The Lost Rooms

Character 1 Part 7 New
Authors Note: I am giving the Character [Climbing], as they spent a year going up mountains and such. I have also added the skill to the athletics skill tree.

You go back to the break room, and grab the folding table to bring back to the Warehouse. It takes a bit to transport it over, but it should be worth it.

Rolling [Intelligence 49 + Workplace Safety 20 = 69] (roll = 6) Pass!

Stacking stuff on the table will not be stable enough to be safer than just climbing the bracketing of the pallet racks. The table can be used to break your fall, should that happen, so at least it wasn't a waste of time. Going for the lowest pallet, you begin your ascent.

Rolling [Strength 43 + Climbing 20 = 63] (roll = 8) Pass!

Making your way up turned out to be easy, despite having never free climbed before. The boxes are a bit difficult to open without a knife, but you manage it.

Rolling loot (lower = better) (roll = 23 out of 24)
Rolling [Intuition = 56] (roll = 46) Pass!
Rolling [Composure 47 + 20 got a bad feeling = 67] (roll = 14) Pass!
Rolling [Reaction 43 + 20 got a bad feeling + 10 kept composure = 73] (roll = 64) Pass!


As you begin opening the box, you get a sinking feeling in your stomach that gives you pause. You opt to peak inside the box, and see a sickly yellow spider looking back at you, poised to jump. Managing to keep your head, and acting quickly, you close the box back down. Picking up a second box from the pallet, you place the first box back on the pallet, but the second box on top of it to prevent the spiders escape, and climb back down the racking. Putting the table on the cart, you start a brisk walk away from the pallet from hell. What is your reaction to this?

[] Nope... nope, nope, nope, nope, nope
[] You need to find fire, and then burn that pallet to the ground.
[] Spiders are cool, maybe you could get something to capture it with?
[] Write in (pending QM approval)

Making your way to a different, further aisle, you try again.

Rolling [Strength 43 + Climbing 20 = 63] (roll = 91) Fail

That close encounter with the arachnid must have shaken you up more than you thought. You close your eyes, and take a deep breath.

Rolling [Composure 47 + passed previous composure check 20 = 67] (roll = 69) Fail

Nope, you are going to wait a bit for your nerves to calm down, and then you'll try again.

Time Passes

Rolling Rolling [Strength 43 + Climbing 20 = 63] (roll = 49) Pass!


After resting a bit, you successfully climb up the racking, and get to another pallet on the third level.

Rolling loot (lower = better) (roll = 10 out of 24)

This pallet actually has something useful! Inside each box are 16 cutlery packs containing 4 knives each. Given the pallet has 45 boxes total, that's 720 boxes of knives! How much do you take?

[] A single pack of four knives
[] 2 packs of knives
[] Might as well take an entire box
[] Take multiple boxes (specify amount)
[] THE WHOLE MOTHERF&%!$ING PALLET IS GOING!

Current stats and inventory:

[Strength] = 43
[Reaction] = 43
[Intelligence] = 49
[Intuition] = 56
[Perception] = 45
[Composure] = 47
[Stamina] = 43

Skills:
[Biochemistry]
[Workplace Safety Technician]
[Cartography]
[First Aid]
[Archery: Bow]
[Geography]
[Math]
[Chemistry]
[Biology]
[Climbing]

Health:
[Head and Neck]
[Chest]

[Right Arm + Hand] Bruised Shoulder
[Left Arm + Hand] Bruised Forearm

[Abdomen]
[Hips + Glutes]
[Right Leg + Foot]
[Left Leg + Foot]


|Personal Inventory|
Flashlight
12 AA Batteries
1 black plastic cart, 40" X 17"
6 light bulbs: standard
4 [Snacks]
2 [Soda]
 
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[X] Take 200 Knives exactly (three boxes plus two packs from another box)
These will be really useful for traps later.
 
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[X] Take 200 Knives exactly (three boxes plus two packs from another box)

If I'm imagining the size of the boxes correctly, this ought to just barely fit in one of those extra large novelty hiking backpacks (if we manage to find one later) and gives plenty of knives for making traps, improvised weapons, etc. I don't want to take the whole pallet, that'd be too hard to move.
 
I have to work late tonight, and there is currently a tie. Since the quest has a bit more people reading, I am extending the vote to tomorrow, to both hopefully resolve the tie, and give me more time to write and post the update.
 
Character 1 Part 8 New
You bring the boxes down one level at a time, and put them on the bottom of the cart. The 2 cases take up about 2/3 of the available space on the top shelf of the cart, and you were able to stuff the 2 extra packs you brought down into them. Continuing on through the aisles, you notice that the location codes change, you are now in F3L8000 range of aisles. The pallets here occur more often, though it's still pretty sparse.

Rolling [Strength 43 + Climbing 20 = 63] (roll = 34) Pass!
Rolling loot (lower = better) (roll = 5)


The nearest pallet has some cases of canned chicken and vegetable soup! there are only 7 cases on the pallet, but each case contains 32 cans each, for a total of 224 cans of soup! The only problem is that the cases are decently heavy, since each can weighs 10.5 ounces.

First Question, how many cases are you going to take down? Your cart does have room to stack them all on, but the cart will be stacked pretty high.

[] Write in (number between 1 and 7, the cases are space efficient, so breaking them apart won't help)

Second Question, how are you getting them down?

[] Toss them down (Quick, Loud, will break a decent amount of cans)
[] Toss them down a level at a time (slower, Loud, less chance of cans breaking)
[] Toss them onto the table (Quick, Loud, cans won't break, but the table might)
[] Take them down two cans at a time. (Slowest, Quietest, Cans won't break, but you will tire yourself out, depending on how much you take down)

Current stats and inventory:

[Strength] = 43
[Reaction] = 43
[Intelligence] = 49
[Intuition] = 56
[Perception] = 45
[Composure] = 47
[Stamina] = 43

Skills:
[Biochemistry]
[Workplace Safety Technician]
[Cartography]
[First Aid]
[Archery: Bow]
[Geography]
[Math]
[Chemistry]
[Biology]
[Climbing]

Health:
[Head and Neck]
[Chest]

[Right Arm + Hand] Bruised Shoulder
[Left Arm + Hand] Bruised Forearm

[Abdomen]
[Hips + Glutes]
[Right Leg + Foot]
[Left Leg + Foot]


|Personal Inventory|
Flashlight
12 AA Batteries
1 black plastic cart, 40" X 17"
6 light bulbs: standard
18 Cutlery packs, 4 knives in each pack.
4 [Snacks]
2 [Soda]
 
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[X] Toss them onto the table (Quick, Loud, cans won't break, but the table might)
Screw it, if the table breaks we can maybe turn that table into a sled later with ropes, but we need that canned food desperately for the long term.
 
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Character 1 Part 9 New
Grabbing the first box, you toss it down onto the table

Rolling [Table Strength = 75] (roll = 38) Pass!
The box hits the table, and it does not buckle under the force of the cans impacting it. A loud "Bam" reverberates through the area from the impact.

Rolling [Hidden by QM]
You toss the second box, keeping up the pace.

Rolling [Table Strength 75 - Previous Impact 5 = 70] (roll = 52) Pass!
The second box impacts the table, which still holds up to the force of the impact. You pick up the third box and toss it down

Rolling [Table Strength 75 - 2*Previous Impact 10 = 65] (roll = 19) Pass!
The third box hits the table, which is still standing strong. You toss the fourth box down.

Rolling [Table Strength 75 - 3*Previous Impact 15 = 60] (roll = 36) Pass!
The fourth box impacts the table with no issue. You toss the fifth box down

Rolling [Table Strength 75 - 4*Previous Impact 20 = 55] (roll = 2) Pass!
No issue with the fifth box, you toss the sixth box down.

Rolling [Table Strength 75 - 5*Previous Impact 25 = 50] (roll = 9) Pass!
The sixth box hits the table without any trouble. You toss the seventh and last box down

Rolling [Table Strength 75 - 6*Previous Impact 30 = 45] (roll = 11) Crit Pass!
The last box hits the table, and somehow very little sound was made from the impact. You climb down the racking, and transfer the cases of soup over to your cart. +224 [Meal: Chicken and Vegetable Soup]
You no longer need to worry about rationing out your food! Water is still an issue, unless you want to drink the tap water from the break room. The cans of soup can last you a bit over 74 days at normal consumption. Luckily the cans have a pull tab, so a can opener is not required.

You now can choose where to go next:

[] Explore more of the Hallway
[] Explore more of the Warehouse
[] Return to the Warehouse area where the knives were
[] Return to the Warehouse area where the canned soup were.
[] Return to the Closet with the Maintenance Door.

Current stats and inventory:

[Strength] = 43
[Reaction] = 43
[Intelligence] = 49
[Intuition] = 56
[Perception] = 45
[Composure] = 47
[Stamina] = 43

Skills:
[Biochemistry]
[Workplace Safety Technician]
[Cartography]
[First Aid]
[Archery: Bow]
[Geography]
[Math]
[Chemistry]
[Biology]
[Climbing]

Health:
[Head and Neck]
[Chest]

[Right Arm + Hand] Bruised Shoulder
[Left Arm + Hand] Bruised Forearm

[Abdomen]
[Hips + Glutes]
[Right Leg + Foot]
[Left Leg + Foot]


|Break room Inventory|

Food: (14 snacks) (3 Fruit) (2 Meat) (5 Meals: Microwave) (224 Meals: Canned Soup)
Drink: (4 Water) (2 Soda)

Sink (clear water, maybe bacteria?)
4 electrical outlets
Microwave
5 Cabinets of storage space
3 Whiteboards with dry erase markers and erasers
notepad with 12 empty pages
100 pages of A4 paper
1 Chair
1 Table
1 Flashlight
12 AA Batteries
1 black plastic cart, 40" X 17"
6 light bulbs: standard
18 Cutlery packs, 4 knives in each pack.
 
[X] Explore more of the Hallway and continue mapping it out to see any patterns.

Damn, that table was an MVP. I say we keep it as a memento (by possibly fashioning it into a door for the breakroom or something) for securing our future here.
Edit: Also, what's the 'Closet with the Maintenance Door' again?
 
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[X] Explore more of the Hallway and continue mapping it out to see any patterns.

Damn, that table was an MVP. I say we keep it as a memento (by possibly fashioning it into a door for the breakroom or something) for securing our future here.
Edit: Also, what's the 'Closet with the Maintenance Door' again?

At the back of the supply closet, is a door with a sign that says "Confined space: certification and proper PPE required past this point".

above quote from Character 1 Part 5
 
Confined spaces New
Why do confined spaces require PPE and certification? Dose it have machinery or something working in it?

OSHA link
Since the intelligence check passed for that, the above is a link to the OSHA page on confined spaces. In summary, confined spaces are areas that are not designed for human occupancy, but may require humans to operate in the space for repair, calibration, or other intermittent jobs. Confined spaces also have limited entry/exit, making escape difficult. Permit required spaces have additional hazards that can make the area lethal very quickly, such as chemicals, exposed wiring, or other hazards. Multiple hazards can be present in permit required confined spaces.
 
OSHA link
Since the intelligence check passed for that, the above is a link to the OSHA page on confined spaces. In summary, confined spaces are areas that are not designed for human occupancy, but may require humans to operate in the space for repair, calibration, or other intermittent jobs. Confined spaces also have limited entry/exit, making escape difficult. Permit required spaces have additional hazards that can make the area lethal very quickly, such as chemicals, exposed wiring, or other hazards. Multiple hazards can be present in permit required confined spaces.
Yeah, I'd at least want a gas mask, or some crude equivalent, and a weapon to go into places like that.
 
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