So first of, I would like to point out how "Princess"'s Scabbard in her portrait is empty, which is a nice attention to detail.
[X] Chuck Scabbard at Rude Guy.
[X] Ask them to stop calling you "princess". You have a name, you know! …You do have a name, right?
These two actions separate are amusing. They're even better together.
I mean, maybe it will end poorly. But it's hard to imagine being in a worse position than we appear to be in now. (Unless we just get executed, which seems unlikely, both since Princess is presumably royalty and because of game design.)
I doubt she is actual royalty, Clock guy is smug man in power energy. Him calling her "Princess" can just be him being cheeky.
No what I am more focused on is the opening. A teacher with some *very stringent methods* leaving a literal mountain of rejected students. Which presumably were like princess once so presumably we are robot 'skeletons' flesh and blood over it.
As for our course of action, we have some things to figure.
We are not dead because of clock man, so-
He saved us, why? What does he want?
Whats Dulandal? What were those those two shades?
Where is our sword.
[X] "If it's a good day, I hope it's a good day for some questions."
-[X] "You saved me…why. What's you angle?"
-[X] "What was that space, that Teal thing?"
-[X] "…I was holding a sword in...the pile. Why couldn't you take it with me? Because it wasn't 'mine'?"
[X] After clock man has told what and why, specifically what he wants, ask where dashing reject like yourself can find themselves a new sword. If not -your- sword, a sharp object to slice with. You will settle for that, for now.