removed from the region. Their base is an old airfield some distance outside of town, but near enough to be reached within a few hours. Based on the last report, they have built a small wooden fort to defend the airfield and may also have an armored vehicle. Destroy/capture their base. Pays 12 thaler.

Woe, bomb be upon ye. A bomb on their fort, since it's made of fucking wood, and a bomb or two should fuck up any armored vehicle on the ground. Then push in and demand a surrender or you'll reduce the rest of the airbase to rubble.

[ ] Job 3: Frau Katarina wants a river patrol captured or destroyed. The boat is armed with a mortar, three machine guns, and 12-15 fighting personnel on board. Destruction pays 7 thaler. Capture pays 12 and you can keep the Company Mortar for yourselves.

Similar tactic to above, though dropping a bomb in the river in front of them as a warning shot. Get them to surrender without a single casualty. EZ.
 
[X] Job 2
Should be a fairly straightforward ambush and the squad is built to do hit and run. Plus we will probably be fighting warlords a fair bit, so better knowledge of their equipment and training will be useful.
 
Landsknecht need loot to make ends meet, so I think Job 3 is too risky-if the boat gets destroyed, the army loses money. My worry about bombing the air pirates is that their aircraft could get in the air and shoot down our plane. So, I'd say

[X] Job 2
Gotta put those grenade satchels to use.
 
[X] Job 2

works for meeee!
 
Routine 1.6 Your First Job
Spending the day in town had helped you learn a few things. First, Allenburg was mostly build around its river port. Nearly all of its squat, wooden buildings were clustered near the river. Only a handful of farmsteads existed further inland, on the edge of what was truly Wild proper. The architecture didn't look all that different from the log barracks of your hometown, but you imagined city dwellers would have condescendingly called it "rustic". Trade, travel, and farming were its only industries and times had been tough lately. River travel had become dicey in the last few years as conflicts heated up again and, as a result, most people were fairly poor.


There was no real government to speak of, not even a burgermeister. You suspected that very little came up that required such authority and the families worked most conflicts out with one another. The militia seemed to be its own thing. There was technically a leader, but they didn't exert any authority outside of combat.


All in all, fertile ground for a revolutionary society, you felt.

However, there were still some people with money and inflated influence. Marcus Witte was one such man, and he was the wealthiest merchant in town. That wasn't saying much, but it meant he could actually afford the services of mercenaries.

Helena had managed to learn of his issues and you were able to set up a meeting that afternoon. You and Helena would meet him together and negotiate the details. The comradeship had already voted to accept the mission, barring any red flags at this meeting, so you needn't worry about arguments after any decisions you made here.

Herr Witte lived in one the few two-story buildings in town, situated on the closest thing it had to a central road. His wife, Katia as she introduced herself, answered the door when you arrived and you now sat in a small but cozy study, eyeing his bookshelf nosely.

You were just beginning to judge his taste in philosophy when the man himself entered and took a seat at the desk. He was a large man, at least two meters tall, with a thick black beard and an easy smile. He was well groomed and his clothes, while simple, were well tailored and had some fine embroidery near the cuffs in gold and green thread. Not exactly what you had pictured for your first petty bourgeoise.

"Welcome to my home! You must be the Herr Scholl I have been told so much about."

You wondered just how much Helena had told him about you.

"The pleasure is mine, Herr Witte," you said coolly. "I believe you have an issue only we can resolve."

"Straight to business then. Yes, as I'm sure you know we will be visited by tax collectors, little better than glorified raiders, in service of Heinrich Hass."

"His Grace," he continued with as much disdain as he could muster. "Has apparently claimed all land east of Sikorsky City, north of the Klashnika, and south of the Parlimentarian frontlines. We were given no say in this, armed men simply arrived one day and ordered us to contribute to their war effort."

"They will arrive again very soon, either tonight or early tomorrow, and I would not have what little we do have for ourselves here be taken by those thugs. Last time they came with two trucks, unarmed and unarmored, carrying men with rifles. Their officer rode in something like a tank but with no canons and many doors along the side. Inside was space for many seats cargo."

"A mannschaftswagen," you interjected.

"Yes, indeed," he replied as if you had cleared up anything. "And inside they carried stolen wealth and supplies. They also had a very small tank with a gun on the outside that one of their bandits manned exposed to the world. When I last saw this, the trucks drove in front followed by their mannschaftswagen and the tankette in the rear. I cannot say if they drove that way out in the wild however."

"They will be driving down the old trappers way," he unrolled a map and indicated a winding line running roughly north-south between a fort and Allenburg. "It's the only way that's safe for vehicles to drive south. The wild grows thick here and there would be many good places for an ambush."

"I don't need to tell you that this meeting never took place and no one can know of our involvement. You must attack them far away from the town so as not to draw suspicion and steal as much as you can for yourselves. They must think you are bandits after their treasure."

You weren't fully convinced of this. "Won't they be suspicious that we did not attack as they left with your loot as well?"

Witte waved your question away. "Perhaps but it is a risk worth taking not to have them here. I am aware my offer of pay is low. However, the potential riches of you succeed are enormous. You'll have full rights to any salvage. I wouldn't take it even if you brought it."

Helena looked at you, seeking her cue to jump in.


[ ] "We'll take the deal. (Accept as is)


[ ] Negotiate first (You will roll with advantage due to the time pressure and Helena. State whether you want more pay or some other benefit)

[ ] Suggest an alternate plan (Write in your plan)

[ ] "I'm afraid we must decline. (Indicate another option from the last post or write in your own)
 
Alright looks like the Accepts will win. Next I'd like you to write in your plan for the operation. You have some authorial power when it comes to terrain; if you want to find something specific on the battlefield I will generally let you find it unless it contradicts an established detail.

You have a squad of seven including yourself. You have an SMG, a shovel (both a tool and melee weapon), your armor, and a motorcycle. Everyone else is the same except with a carbine (aside from the medic who currently has the flare gun). I'll post the company sheet with full deets shortly. Everybody has a grenade satchel which is your best weapon. It carries any grenades worth Scrip (except for vine grenades) including Hand Grenades, Smoke Grenades, and three options for dealing with Armor: Bundle Grenades, Bottle Bombs, and Thermite Charges.

TLDR: Bundles do damage even if they bounce off vehicle armor but are bad against infantry. Bottle Bombs have good armor piercing and do double damage from fire, but have average hits/damage. Thermite does extreme damage to vehicles but must be applied in melee to be any good.

Finally, your plan should mention if Nadja is flying for you/what she's doing AND if you are bringing your support truck. You won't be able to communicate with her outside of flares once you're in combat. (She has already flown this routine so your upkeep won't go any higher for using her, but there is always risk when flying air support)
 
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