Franc Clans
Head of State: Louranne the Imperishable
-Once a minor son of the leader of one of the larger Clans, Louranne gained prominence when he survived the attentions of a malfunctioning Commonwealth era medical lab. Much of his body was replaced with cybernetics during the event even if subsequent inspections by the Tekkists of his Clan removed many systems that were working at cross purposes or were simply "superfluous" as best they could tell (incidentally, these systems were sometimes successfully reimplanted in other warriors). Even with the problems this lead to the ancient technology allowed Louranne to dominate in personal combat against his rivals and he quickly rose in stature both in his Clan and in raids on others. Entombed in a excavated exoskeleton that further amplified his lethality, Louranne pushed forwards into ever increasing leadership positions until he found himself the nominal authority of all Francs. While he respects the alliances of his predecessors, he now looks beyond his borders for targets to reave and raid for plunder and technology.
Government: Confederation of Tribes (Despotic Feudalism)
Capital: Hive City Averlroi
-Averlroi. Once it might have been a mobile construct of some kind, fallen from space in some great cataclysm. Now it is the product of millennia of addition and rebuilding, turning it into a sprawling sealed city like some kind of slime mold spreading from it's spawning point.
Population: High Millions
-While the Hives are the center of industry and government smaller Clans often are settled in smaller ruins and shelters far from their bulk. Surviving off of genetically engineered fungus and mutant wildlife, these hardy bands raid their neighbors and shelter them the next day against the dangers of the wastes for that is their way. The most common means of travel are mutant or engineered herds of creatures that are hardy enough to survive the wastes and provide sturdy mounts for aspiring warriors to ride to battle on.
--OOC: Think of them as post apocalypse Mongols.
Major Clans:
-Arquitang: Mostly in the southern part of the confederation with branches in the north, most "pure" Franc bloodline (not saying much, as it's a bit altered from what we would consider base human; four fingers on the right hand and six on the left for example). Also most "civilized" due to static border with the Katholiks.
-Bardossen: The northern part of the confederation. Considered the over excitable cousins by the other Francs.
-Curdaux: Deyz got da kultur dey does. More or less the population of the capital Hive, and as such have on the whole adapted to such conditions.
Military Points: 20
-Conscript/Light Infantry (Looters): 1x3=3MP
--Free soldiers looking for a campaign to earn a name, either due to misdeeds or youthful idiocy.
-Professional/Medium Infantry: 1x3=3MP
--Clan troops who have proven themselves against their neighbors. Armed with quality weapons (proper autoguns and forged melee weapons) and flak vests, they are redoubtable soldiers.
-Professional/Medium Cavalry: 2x4=8MP
--True reavers, having cut their teeth in the saddle and amassed personal wealth with success in the field.
-Veteran/Heavy Cavalry: 1x6=6MP
--The best of the best, sworn to Louranne personally. Riders of the nastiest creatures of the wastes, armed with the deadliest weapons of the Clans, these men
break the enemy when they take to the field.
Total: 20MP
Unit Descriptions:
Looters (Conscript/Light Infantry): Lightly armed and with little experience, these young men and women go out into the field in order to take plunder and make a name for themselves. Their skills in warfare might be lacking, but they have a lifetime of surviving the wastes to draw on and are practiced in evading pursuit.
Typical equipment: bow and arrow, autoguns, improvised/scavenged melee weapons, mutant leather clothing.
Close enough
pic.
Watchmen (Professional/Medium Infantry): Having survived their formative years and succeeded in learning the harsh lessons of the wastes, these warriors have accumulated enough wealth to arm and garb themselves to standards comparable to other nation's main combat infantry.
Typical equipment: autoguns, flak armor, forged steel melee weapons.
Close enough
pic.
Raiders (Professional/Light Cavalry): Dragoons with fast mounts. Well suited to pursuit and pillage, but are otherwise the same as their less well off or motivated kin in the Watchmen.
Close enough
pic.
Marauders (Professional/Medium Cavalry): Closer to what is usually thought of as 'traditional' cavalry by 21st century armchair generals, these soldiers ride their mounts into battle and, while unsuited for taking fortifications due to that, can use battlefield features of the far future to close and eliminate their targets if firearms are unsuited to the job at hand.
Close enough
pic.
Breakers (Veteran/Heavy Cavalry): The true elite. Only ever fielded as retainers due to the sheer cost of their mounts and weaponry, these riders are the Franc equivalent to armored units. Heavy weapons attached to their mounts add long ranged options while their monsters are fully capable of tearing apart vehicles with their natural strength.
Close enough pics,
one,
two.
Sentinels (Veteran/Heavy Infantry): Clan guards in primitive powered armor.
Close enough
pic.