The Lost Rooms

Character Creation Part 3
Rolling for random skills...

[First Aid] Gained!
[Archery: Bow] Gained!

[Basic: Math] given for free.
[Basic: Biology] given for free.
[Basic: Geography] given for free.

You have 4 Free skills available. please check the information posts for a list of available skills. @ me if there is a skill you think should be added, and I will let you know whether I will allow it or not.

Please submit votes as a plan.

For example:
[] Plan knowledge is power
-[] [Math: Chemistry]
-[] [Math: Physics]
-[] [Locksmith]
-[] [Biology: Human Anatomy]

Scheduled vote count started by Shaara1929 on Nov 22, 2024 at 1:04 AM, finished with 5 posts and 3 votes.

  • [X] Visiting historical sites [+10 Intelligence, +6 Intuition, +6 Perception, +4 everything else]
    [X] Interacting with new cultures and learning about their outlook on life. [+14 Composure, +8 Intuition, +4 everything else]
    [X] Trying all the culinary creations of each place you visited [+6 to every stat]
    [X] Learning the magic tricks of each place you visited [+18 Intuition, +4 everything else]
    [X] Climbing the tallest mountain in each nation you visited [+12 Stamina, +12 Strength, +10 Reaction, +2 everything else]
 
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Voting results character creation part 3
Adhoc vote count started by Shaara1929 on Nov 26, 2024 at 11:33 PM, finished with 10 posts and 3 votes.

  • [X] Plan: Know When to Run
    -[X] [Basic: Logic]
    -[X] [Locksmith]
    -[X] [Running: Sprint]
    -[X] [Running: Distance]
    [X] Nomadic Scientist
    -[X] [Math: Chemistry]
    -[X] [Biology + Chemistry: Biochemistry]
    -[X] [Workplace Safety Technician]
    -[X] [Geography: Cartography]
    [X] Plan: So, you wanna be a Samurai?
    -[X] [Basic: Logic]
    -[X] [Close Quarters Combat]
    -[X] [Sport: Kendo]
    -[X] [Fire Starting]
 
Character 1 part 1
[Strength] = 43
[Reaction] = 43
[Intelligence] = 49
[Intuition] = 56
[Perception] = 45
[Composure] = 55
[Stamina] = 43

Skills:
[Biochemistry]
[Workplace Safety Technician]
[Cartography]
[First Aid]
[Archery: Bow]
[Geography]
[Math]
[Chemistry]
[Biology]

Health:
[Head and Neck] No Injuries
[Chest]
[Right Arm + Hand]
[Left Arm + Hand]
[Abdomen]
[Hips + Glutes]
[Right Leg + Foot]
[Left Leg + Foot]


You get off the floor, and take a look around. You appear to be in a break room, with a sink and some cupboards in one corner, but otherwise empty.

Rolling [Perception = 45] (roll = 36) Pass!

Written on the wall in sharpie, are the words "The breakroom is always the same"

In the cupboards, you find a bag of trail mix, and some ketchup packets. (+1 snack)
You turn the faucet on in the sink, the water comes out brown.

Rolling [Intelligence 49 + Workplace Safety Tech 20 = 69] (roll = 47) Pass!

Might want to leave that running for a bit, see if it clears up...

Rolling [Intelligence 49 + Biochemistry 20 = 69] (roll = 2) Pass!

Maybe you should find something to boil the water in, just to be sure.

There is nothing else of interest in the room. Moving to the door, you see a hallway with the same beige carpet and white walls through the window. Opening the door, you see that the hallway appears to extend forever in either direction, with doors dotting either side of the hallway. The Hallway is illuminated by the occasional fluorescent light, though not all of them appear to be on. No sunlight shines in from any of the doors, perhaps it is night out? or maybe the offices have their curtains drawn. You decide to check the closest door, maybe the room has a window. You see a small office, its beige carpet and white walls lit only by a small lamp on a bare desk.

There is no window.

Surely then a room on the opposite side would have a window. You move to another door, and upon opening it, see a small office, no desk, just a folding chair leaned against the wall, in an otherwise empty room.

There is no window.

Rolling [Intelligence 49 + 20 Workplace Safety Tech 20 = 69] (roll = 45) Pass!

Buildings are required to have a marked point of egress every 200 feet if a fire extinguishing system is present, and every 150 feet if one is not present. You walk the 200 feet down the hallway. There is no marked fire exit. Every door you passed went into a small office space, with no window.

Rolling [Intuition 56 + Workplace Safety Tech 20 = 76] (roll = 65)

You are in a deathtrap.

Rolling [Composure = 55] (roll = 69) Fail (1d4 = 4) 4 composure lost. [Composure = 51]

You are in a deathtrap. You quickly walk another 200 feet, looking through the window on each door.

There is no exit.

You keep walking, checking each door, finding no window. The hallway appears to continue forever.

There is no exit.

Rolling [Composure = 51] (roll = 34) Pass!

That's okay, that's fine, your fine. You just need to take a deep breath and calm down. You need to put together your priorities.

[] Search for something to boil water with, and maybe some more food.
[] Continue searching for an exit, And contact a fire marshal as soon as you get out
[] If there is no exit from this hallway, make one.
[] Something else (write-in)

Vote for as many options as you want. The option with the most votes will be the top priority, with second most votes being the secondary priority, and so on. Voting is open.
 
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Character 1 part 2
Adhoc vote count started by Shaara1929 on Dec 1, 2024 at 11:36 PM, finished with 2 posts and 1 votes.

  • [X] Search for something to boil water with, and maybe some more food.


You decide that you are not going to find an exit anytime soon, and instead need to focus on getting food and water in order to have the supplies to walk down the clearly not-up-to-code hallway.

Rolling [Perception = 45] (roll = 10) Pass!
you find a can of "Crystal Cola" and a three bags of "Ray's classic chips". Also in the room are some pens, and a small notepad. Continuing your search, you proceed to find in the various offices several more snacks and beverages, as well as some paper with nondescript corporate notes on either side, a stapler, a pair of scissors, and a pad of sticky notes. After going through several rooms, you get back to the break room. (+5 snacks) (+3 Soda)

Rolling [Intelligence 49 + Cartography 10 = 59] (roll = 50) Pass!

There is no way you went far enough to get back to the break room at the start, you must be in a different one. You leave the office supplies in the break room, along with the snacks, as your arms were full carrying all those items. You start a map on the notepad, in order to figure out how many rooms are between each break room.

Rolling [Intelligence 49 + Cartography 20 = 69] (roll = 7) Pass!
Rolling [Perception = 45] (roll = 77) Critical Fail!

You find that there are about 10 offices between each break room, and after quickly looking into the next break room, you did not see anything interesting. None of these offices had anything except a desk and the occasional chair, no useful supplies whatsoever. You continue your search.

Rolling [Perception = 45] (roll = 22) Critical Success!
You hit a jackpot! you found a lunchbox with some fruit cups, a couple protein bars, some tins of tuna, and some bottled water! (+4 Fruit) (+12 snacks) (+3 Meat) (+4 Water)

When you make it to the next break room, you also notice that there is a can of "Crystal Cola", three bags of "Ray's classic chips", the stapler, scissors, and all the other supplies you left in that one break room.

Rolling [Intuition = 56] (roll = 50)
It's the same room. You don't know how, but its exactly the same room. This place not only laughs in the face of the fire safety code, but it also mocks the very laws of reality.

Rolling [Composure = 51] (roll = 82) fail lose 1d4 composure (roll = 4) 4 composure lost, [Composure] = 47
This place does not make any sense. What cruel twist of fate placed you here? What could you have done to possibly deserve to be placed somewhere that took the very laws of reality, and twisted them into some mockery of what should be. You have food and water sorted, what should you do next?

[x] Continue finding supplies
[x] Find a way out of this forsaken place
[x] Destroy this violation of reality
[x] Sleep, maybe this is all a dream
[x] other (write in)


Current Stats:

[Strength] = 43
[Reaction] = 43
[Intelligence] = 49
[Intuition] = 56
[Perception] = 45
[Composure] = 47
[Stamina] = 43

Skills:
[Biochemistry]
[Workplace Safety Technician]
[Cartography]
[First Aid]
[Archery: Bow]
[Geography]
[Math]
[Chemistry]
[Biology]

Health:
[Head and Neck] No Injuries
[Chest]
[Right Arm + Hand]
[Left Arm + Hand]
[Abdomen]
[Hips + Glutes]
[Right Leg + Foot]
[Left Leg + Foot]


Food: (18 snacks) (4 Fruit) (3 Meat)
Drink: (4 Water) (3 Soda)

Supplies: Stapler, Scissors, 5 pens, 1 partial map of a hallway and adjoining rooms, 1 notepad with 21 empty pages, 4 sheets of paper with writing on both sides, and a pad of sticky notes with 74 notes left.
Scheduled vote count started by Shaara1929 on Nov 27, 2024 at 3:29 AM, finished with 2 posts and 1 votes.

  • [X] Search for something to boil water with, and maybe some more food.
 
C1P2 voting results

Scheduled vote count started by Shaara1929 on Dec 2, 2024 at 7:40 AM, finished with 2 posts and 1 votes.

  • [X] Go explore and map out the surrounding area near the break room you're currently in, be sure to take some snacks with you and not stray too far. For every room you visit (including the break room) as well as every intersection and stretch of hallways you pass through, mark it with a stick note and assign it a unique serial destination (maybe ['R1', 'R2', ...] for rooms, ['H1', 'H2', ...] for hallways, & ['I1', 'I2', ...] for intersections) and keep track of those designations as well as the individual items in each room on you're map. During your travels, keep track of how the rooms, intersections, and hallways that you've marked move around by creating multiple versions of the map highlighting the movements to try and see if there's a predictable pattern to how they move that you can utilize.
Shaara1929 threw 5 100-faced dice. Total: 250
63 63 22 22 80 80 84 84 1 1
 
Character 1 part 3
you begin marking down every room, and each item in every room, on the notepad.

Rolling [Intelligence 49 + 20 Cartography = 69] (roll = 63) Pass!
Rolling [Perception = 45] (roll = 22) Crit Pass!
Rolling [Intuition = 56] (roll = 80) fail

Your notepad rapidly begins filling up with all the information you are writing down. However, you are incredibly lucky, and find an office that has seemingly been used to store 3 large whiteboards mounted on wheeled frames, with accompanying erasers and dry erase markers. In addition, you also find an office with a microwave, and a cabinet with five "Monty's Microwave Meal" bags. Besides those large acquisitions, you also find more bottled water, a ream of printer paper, lots of office chairs, desks, cabinets, pens, non-powered computers, tacks, paperclips, and other common office supplies. (+3 whiteboards and equipment, wheeled) (+1 Microwave) (+5 Meals: Microwave) (+3 Water) (+100 Pages A4 Printer paper) (Common office supplies and furniture is readily available)
You spend a couple hours stocking the break room with cabinets, the microwave, a table, a chair, and of course, the whiteboards. You map out the 20 offices (10 on each side of the hall) between each occurrence of the break room, eat some snacks and have a soda, and then continue your search. (-2 Snacks) (-1 Soda)

Rolling [Perception = 45] (roll = 84)

You are unable to go through each office as quickly, and only manage to find more office supplies. You do manage to find a deviation from the pattern of offices and break room however. A pair of doors lead out from the hall. Could this be the way out? You open them, and see an expansive warehouse, with no lights on, stretch out into the darkness.

[] Explore this new warehouse area.
[] Continue exploring the office hallway.

In addition, you need to decide how you are going to ration you food and water. At the very least, the tap water in the break room is finally running clear, and you have a microwave, so all you need now is some microwave safe container and you can boil all the water you need.

This will set the default amount of food and water you consume. you can choose to eat or drink in addition to this.
[] Minimum ration: 2 [snacks] and 2 drinks of [Water] a day. (you will start suffering the effects of malnutrition, may suffer from dehydration)
[] Light: 2 differently typed food items (Fruit, Grain, Meat, Vegetable) plus 2 [snacks], and 3 drinks of [Water] a day. (you may suffer from malnutrition depending on the variety of food you consume)
[] Medium: 4 differently typed food items (Fruit, Grain, Meat, Vegetable), or 1 [Meal]; plus 3 [snacks] and 4 drinks of [Water] a day.

Rolling [Intelligence 49 + Biology 15 = 64] (roll = 1) Crit Pass!

You can substitute 2 units of [Soda] for 1 unit of [Water]. It won't be good for your health though...

Current Stats:

[Strength] = 43
[Reaction] = 43
[Intelligence] = 49
[Intuition] = 56
[Perception] = 45
[Composure] = 47
[Stamina] = 43

Skills:
[Biochemistry]
[Workplace Safety Technician]
[Cartography]
[First Aid]
[Archery: Bow]
[Geography]
[Math]
[Chemistry]
[Biology]

Health:
[Head and Neck] No Injuries
[Chest]
[Right Arm + Hand]
[Left Arm + Hand]
[Abdomen]
[Hips + Glutes]
[Right Leg + Foot]
[Left Leg + Foot]



|Break room Inventory|

Food: (16 snacks) (4 Fruit) (3 Meat)(5 Meals: Microwave)
Drink: (7 Water) (2 Soda)

Sink (clear water, maybe bacteria?)
4 electrical outlets
Microwave
5 Cabinets of storage space
3 Whiteboards with dry erase markers and erasers
notepad with 12 empty pages
100 pages of A4 paper
1 Chair
1 Table
 
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C1P3 voting results
Scheduled vote count started by Shaara1929 on Dec 4, 2024 at 1:45 AM, finished with 5 posts and 3 votes.

  • [X] Light: 2 differently typed food items (Fruit, Grain, Meat, Vegetable) plus 2 [snacks], and 3 drinks of [Water] a day. (you may suffer from malnutrition depending on the variety of food you consume)
    [X] Continue exploring the office hallway. Map it in the same manner as you have been doing and see if you can still find patterns.
    [X] Explore this new warehouse area. Map it in the same manner as you have been doing for the hallways.
Shaara1929 threw 5 100-faced dice. Total: 282
82 82 90 90 20 20 75 75 15 15
 
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Character 1 part 4
You decide to wait until you get a source of light before exploring the warehouse. Closing the door, you turn back and continue traveling down the hallway.

Rolling [Perception = 45] (roll = 82)

Searching through the next series of offices starts taking a longer amount of time, as there are more cabinets, desks, and boxes to go through. You manage to find a couple bags of "Chris's Crispy Cheese Chips" and some cans of "Pa's Pawpaw Pop". (+3 snacks) (+4 Soda)

The pattern of 20 offices and a break room continues, most of the offices only have basic supplies in them, and they seem to be getting more and more crowded with boxes of filed paperwork.

Rolling [Intuition 56 + Workplace Safety 20 = 76] (roll = 90) Fail
Rolling [Perception = 45] (roll = 20) Pass!
Rolling [Reaction = 43] (roll = 75) Fail


As you are going through a particularly full cabinet, the sound of the boxes on top of the cabinet shifting reaches your ears. You scramble to get away from the danger, but take a box full of paper to the shoulder. [Right Arm + Hand] -> [Right Arm + Hand: bruised shoulder]

Rolling [Intelligence 49 + First Aid 20 = 69] (roll = 15)

That is going to hurt for a couple days, less if you can find some ice somewhere. Coming down from the adrenaline, you are starting to feel tired. spending most of the day combing through rooms, trying to find a means of escape, and only coming up with the means to survive for a little while longer, has taken a lot out of you. Should you push on, in the hopes of maybe finding more useful supplies, or do you head to the break room, and wind down for the day?

[] Push on, maybe the next room has a freezer.

[] Retire back to the break room. try to get comfortable, and let tomorrow be a new, better day.
 
Character 1 Part 5
You awake feeling relatively rested, given the circumstances. Breakfast consists of some fruit cups, and a can of tuna. Not the most appealing of morning meals, but given the circumstances, you literally don't have much of a choice. Maybe the warehouse has some pallets of food in it? You grab a bag of chips and a protein bar for later in the day, as well as the 3 water bottles, and prepare yourself for another day trying to find an exit.
-1 [Fruit], -1[Meat], -2 [Snacks], -3 [Water]
Rolling [Composure = 47] (roll = 70) Fail

Your headspace is not any better from yesterday, but maybe if you found a sleeping bag or a cot or something, you'd be better rested and more mentally prepared for the day.
There was not much in the past series of offices in the way of food or water, so you decide to go down the hall to see if there were any other anomalies in the hallway besides the doors to the warehouse. The first deviation you find after a series of the normal offices is what appears to be a supply closet.

Rolling [Perception = 45] (roll = 27) Pass
Alongside the usual cleaning supplies, you find a small flashlight that uses AA Batteries, alongside a twelve pack of said AA Batteries. There is also a black plastic supply cart, that could be handy for anything too large or heavy to carry a large distance by hand. At the back of the supply closet, is a door with a sign that says "Confined space: certification and proper PPE required past this point".

Rolling [Intelligence 49 + 20 Workplace Safety = 69] (roll = 69) Pass
Well, at least this building doesn't break all the safety rules. Confined spaces require that whoever enters them has a second person outside the door in case of an emergency, as well as protective equipment, depending on the other hazards within the room. You should probably only open that door as a last resort.

Given you have found a source of light, you have a choice to make. Do you:

[] Continue down the hall, to find more deviations in the pattern.
[] Go back to the warehouse now that you have a light source.
[] Ignore the warning sign and enter the confined space.

Current stats and inventory:

[Strength] = 43
[Reaction] = 43
[Intelligence] = 49
[Intuition] = 56
[Perception] = 45
[Composure] = 47
[Stamina] = 43

Skills:
[Biochemistry]
[Workplace Safety Technician]
[Cartography]
[First Aid]
[Archery: Bow]
[Geography]
[Math]
[Chemistry]
[Biology]

Health:
[Head and Neck]
[Chest]

[Right Arm + Hand] Bruised Shoulder
[Left Arm + Hand]
[Abdomen]
[Hips + Glutes]
[Right Leg + Foot]
[Left Leg + Foot]


|Personal Inventory|
Flashlight
12 AA Batteries
1 black plastic cart, 40" X 17"

|Break room Inventory|

Food: (14 snacks) (3 Fruit) (2 Meat)(5 Meals: Microwave)
Drink: (4 Water) (2 Soda)

Sink (clear water, maybe bacteria?)
4 electrical outlets
Microwave
5 Cabinets of storage space
3 Whiteboards with dry erase markers and erasers
notepad with 12 empty pages
100 pages of A4 paper
1 Chair
1 Table
 
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