Ok, redoing to potential plan a bit. Feanorians give us the diplomacy boost without using a leader action and try for the path of the moon without using Belen's actions for 3 turns. The leader roll on recruiting seems really high, so I switched the free wise action to build a hall for them. We've had constant problems of the Wise's knowledge dying out, so I'm hoping a place for them can alleviate that.
[] Plan Phone a Finrod
-[] The Starmoon: When your elven visitors speak of the Moon, they speak also of Ithildin, the starmoon, the script of living light with which they write upon their blades and their doors and their armor, which protects them always and garbs them in the light of the moon. You could learn of Ithildin, though it would take time, they say. (May Upgrade The Moon Way to The Path of the Moon)
--[] Send the Wise: You send several of the Wise to study and learn this art from the elves. It will take time. (Requires 5 turns, moderate chance of success)
-[] The Sons Of Fire: You ask the Feanorians to aid you in all your endeavors for the next year, to lend their wisdom and expertise to all your tasks. (The Ambarussa bonus is doubled next year, and applies to Diplomacy and Combat as well)
-[] Greet Them: You send someone to welcome your cousins to the new land.
--[] Baran
-[] Trade With Them: Your people remember the dwarves your ancient fathers met, a short and stout people with a love of coin. If their cousins are anything similar, they will value wealth over flinging dirt. (-1 Wealth)
--[] Baran
-[] Send Word To Finrod: The Elf-King may be busy with his people in Nargothrond, but mayhap he will want to know a mighty army of men has arrived in Ossiriand.
--[] Belen
-[] The Hope of the Elves: You send one of your wisest to speak with Finrod, the Elf-Friend. He knows your people well, and may tell you something of hope, and how their hearts have withstood the dark this long. (???)
--[] Belen
--[] Baran
-[] Send Someone To The Green Elves: A force this large and numerous is no doubt upsetting and frightening the reclusive Laiquendi. You send someone to ascertain how they are doing and act as a liason between them and the tall men of Marach.
--[] Halbeth
-[] The Wise are petitioning you to build a hall where they could gather and speak their stories.
-[] Send a messenger to the north, to meet the Noldor and the other sons of Feanor.
-[] You send a messenger to Finrod asking him for some of the mighty horses his people ride, that your own people may learn to ride.
-[] Send a messenger to the mountains of the east, to meet the dwarves.