The Old World: Dark Age of the Empire

I mean, we are still fucking Sieging a City with an elector in it + fought his fucking state troops and both of us got a bloody nose he more then ours but now we have von carstein gathering a fuckton of undeath and our army is not in the best position currently. Not to forget, the Wolf Emperor might see it as an opportunity. You catch my drift; we didn't get to fortify Grenzstadt so we could pincer Sylvania, so our power block is fragile.
All true, but not really the result of bad dice at any point.

If anything, we are lucky that Ostermark is in a worse position and makes a juicy target right now.
 
Aside from calling the conference, here are my must-haves for next turn:

[ ] Storm Eagle Castle

A must in my opinion. The time for long sieges is over. We need to be done with Wurtbad so we can find a way to relieve the Ottillian Empress and her forces, or prepare for Vlad's assault.

[] Fortify the Border Cost: 400 Materials per Die Required Effort: Grenzstadt Town - 1,600/2,500

We should also invest as much dice as we can to get this done asap. This will free up the Averlanders and makes sure they can cover our backs while we're on campaign.
 
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Aside from calling the conference, here are my must-haves for next turn:

[ ] Storm Eagle Castle
By the way, be sure to attach an angry letter from our Elector to the Marshal about the state of this bloody siege, since it's a sink of resources. It took precious time, casualties and money that we could have used to prepare for Vlad, who's now attacking, while our pants are down.
 
We need to turn Vlad into a pin cushion with Sigmar blessed stakes.
I don't even have a plan,I just fucking hate the Carsteins
 
[X] Plan The Time is Now
-[X] Storm Eagle Castle
-[X] Draw From Active Veterans
--[X] The Steel Guard
-[X] As per Historic Rights
-[X] The Second Conference Cost: 500 Marks per Die Must Beat: 100 3 Die
-[X] The Stirland Crisis Must Beat: 50 3 Die
-[X] Re-equip the Great Company Cost: 3000 Marks and 400 Materials per Die Required Effort: 158/240 1 Die
-[X] Fortify the Border Cost: 400 Materials per Die
--[X] Required Effort: Grenzstadt Town - 1,600/2,500 2 Die + 1 Marienburg Die
-[X] The Wissenland Road Network Cost: 1,500 Marks and 400 Materials per Die
--[X] Wissenburg-Wurmgrube Road - 321/400 1 Die
-[X] A Temple of the White Wolf Cost: 4,000 Marks and 2,000 Materials per Die Required Effort: 100/250 1 Die

Total Cost: 10000 Marks, 3200 Materials

A plan for your consideration.

Getting the conference called and hopefully the siege done with after this turn. For the new Iron Company, since we've basically refined and created an alloy of our Iron Companies, I thought Steel Guard as a name sounded fine. Let me know if you have any other suggestions. Chose to draw from the veterans for those juicy bonuses and to make sure the company as it grows is trained well.

I also chose to give the new garnet mine to the colleges for the manufacturing opportunities. We're at a positive relationship anyway with Countess Pfeifraucher so I think we can afford to not give this one to her. Scratch that. A roll might be involved to get the go ahead. I'll just settle for Countess Pfeifraucher liking us more and getting extra taxes.

The rest of the plan is just finishing our in progress actions from last turn. The Wissenburg-Wurmgrube Road should finish this turn and the re-equipping of the Great Company as well with a bit of luck. Gave the Marienburg die as well as two of our own dice to fortifying Grenzstadt. That should be decent progress this turn assuming the Averlanders chip in as well. The sooner that gets done, the more fortified our border becomes and lessens the risk of the war coming to our heartland.
 
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I also chose to give the new garnet mine to the colleges for the manufacturing opportunities. We're at a positive relationship anyway with Countess Pfeifraucher so I think we can afford to not give this one to her.
As usual, I remind the folks about the privileges granted to us by the Dawi.

There is no interpretation or any hidden clauses in them. Every word is precise and treated very seriously. It all comes down to the wording: if the privilege explicitly states, that only the local County can prospect and benefit from the mountains, it would be wise to consider the potential implications. @Warkeymon do we have a copy of that document?
 
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For a strategic perspective I'm pretty happy that Vlad picked his canon route for the start.

That gives us several opportunities.
  • We won't be swept away by the first wave of Sylvanian undead. No BAD END yet.
  • He'll degrade his mortal troops and equipment quite a bit (like the exploding cannons), which are among his more reliable assets since they don't need mad Necromancer and ambitious Vampires to control them in battle.
  • We can get a first impression on how to fight Undead on the tactical level, without spending our own lifes for it (if we can, we should send guns and cannons to Ostermark so they can field-test how they do against Undead, but even without that the observation remains valuable)
  • Maybe we can even get an idea of the logistic and strategic weaknesses of Vlad's army. Like his reliance on Warpstone for mass-awakenings, his need for insane or treacherous lieutenants, eventual problems with moving by daylight, etc.
 
As usual, I remind the folks about the privileges granted to us by the Dawi.

There is no interpretation or any hidden clauses in them. Every word is precise and treated very seriously. It all comes down to the wording: if the privilege explicitly states, that only the local County can prospect and benefit from the mountains, it would be wise to consider the potential implications. @Warkeymon to we have a copy of that document?

I was just about to raise the same point. Isn't it a bit problematic if we interfere with the feudal rights of our vassals? In any case, Kreutzhofen won't like it, but I don't think the dwarves or other vassals will like it either.
 
As usual, I remind the folks about the privileges granted to us by the Dawi.

There is no interpretation or any hidden clauses in them. Every word is precise and treated very seriously. It all comes down to the wording: if the privilege explicitly states, that only the local County can prospect and benefit from the mountains, it would be wise to consider the potential implications. @Warkeymon to we have a copy of that document?

The agreement you have with the Great King of Karak Izor stipulates that the mining rights as far as Karak Izor is concerned belong to the County of Kreutzhofen, in the same way as mining rights in any of the lesser kingdoms of Karak Izor belong to those lesser Kingdoms foremost. However it isn't unhead of even amongst the Dwarfs for the actual operation to be run otherwise usually because of cross-border Kin-Clans so they'd be unsurprised if the Pfeifrauchers of Grissenwald ended up being the ones to run the mine for example.

Basically if you can get the Countess of Kreutzhofen to be okay with it, then the Dwarfs will be too.
 
The agreement you have with the Great King of Karak Izor stipulates that the mining rights as far as Karak Izor is concerned belong to the County of Kreutzhofen, in the same way as mining rights in any of the lesser kingdoms of Karak Izor belong to those lesser Kingdoms foremost. However it isn't unhead of even amongst the Dwarfs for the actual operation to be run otherwise usually because of cross-border Kin-Clans so they'd be unsurprised if the Pfeifrauchers of Grissenwald ended up being the ones to run the mine for example.

Basically if you can get the Countess of Kreutzhofen to be okay with it, then the Dwarfs will be too.

I'm just going to switch the action in my plan to the safe option of giving it to Pfeifraucher in light of the risk that there might be rolls involved, I'd rather just take the extra taxes from her than risk a blow up of relations. Not really the time to risk a diplomatic incident with Izor and unrest from a vassal.
 
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Basically if you can get the Countess of Kreutzhofen to be okay with it, then the Dwarfs will be too.
Cool.

Speaking about ancient privileges, does Nuln have any old treaties of alliance with the Dawi? Given their presence since times immemorial, it would only be natural for some pacts to have been made in the past. While humans might forget a treaty from 500 years ago, the Dwarfs surely would not.
 
Cool.

Speaking about ancient privileges, does Nuln have any old treaties of alliance with the Dawi? Given their presence since times immemorial, it would only be natural for some pacts to have been made in the past. While humans might forget a treaty from 500 years ago, the Dwarfs surely would not.
Besides the treaties that define the borders between your realm and theirs and the previously discussed mining treaties that arose with Karak Izor due to the Alimento Tunnel; you're not aware of any noteworthy treaties between yourselves and the neighbouring Great Kings.

Any terms of treaties with Karak Hirn after the last war with them for example were long ago paid and the only remaining aspect would be the peace itself.

Its possible you're not aware of some old agreement, and in human society you'd never be expected to be aware of treaties from so long ago. In theory the Sigmarites will claim that you are beholden to the Imperial pact of mutual defence with the Karak Ankor but even when the Empire was united that pact was very touch-and-go.
 
Besides the treaties that define the borders between your realm and theirs and the previously discussed mining treaties that arose with Karak Izor due to the Alimento Tunnel; you're not aware of any noteworthy treaties between yourselves and the neighbouring Great Kings.

Any terms of treaties with Karak Hirn after the last war with them for example were long ago paid and the only remaining aspect would be the peace itself.

Its possible you're not aware of some old agreement, and in human society you'd never be expected to be aware of treaties from so long ago. In theory the Sigmarites will claim that you are beholden to the Imperial pact of mutual defence with the Karak Ankor but even when the Empire was united that pact was very touch-and-go.
Thank you.

I believe a refresher of the old alliance would be a sound career choice for our Elector, since the Undead are on the rise and surely they have enough Grudges on their heads, that the Dawi would consider them a threat beyond the scope of the old civil war, that they don't care about.
 
For a strategic perspective I'm pretty happy that Vlad picked his canon route for the start.

That gives us several opportunities.
  • We won't be swept away by the first wave of Sylvanian undead. No BAD END yet.
  • He'll degrade his mortal troops and equipment quite a bit (like the exploding cannons), which are among his more reliable assets since they don't need mad Necromancer and ambitious Vampires to control them in battle.
  • We can get a first impression on how to fight Undead on the tactical level, without spending our own lifes for it (if we can, we should send guns and cannons to Ostermark so they can field-test how they do against Undead, but even without that the observation remains valuable)
  • Maybe we can even get an idea of the logistic and strategic weaknesses of Vlad's army. Like his reliance on Warpstone for mass-awakenings, his need for insane or treacherous lieutenants, eventual problems with moving by daylight, etc.

I predict he's likely to sweep through Ostermark while they're busy. We're vulnerable to being cutoff from Averland and our home province if he marches through Stirland, luckily we have the Averlanders to warn us. Ostermark is the path of least resistance for him.

In the far future he's also liable to getting stuck at Talabheim at some point if he defeats the Ottilian Empress on the field again. While his stolen Great Cannon are pretty effective siege weapons, thats not going to matter as much when the city you're sieging is in a giant impact crater. He's going to have to pull his best dwarf impression and dig some holes.
 
Hi @Warkeymon I'm writing again about the rolls. Can this be corrected please?

The Temple of the Howling Wolf
Target: 0/250
Skill: +20 Learning, +14 Fiorella
Council Effect: +17 Pontiff of the Wissenland
Other Modifiers: +27 City of Nuln, +10 Jengen Quarry
Roll Result: 29+71 = 100 Contribution
Shouldn't the modifier here be +88?

The Gimbal Compass
Target: 200
Target was 100.

If we roll 45 or higher for the temple, we'll be done by the next turn. That would be nice.
 
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It's like close to 4 AM where I'm at so my current question before I could be coherent enough to make a plan, I would like to ask these following questions to @Warkeymon:
1.What does Bismarck and/or the Council think about the timers for our current standing obligations? Specifically Sauerapfel Port and the Ostermark defense. The former I ask because it seemed that the Quinnsberry Edict brought us a lot of goodwill and the latter because Ostermark seemed to be pressed for guns now than any kinds of material aids considering our army's current occupations.
2. Is Van Hal still in town?
3. Does Bismarck think it's a good idea to tell the Arch-Lector of Nuln about the Wolf Emperor's blatant offer of getting Wissenland armaments for a Reikland invasion in exchange for supporting us against Vlad, with the intention of getting the Arch-Lector to pass the warning along to the Grand Theogonist and thus, spurring Reikland to at least have a thawing relationship with us and maybe stop the damn resupply boats? We may be heterodox schismatics dallying with too many Gods but we're kinda "neutral" still.
 
Are there more factions outside the Empire that we can dump on the Vampire C**ts ?
Besides the Dawi?

Kislev is a viable option. The High Elves and Bretonnia seem to be too distant at this time, unless the Undead burn an important Elven Quarter (like Altdorf) to get on their bad side. Tilea might help, but only because of our own personal contacts and even then it would probably be mercs we would have to pay for (or our wife's family shall do that).
 
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Are there more factions outside the Empire that we can dump on the Vampire C**ts ?
In theory the Seafarer is still touring the world. You've not lately had any word on where exactly he is so he could be anywhere from Araby to Cathay to some backwards village in the Old World where the Gazette can't find him. Or maybe he's gone home. But Sea Elves aren't especially familiar with either vampires or necromancy and might not be so easily brought on side regardless.

Other than Dwarfs and the varieties of Elves your non-Imperial options are other human polities who are going to have problems with the continued existence of both vampires and necromancers. But might also prefer the idea of a weaker Empire if they think the problem won't spill into their lands.
 
Just caught up with this magnificent civ quest.

Two questions re: the proposed plan.

[ ] Storm Eagle Castle

A must in my opinion. The time for long sieges is over. We need to be done with Wurtbad so we can find a way to relieve the Ottillian Empress and her forces, or prepare for Vlad's assault.

Is there a way out of our committed dice/the agreement with the Elector's son?

The County of Flensburg isn't much of a prize at all, and the manoeuvering around Stirland made sense when we were still playing a political dance with Vlad, but now a huge undead army is about to wash over the Empire. Coring Wurtbad, (part of) the Stirland State Troop and potentially bloodying our troops could just make us a hugely more appealing target for Vlad. Yes Talabecland and Ostermark are gutted, but the Ottilian Empress currently seems the most powerful Imperial pretender and still has two Provinces worth of State troop to play around with and the defensible Taalbaston.


-[X] As per Historic Rights

Why do we want Kreutzhofen to get the mine? Its product is set to benefit the College most of all, and I'd think we don't want to make any one of our vassals too powerful or have control over too many strategic resources (and Kreutzhofen is already pretty stacked on that count).
 
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Besides the Dawi?

Kislev is viable option. The High Elves and Bretonnia seem to be too distant at this time, unless the Undead burn an important Elven Quarter (like Altdorf) to get on their bad side. Tilea might help, but only because of our own personal contacts and even then it would probably be mercs we would have to pay for (or our wife's family shall do that).
Oh,such a vile attack upon the Elven Quarter that explicitily points to the Carsteins that they obviously did,of course
*Cough*falseflagoperation*Cough*
 
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