Date: Unknown
Location: Along the margins of the Nile
You counseled with the few elders of the tribe that were not against your leadership and were able to get a very rough idea of the present situation of the tribe:
It seems there was a grave lack of food due to unpredictable weather the previous year.
There was a distinct lack of both quantity and quality of shelter in the tribe, with the majority of people sleeping in crowded mud huts and resting directily on the floor.
People were also complaining about the lack of entertainment, with the only thing they could do to stave of boredom being working, sleeping or ...increasing the population.
The biggest problem for you however, was the major lack of support from the rest of the people of power in the tribe, with only around 30% of them supporting you.
As you looked at this information, you had to curse your father. He was a good man and did a good job in stabilizing the the situation, but he had absolutely no administrative ability.
Regardless, you had work to do and problems to solve.
Resources
Materials: 100 (+100 per turn) (Materials are the accumulation of all the material possesions of the tribe, abstracted in order to not give me a headache)
Morale: 40 / 100 (Morale is a very important thing to keep in mind, with particularly low amounts possibly leading to negative events, and if morale ever reaches 0 you will be deposed, so be careful)
Support: 30 / 100 (This is a temporary resource and you need to get it to at least 90 in 10 turns or you will be deposed. It is the representation of the support from the people in power in the tribe)
Manpower: 3 (Each point of manpower is roughly 100 able bodied people in condition to work. It is also the number of actions you can take per turn, at least for now)
Actions
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Engineering:
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Mud Is So Last Century
Your people are living in cramped houses and sleeping on the floor. This is absolutely unacceptable. These are not the conditions the ancestors of a great human civilization should be living. You must change that. Assign some workers on that and hopefully make your people happier.
Duration - 1 turn
Cost - 30 Material
Reward - +Morale, +Support and New Engineering Actions
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It's The Stone Age, Baby!
Your people have considerable knowledge of constructing things in general, at least for your technological level. You should invest in that. It will give you considerable advantages in the future. The creation of a group of workers dedicated only to these acts of creation will be essential to this purpose and will help to the construction of new projects.
Duration - 2 turns
Cost - 10 Material
Reward - 1 Free Engineering Action
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Agriculture:
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Food Out Of The Ground? That's Wild
Your people are going hungry due to the unpredictability of nature. That can't stand. Send some people to investigate the margins of the Great River, search for spots more suitable to growing food and investigate new alternatives.
Duration - 1 turn
Cost - 20 Material
Reward - +Food, +Morale, +Support and New Agriculture Actions
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It's The Stone Wheat Age, Baby!
Your iniciative with the engineering group has inspired you. Your people also have an extensive ammount of ability in regards to agriculture, and investing in that could have great benefits in the future. It will also allow you to be more efficient in realization of your proposals, allowing more of them to be made in a shorter time.
Duration - 2 turns
Cost - 10 Material
Reward - 1 Free Agriculture Action
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Culture
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Turn On The (Metaphorical) TV
Your people are bored. And while that is great in order to ...increase the workforce, it also negatively impacts morale. You can change that by organising small performances, songs and whatever else you may think of in order to entertain them. You could make use of some of your scattered knowledge of the old world to help them be more entertaining.
Duration - 1 turn
Cost - 20 Material
Reward - ++Morale, +Support and New Culture Actions
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Learning
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Assembling The Heads
Your people are too desorganized in order to perform any research. If you want to invent new things and generate new ideas, you will need first to organize the greatest thinkers of the tribe, make them work together and convince them to share their knowledge. Easy.
Duration - 1 turn
Cost - 10 Material and your patience
Reward - New Learning Actions and a headache(Is that a reward?)
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Military
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Arming The Bow (That We Don't Have)
Your people are utterly defenceless, with their only military force being a couple of hunters with stones and their only defence against the outside world being the shaky mud walls of their home and eachother. Naturally, this situation is not very favorable, and we need to do something about it. Unfortunately, without an organized force, nothing can be done. So organize them.
Duration - 1 turn
Cost - 20 Material
Reward - Organized Defence Group, and New Military Actions