The Omicron Plays Final Fantasy Spoiler Thread

X's sphere grid also lets you eventually train characters in other characters' jobs late in the game, allowing for both distinct mechanical identities for characters and job system like customization and job combos, at least in part (spells and stats more than unique commands IIRC).

IIRC Lulu became obsolete somewhere midgame. Once you've taught Yuna some black magic there is zero reason to ever use Lulu again.
 
Er... which bit is the spoiler? Because it takes all of ten seconds from pressing "New Game" to figure out Brahne and Dagger aren't related, considering the opening cutscene. Omi directly commented on it as early as the very first FFIX update.
I thought it hadn't been confirmed, let me check.... Forgot about that cutscene with Dagger and the woman that looks like her biological mother.

I'll just delete that post.
 
Er... which bit is the spoiler? Because it takes all of ten seconds from pressing "New Game" to figure out Brahne and Dagger aren't related, considering the opening cutscene. Omi directly commented on it as early as the very first FFIX update.
You don't know that! That could have been a completely unrelated mysterious adult and child that the game decided to show us for no reason before jump cutting to Garnet.
 
I thought it hadn't been confirmed, let me check.... Forgot about that cutscene with Dagger and the woman that looks like her biological mother.

I'll just delete that post.
Being entirely fair if we're going 100% NOI SPOILERS, then I'm pretty sure it hasn't actually been confirmed, and for all we know Brahne just really let herself go since that boat ride, or as was jokingly theorized before Dagger is secretly part of some kind of ogre-pupa species and she'll molt into looking more like Brahne in a few years. I just don't think it really constitutes a spoiler in thread since obvious narrative conventions make it clear that Dagger is probably adopted.

If anything, the real spoiler would be if someone said "Oh Dagger is in fact the biological daughter of Brahne" and it was true, since it would absolutely hit Omi out of left field.
 
The worst possible spoiler to offer would be that line Dr. Tot delivers later on about how "Garnet was the spitting image of the royal couple's daughter", since the reaction to that line being delivered in-story is gonna be great to see - as it implies that it actually makes perfect sense nobody questioned Garnet's parentage or her looking unlike Brahne, since Brahne's biological daughter apparently didn't look much like her either.
 
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Yeah, I kinda suspect that Amarant (also inexpicably blue and giant) is meant to be the same race as Queen Brahne, it's just that they can interbreed with regular humans (which the King presumably was). Just rare enugh to stand out as a design, but not so rare that another party member steals the foreshadowing of "we have liteally never seen another monkey-person."
 
Omicron said:
Mechanically, I mean. If you won't actually need Protect/Shell against an opponent (and for most, you won't) Dagger is basically a healbot who just cast Cure as needed and otherwise ineffectually wacks at people with her rod (or tosses balls at them; some of her weapons are staffs but some are rackets which is conceptually very funny) doing very little damage. Giving her expensive but powerful summons in addition to her white magic really gives her the versatility she will need to be a most valued team member, I think.
I am currently playing through the early chapters of FFX.

This is why the developers gave Yuna a summon that's accessible from the start, isn't it? :V

I mean, you can also choose to never use her in the party until you need healing, but considering how I'm almost always one-shotting enemies with the damage-dealers so far in the early game, that just means she starts lagging with a limited skillset behind the rest.
 
It's very obvious that Odin and Atomos won't be quite so apocalyptic when we get our turn to use them, but that's easily justifiable with "Dagger only has her own mana and doesn't want to cause a localized apocalypse while Brahne was tapping into some Kuja-provided source."
Oddly, the game does answer the question of why Brahne's summons are on a greater scale then Garnet's. When Brahne's summoning Bahamut to take out Kuja, we get a few cuts to the black mages casting, essentially helping Brahne build the summoning spell.

So, yeah, the summons Brahne is doing is because she's being amped by her army of black mages.
 
Okay, I have to ask, is literally anything the chocographs yield actually worth spending multiple entire hours of your life grinding for? By all appearances the game already isn't hard, so unless the loot has like, lore implications, I really don't think it's that important.

Getting the Chocographs is necessary to upgrade your chocobo, and fully upgrading the chocobo is necessary to reach Chocobo Paradise, the home of the bonus boss/toughest fight in the game.
 
Getting the Chocographs is necessary to upgrade your chocobo, and fully upgrading the chocobo is necessary to reach Chocobo Paradise, the home of the bonus boss/toughest fight in the game.
Is there anything stopping him from coming back for these later? Like, if he leaves now, are the ones he hasn't collected gone for good, or can we just tell him he'll want to get them all eventually?
 
None of the chocographs are permanently missable, but they can contain treasure that's an upgrade on purchasable gear when they become solvable.
 
None of the chocographs are permanently missable, but they can contain treasure that's an upgrade on purchasable gear when they become solvable.
In that case, @Wiadi I would say it really isn't important that this gets done now. Having the opportunity to go for the bonus boss is something Omi may well consider worth the grinding, but he doesn't need better equipment with how things have been going. Just not sure what I should say in the man thread.
 
Just not sure what I should say in the man thread.
You could say that leaving the treasure for the "before endgame sidequest wrapup" would increase the challenge of the game. I'm doubtful, since as mentioned, completing FFIX at level 1 isn't that hard, but it's certainly a valid point that could be advanced.
 
The fact that the Paradise is on the ground, but the Air Garden is in the sky, is amusingly confusing.

Fighting Ozma requires having the golden chocobo, which is why getting ahead on the chocograph hunt is important, and unlocking at least Dead Pepper is indispensable to complete the Mogunet sidequest; Dead Pepper requires the red chocobo to be acquired. Chocobo Paradise requires both. That's a decent amount of extra stuff gated behind the quest, enough to justify pushing for it.

Additionally, the various lesser chocobo colors open up a number of locations early, the more important being Evil Island, where the Yan live, but which also includes Daguerreo. And progressing the questline as you go instead than all at once in disk 3 is better for the flow of the game.
 
I also like upgrading the chocobo because the gold chocobo is the fastest transportation method until you get the Invincible at the end of the game, and that's hilarious.

Who would win: an era defining technological marvel capable of flying the skies without the use of Mist, or a chicken? Cast your votes now!
 
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