http://[MALICIOUS WEBSITE]/roller/view/4842374/

1d100 → [58] = (58)

Edit: Which Rambert in his right mind would dare set foot in a Fey plagued forest? :confused:
 
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Alright, we need one more roll for the Monument...

also, who would like to volunteer to roll for the #LetsNotPissOffTzeench or do you guys want me to roll for that one?:D
 
So, we have 398. On average, we're 3 dice away, but we can hopefully do it in two dice. If I'd just rolled a 50 we'd be well within one dice, and if that 7 was a 97...we'd be so close! Spilt milk, I shall cry over it.
 
alright, so the Monument rolls are: 58,7,61...

and the Tzeench roll is...

http://[MALICIOUS WEBSITE]/roller/view/4842389/
1d100 → [28] = (28)

hmm... that's pretty low... maybe the re-roll that i promised you guys would be higher...

http://[MALICIOUS WEBSITE]/roller/view/4842390/
1d100 → [36] = (36)

hmmm... still, pretty average... oh well, at least you guys won't have to deal with tzeench worshipers for a couple of turns since the god of Change is not displeased with Sartosa...;)

@The Laurent you guys might get lucky with the riot roll though...

edit: will post the update in a couple of hours...
 
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Turn 5: Hail to the Chief


"Let us never forget that government is ourselves and not an alien power over us. The ultimate rulers of our democracy are not a President and The Council, but the voters of this country."
-Hardim Stubtoe after the announcement of the election results

------

Hail to the Chief

In a historic first, an elf named Adichi Nenil became the first democratically elected leader of the Republic of Sartosa via a landslide victory. Several dwarfs though, after losing their bid to create their own enclave, felt that the Council was intentionally ignoring their valid concerns. That and with an elf-led administration in place, they can see that things will just go downhill for the dwarf-folk and their grievances. Hence, no less than a dozen 'longbeards' marched in protest due to the 'marginalization' of the dwarven contribution to Sartosa. These dwarfs though were intercepted by members of the mostly human Equalists Bloc, where after an exchange of heated words, there was an exchange of fists. It was a short fight though, and while no one was killed, the humans were left bloody, battered and bruised while the victorious dwarfs marched on.

Luckily, the violence did not spread any further, as Blackaxe himself confronted his kin and tried to assuage their fears. He reasoned with the other dwarfs and told them that from the moment they supported the path of bloody revolution, something like this would eventually happen. He further explained that the dwarfs can and will endure this, like how they endured everything else. Blacklaxe also mentioned that he can still see the glorious future that Sartosa is destined to have, and he and his kin needs to be part of this said destiny, otherwise they would find themselves abandoned and alone like those dwarf-holds across the Old World. His words did not fall to deaf ears and were enough to persuade the 'longbeards' to return to their homes.

Once the crisis has passed, the Council then begrudgingly thanked Blackaxe for averting a disaster and in trying to fix the relationship between the state and with the dwarf community of Sartosa. Blackaxe of course, just grunted in acceptance. The Council though, realized that they need a policing force to ensure that the People will obey the laws of the land and to prevent any specific group from getting 'encouraged' by the dwarfs' example of force.

Will The Council fund and support a Constabulary?
[] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)
[] No, we can trust the People to control each other.

Adichi Nenil, the newly elected leader of Sartosa just shrugged of the political drama, has he believes that he has a bigger fish to fry. His party is also currently riding the waves of popular support with all of their proposals being passed by the Council with nary a second thought. Thanks to the Bloc's meticulous planning, the previous 'occupants' of the 'nobles' houses were not alienated much since they were not thrown out into the streets. While the distribution of farmland was a little bit more troublesome, still, with the plantation houses being made into some sort apartment for the various new land-owners, the original servants and slave-hands though were given respect like some sort of senior partner. Hence, farm operations continued without much disturbance. Nenil's first order of business though is the creation of a Printing Press to spread the 'good news' of Sartosa to the Old World. So far, everything is working out as expected and both the Elf-leader and the Council are pleased.

(Civil Changes: +5 market trade, +10 taxes due to Nenil's fiery rhetoric, -10 Public Disorder, 'Asur' Administration, Printing Press being built)

There was something though that didn't sit right with President Nenil, which was the question on why was there a need for the Council to affirm its stance regarding religious freedom? Was there something that he should know regarding the Council's dealings before he was elected? Why some though is all for informing their new leader, others though believe that this should remain a state secret for now due to Nenil's intensity and policies...

Will The Council inform the Elf President regarding Tzeench's offer?
[] Yes
[] No

Something that also arose was the question on where should the President and his Administration should be housed during his term. Some believe that like the Council, the Presidency should stay in an abandoned warehouse for now, while this is the cheapest option, foreign emissaries would likely be insulted if they were welcomed in such a fashion, plus the security of the Presidency may be put in jeopardy, if not from assassins, then from the fires that erupt in the city from time to time. Others then pointed at the damaged castle outside their window, they reasoned that the Fortress of the Pirate-King overlooking Sartosa City is the perfect place to house the Presidency and future administrations, nevermind the fact that the Fortress is still seen as a symbol of oppression and misrule plus the cost involved in repairing and refurbishing it would be huge. Still, this plan has merit since its walls are thick, its rooms large, expanding it is possible and the view from the Fortress is indeed breath-taking and the prestige that it would eventually give the Republic can not be discounted.

Then there is the most ambitious proposal of all, the elven ruins near the volcanic lake. Refurbished as hunting lodges and rest houses by the old pirate-lords, it is currently used as residence by the poorest of the poor, as well as fishermen and hunters trying to eke out a living in the wilderness. While restoring the entirety of the said ruins to its former glory is impossible (for humans), there is still a chance that structures here and there can be made to function as government offices and beyond, far from just being merely habitable. Indeed, the elven ruins has much potential since not only is it in a defensible compound where future structures can be built, it is also easy to reach via river navigation, but unfortunately, not much else. Also, even though the description of the lake is misleading (it having no trace of sulfur or any other poisonous element) and the volcano is supposed to be long extinct, the lake is still a place full of mystery, rumor and legend.

Finally, the last viable option is of course, the old dwarf-hold. Currently a bustling township on par with Vercuso on the other side of the island, it has huge receiving rooms, with plenty of areas that can be used as offices, plus its defensible as well as easily reachable by the people from the western and eastern portion of the island. The problem though as can be seen for now, would be the fact that it is too far from Sartosa Proper, hence the Council will have a lesser influence to the President, it is not accessible via water since the nearest port is in the village of Senelite, as well as the fact that it houses the largest number of dwarfs on the island. Still, this plan has merit, yup nothing wrong with this one!

Where would the Presidency reside?
[] In a warehouse at Sartosa Proper
[] In the Fortress of the Pirate King
[] In the Elven Ruins near Lake Sartosa
[] In Sartosa's Old Dwarf-Hold

The streets of Sartosa are clean with open spaces, you can now build/repair structures (1 building per turn)
[] Expand the Harbor (level 2) Costs: 50 gold (+20 gold per turn, unlocks further opportunities, finishes in 3 turns)
[] Build a Drydock (level 1) Costs: 50 gold (allows the building of light warships, finishes in 2 turns)
[] Build a Smiths' Emporium (market upgrade) Costs: 10 gold (unlocks stuff)
[] Build a Curio Emporium (market upgrade) Costs: 10 gold (unlocks stuff)
[] Build a School (Sartosa City) Costs: 30 gold (allows for 'reeducation', smarter population, additional opportunities)
[] Build a Barracks (level 1) Costs: 30 gold (allows for training of Regulars)
[] Build a Guild Hall (level 1) Costs: 20 gold (Removes 10 Civil Disorder every 5 turns, unlocks opportunities, finishes in 1 turn)
[] Build A Printing Press (level 1) Costs: 10 gold (Allows the spread of Propaganda, finishes in 1 turn) Currently being built by the Administration
[] Repair the roads from Sartosa to Carpio. Costs: 50 gold (+20 gold per turn, finishes in 3 turns)
[] Save the money this turn

[] Monument to the People (397/500)
-
A statue dedicated to the pillars of the Revolution, the Common folk.
-
Strife roll between the races in Sartosa will be rolled every 10 turns instead of 5. the dice must roll between 76-100 instead of the original 51-100 to trigger a race riot.

Structure Complete:

Harbor (level 1) Costs: 30 gold (+10 gold per turn, unlocks opportunities)
Market (Level 1) Costs 20 gold (+5 gold per turn, +5 from farm trade)


Current Gold in the Treasury: 0 gold (+5 from taxes, +10 additional tax due to Administration)
Current Dice: 1d100
 
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[X] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)

Safety is the right of every citizen from those who would abuse them.

[X] Yes

Want to bet the president gets an offer anywa? Or the info gets leaked at a bad time

[X] In the Elven Ruins near Lake Sartosa

It lacks the stigma of the fortress, is reasonably palatial and accessible by water, which is huge for visiting emissaries to be able to go there directly, while a river is also easy to stopper.

[X] Save the money this turn

We're broke.

[x] Monument to the people (1d100)
 
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[x] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)

"While the average citizen of Sartosa can be counted on to follow their ambitions in a reasonable manner, the fact remains that there are those that feel that stealing from another, murder and human sacrifice are the path to their own selfish desires. We must have a force capable of meeting these threats."


[x] Yes

"He is an important part of our government, to keep secrets from him would set bad precedent. It is only fair that he be kept informed of such generous offers and if he desires us to not take them, seek to provide better ones for the people of Sartosa."

[x] The Fortress of the Pirate-King

"Let us turn the symbol of the oppressors into one of freedom and glorious future for all! Maybe add a few bird shapes to it. As a plus we don't have to displace any citizens for it. It may also slightly remind our president to not make the mistakes of the past lest history repeat."

[x] Save the Money this turn

"We have projects that require our gold that seem more likely to be of aid than the emporiums for now."

[x] Monument to the people (1d100)
 
[x] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)

It is only right and proper for the goverment to look to the safety and wellbeing of the people. it is sad but sometimes the use or the threat of force is the only way to enforce the rules that allow us all to coexist and prosper are being followed.

[x] Yes

Adichi Nenil
is by the will of the people the one that will lead Sartossa for the length of his term. Informing him of any and all significant offers and events that pertain to the security and wellbeing of the country is the right thing to do.

[x] In the Fortress of the Pirate King

Housing the administration in a rickety warehouse would be the high of folly. Any foreign dignitaries would be offended and probably laugh at the percieved weakness it would show and security would be a nightmare! No one would want the first president of our republic be gutted or trashed by a drunk sailor right?

The elven ruin may look like an attractive notion to some but the truth is that it lies way too far from the capital and the pulse of the people. In addition we are straggling to build something new out of the ashes of the brutal reign of the pirate lords. How would it look if we started squatting on an Asur ruin? I for once dont fancy aping the Brettonians and their obsession on everything elven.

The old dwarf hold on the other hand... ARE YOU PEOPLE OUT OF YOU FUCKING MIND? Even the bloody pirate lords were not that stupid and towards the end there some needed help to tie their shoe laces! I dont fancy becoming the target of a bloody dwarven grudge and much less having a fleet of dreadnoughts showing up to discuss our choice in the matter. Let sleeping dwarfs lie ok?

So in the end honored representatives, the Fortress of the Pirate King is the only viable choice. What better way to show to the world that the reign of the pirate lords is over and done with? What better way to show the people that there in nothing to fear anymore? What better way than to take what was the symbol of oppression, the definite sign of pirate power over the suffering masses and turn it in a bright beacon of freedom?

[x] Build a Guild Hall (level 1) Costs: 20 gold (Removes 10 Civil Disorder every 5 turns, unlocks opportunities, finishes in 1 turn)

This administration has made many difficult decisions these last few seasons. It is time to look to our people and see to smoothing out any unfortunate differences that have popped up.
 
[X] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)
[X] Yes
[X] In a warehouse at Sartosa Proper
[X] Build a School (Sartosa City) Costs: 30 gold (allows for 'reeducation', smarter population, additional opportunities)

Let our leader be accessible to the people.
 
[x] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)
[X] Yes
[x] In the Fortress of the Pirate King
[x] Build a Smiths' Emporium (market upgrade) Costs: 10 gold (unlocks stuff)

I want to build school but our budget need to be consider,to made our nation prosper that we need strong economic and market,with expand market our people can have more opportinuty to build their life in our nation.
 
[X] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)
[X] Yes
[X] In the Elven Ruins near Lake Sartosa
[X] Save the money this turn
[X] Monument to the people (1d100)
 
[x] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)

This freedom is a wonderful thing to have but, we also must have some people who make other people .. relax when they get too much into a fervor of freedom.
[x] Yes

As the head of state he has a duty to help guide the people and we must make sure that he can see what is happening around us.

[x] In the Fortress of the Pirate King

This will be one of greatest achievement for the revolution. We shall turn these tools and symbols for oppression into one of freedom.
also because fuck you Blackaxe we're not going to let you and your people pressure the President
[X] Save the money this turn
Worker tend to get upset when told to do a job and only get paid months latter. SO I wouldn't suggest building anything right now.

 
"Schools are necessary to lift up the masses from the tyranny of stupidity forced upon them by the enemy class. But we cannot afford it currently and better to avoid going into debt so early.

The Emporiums sound excellent, but consider that little to no immediate profit is projected from their creation.

There is also the cost of the fortress renovations to consider.

It is best to save for now.
"
 
oh yeah, I forgot to mention but the reason why I didn't add the expenses regarding the future 'executive offices' was that none of them can be completed in a single turn and the costs would depend on nationalistic fervor as well as money... hence it would be built like the unique structures/projects with the additional need to spend gold...
 
[x] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)


[x] In the Fortress of the Pirate King

The way I reckon, our Presidents are equal, and better, than any noble. And what noble wouldn't have a castle!

[X] Save the money this turn

I want to build the roads! Roads for fish!

[X] 1d100 on Monument

For the People!
 
Will The Council fund and support a Constabulary?
[X] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)

Will The Council inform the Elf President regarding Tzeench's offer?
[X] Yes

Where would the Presidency reside?

[X] In the Fortress of the Pirate King

[X] Save the money this turn

[X] Monument to the People (397/500)
 
[X] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)
[X] Yes
[X] In the Fortress of the Pirate King
[X] Save the money this turn
[X] Monument to the People (397/500)
 
[X] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)
[X] Yes
[X] In the Fortress of the Pirate King
[X] Save the money this turn
[X] Monument to the People (397/500)
 
ei guys! sorry for the delay but I have to fix some real life issues at this time, will get back to The Republic after that though...:)
 
...Hope the vote is still open.
[x] Yes (upkeep 5 per turn, will rise depending on number of population and Civil Disorder, currently just Sartosa Proper)

We must keep vigil against those seeking to impose their will on others, those who scheme and those who seek to otherwise oppress the people.

[X] Yes

My friends, we rejected policing our citizens from the shadows and we rejected the god of plots. Why hide what we did, why scheme? Why deceive? Why not endure any anger it evokes?

We should not change this merely because our brothers and sisters in revolution elected somebody to lead our nation.

[X] In the Fortress of the Pirate King

Should we penalize the poor and place the people's representative above them? Should we displace the Dwarves who already complain about being marginalized? Nay I say. All are equal in this nation.

On the other hand, safety for our ruler is a concern. What we have here is an enduring fortress that served this function admirably for decades. If the discontentment festers? it is most likely to be a problem that lay with the president anyway.

Why change what works? My vote is for the old fortress.

[X] Save the money this turn

For what harm is there is letting our wealth remain stagnant in preparation for greater rewards later on? Or for times of scarcity?

[x] Monument to the people (1d100)
 
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