The Urban Journey: An “Ex Novo” City-building Quest

Results of Round #4 Vote
This one was close, but the winner of the vote was "Infiltration and Idolization." "Etchers in Exile" was close to a scenario that I had been planning for proposal if no one had any suggestions, but "Infiltration and Idolization" is one I had not considered! I am going to make some small changes to the proposal to better fit some pieces I had moving behind the scenes, but I think many of you will enjoy it. I will hopefully have a full write-up for you all in the next 12-18 hours. 😊
 
Development Turn #4 - Results
As I said before, the winner of the vote was "Infiltration and Idolization." Here is a pair of excerpts from a "modern" history textbook published in the neighboring city-state of Qareqmon on these events. I tried to go into more detail on the inner workings of the city than previous updates, so I hope you enjoy!

Changes in the Social Order
The delicate balance of power from the beginning of Cradle's Rest was fated to not last for long with many important changes in the first years of the city. In fact, it was surprising that it lasted as long as it did as the refugee camp grew into a budding city-state. Two major factors would come to show the weaknesses of this structure.

The original power structure of Cradle's Rest was built around geographic and cultural origin. This requirement for political involvement left out many residents that did not come from the kingdoms to the North like the Exiles or had the cultural background of the Etchers from the western cities. The Cult of Olpan had originally strove to fill this vacuum and represent the interests of everyone else. However, they found themselves struggling to do this while also keeping the peace between the Etchers and Exiles. The tradition of patronage by Etcher and Exile elites increased the influence of those two powers on the Cult, harming their ability for the priests remain impartial and united.

One critical group underrepresented were the Ra'a-el who had come to live in the city. While small in stature, they had become critical participants in several of the city's industries and its security. Coming to the city in small groups or individually over the course of the previous decades instead of a typical full-clan migration, they had created a new clan of mutual support in the city. Ra'a-el traditionally named their clans after geographic marks in the area, so Cradle's Rest's Ra'a-el decided to call themselves the Flight of the Arrow due to the artifact's recent impact.

The second factor was major shifts in the religious practices of the city. Despite the preeminent importance of Olpan to the religious life of the city at this time, it would be incorrect to describe the people of Cradle's Rest as monotheistic. Many other deities like Olpan's parent Thekbol and deities representing other heavenly bodies were regularly worshiped in the city's shrines either by themselves or alongside the city's patron deity..

One of these was a minor deity named Qanme. Named for an asteroid that astrologers at the time believed orbited the moon of Olpan, she was seen as the protector of wanderers and hunters. She was strongly associated with Olpan because of their proximity in the sky and association in myth. As a result, she had a stone dedicated to her in the city's megalith at the Shrine of Olpan and was regularly honored by a small segment of the population like merchants.

It only seems natural that the "Arrow" that impacted in the Fletcher's Field would eventually become associated with Qanme. Her role with protecting wanderers also appealed to many newcomers to the city, Ra'a-el, and members of the Exiles who still strongly identified with their former home in the North. As a result, interest in this previously minor deity grew until her followers among laity and even priests in the Cult of Olpan came to be quite numerous.

Into this change came Lekma, a young acolyte of the Cult of Olpan who had disappeared from the community for several years. She claimed that during her disappearance she had been in direct contact with Qanme. Her supporters set her up as an Oracle for the deity. This was an ancient institution that used to exist at the Shrine of Olpan in the distant past but had been abandoned due to changes in local belief. The new group also encouraged a more personal relationship with the deities and private acts of spirituality. This is contrast to the performance of religious rituals in public spaces that had had the previous tradition. This personalization of the relationship with the deities is further reflected in Lekma's followers referring to themselves as companions rather than priests or acolytes and gave rise to the common reference to the group as the Companions of Qanme.

Records and public statements created by the leaders in the Cult of Olpan in this time period express fear and frustration. They call Lekma's assertions lies that flew in the face of centuries of tradition. Oracles and other forms of divination had been considered heretical outside of astrology or catoptromancy using bronze mirrors. They also expressed opposition to the Companions because they perceived them as disrupting the peace of the city. The Cult accused the Companions of favoritism due to the worshipers of Qanme being much more common among the Exiles than they were among the Etchers. Finally, their private records mention that the Companions' beliefs were undermining physical demonstrations of the Cult's importance to the social fabric of the city by reducing attendance to rituals and public religious spaces.

The Foundation of the Convocation of Union
It is rather ironic that the Cult of Olpan accused the Companions of bias considering subsequent events. The Etchers rallied behind the Cult, claiming that the Companions were a repeat of the Flock of Qumol due to the perceived disruption to the social structure. Some even claimed that Lekma was an agent of Qumol. This reactionary combination attempted to suppress the Companions, which forced the Companions to align with the Council of Exiles and the Flock of the Arrow. This alignment was made official in the Convocation of Union, which shortly became a major civic decision-making body for the city. The Etchers, as a major guild in the city, often had representatives in the Convocation. However, they never had enough direct influence to direct its decisions. Instead, they mainly influenced politics through outside actions like they had before.

As the uneasy peace settled in, both the Etchers and the Council gained in power. While the Council was part of this new union, they were frequently the most influential party within it. Meanwhile the Etchers strengthened their previously flagging influence but became more reactionary in their outlook. Less dedicated members had left to join the Convocation as a result of the Companions' influence, but the remainder had strengthening their convictions. The fragmented Cult of Olpan maintained the Shrine and worship of their main deity, but effectively lost its independence with many of their followers lost and the Etchers being their only financial and social backers within the city.

You will notice similarities between Chwanmi from the previous vignette and Qanme. This is no accident. Don't worry, I am still intending to maintain the low-fantasy elements of the world! Some of you may have suspicions already, but I hope we can explore more about Chwanmi in future side stories. If nothing else, Chwanmi will play a role in an event in... consults roll results list... the very near future.

To briefly explain the relationship between Qanme and Chwanmi, this is an example of syncretism. For an historical example of this, see Hermanubis or the cultural mish-mash that is Santa Claus. Qanme is pre-existing deity that was convenient to help explain Lekma and her friends' connection with Chwanmi and allow the circle of friends to influence the city where they live. It just went a lot better than they had expected! The friends know Chwanmi is not a god in the mythical sense, but they also don't know what she actually is.

I do not think they have told Chwanmi that the city thinks she is a god either. They will need to at some point if they want to keep up the ruse. I am sure that will be a fun conversation. "Hi Chwanmi, my friend. So I just though I would mention that everyone outside of this shared hallucination we have thinks that you are an archer deity that loves long walks and lives in the sky. Now, how has your day been?" 😅

PS: I have seen your suggestions @Tempest Warden , but I have been so focused on this that I have not had time to consider them yet. Thank you though!
 
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Development Turn #5 - Vote
156 - Gangs Claim Districts
A crime syndicate or a gang has managed to gain control of at least one district. What links them to this place? Why aren't they stopped?
=> Add a faction

Ohhhh, looks like someone started doing naughty things in the social chaos. I crafted three potential options, but also included a write-in option if anyone has any recommendations.



[ ] Some people have come to realize that the bark of the trees can be used as a mind-altering drug outside of the Companions' religious rituals. A group has organized to sell it to outside cities and the black market even though the export of the bark has been banned and sale to locals requires a license from the Convocation. The criminals are loosely supported by the Cult of Olpan because the criminals have been become a major funder for the Cult's ritual events.
=> Add a Smuggler faction; transform the Strange Forest from a landmark into a resource
-[ ] What would be the name of this faction?

[ ] A group of foreign artifact smugglers attempting to exploit the ruins have arisen. Their activities are criminal, but they have largely avoided retribution because the Convocation and the Etchers can't agree on who should be allowed to do anything about them. The Etchers claim that they have the historical right to protect the ruins. However, the Convocation feel that the Etchers don't have the right to enforce their punishments on non-guildmembers or people who live in the districts outside of their control.
=> Add an external Smuggler faction; future story developments may occur related to the ruins
-[ ] What would be the name of this faction?

[ ] The Etchers sponsored troublemakers to make life difficult for the Convocation in the initial days of the city's reorganization. They have since them organized themselves into a cabal of extortionists and thieves. While efforts have been made to uproot them, some among the Etchers still secretly support them to keep them out of Etchers districts.
=> Add a Mafia-style faction; future story developments may occur related to City government stability

[ ] Write In
-[ ] What would be the name of this faction?
 
Development Turn #5 - Results (Part 1)
As I mentioned earlier, the vote resulted in the mafia-like organization winning the vote to be the new criminal faction. Some parts of this post has been resisting moving from brain to page, so I am going to break it in two. This first part is going to focus on the origins of the group as well as the beginnings of a vignette that will be finished in part #2. Please enjoy!

Crime in Early Cradle's Rest
Like all societies, Cradle's Rest was not immune to criminal activity. Normally, the fragmented nature of its leadership would have encouraged such behaviors to grow, but each of the three main factions kept tight control over their respective communities. As a result, criminal activities within the city limits were quite small and unsophisticated in comparison to modern crime. However, the expansion of the city's population combined with the social reforms made it easier for organized criminal activity to develop in the gaps between the Etchers and the Convocation of Union.

The South Point Clique was such an organization. Started in the relatively new South Point neighborhood, they started by binding together the disaffected in the chaos of the early Convocation. A small number of business families working together began hiring a group of youth to help protect their business interests from fraud and crime. Early on, several prominent Etcher guild masters were among their clients. While many of these initial clients left the organization as the Etchers stabilized, but their wealth and influence was important for solidifying the leadership of the Clique.

One thing that protected the Clique from official retribution was support they received the people of South Point. The Clique invested in their businesses, set up insurance schemes to help protect them, and connected local producers with major merchants and consumers. Many of these moves were done by the South Point Clique to improve their own wealth opportunities or shield their criminal activities. However, there is no denying that these efforts did speed up the development their communities and have many of clique leaders upstanding reputations. The Cult of Olpan began receiving significant funding from prominent members of the Clique, which improved the reach of this unofficial propaganda network.

Lethorak looked out the window at the sundial in the courtyard before pacing back to the other side of the tea house lobby. "How much longer, Bolra?" they whinged to the man behind the counter, "I have to go talk to the Nermer family about their house after my meeting."

Bolra's eyes followed Lethorak as they passed though the room but did not quite focus on them. The poor man had been working with stardust for so long, the stars had gotten into his eyes and new he was almost blind. Still, Bolra's reign as master of dust production was undisputed.

It also helped that he brewed amazing tea. The old man slid Lethorak a tray containing a freshly poured cup. "How are the Nermery doing?"

Lethorak let the silence linger as he enjoyed the warmth of the green crystal cup between their fingers and the light earthy smell of the tea within. "Everyone is alive, but the fire destroyed their bakery." They took a sip. "The boss decided to honor their claim for compensation. They were up to date with their due and their girl Poro has been with us for half a year now."

"Blessings for them. Will need to find a new place for lunch."

It went without saying that the ones responsible for the fire in the first place were going to be severely punished, assuming they still had all of their fingers. What started out as a little revenge arson had destroyed half a block and the Nermery weren't the only family who had lost an insured home or business.

After a minute of companionable silence, a scrawny young worker came out from the back with a sealed case. It was designed to look like a tea case, but the thump it made on the counter showed it was too heavy to be tea.

"Finally!" Lethorak muttered. They drained their cup and placed it back on the counter. In a louder voice, they added, "I should go alone, Hakket. I will take it from here."

The worker mumbled some thanks and returned into the back room. Lethorak gave a deferential Ra'a-el whistle of farewell as they took the case, but the Bolra just grunted and waved them off as Lethorak exited to the courtyard and street beyond. The old man was likely grouching about young folks and their obsessions with whistling instead of using good, honest words.
 
Development Turn #6 - Vote
Sorry all. That second half of the last post is still resisting me. However, I don't want to leave you all without something to do while writers block rears its ugly head, so I will go ahead and start the discussion on Turn #6.


531 - Public Transportation
The city invests in horse-drawn buses, underground trains, or exotic beasts of burden. How does this transform the city's streets and avenues?
=> Add a landmark

Something I would like to remind everyone is that we are currently at an early to mid-medieval Northern European technological level. This means that the people in our city rely on carts, porters, and beast of burden for land transportation. Roads are mostly packed dirt tracks. Cogs, hulks, balingers, and galleys would dominate travel on the sea and major rivers.

Some options...

[] Digging in the Fletcher's Field has revealed an entrance into an unnatural cave system that runs under the city, connecting the old ruins to several locations on the peninsula. Several inventive individuals have been mapping the caves to find the old entrances and use them as cart tunnels. This could be really helpful to reduce congestion on the roads.
=> Add a landmark (Cave Entrances) {might find something else down there depending on events!}

[] Growing trade has increased the needs for ship building, but the merchant class has relied on foreign built hulls. A very wealthy merchant and amateur eccentric experimenter has been trying to build ships with roqumpan or wood from the Ethmanek trees (the purple trees). A series of drydocks has been constructed for his first attempts.
=> Add a landmark (Drydocks)
-How do the experiments go? (Either way, the drydocks will still exist and might come construct regular ships later)

[] The rivers to date have not be very useful for transportation. Shallows, rapids, and other navigation hazards in the rivers make them difficult to use. However, a major difficulty in the northern river has been bypassed by a canal and a series of locks built by a local merchant guild. Combined with several other channel improvement projects further upstream, the northern river has become a useful shipping route for both people and trade with the border of the Northern Kingdom.
=> Add a landmark (Locks) {Could something else come down the river?}

[] Write in
=> Add a landmark

I will leave the vote up with time until the midnight of Friday/Saturday, Eastern US Time. Feel free to discuss it! Hopefully I will have the Turn #5 part 2 done by then to give you all something to read while I work on the Turn #6 results.
 
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Vote closed
Scheduled vote count started by hessan_yongdi on Jan 5, 2021 at 4:40 PM, finished with 6 posts and 5 votes.

  • [X] Growing trade has increased the needs for ship building, but the merchant class has relied on foreign built hulls. A very wealthy merchant and amateur eccentric experimenter has been trying to build ships with roqumpan or wood from the Ethmanek trees (the purple trees). A series of drydocks has been constructed for his first attempts.
    -[X] Neither produced viable results for long voyages, yet the bark of Ethmanek trees was discovered to be very useful in the production of purple dye, and the boiled flesh of Roqumpan was found to be usable as a potent adhesive... though that discovery was made in a very unfortunate accident.
    [X] Growing trade has increased the needs for ship building, but the merchant class has relied on foreign built hulls. A very wealthy merchant and amateur eccentric experimenter has been trying to build ships with roqumpan or wood from the Ethmanek trees (the purple trees). A series of drydocks has been constructed for his first attempts.
    -[X] While the experiments failed, there was an unexpected benefit. The experimenter, a meticulous note-taker, wrote down their methods and process of experimentation, and shared them with other literate and wealthy people. This has sparked some interest in a more rigorous study of the natural world, and the experimenter now has a few students under their belt.
    [X] Digging in the Fletcher's Field has revealed an entrance into an unnatural cave system that runs under the city, connecting the old ruins to several locations on the peninsula. Several inventive individuals have been mapping the caves to find the old entrances and use them as cart tunnels. This could be really helpful to reduce congestion on the roads.
    [X] Growing trade has increased the needs for ship building, but the merchant class has relied on foreign built hulls. A very wealthy merchant and amateur eccentric experimenter has been trying to build ships with roqumpan or wood from the Ethmanek trees (the purple trees). A series of drydocks has been constructed for his first attempts.
    -[X] While there was a failure in the experiment there was a renewed fervor for a cult for sailors and there was a reinterpretation of an existing god used. Shrines were built for each ship to guide them the way.
Thank you all for voting! The winner was the dry docks. I will be sure to incorporate some of your suggestions on how the experiments went.
 
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Cradle's Rest Info wiki created!
As I mentioned previously, I have started making a informational wiki on Kanka containing informational articles about the city and its world. I will add it to the introductory post of the thread shortly and include the link here.

Please keep in mind that it is a Work In Progress and will remain such thought the run of the quest. You can navigate the different types of articles using the navigation panel on the left of the page.

Please enjoy the page!
 
Development Turn #6 - Results
Hello all. Hope you enjoy our post for the turn 6 results. I have been neglecting the map recently, so that is next on my list of things to update. I promise, I have not forgotten about writing about stardust. I will add that to the thread as soon as it is done as a side story.

Here is an article that was published in the modern day by the local student journal. Keep in mind that it might not be 100% accurate. After all, stories change over time and students make mistakes sometimes. 😅


The Origins of Ethnektan University
The university we all call our intellectual home is said to be founded by the Rae'el scholar Niyyofi. But who exactly was this being? Surely xe had a reputation for knowledge and achievement?

This could not be further from the truth. Niyyofi was a well-known eccentric in is time. Xe was a wealthy merchant, but these were not from xer efforts but the achievements of xer ancestors. Instead, Niyyofi's own records show a series of failures in xer past to the point where xer nestmates forced xem to stay away from the family's established trade routes and businesses.

You see, dear reader, Niyyofi's failing was the compulsion to try something new. Even if something worked, xe would change it to find something better. Any of us with a mercantile background may know that constant changes are bad for business. It confuses our customers and partners. It puts our efforts at constant risk of failure.

When the family discovered a shortage of ships, they placed Niyyofi in charge of setting up construction facilities. After all, the city had never had a drydocks before. Something new!

Oh, would they rue the day! While Niyyofi did establish the drydocks and build several regular ships, xe soon became frustrated and the compulsion struck again. So, instead of constructing normal ships, xe began gathering new materials to build ships from.

This is where the discovery of roqumpan glue came from. You see, it had become a common practice by that time to steam wood between plates of bronze or brass when attempting to shape it. Whenn Niyyofi had a section of a roqumpan placed inside the steamer, the steam interacted with chemicals from inside the fungus. They leaked all over inside the mechanism. When the Rae'el assistant attempted to open it the chamber, it was discovered that the resulting goop dried quickly when it cooled and was excellent at attaching organic materials like Rae'el feathers and wood together.

Following this incident a cousin took over the drydocks, but the family recognized the usefulness of the accidental invention. A laboratory was constructed for Niyyofi's use that now bears his name. Assistants joined him and they became the seeds that eventually grew into our great university.

The funds for the teaching part of our institution was founded by Niyyofi's brood with the proceeds from developing tekkif dye, a chemical not used much today. Discovered in the Niyyofi laboratory by several of former student-assistants, the rich purple dye was extracted from Ethmanek wood and became a valuable trade commodity for the city in the following years. We can only hope to live up to their achievements.
 
Development Turn #7 - Vote
Hello all! Here is our updated map.

You will notice the major changes from the last version are the drydocks on the west coast of the peninsula, several new inhabited districts and the change of the factions that occured in the last several turns. If you think I missed something, please let me know!


Now, let us discuss the results of our Turn #7 roll
646 - Animals Swarm the City
The creatures of the wild make the city their new home. Driven by curiosity of scarcity? Did someone or something encroach on their former habitats?
=> Add or remove a resource


I already have a plan for this creature that is going to be based on an old creation of mine, but I don't want to tell you all too much about them and risk giving some things away. Just know that the creatures will be small and are not going to be malevolent.

Since the creatures are not going to be destructive, I think it is more appropriate to add a resource rather than remove it. What I would like for you all to vote on is where the creatures are going to appear to be coming from. However, the animals themselves are not going to be the resource. Rather, it will be recognizing the already-existing importance of the location for the city in the lore of the story and emphasizing this resource's economic utility to the citizens of Cradle's Rest.

[] The Drydocks
=> Adds resource: Niyyofi's Laboratory (the development of new products and academic prestige)

[] Fletcher's Field
=> Adds resource: The Arrow (scavenged resources and communication with Qanme)

[] The South Point neighborhood
=> Adds resource: Stardust Network (the drug trade)


I do not have a hard deadline set right now, but I will leave the vote open for the next several days. In addition to your vote, I need a couple more rolls, so if you could do one more set of 3d6 with your votes, I would appreciate it!
 
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Vote closed
Scheduled vote count started by hessan_yongdi on Jan 13, 2021 at 2:41 PM, finished with 4 posts and 4 votes.


I decided to go ahead and close voting. I will start working on adding the lab as a resource to the map and writing up a little story about our new creatures. This should be fun. 😊
 
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