Know what? Already playing two nation games, what's one more?
Colony Name: Elysium
Backer: Luna
Spreadsheet
Perks:
Loyal Colonists (Can be taken once): The colonists believe in their government, be it from fear, awe, or love. They will be hard to turn away from your rule and will devote themselves to your cause.
Spaceport (Can be taken multiple times): Your colony has been able to get a small spaceport from the get go. Acting as a place for traders and travelers to stop at, it will also act as a staging point for your own ships, civilian or military. +1 Small Spaceport
Shipyard (Can be taken multiple times): Your colony has been able to get a small shipyard from the get go. Limited to only a single bay for nothing larger than a destroyer, the shipyard can be used for either constructing new spaceships, civilian or military, in addition to repairing existing ones. +1 Small Shipyard
Talented Scientist (Can be taken multiple times): A renowned scientist has joined your colony, bringing their expertise to your labs. +1 Renowned Scientist
Trade Lane (Can be taken once): Your colony is positioned on the main trade routes between Earth and the other colonies, guaranteeing that traders will regular pass through.
Flaws:
Rough Lands (Can be taken once): Most of the planet is unsuitable for growing crops and other plants, limited how much food you may locally produce without extensive terraforming or hydroponic farms or some other kind of technological farming.
Renegades and Outcasts (May be taken multiple times): A significant portion of your colonists have enemies back home, having been kicked out and made unwelcome back home in Sol. As a result, your colony will inherit their unfriendly relationships with a local power back in Sol.
Poor Neighbor (May be taken multiple times) x2: Your colony has a nasty neighbor nearby, a group of unpleasant people who will no doubt cause you trouble such as pirates or a nut job cult. Each additional time this is taken will either create a new poor neighbor or strengthen an existing one.
Additional Gear:
Ground Forces Gear:
1 Points.
You have enough handheld weaponry and light power armour to outfit a company of ground forces along with enough heavy power armour for a single squad.
Government-Grade Terraformer:
1 Points
More advanced and expensive than the cheaper civilian version on the market, a government-grade terraformer will terraform your colony quicker than any civilian-grade equivalent.
Extra Supplies:
1 Points
Away from the rest of human civilization back in Sol, you have brought extra supplies along with you in case anything goes wrong.
Scout-class Corvette:
1 Point
An older generation Corvette, the
Scout is armed with a single battery of Apollo missiles alongside a single Exterminator PDF system. Lightly armoured and decently fast, the
Scout makes for a good light patrol ship to engaging hostiles at long range.
River-class Destroyer:
6 Point
The
River is a relatively heavy hitter, at least compared to the faster
Swift with a rail guns on par with a light cruiser backed up by some prow laser weaponry. While slower than its counterpart, the
River packs heavier armour.
@Oshha I do have some concerns about the personnel cost for asteroid mining. Why would it take 7500 people to get the same amount of resources of a planetary mine? It should be the opposite, not more. Asteroids are much smaller and the biggest problem is logistics. Once you get to an asteroid, all the good stuff is basically on the surface, just under the surface, or both. A good mining ship with a large material hold can bring back tons on tons of precious metals that would be much harder to get dirt side.