The Scourging of Lordaeron (Warcraft Quest Reboot)

Okay, I have finished all the information sheets on the front, except for some fluff information for your diplomatic panel.

I can't remember last time, but I think I actually started you guys off with a negative income, which was a bit of an annoyance since all it did was handicap you guys for the first few turns before you finally managed to turn a profit. This time, you guys start with a positive income, even if it is minor, so you can actually get into plotting the extinction of all life on Azeroth without having to make sure you don't run out of funding first.

I also added a bunch of new stuff like actually having your cultists assigned to buildings instead of just sitting around and stuff like resources or food that you can either use or sell for extra money. Resources like Raw Ore can be refined into usable metals and forged into improved armor or war-machines, but that would require a specialist skilled in that field like a Blacksmith or Engineer.

Bases are also a bit different, because they are now based on Garrisons for Warlords of Draenor and basically involves you upgrading your core structure/settlement to new levels to gain additional spaces for new buildings and unlocks improvements to existing ones. Every building will also have individual upgrades that will increase performance, decrease costs and provide other benefits.

Anyway, sorry it took so long, but I should have the actual update out by either tonight or tomorrow.
 
At least we have no highly skilled members who want to betray us.

And let's be honest, human peasants might actually damage our operations less if they actively try to do so.
 
So quick question, where should we start the spreading of the plague? My first thought is to start at the Internment Camps, possibly get our hooks in an Orc or two to act as a distraction while we do our thing behind the scenes.
 
Hmm... I think the Aspects would look nice as Frost Wyrms (wait would all the flights be Frost Wyrms, or just the Blues?)

Now how does one kill and raise something as powerful as an Aspect, :O
 
Hmm... I think the Aspects would look nice as Frost Wyrms (wait would all the flights be Frost Wyrms, or just the Blues?)

Now how does one kill and raise something as powerful as an Aspect, :O
Well one thing we could do is get our hands on the Demon Chain (basically the chain the Orcs had the Demon Soul attached to) and use that to enslave some proto-drakes and weaker dragons.
 
Is the Demonsoul already destroyed?
That happened some time between the second and third war, so around our time now, right?
 
Hmm... I think the Aspects would look nice as Frost Wyrms (wait would all the flights be Frost Wyrms, or just the Blues?)

Now how does one kill and raise something as powerful as an Aspect, :O

Frost Wyrms are Blue Dragons. Ember Wyrms are Red. Venom Wyrms are Green. Magma Wyrms are Black. Sand Wyrms are Bronze.

Is the Demonsoul already destroyed?
That happened some time between the second and third war, so around our time now, right?

Day of the Dragon occurs around the end of the Second War, which is like 8 years before now, so it has been a while.
 
I'm personally up for importing some Nerubians. It's a shame they don't breed, or we could start a colony over here. :<
 
I think nerubians (and, sadly, dragons) are a bit too high-profile for us right now.

While we are intended as a distraction for the other cult-parts, I do not want some guardsmen asking pointed questions just yet.
 
Presumeably we get Rainbow Wyrms if we somehow get our hands on a Chromatic Dragon.

Prismatic Wyrms.

What about Netherwings?

Nether Wyrms. Twilight Dragons are Shadow Wyrms.

I'm personally up for importing some Nerubians. It's a shame they don't breed, or we could start a colony over here. :<

Nerubians do breed, since there are a bunch of eggs that hatch into small Nerubians. Not sure how that works, but whatever.

Okay, it seems that Nerubians cannot reproduce and they rely on still living Nerubian eggs to hatch before killing them to turn them into more Nerubians.
 
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Nerubians do breed, since there are a bunch of eggs that hatch into small Nerubians. Not sure how that works, but whatever.
Oh, I'm dumb and it's been a while since I've played WC3 or WoW - Nerubians are the living ones fighting the Scourge still, Crypt Fiends are the undead ones. I was trying to work out how the undead ones were capable of breeding.
 
I think nerubians (and, sadly, dragons) are a bit too high-profile for us right now.

While we are intended as a distraction for the other cult-parts, I do not want some guardsmen asking pointed questions just yet.
So, Army of Murloc Zombies stored just off the coast?

Alternatively: ride on Second War resentment of Orcs and gain control over the (internment) Camps?
Nerubians do breed, since there are a bunch of eggs that hatch into small Nerubians. Not sure how that works, but whatever.

Okay, it seems that Nerubians cannot reproduce and they rely on still living Nerubian eggs to hatch before killing them to turn them into more Nerubians.
No breeding population?
 
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