The Unification Wars (Warhammer 40K)

Infantry section of the new military rules are up.

For further discussion I'll be in the discord while I work on Cavalry, and Armor.
 
Three Kingdoms
Head of State: The Jade King
Government: Constitutional Monarchy
Capital: Hive Tian
Population: Low Billions
Military Points: 30 (+3 per turn)

Contrary to its name, the Three Kingdoms is not a union of three nations, but a reference back to a period before Ursh rule when the people were split into three kingdoms that warred amongst each other. It was only when Ursh arrived that they banded together, losing much in their attempted resistance, before finally being forced to bend knee.
The Three Kingdoms follow principles set millienia ago by distant ancestors, and they have a form of spirit and ancestor worship, believing that spirits inhabit all things, the greatest of them all being spirits of jade, with the stone itself being seen as a holy substance. While many temples have been burned or otherwise destroyed, hidden monastaries have since become the centers of their faith, as well as centers of rebellion against Ursh rule. The culture of the Three Kingdoms also has a large focus on 'journies', and their stories are often journies of self-discovery or quests to combat great evils. As such, a ritual has since come about that, in order to be considered an adult, one must have completed a 'journey' followed by a period of introspection in order to be considered an adult. Often times these journies are simple enough, to travel to a nearby hive or other population center and return, or perhaps to walk the length of the entire hive they live in. Great feats or discoveries can often propel a child into 'adulthood' however, bypassing the trial all together.

These monasteries have, since ages past, served as training grounds for psykers that have popped up amongst the population, not only enforcing discipline and self-control, but also as a quarantine from which these dangers can be observed. Many of them have been destroyed in the past, however, either by students gone rogue, or by outside armies seeking plunder, but those that remain have since developed into ancient and well-established orders steeped in mysticism and mythology, and they seek to conquer the powers inside of them rather than letting the powers conquer their bodies. Training at these monasteries are rigorous and exacting. It demands great mental and physical strength, and those who fail are often killed as to prevent the dangers that often come with being a psyker. Those that find talent with the mind become seers and oracles, fortelling future events or channeling their powers in defense of their ancient homes, while those that master their bodies become monk-psykers, capable of impossible feats. While training is technically open to anyone who wishes to join, psykers are forced to do so. It is said that the monasteries will send out teams of secret monk-psykers that search for, and kidnap, any psykers, even going so far as to take them from hives outside of the Three Kingdoms in order to continue to expand their numbers.

The Jade King himself is a member of one of these secret monasteries, having once been a simple journeyman who left on his routine trial of adulthood and returned with the Jade Mandate, a tablet that is the physical manifestation of Heaven's Decrees, and only those who are pure enough to touch this holy object are capable of peerless rule. The Jade King forsook his name, and became the secret ruler of the Three Kingdoms until Ursh fell, upon which he declared himself openly to his people, heralding that never again would they bend knee to a foreign power. The Jade King is supported beneath him by warlords and the Celestial Conclaves, the leaders of themonasteries.

MILITARY TO COME ONCE SYSTEM IS UPDATED
 
There are some players siding with the Imperium, and some unaligned.
 
@HellHound01 Question on the unit types. When Heavy Infantry is described as "dedicated antitank" as a specific type... How does that work when these are armies, not brigades?

I was wondering that too because it implies there are no anti-tank elements in any other formation. There should be anti-material rifles, bazookas among a million professional soldiers, or two million conscripts. RPGs are not uncommon in militias and similar units in real life.
 
I was wondering that too because it implies there are no anti-tank elements in any other formation. There should be anti-material rifles, bazookas among a million professional soldiers, or two million conscripts. RPGs are not uncommon in militias and similar units in real life.

You are mistaking these guys for trained soldier, used to modern warfare and using combined arms strategies.

When in reality these armies are made up of mostly self taught warriors using most melee weapons and antique projectile weapins.
 
I don't know, some amount of institutional knowledge is impossible to avoid over even the course of centuries when you can afford to throw about millions of soldiers.
 
I don't know, some amount of institutional knowledge is impossible to avoid over even the course of centuries when you can afford to throw about millions of soldiers.

Yes and no. It's been 5 millennia since anything resembling a planetary government has existed. The entire Atlantic ocean is gone, Earth's Constructed Space Ring is gone. The Pacific and Indian Oceans are very toxic, and the population of the planet is still probably around 50 to 100 billion (best not to think what they eat if most of the planet is hive or toxic wasteland). The Hives of Terra are broken and non-functional. You know how the Emperor first got support upon exiting the bunker? He fixed a water treatment unit. That's how far things have fallen. We don't have lasguns, heck if it wasn't for the genetic augmentations and psyker stuff a Navy SEAL team would have a decent shot on 29k Terra until he ran out of ammo. Hardly any of us would match any sort of definition of a "government" by our 21st century standards. More often than not we are a bunch of jacked up warlords and gang leaders with delusions of grandeur that scurry away whenever Mars detects some neat little toy they picked up on scanners.

Yes, there's the instinctual knowledge of killing and intimidation. It's a kill or be killed world not unlike antiquity.

No, there's a lot more to being a soldier than a hive-ganger like discipline, training, equipment, credo. This is why it is taking me a while to get the Imperial Army going. I want professional soldiers... not a gang of thugs
 
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Hardly any of us would match any sort of definition of a "government"

Lies and slander! That's only most of us! :p

Your perception of the game is skewed from starting off in the middle of nowhere. Your first people were tribesmen and your neighbor was Ursh. Most countries have Hives and many of them are relatively civilized. None of our characters including yours may have 21st century western values but that doesn't mean they're all iron age barbarians with boltguns.

The Hives of Terra are broken and non-functional.

Then why are they going to be of important value when the game is revised? Have you looked at the population figures of the game, the population most of us have and the number of men we're routinely throwing at each other? None of that would be possible without Hives and some sort of governance. They may not be nice or desirable governments by our standards but they're functional.

You are mistaking these guys for trained soldier, used to modern warfare and using combined arms strategies.

What are professional soldiers supposed to be? What about the tactics some of the players are using?

When in reality these armies are made up of mostly self taught warriors using most melee weapons and antique projectile weapins.

Melee weapons are a part of the setting and that's why Tau stand out. Melee weapons were clearly used in the DAOT. They were used during the Age of Strife, Great Crusade and then the Age of The Imperium. They're used by just about everyone except the Tau. In the setting that doesn't indicate them being backwards. The same goes for antique weapons.

Ragtag African and Middle Eastern militias have weapons dating back to the cold war and colonial era, but they still have anti-armor weapons and explosives. There are, or were StG-44s being used in the middle east and africa. Look at the Unification Wars art, fluff on it or what Age of Strife armies look like. Going by the fluff genetic engineering wasn't uncommon during the Unification Wars. All that happened is that field was monopolized by the Emperor and Mechanicum. We see this to some extent in the game right now. We can make tanks, power armor, genetically engineered monsters, cybernetic warriors and all other kinds of stuff. Yet we can't think that in a formation of one or two million soldiers, it's a good idea to equip a fraction of them with explosives or bigger guns in case they come across something more sturdy? If we go with this logic then every player will have to make sure they have at least one heavy infantry, air, armor or artillery unit whenever they attack, creating combined arms anyway.
 
Remember all this is an abstraction, so a unit probably has some anti-armor weaponry, but probably not enough, nor well trained enough, nor high enough quality, to make a noticeable difference. Each unit is thousands upon thousands of men, up to millions.
 
You get 4 MP per Hive City (Little Green/Black Dots), and you can use the full amount you would get per turn to rebuild your military forces.
 
You're missing my Hives. . .

Under the new system, I don't have any forces. I think I'm going to have to drop out

You don't have any Hives, you have the Commonwealth Vault which is going to give you 20 MP a turn.

As Units don't have any "Upkeep" so to speak, you should have no problem with your military.

I was working on my own but I need a list of Hives. And is it just me or did the Imperium gain more territory compared to the old map?

Imperium moved up a bit so its actually where India should be. The Imperium gained no "additional" resources or MP.
 
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