The Rumor (mafia) (Town victory)

-_-

I see no one is paying attention.

Anyways, as I'm the only confirmed town when there's no protective roles, the remaining killer's almost certainly gonna get me tonight (Unless I was an absolutely shit player, there'd be no reason not to, you know? On that note, if I don't die tonight, my feelings might be hurt~!)
Killer kill'd get the confirmed townie because why wouldn't it, leaving us at Lylo without any difference.
If anyone else killed during the night, it'd be no more accurate than the lynch, and would doom us if even one person hit a townie, since we need at least two town alive at the end of it and know one's dying tonight.
 
I'm here. I think the move for this day could be no lynch. The idea of us being the rumor proposed during the last day phase does make a lot of sense, and although I hate no lynches, this feels like the right motion.

I'm refraining from placing my vote there for now, because I want all of your input.
 
I'm here. I think the move for this day could be no lynch. The idea of us being the rumor proposed during the last day phase does make a lot of sense, and although I hate no lynches, this feels like the right motion.

I'm refraining from placing my vote there for now, because I want all of your input.
Look, unless someone's willing to come up, admit they lied, and that they're kill flavor is actually exsanguinated, I'm not going to even consider we have no scum.
 
I'm here. I think the move for this day could be no lynch. The idea of us being the rumor proposed during the last day phase does make a lot of sense, and although I hate no lynches, this feels like the right motion.

I'm refraining from placing my vote there for now, because I want all of your input.
I agree with not lynching.

Look, unless someone's willing to come up, admit they lied, and that they're kill flavor is actually exsanguinated, I'm not going to even consider we have no scum.
But why? Like, we have 4 people left. Mylo. If it's not Don't Lynch, then you die, and we're at Lylo. That's the worst case scenario for Don't Lynch. On the other hand, we mislynch today and fail.
 
Because frankly, me dying results in 0 positive change. It'd be just a replay of the day without me, which means it's just literally "Today, but the nani doesn't weigh in."
 
@Winged Cat

Is No lynch treated as a normal vote? Like, if there's two votes to lynch x guy and 3 for no lynch, does x guy die or nobody?
 
D3 End/N3 Begin
If two people were a questionable lynch mob, one is even moreso. And yet, the reins of society rest in the hands of those who control the means of execution. Letmebefree, the Urban Bloodletter, is now dead.

---

Night 3 begins at the next o'clock, and ends 23 hours later. Please have all night actions to me by then.
 
N3 End/D4 Begin
Three souls entered the night, and three souls emerge. With strange aeons even death may die. And yet, the town's population has been reduced by one since the prior dawn.

---

Day 4 begins at the next o'clock, and lasts 47 hours. Under the circumstances, if all three remaining players get their Night 4 actions (or confirmation of lack thereof) to me before the end of Day 4, I am willing to run Night 4 immediately - but only if all 3 players PM me with this before Day 4 ends.
 
Also, I think I figured out the thing we have to do. We have to both not kill at night and not during the day.
 
Yup, thought that was fairly obvious.
On the other hand, forgot that last night's no-kill might not be enough. Gonna go submit the no kill at night now.
 
Game structure
As deduced, everyone was a vigilante. The win condition was a day and a night of no deaths: no lynches and no vigilanting, from anyone. Everyone had near-identical PMs on purpose; as expected, this was not enough to clue some in on the nature of the game. I was expecting a bloodbath N1 then Town figuring it out; Town piecing it together late on D1 meant Town was ahead of the game. (Yes, that near-quote of PM that Derpmind did helped, but I ruled it a paraphrase, per the rules.) I also expected some players to play against Town until they were stopped, and that happened just as planned.

You are the ROLENAME. A sentence of fluff.
Each night, you may kill one person. Your kill flavor is "KILLFLAVOR". In this PM, say "kill PlayerName" each night; if you do not do this, you will forego use of your ability that night.
Your faction is Town. Victory or defeat for you is calculated at the start of each day. If, at that time...
* ...all threats to Town have stopped or been stopped, and there is at least one member of Town other than you alive, you win.
* ...all members of Town have died, you lose.
* ...you are the sole survivor, you commit suicide out of loneliness, and lose.
* ...you think you are the last member of Town alive, but there are still other players about, you can keep playing and seek revenge, to make them lose too.

A further clue was the fluff in the PM: each role was something with a normal towny function, but warped into justifying killing.

Urban Incinerator (burned to ash): Any garbage that can turn to ash to fertilize the soil, is your responsibility, and now there may be a new kind of garbage to dispose of.
Urban Bloodletter (exsanguinated): You have studied what medicine you could, but you can only reliably kill people - but now that skill may be useful.
City Electrician (electrocuted): This town may not have much power, but the city lights are by your hand - and you know well what happens when your trade overloads the weaker currents of the heart.
City Steamroller (flattened): That's what they call you, anyway, and it's close enough: you make paths and roads wherever they are needed, no matter what was in your way.
Village Arborist (turned into a tree): It is by your hand that this town is surrounded by such a bountiful supply of lumber, and how those you found undesirable never made it into town - at least, those you could find en route
Village Ratcatcher (devoured by vermin): You rid the streets of all kinds of small creatures - but, like the pied piper of myth, you collect and train them to various purposes, including disposing of the real pests.
Local Baker (cooked alive): You bake all kinds of things for all kinds of tastes, and know recipes for pork of any length.
Local Chef (field dressed): There is good hunting in the local woods, and good herbs and crops too; it's surprising how many things go with fava beans.
District Plumber (forced through a garbage disposal): You own the pipes and sewage plants, and have used them to dispose of bodies before.
District Waterbringer (drowned): Through pipes, trucks, and buckets, you bring water to the town - in volumes large and small, wherever you deem it needed, and it seems you may be making some special deliveries now.
Neighborhood Poisonmaker (poisoned): Your ancestors were alchemists, but your art is more focused, for there are many things that need poisons - sometimes delivered forcibly.
Neighborhood Gravedigger (buried alive): A simple job, and you make sure those interred in your cemetary stay dead - sometimes not so simple, but only at first.

I had roles & kill flavors ready in case we got to 18 players. In the unlikely chance we got to 24, I figured I would have time to come up with 6 more.

Urban Blacksmith (kill flavor: cast in molten iron)
City Roadworker (kill flavor: mixed in asphalt)
Village Lumberjack (kill flavor: chopped down)
Local Pasteurizer (kill flavor: excessively sterilized)
District Hazmat (kill flavor: irradiated)
Neighborhood Mortician (kill flavor: forcefully declared dead)

If it's still not apparent what I was balancing for, when you make a post, click the A with a grey underline and note the grid of colors, then match that grid to the colors here. Alternating second/fourth rows and third row, starting with The Rumor in middle grey, the first two Urban roles getting second & fourth red, et cetera.

In other words: hello. I am Winged Cat. I mess around with colors sometimes.
 
Huh. So, Nictis, Letmebefree.
We'd apparently figured out the setup d1. Why'd you kill that night? We could've wrapped it up with only one death.
 
So, I was pretty convinced that I just am not suited for playing mafia games and I shouldn't participate in any more on SV... but then it turns out I was right from day one about this game. Maybe that was more dumb luck than intuition, but I don't really know how to feel about the whole thing. Maybe a little silly. GG.
 
Mind you, I warped my "warped role" back around to perfectly reasonable as the first line of defense against ZOMBIES.
 
Huh. So, Nictis, Letmebefree.
We'd apparently figured out the setup d1. Why'd you kill that night? We could've wrapped it up with only one death.
Well for a start I didn't believe it. I had an idea that it was a majority vigs game since a little bit before Atk had revealed, but I also believed there were some scum roles in as well. The game was claimed to be balanced, and if it was just a Vigilante game I couldn't really see a reason to cut off the people who didn't make the bracket since that wouldn't exactly affect the scum/non scum numbers. Next I wanted to give scum some chance of winning, that whole reveal winconditions thing Day 1 just sent me straight back to CW's game and I remember how bad that was. Also not-quite-but-kinda policy, I had a way to act on my policy without trying to waste the lynch. And finally, even with the possibility that you were right and not killing anyone at all was the way to win, I didn't want the game to just end so easily. I don't really like how quickly we tend to start just puzzling out the games rather than playing them, and ending the game as soon as it starts just doesn't seem fun. I figured it'd be more fun for people to try and find the traitor (You know, like mafia) than just walking away with an easy win.

I enjoy winning, but if I don't enjoy the game then winning it is just kind of pointless you know? I figured others felt the same.
 
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