I have, LZF is by far and away the best economic system, I've seen the meta, Command economy in the new update is decidely weaker because despite having the highest "efficiency" for government owned buildings, its still losing money
Everything I'm reading indicates that Ghostdevil has the right of it. At this point, @Parzival is going to have to put up more than just "I played the game", he's going to have to either point to textual evidence from the devs or post screenshots of them getting a 125% government dividends or something like that.
The Government efficiency explicitly starts at 25%, except in LZF (barring a bug that was present in 1.7.0) which has no dividends. Technology and certain economic systems increases it.
This is a tooltips issue imo. The Government Dividends tooltip only mentions you get them based on the proportion of private to government-owned and checking an individual building shows the full dividends as being paid to the government.
The Government Dividends Efficiency tooltip then says it is "an increase or decrease to the amount of government dividends" while having a green +25% number, which implies a +25% increase to base government dividends.
However, the actual national budget screen (which I think is also the only place to find that second tooltip?) will clearly show that you are not receiving 125% government dividends but rather 25%.
This is a tooltips issue imo. The Government Dividends tooltip only mentions you get them based on the proportion of private to government-owned and checking an individual building shows the full dividends as being paid to the government.
The Government Dividends Efficiency tooltip then says it is "an increase or decrease to the amount of government dividends" while having a green +25% number, which implies a +25% increase to base government dividends.
However, the actual national budget screen (which I think is also the only place to find that second tooltip?) will clearly show that you are not receiving 125% government dividends but rather 25%.
Well reforming the Hawaiian royal government went smoother than I thought, I managed to get universal suffrage as well as land, education and health reforms passed because two leading political factions both happened to have popular reformist leaders somehow without the country imploding into civil war.
I can honestly say I didn't expect that though the Land reforms certainly came close to sparking a revolution.
Now if I can just manage to make it to the end of the game without getting annexed by a great power.
I have no idea what I'm looking at. Are you saying that government efficiency below 100% doesn't mean money is lost but that it goes to other places (financial districts here are from the shared ownership, but cash reserve and reinvestment I guess)? That's good news.
I have no idea what I'm looking at. Are you saying that government efficiency below 100% doesn't mean money is lost but that it goes to other places (financial districts here are from the shared ownership, but cash reserve and reinvestment I guess)? That's good news.
According to the people running this game with actual spreadsheets and crunching every number the government dividends malus does in fact burn money after this has already happened.
If it's meant to represent government corruption it seems to me it'd be better if it went into the pockets of pops employed in government admin, but that doesn't seem to be the case either.
In this case, I think its more a balance decision. Because you have total control over construction, reducing buildings, and such, your ability to build up industries in the manner that provides the most optimal output for the least amount of workers is immense. Since the player also has perfect info on current demand unlike real command economies, this means it quickly becomes viable to actually try and run a command economy. So making it not get the dividends perfectly gives you a reason to use other economic policies.
I'll still take command economy over anything else. You can talk about income or whatever but as long as you don't go into default how much money you have and are making or losing is irrelevant, and its not too hard to avoid it, just throw in some consumption taxes and cut the military if your getting worried. There's no need to do LF, and I'm certainly not letting some capitalists destroy my arms industry just because it isn't making money in peacetime
I'll still take command economy over anything else. You can talk about income or whatever but as long as you don't go into default how much money you have and are making or losing is irrelevant, and its not too hard to avoid it, just throw in some consumption taxes and cut the military if your getting worried. There's no need to do LF, and I'm certainly not letting some capitalists destroy my arms industry just because it isn't making money in peacetime
LZF is by far superior, Arms industry can be subsidized still to... i think. But even if not, it doesn't matter, I can get to super high SoL and billion GDP super easy with LZF (as long as the dirty workers don't general strike )
Though even with LZF, you get so many things built and so much economy, your capitalists physically can't privatize because their to busy expanding, so you just have 300k income worth of national buildings
Mind you, theres an unspoken caveat to the whole LZF. Mainly, The player ISNT truly doinng a LZF economy. Not by the historical definition of such. Oh sure, you are generally not owning the businesses...but the player:
1: Will have AT least Workplace regulations maxed out at 5 as that allows them to basically remove most workplace mortality, increasing pop growth.
2: Will have Public Healthcare becase it results in an overall increase of SoL of 2(at max pollution impact under PHC , you lose .5 SoL, giving a net increase of 2), ignore most of the effects of pollution and well...less mortality means effectively more pop growth
3: Mandate Primary School for kids, which lowers worker mortality...effectively increasing pop growth.
4:Having Maxed out Public Schools because high Education Access means high literacy which means high qualifications and faster tech. Which makes economy quicker to grow.
5: Going for Granulated Taxes to tax the rich the most to allow the poor to simply just have more money to buy more goods...which also gives the rich more money to get taxed by you to fund building up faster to make this cycle continue.
Which is all another way of saying that the only thing you do when looking at Laissez Faire economics is the idea that the government shouldnt own the businesses...and then promptly implement social democracy with lots of regulations and welfare. And its mostly because the player wants more pop growth than anything else.
Mind you, theres an unspoken caveat to the whole LZF. Mainly, The player ISNT truly doinng a LZF economy. Not by the historical definition of such. Oh sure, you are generally not owning the businesses...but the player:
1: Will have AT least Workplace regulations maxed out at 5 as that allows them to basically remove most workplace mortality, increasing pop growth.
2: Will have Public Healthcare becase it results in an overall increase of SoL of 2(at max pollution impact under PHC , you lose .5 SoL, giving a net increase of 2), ignore most of the effects of pollution and well...less mortality means effectively more pop growth
3: Mandate Primary School for kids, which lowers worker mortality...effectively increasing pop growth.
4:Having Maxed out Public Schools because high Education Access means high literacy which means high qualifications and faster tech. Which makes economy quicker to grow.
5: Going for Granulated Taxes to tax the rich the most to allow the poor to simply just have more money to buy more goods...which also gives the rich more money to get taxed by you to fund building up faster to make this cycle continue.
Which is all another way of saying that the only thing you do when looking at Laissez Faire economics is the idea that the government shouldnt own the businesses...and then promptly implement social democracy with lots of regulations and welfare. And its mostly because the player wants more pop growth than anything else.
oh... not me, i have the level 1 workplace safety and max private healthcare. XD
Also i stay on per capita... because why do anything else? At a certain point you hit the economic singularity
This is one of those statements that sounds crazy, right? Like any "X country [or, well, region in this case] does not exist" conspiracy meme. Not only does it exist in real life (or, well, existed), it exists in Victoria 3 1.7. Look at the screenshot! It exists. Yet, according to the map files, it doesn't!
I noticed that the completion event option for the Kazakh Revolt chain didn't award claims on some weird states, usually some new split ones. "Alright, not a problem." I thought to myself, "I've got a personal mod for adjusting exactly such problems and other few work arounds. I'll just add it there."
Boy, I was not expecting this!
Added the claims with the state names and everything. Tested it out using the debug menu. Success on all accounts! Except... for Merv.
"Huh, weird. Did I spell it wrong? No, looking at the debug-menu, it's spelled 'Merv" and doesn't have any flavor name."
So I went to map_data, naturally. Pulled up the file for 09_central_asia, scrolled through, and... didn't see it. Ctrl+F, enter "STATE_MERV". No results. Now I'm starting to get nervous. Punched in "id = 635". No results. A bead of sweat drips down my forehead.
I open the new 15_russia file and do the same. Nothing. 09_middle_east, 14_siberia, 10_india, 05_north_america... hell, even just in case I look in 99_seas!
Nothing.
My personal OCD is going NUTS here trying to find it. I can't be the only one, right? Has anyone else found this region in Central Asia in the map files?!
EDIT: OH IT GOT WORSE! Chorasmia (just to the north) doesn't exist either! WTF?!
localization. states_l_english Line 746 STATE_MERZ: "Merv"
Yeah, the reason you arent finding it is because you forgot that the first step you should do is check the localization files for what the game ACTUALLY calls something behind the scenes as opposed to what it tells you. Why Merz? No clue.
I'm pretty sure activating debug mode let's you see the code name of states and provinces while in game, same goes for titles in CK2/3 and province id in EU4
localization. states_l_english Line 746 STATE_MERZ: "Merv"
Yeah, the reason you arent finding it is because you forgot that the first step you should do is check the localization files for what the game ACTUALLY calls something behind the scenes as opposed to what it tells you. Why Merz? No clue.
I'm pretty sure activating debug mode let's you see the code name of states and provinces while in game, same goes for titles in CK2/3 and province id in EU4
LZF is by far superior, Arms industry can be subsidized still to... i think. But even if not, it doesn't matter, I can get to super high SoL and billion GDP super easy with LZF (as long as the dirty workers don't general strike )
Though even with LZF, you get so many things built and so much economy, your capitalists physically can't privatize because their to busy expanding, so you just have 300k income worth of national buildings