Okay, I have finished all the information sheets on the front, except for some fluff information for your diplomatic panel.
I can't remember last time, but I think I actually started you guys off with a negative income, which was a bit of an annoyance since all it did was handicap you guys for the first few turns before you finally managed to turn a profit. This time, you guys start with a positive income, even if it is minor, so you can actually get into plotting the extinction of all life on Azeroth without having to make sure you don't run out of funding first.
I also added a bunch of new stuff like actually having your cultists assigned to buildings instead of just sitting around and stuff like resources or food that you can either use or sell for extra money. Resources like Raw Ore can be refined into usable metals and forged into improved armor or war-machines, but that would require a specialist skilled in that field like a Blacksmith or Engineer.
Bases are also a bit different, because they are now based on Garrisons for Warlords of Draenor and basically involves you upgrading your core structure/settlement to new levels to gain additional spaces for new buildings and unlocks improvements to existing ones. Every building will also have individual upgrades that will increase performance, decrease costs and provide other benefits.
Anyway, sorry it took so long, but I should have the actual update out by either tonight or tomorrow.