It seems that that all the votes that were going to come in are in so now heres the setting for the next few updates, we'll have to see how long the school setting actually lasts.
You were this close! Both to getting what you had gone there for and getting your finch cooked. luckily Morgan's school for gifted girls was accepting walk ins while you were trying to pull off your heist. If they hadn't taken your money and the application papers you filled out in the lobby without asking questions you would still be on the run from the constables. They must been desperate this year, the school even has empty dorm rooms. The place you're staying in is a one person dorm with a writing/work desk, a double bed, shelves for clothes, and a full length mirror. There is a window behind the bed and the door out of the room is in a straight line from it. The bed and window are on the west side of the room. You can only imagine how pleasant afternoons are going to be. On the south side of the room are the clothes cubbies and the mirror, to the right of the mirror is a door that actually leads to a half bath containing a faucet, a lew, and a shower all of which have running water, is this also because of the capitol's water spirits? ... those poor girls... "Snap out of it!" you tell yourself slightly louder than you intended. Anyway rather than a frame the bed is set on a raised dais, the desk is also on this surface facing the north wall. Speaking of the walls, they are made of cobbled stone smoothed over with plaster. They are completely unadorned. Seriously they aren't even painted!? Maybe they expect you to use a cantrip to decorate the place? This is a school for mages after all. The floor and the dias are a light wood, probably cheap cypress, even here in the capitol most folks can't afford to import lumber of the more resource intensive trees from the orchard oases for ordinary rooms like this.
The building itself is a simple stone tower which extends roughly 60 feet into the air not the tallest structure by anyone's metric but then that is merely a shell. The singular door on the tower is an entrance to a demiplane, a dimension created and maintained through magic both ancient and esoteric. While what exactly it takes to create a personalized plain of existence is currently beyond you you do know that the nature of a demiplane can be customized per the creator's specification in this case there are such rules as girls only, all windows face the sun, no psionics (you curse at the thought of those magic hating cretins), and so on. Naturally this wouldn't stop the constables since they're an equal opportunity employer, but you managed to give them the slip well enough that they thought you'd left town ...hopefully... moving on. The demiplane is appears as an infinitely expansive field of green grass, more than you've ever seen in one place really. There is an artificial sun and magelight stars to keep the place looking natural. According to the pamphlet they gave you when you registered, campus is on an uneven 24 hour cycle with 13 hours of day and 11 of night. From your own experience this isn't too hard to deal with as the controlled nature of the celestial orb keeps things at the temperature of dawn when the sun saps the desert chill from everything, your favorite time of day being honest. The stars meanwhile, again according to the pamphlet, are arranged to make advertisements for upcoming seminars and for advisory warnings. Why they have to use stars instead of a mass communication cantrip is beyond you. The actually campus is a series of large square buildings with red tile roofs and sand stone walls in the shape of a semicircle, Sandstone by the way is actually fairly expensive. This has always confounded you but apparently naturally occuring sandstone is insanely rare despite coming from sand which is everywhere. The only reason it can exist in enough supply to be used as a building material is because a guild of earth mages use a closely guarded secret to make the stuff this, this naturally, keeps the price at something of a premium. You have a sneaking suspicion that learning such a secret might be useful to the mission of your legacy.
The school seems to value space time magic highly, given that the two center most building are dedicated entirely to seminars and training courses based on the subject. Meanwhile one of the smaller building toward the outside of campus is a building for remedial courses. These are seminars for those who have the ability to be mages, but lack the basic knowledge to cast magic. Another two building are dedicated to miscellaneous courses. Three more buildings are the dorms which also have their own cafeteria. finally the largest building by far is the library. And then, there is that one building behind the semicircle, an ominously out of place building it looks like a school from the comics you read as a kid. You asked about it, most of the people who even bothered to react to your question gave you the evil eye. It wasn't until you found a rather youthful student who answered your question with an almost psychotic degree of friendliness. Apparently that is a subspace of this demiplane where they train a type of mage called a 'mahou shojou'. Given the worrisome state of the one girl who has been there that you've met, you are pretty sure nothing good could come of going there.
Regardless of the details you probably won't be able to leave campus for the next for days at least until the heat outside dies down, Apparently that museum was a big deal. Why would somebody put something like that on display? Practically asking for it to be stolen! The purple lady's journal though... it's sure to be filled with info that would be useful to your purpose. It has to be! Figuring out a way to obtain the information in that book is your top priority, later. Right now you're just stuck in a moderately well known academy that teaches magic to young ladies such as yourself. There is no set curriculum here most magic isn't worth testing on either you get it or you don't, so there's no obligation to actually attend class to maintain your cover.
As long as you stay away from the shojou department you should be fine, beyond that what do you do with your first day?
attend a seminar on standard magic (you will, for sure, learn a new level 1 spell in earth, fire, or wind)
attend a seminar on advanced magic (you don't have the cast levels for it yet, but learning a level 2 - 3 spell in lightning, mind, or spirit might prove useful later on)
attend a seminar on space time magic (s&t magic is so esoteric this will doubtlessly increase your intelligence there may be other effects as well)
attend a seminar on healing magic (a peculiar sect almost lost to time, more on that if asked, attending this class will help improve wisdom and potentially teach you a healing spell)
attend some other seminar (is there some other type of magic you'd like to study)
go to the library (surely there must be some tome that you could use in this place)
do you dare go to the shojou seminar? (this could either turn out very good or very very bad honestly the risk probably isn't worth it)
just sleep (it's been a long day ok!)