The Last of Us 2

The PS4 Spider-Man game isn't even 'sort of' open world, it's just plain open world lol

Notably it and Ghost of Tsushima having high rates of completion is fairly notable given that a lot of other prominent open world games have a pretty sharp drop off, though given how huge RDR2 and Assassin's Creed Odyssey are even 30% completion is quite impressive. Additionally, those are games where you could theoretically sink enormous amounts of time into them without really getting that deep into the story. However, I would hardly say those aren't story focused games.

e: I understand that there was a period where Horizon: Zero Dawn had one of the highest rates of completion, though nothing quite like Spider-Man's 50%.

They're also satisfying games that made the player content with the choices made in game and what not. TLOU2 made you hate yourself and was baiting players at the end for Ellie to get revenge for Joel, only to stop at the end and get cheated. And her story is over while the 3rd game will supposedly be about Abby and Lev.

So yeah, not a lot of people will be down. Especially with how the trailer for TLOU2 portrayed how this will be an adventure for Joel and Ellie only for the twist at the very beginning all for shock factor and 'no fun allowed'.

Then again, I know little of completion rate. I just go form what I hear and from what I played. The games I highlighted? Friggin amazing.

Wonder how the heck Neil is gonna scrounge up a team to make Part 3 anyway. Didn't Naughty Dog's crunch make lots of people leave?
 
The biggest mistake was not making Abby playable from before she killed Joel so the audience would sympathize with her. First impressions matter a lot.
Also she should have been Marlene's kid, not the kid of some random doctor who tried to shiv Joel for interrupting Ellie's Lobotomy.
Yeah, this is the main problem. By all reasonable accounts, Abby's father could have gotten what he wanted from Ellie by, performing that oh-so-complex surgical maneuver knows as a fucking biopsy, instead of just instantly jumping to child murder, with the added bonus of a biopsy also not killing off their only test subject in case something went wrong and they needed to do it again. With that in mind, Abby's father, along with all the Fireflies that went along with his idiocy, all come off as a bunch of incompetent fuckwits whose deaths were undoubtedly a net gain for everyone else on the planet. The idea that we're supposed to sympathise with someone attempting to avenge that group of psychopaths is utterly ridiculous, and that's before we add in the devs adding onto it by making the player-as-Abby beat the shit out of Ellie and her pregnant girlfriend in the process.
 
I don't know that we need to rehash this subject. The game makes it exceedingly clear that there aren't other options. They can't extract what they need without endangering Ellie's life. It's not like they had some other option which they just skipped over.
 
I don't know that we need to rehash this subject. The game makes it exceedingly clear that there aren't other options. They can't extract what they need without endangering Ellie's life. It's not like they had some other option which they just skipped over.
Part of the problem is that the game also portrays the Fireflies as people that fuck up everything they touch.
 
Part of the problem is that the game also portrays the Fireflies as people that fuck up everything they touch.

Maybe that's your impression of the game, but it's not the one I came away with. I know that you're thinking about the lab accident at the university, but that happened at the tail end of a fairly lengthy period of time doing experimental work with apparently no issues. It's like, one guy screws up right at the end. The only other time that something goes significantly wrong is ... the end of the first game, which is Joel's fault lol

Also this is something of an aside, but I think this sentiment about the unusual incompetence of the Fireflies feels a little strange in light of things that happen in the real world. I don't know what your standards for competence are exactly, but when I think 'particularly incompetent' the first thing that comes to mind is the gas company that literally set the ocean on fire overnight.
 
I don't know that we need to rehash this subject. The game makes it exceedingly clear that there aren't other options. They can't extract what they need without endangering Ellie's life. It's not like they had some other option which they just skipped over.
Honestly, that doesn't even fit with what the game even says, one of the things you could find straight-up says that her brain shows no signs at all of anything out of the ordinary. And then they just jump to extracting her brain for no real reason. And yes there are, a whole boatload of options they didn't even think to try, such as blood transfusions or bone marrow transplants.
 
Honestly, that doesn't even fit with what the game even says, one of the things you could find straight-up says that her brain shows no signs at all of anything out of the ordinary. And then they just jump to extracting her brain for no real reason. And yes there are, a whole boatload of options they didn't even think to try, such as blood transfusions or bone marrow transplants.

The recording in the final section of the game that explains her immunity spells out that the cordyceps in Ellie is still active and still growing in her brain, it has simply mutated unexpectedly and isn't harmful to her. It's not really about Ellie, it's about the living cordyceps inside her head. That's why there aren't a lot of options. Like what exactly are you going to do with her bone marrow? Where are you going with that?

And what do you mean they didn't think to try anything else? What are you basing that on? There's nothing in the game that makes that explicit, or even really suggests it.
 
The recording in the final section of the game that explains her immunity spells out that the cordyceps in Ellie is still active and still growing in her brain, it has simply mutated unexpectedly and isn't harmful to her. It's not really about Ellie, it's about the living cordyceps inside her head. That's why there aren't a lot of options. Like what exactly are you going to do with her bone marrow? Where are you going with that?

And what do you mean they didn't think to try anything else? What are you basing that on? There's nothing in the game that makes that explicit, or even really suggests it.
Even then though, any sane or remotely ethical doctor would have realized that the thing to do in that case would be to take a small biopsy sample of the mutated cordyceps in her head, not kill her.

I mean the obvious reason for this is that Naughty Dog's writers are a bunch of hacks who lacked the medical knowledge, and were unwilling to do the needed research to realize that a tissue biopsy is exactly the sort of thing you do if you want to get a tissue sample like this (Henrietta Lacks says hello!) without killing the patient, and they wanted to have the climax of the game involve Joel wiping out the Fireflies to save Ellie. However, since I'm largely of the opinion that Doyalist answers like that are a coward's way out, the only real in-universe answer that can be gleaned from this situation is that the doctors were unable or unwilling to a biopsy, and at that point the only conclusion to be drawn is that their either even more braindead than the zombies, or they're an even more sadistic bunch of jackoffs than the cannibals Ellie had to kill earlier in the game. Either way, Joel did the world a favor by wiping them out.

Not to mention that their stated goal to use Ellie to make a vaccine is laughable, since vaccine production requires extremely advanced medical equipment that I will 100% guarantee the Fireflies don't have access to. And even if by some miracle/authorial fiat they did manage to pull that equipment out of their ass, considering that through the entire game it's made clear that for all their rhetoric, they're ultimately just a terrorist group trying to revolt against the US government for daring to actually take measures to control the outbreak, it's incredably unlikely that they'd be nearly as altruistic with the vaccine as they claim.



Also, unrelated to the greater point I was making, but since I hadn't seen it posted in this thread yet, I'd also like to take the time to post this song making fun of ND's scummy business decisions:
 
The recording in the final section of the game that explains her immunity spells out that the cordyceps in Ellie is still active and still growing in her brain, it has simply mutated unexpectedly and isn't harmful to her. It's not really about Ellie, it's about the living cordyceps inside her head. That's why there aren't a lot of options. Like what exactly are you going to do with her bone marrow? Where are you going with that?

And what do you mean they didn't think to try anything else? What are you basing that on? There's nothing in the game that makes that explicit, or even really suggests it.

April 28th. Marlene was right. The girl's infection is like nothing I've ever seen. The cause of her immunity is uncertain. As we've seen in all past cases, the antigenic titers of the patient's Cordyceps remain high in both the serum and the cerebrospinal fluid. Blood cultures taken from the patient rapidly grow Cordyceps in fungal-media in the lab... however white blood cell lines, including percentages and absolute-counts, are completely normal. There is no elevation of pro-inflammatory cytokines, and an MRI of the brain shows no evidence of fungal-growth in the limbic regions, which would normally accompany the prodrome of aggression in infected patients.

We must find a way to replicate this state under laboratory conditions. We're about to hit a milestone in human history equal to the discovery of penicillin. After years of wandering in circles, we're about to come home, make a difference, and bring the human race back into control of its own destiny. All of our sacrifices and the hundreds of men and women who've bled for this cause, or worse, will not be in vain.
Actual transcript of the recording. It is not growing in her brain and they could get the spores from her blood, there is no logical path that would suggest that the fungus would both mutate to be nondamaging and mutate a second time while in Ellie. Hence, whatever mechanism that makes her immune is most likely innate to her immune system and or DNA and one of the ways to transfer immune capabilities (the only one known at the time) involves a bone marrow transplant.

Also, they didn't have the time to try anything else between the time Joel gets knocked out and when he wakes up can't really be more than a few hours.
 
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Literally the first thing they do is try to extract her brain. If you want to add extra steps that aren't shown in game you're gonna need some evidence.

The sequence of events is that they undertake some testing in the period while Joel is unconscious, make conclusions about the testing which are described in the surgeon's recorder, discuss the issue long enough that a number of people are able to produce lengthy audio diaries, then are in the process of preparing for the surgery while Joel is rampaging through the hospital. Even before TLOU2 which showed more of the period in between, there's plenty of material in the first game alone that makes it clear that they didn't jump straight to brain surgery as soon as she arrived.

Even then though, any sane or remotely ethical doctor would have realized that the thing to do in that case would be to take a small biopsy sample of the mutated cordyceps in her head, not kill her.

And if that's not enough? What if that's insufficient? What if they need more?

Actual transcript of the recording. It is not growing in her brain and they could get the spores from her blood, there is no logical path that would suggest that the fungus would both mutate to be nondamaging and mutate a second time while in Ellie. Hence, whatever mechanism that makes her immune is most likely innate to her immune system and or DNA and one of the ways to transfer immune capabilities (the only one known at the time) involves a bone marrow transplant.

How are you concluding that this says that it isn't in the brain? It says that it's in the cerebrospinal fluid, and an MRI shows it hasn't grown in the limbic regions. That all suggests that it is in fact in her brain. Which would make sense, because the whole thing about cordyceps in TLOU is that it goes into the brain.
 
The sequence of events is that they undertake some testing in the period while Joel is unconscious, make conclusions about the testing which are described in the surgeon's recorder, discuss the issue long enough that a number of people are able to produce lengthy audio diaries, then are in the process of preparing for the surgery while Joel is rampaging through the hospital. Even before TLOU2 which showed more of the period in between, there's plenty of material in the first game alone that makes it clear that they didn't jump straight to brain surgery as soon as she arrived.



And if that's not enough? What if that's insufficient? What if they need more?



How are you concluding that this says that it isn't in the brain? It says that it's in the cerebrospinal fluid, and an MRI shows it hasn't grown in the limbic regions. That all suggests that it is in fact in her brain. Which would make sense, because the whole thing about cordyceps in TLOU is that it goes into the brain.
I'm going to put this as directly as I can.
The spores are in her brain, blood, and spinal fluid but there are no signs of growth in the area it grows in, which suggests that is it not growing for some reason which they can test using the spores they just took. And if it not due to the fungus being different then they can use blood samples to get whatever is unique in Ellie's DNA.
 
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TLOU has info that the Fireflies have killed numerous immune patients like Ellie to make a cure and failed on every attempt so far. At the time I didn't see how Ellie would be any different and that the Fireflies had no means of actually mass-producing and distribute it had they pulled off that miracle so I agreed with Joel's decision to rescue his little girl.
 
I'm going to put this as directly as I can.
The spores are in her brain, blood, and spinal fluid but there are no signs of growth in the area it grows in, which suggests that is it not growing for some reason which they can test using the spores they just took.

It says, and I quote: 'no evidence of fungal-growth in the limbic regions, which would normally accompany the prodrome of aggression in infected patients.' That's a very specific statement. Specifically, growth in the limbic system presages aggression in those infected. That doesn't mean 'not in any brain tissues at all.' Growing inside a person's brain is the one, specific thing that this fungus does. It's the whole crux of the game.

TLOU has info that the Fireflies have killed numerous immune patients like Ellie to make a cure and failed on every attempt so far. At the time I didn't see how Ellie would be any different and that the Fireflies had no means of actually mass-producing and distribute it had they pulled off that miracle so I agreed with Joel's decision to rescue his little girl.

The whole point, literally the whole point, of both video games is that Ellie is special. She is the missing link in all the cure research. That's the text of the story.
 
And if that's not enough? What if that's insufficient? What if they need more?
In that case, the nice thing about having a test subject who's still alive because your medical ethics class was not taught by Joseph Mengele, is that you can take additional biopsies in that situation. Specifically, after you've gone and done all the tests with the samples you get from her the first time, something that I'll point out the Fireflies never try to do in-game, making their blithering incompetence all the more apparent.

More to the point, by your logic, I could also ask what the Fireflies are going to do if it turned out that Ellie's entire brain isn't enough? At least with the biopsy route, you can still harvest samples from Ellie as long as she doesn't get killed by anouther infected, or a bandit. Meanwhile, if Ellie's brain doesn't turn out to be enough but they kill her, they're doubly fucked since it's repeatedly stated that she's one-of-a-kind, meaning that they've just killed their only test subject for nothing. To steal a gambling metaphor here, the phrase "You can shear a sheep every year, but you can only skin a cat once" comes directly to mind here.

Thirdly, I'd also point out that the issue can also be entirely sidestepped by just you know, using protein solutions to grow more cultures from the samples provided by the biopsy, effectively giving you infinite samples over time, provided the fireflies have the means and equipment to grow them. After all, I mentioned Henrietta Lacks in my previous post, and while she's also an example of doctors violating patient ethics because they did it without telling her, she's also an example of those same doctors doing exactly that with the samples of cancer cells they recovered from her, to the point where cultures of the cells originally taken from her are still being used all over the world today, a full 50 years after she died. Simply put, if the Fireflies aren't able to get enough cordyceps samples from a living patient, then it's just more proof that the Fireflies as a whole are a group of idiots who shouldn't even be put in charge of a taco truck, let alone a medical lab.
 
Maybe that's your impression of the game, but it's not the one I came away with. I know that you're thinking about the lab accident at the university, but that happened at the tail end of a fairly lengthy period of time doing experimental work with apparently no issues. It's like, one guy screws up right at the end. The only other time that something goes significantly wrong is ... the end of the first game, which is Joel's fault lol

Also this is something of an aside, but I think this sentiment about the unusual incompetence of the Fireflies feels a little strange in light of things that happen in the real world. I don't know what your standards for competence are exactly, but when I think 'particularly incompetent' the first thing that comes to mind is the gas company that literally set the ocean on fire overnight.
Those are not the only times, I mean if you pay attention at the background details of the first game time and time again we are shown that they are not only a terrorist group that has been doing things harder for anyone, and who don´t doubt about killing civilians but they are also really incompetent... Just borrowing @GilliamYaeger list (that he made just after the release of the first game)

Article:
Killing civilians & military police forces in constant terrorist attacks (Car bombings, raids, & ambushes).
Lost every engagement they started, being huge cowards on the run.
Are pushed back to the other side of the continent (Their bodies littered across the country showing where they jobbed & were supposed to meet EVERY TIME.).
Start the game completely wiped out & in the process of being exterminated within the starting Safe Zone.
Fighting for "Freedom" by actively terrorizing the only remaining government controlled Safe Zones (Freezing any possible power exchange to the populace.)
Continuous terrorist attacks on the few safe zone remaining, weakening their defenses to be overwhelmed by infected.
Safe Zones "Liberated" devolve into bandit kingdoms, with most of the remaining populace dying & turning against their liberators.
Only able to secure 1 permanent safe zone consisting of 1 hospital.
Actively STEALS, HOARDS & trade in STOLEN supplies from the populace within safe zones (Guns, food, food cards, & medical supplies) despite "caring" for them.
Infected a monkey, intentionally freed it (By their own scientist no less) causing an outbreak & complete loss of control of one of their few "Safe Zones".
Beating Joel unconscious while he was attempting to resuscitate Ellie. (The only 2 people they were waiting for in the entire country, for months.)
Decide risking their 1 chance of a cure (That they've failed multiple times at already.) by dissecting their 1 & only immune subject.
Attempted to make a cure for a fucking FUNGAL INFECTION.
REFUSED to give back the stolen guns to Joel that were originally promised, with his only reward (After all the bullshit he went through) being allowed to leave without eating a bullet.
Most of their remaining forces & leader were slaughtered by an old fart with a penchant for duck taping trash together (After nearly drowning no less)


On the other hand the "Quasi-Fascist Government" is portrayed as mostly reasonable people that does their best to the civilians safe with the little the have left and whose worst acts of cruelty are conscripting people to work outside the Quarantine Area, rationing supplies, and euthanizing infected people.
 
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The whole point, literally the whole point, of both video games is that Ellie is special. She is the missing link in all the cure research. That's the text of the story.
And in the text they are killing the golden goose on a hunch. I legitimately think that it would have been better if the plan was to keep Ellie in a medically induced coma, potentially forever, because her cerebrospinal fluid is the key ingredient in making a vaccine, of which they have already made several working samples.
 
Then I think that you don´t remember that much of the background details in the first game, because time and time again we are shown that they are not only a terrorist group that has been doing things harder for anyone, and who don´t doubt about killing civilians but they are also really incompetent... Just borrowing @GilliamYaeger list (that he made just after the release of the first game)

I never said they were superheroes. In fact, I accept that they are terrorists, and that they have committed a number of crimes, some of them quite serious. They also exist in a destroyed America where the remains of civilisation are ruled by an oppressive military regime. One might say it's a complicated situation, where clear distinctions between hero and villain are hard to make. Even the literal cannibals are simply trying to survive in a world on the brink.

The last time we had this argument, and by we I mean literally I remember Carnage and searcher8 being there lol, people raised the Fireflies' supposed lack of resources. People mentioned how difficult it was for Joel and Ellie to find a car, and the lengths they went to just to get a working battery. It was argued that given what we see, it just wouldn't be possible.

But what we actually see is that the Fireflies do have the resources. There's a whole chapter where you explore a Firefly biotech lab. The last part of the game also takes place in ... a Firefly biotech lab. It's clear in the game that they do have abilities and resources far beyond the average person. They're not a small group. They're a national level organisation, coordinating multiple operations and maintaining multiple bases across the country. Their foot soldiers roll around in full tactical gear. Compared to even a particularly organised band of survivors like the WLF, the Fireflies are clearly on a whole different level.

I mention this specifically because a lot of this argument we're having hinges on assumptions being made about things we don't actually see. For example, we don't see the full extent of the Fireflies as an organisation. We only see a small slice of it. But what is textual is that they did have the capacity to make this cure. That's not to say that creating and distributing the cure would be easy. Equally, something being difficult doesn't mean that it's impossible. In fact that possibility is central and essential to the story. At the time, and I stress this was only back in January, I said this:

The whole moral and emotional crux of Ellie's journey is rooted in the knowledge that Joel sacrificed the entire human race for her. All her internal conflict is premised on the knowledge that he made that choice to save her life and it doomed the world. It would completely undercut the drama if it were even conceivable that the cure wasn't possible, because she would be able to resolve that conflict by coming to recognise that the cure was just illusory and so Joel saved her from a pointless death. It is the fact that it wouldn't have been a pointless death, and the fact it would have saved hundred of thousands, million, tens of millions of lives is the pyramidion for her intense feelings of survivor's guilt. It takes her so long to come around, costs her so much to come to terms, in large part because there isn't an easy out. There is no simple answer like 'the fireflies were just delusional' or 'the medical technology no longer exists.' She has to resolve her lingering feelings about Joel the hard way.

Now, you might say 'well, everyone involved was just wrong about that.' But that's a genuinely kind of weird way of thinking about this story. It's not unusual to write a story where people are mistaken about things. In fact, The Last of Us Part II has two main characters who are mistaken about how violent revenge will make them feel better. However, it would be kind of unusual if every single character was simply completely incorrect about something so central to the storytelling.

And it really is central. Joel's decision to pick Ellie over the cure is extremely characterful. It's deeply rooted in his selfish, survivalist mindset and his unresolved trauma over the loss of his daughter. As much as people in this thread have applauded him for doing the right thing, because he saved her from an unnecessary death at the hands of fake doctors, that's really not the reason why he did it. When he tells Ellie at the end of the game that there was no possibility of a cure, that's explicitly a lie. He saved her because over the course of his journey Ellie had come to fill the Sarah shaped void in his soul. He saved her because he couldn't bear the pain of her loss.

It's not a heroic moment. It's a very human one, but it's not heroic. It's certainly not presented that way. There are no stirring strings as Joel sweeps her away from the madmen. It's just a series of brutal murders as the last, best hope for eliminating the cordyceps infection is destroyed. Some people don't like this, and I do understand why. It's pretty a pretty hamfisted sequence, and for some people it's going to feel excessively nihilistic.

That's certainly fine. If you didn't vibe with the characters or the drama, that's just how it goes sometimes. But there is a difference between disliking a work of art, and deciding that its basic premises, stated clearly for the audience, are actually just wrong. That every single character's motivation is based on some kind of deranged falsehood. No matter how much you dislike it, what remains is that there is no easy out for these characters. For or better or worse, they cannot simply say that Ellie's survival was an unalloyed good.

You can say that you don't believe that a cure was possible. But it was. You can say that even if it were possible, the resources don't exist. But they did. You can say that you think that the brain surgery wasn't necessary. But it was. You can say that you think that there must have been a different medical solution. But there wasn't. Those premises are the price of entry to this story. If you don't want to pay that price, then you don't have to. You don't even have to justify that decision. That's your prerogative as part of the audience. Talking about how you disliked the game is also pretty normal stuff.

However, at some point, you're going to have to ask yourselves why you feel the need to come back every so often to make the case that your dislike is the 'correct position.' Because so many of the people with the energy to spend in this thread agree that the game is bad, they back each other up, and so undoubtedly they feel confident in that position. It's like the idea that the game is mostly unpopular. People in this thread like to hear that, and so it seems 'correct' even if it's probably not. This means that some of the arguments that have been made over the past year or so have bee pretty outrageous. Like, legitimately, someone tried to argue that the high rate of completion of this game is exclusively because of people hate playing it in the hopes that they'd get to kill Abby. That is a really weird takeaway, and it's not the only one.

When I made this statement on the last page, someone asked me why I replied to the thread. And the answer is: when a topic that I'm interested in gets some activity, I tend to check it out. While I have issues with these games, such as the way that Black characters are treated by the narrative or the first game's bad puzzles, for the most part I did enjoy them. Given the reports about the treatment of developers at Naughty Dog, I didn't feel comfortable supporting TLoU2 monetarily, so I didn't buy it--I borrowed my housemate's copy. But I did play it, and I did enjoy it. And I did enjoy the first one. Solid 8/10 games.

This is obviously pretty longwinded, so I just want to clarify something here: I do not want to dispute anyone's dislike of this game, or really any piece of art. Your personal response to art is your own. What causes me some consternation is the lengths to which people go in talking about this, and how so many of the arguments are often just not ... right. Like this:

Specifically, after you've gone and done all the tests with the samples you get from her the first time, something that I'll point out the Fireflies never try to do in-game, making their blithering incompetence all the more apparent.

But ... they do. They really do. There's an audio recording where they describe the tests they've run on the samples they took. You actually have a like on a post, which contains a transcript, which makes this explicit. They're not doing it because they're evil, they're doing it because that what they need to do in order to pursue a cordyceps cure. You don't have to like that, and in fact I think that you're not even supposed to. I think to feel conflicted about the cure, just as you're supposed to feel conflicted about Joel saving Ellie. As I said earlier it's a bit hamfisted, but it's followed through pretty effectively in the second game, which deals extensively with how Ellie feels about those events.

But it's just not the case, that they're crazy, or incompetent, or bloodthirsty. That's just not the text. As I said last time, if you want to have a discussion about deontological vs utilitarian ethics as it pertains to the events at St Mary's, then we can do that. But this unwillingness to take the story on face value, to even meet it halfway, has made this thread kind of unpleasant. The two parts of this story hinge on the cure being possible, and you keep saying 'well I don't believe that it was.'

Cool, I guess! I don't know about any of the other ten million people who played this game, but my enjoyment was not premised on it having a strikingly realistic depiction of brain surgery or fungal infection. If it really matters to you, then okay. I accept your position. You can't buy into the story because you don't accept its premises. You've made your case. I don't agree with it, but you are entitled to your opinion.
 
Actually, look, there has got to be a better use of our collective time than making and reading these long posts. How about this: I will retract everything which I have so far, state that every negative argument here is correct, apologise for wasting your bandwidth with my posts, and agree to never post in this thread again, if you all agree to participate in this cool quest (for at least a couple of updates). I have no doubt that it will be good, and I think this is the kind of thing that some of you might enjoy, and I think an influx of players would be good for it. How about that?
 
The last thing I want to say is that TLOU reminds me of the Cold Equations. "Nitpicking" how real life engineers include safety margins and redundancies may seem to be "missing the point", but stories like this are trying to teach a parable or pose a question to the audience, and that means real world logic has to come into play.

In order for the moral calculus to add up, the "save the girl, or save the world" choice had to have versillimitude. The story needed to convince us that throwing the virgin into the volcano will in fact make the rain fall. But if the Fireflies aren't capable of extracting a cure, or capable of distributing it, or liable to hoard it, then the logic falls apart. This is why I (and a great many people) took issue with Druckmans intended ending- there was no ambiguity on saving Ellie. It was 100% the right choice. The ambiguity comes into how he did it (did he need to kill Marlene for instance) and especially that he lied to Ellie afterwards. Layer on top of this more real world elements, like the implications that a queer teenager had to die/commit suicide to make the world right again, or the quasi fascist undercurrent to post apocalyptic homesteading, or how POC are treated in TLOU generally, and my opinion of the game has soured somewhat. It's a solidly fine piece of entertainment in and of itself, but it isn't the flawless gem it's made out to be.
 
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I think my issue with the Fireflies thing is that it feels to me like it's treating Joel's desire to save Ellie as the problem. By writing it so that it's a binary choice between Ellie Dying - saving humanity / Ellie living - dooming humanity it makes it feel like it's treating Joel's desire to protect Ellie as his inherently selfish character flaw. But it kind of isn't. Joel's problem is his callousness and tendency to go wading into situations where he ends up brutally killing people. And conflating his desire to protect the people he cares about with being a brutal murderman is just buying into the same dog eat dog survivalist logic that Joel represents.

It could have just as easily been the operation having a chance of killing Ellie, or Joel just not having all the information and making assumptions and going off on a half-cocked killing spree. Making it more clear that it's him giving into his killer instincts and refusing to seek out a non-violent solution instead of making wanting to save his adopted daughter an inherently selfish act.

It's something that happens a lot in media about apocalypses and also a lot of things that tackle the morality of violence as a theme. Where instead of letting the legitimacy of violent solutions be a murky and hard to answer question it instead ends up distilling things into a weird black and white mentality where it's either turn the other cheek and probably die and preserve human innocence, or you do violence and bam man has become the monsters.
 
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It's a solidly fine piece of entertainment in and of itself, but it isn't the flawless gem it's made out to be.

And is anyone in this thread really making it out to be a flawless gem? I don't know, maybe gyrobot, I guess ...

I think my issue with the Fireflies thing is that it feels to me like it's treating Joel's desire to save Ellie as the problem. By writing it so that it's a binary choice between Ellie Dying - saving humanity / Ellie living - dooming humanity it makes it feel like it's treating Joel's desire to protect Ellie as his inherently selfish character flaw. But it kind of isn't. Joel's problem is his callousness and tendency to go wading into situations where he ends up brutally killing people. And conflating his desire to protect the people he cares about with being a brutal murderman is just buying into the same dog eat dog survivalist logic that Joel represents.

Joel's whole thing is that he looks out for number one, and in that way it's true that he's callous and, by this point, pretty inured to violence. However, for the most part I don't know that he really makes a point of wading into anything. It's a survival action game so you end up in a lot of fights, but I think the game is pretty consistent in depicting him as unwilling to get involved in situations. There are a couple of times, like say breaking through the gate in Pittsburgh, but generally those are situations where other options are very limited.

However, in terms of the choice to save Ellie, I don't know how the game could make it clearer that he does so because his unresolved feelings about Sarah. The reason why he even wants to save Ellie is that over time she has grown to replace the daughter he lost, and has been healed by her presence. He can't handle that second loss. Joel's point of contrast is Marlene, for whom Ellie is the last remaining fragment of her beloved lost friend. She is able to put her personal feelings aside, he can't. That's a very human thing. Maybe it was the wrong thing to do in the circumstance. Maybe it wasn't. The made a whole second game about that question lol
 
Honestly—and I hate to say this—it...might be giving the writers too much credit, assuming the Fireflies are meant to be seen as incompetent.

From a narrative standpoint, it makes more sense for them to be legitimate and on track to find the vaccine, with the only obstacle to success being Ellie's skull. Now, as many people have already objected this makes no sense, even if that ultimately turns out to be necessary they would run years of testing to find out the details and any possible alternative to make sure it really is the best option*, but this may in fact be what we are supposed to believe.

In which case...frankly, the writing of The Last of Us is kinda bad? At least the climax.

I know, I know. The Last of Us had some really compelling writing and character arcs. They even decided against having a character go on a cross country revenge trip, because that's stupid, so obviously someone there was shooting down the dumber ideas. And for the post part the writing is good.

So believe me when I say I don't really want to take this interpretation, but if the Fireflies are competent in-universe, then we're dealing with a really badly written ending.

Like, if you described it to me and I didn't know what it was referring to, I'd assume it was from a YA story or something. Possibly a fanfic. Go less into detail and only describe the vague beats without the zombie stuff—the antagonist mugs the protagonist and doesn't pay them for their services, tells them they intend to run a lethal experiment on the one-of-a-kind McGuffin Waif in order to save the world, then dumps the protagonist off somewhere without killing them, three guesses on what the protagonist does next—and I'd guess Saturday morning cartoon, based on the tone.

Don't get me wrong. I like those kinds of stories. Honestly I prefer something with a little more realism, but it's not inherently bad or anything. But the thing about old cartoons or YA novels is that they're largely tonally consistent—the bad guy doesn't just shoot the hero because that's not how the genre works. From a story that took itself seriously and had a whole gritty realism aesthetic up until that point, suddenly switching to the super soft science of "I know the best way to find a cure is to smash open her skull because I know" and the staggering genre blindness that's required to think it's a good idea to stiff the dangerous violent mercenary and expect him to be okay with that is...well, disappointing. Insulting.

As a writer I can't help but cringe sympathetically.

I headcanoned it as "they have no idea what the hell they're doing; it's basically just some cult that's managed to survive until now through dumb luck" and got to keep my respect for the writers that way, but with the release of TLoUPII I can't help but look back and think "well that was stupid."

Of course, Death of the Author is still a thing (Lord is it a thing), and I can still look back on the first game with fondness, even knowing the climax is a mess and the sequel is...well, the Last of Us Part II. But probably the Fireflies weren't meant to come across as quite that clownish. It probably would have been fine if the sequel didn't draw our attention back to the end of the first game with a more critical eye.

*To be clear I'm not saying it would be best morally, just practically.

And is anyone in this thread really making it out to be a flawless gem? I don't know, maybe gyrobot, I guess ...

There's been a miscommunication; UM probably wasn't referring to this thread, but the response of official game journalists ("journalists").

Part of the backlash is the direct result of it receiving universal acclaim among journalists in spite of numerous flaws, and winning a record number of awards at GA2020 that were questionable, all in spite of Naughty Dog's atrocious behavior towards fan and employee alike (I'll freely admit that it's groundbreaking on the Accessibility front).

Critical reception is a useful metric, and that their priorities frequently don't match up with that of the audience isn't inherently bad, but anyone walking in expecting something that merited all those 10/10s and 5/5s was probably in for a rude awakening.
 
There's been a miscommunication; UM probably wasn't referring to this thread, but the response of official game journalists ("journalists").

Part of the backlash is the direct result of it receiving universal acclaim among journalists in spite of numerous flaws, and winning a record number of awards at GA2020 that were questionable, all in spite of Naughty Dog's atrocious behavior towards fan and employee alike (I'll freely admit that it's groundbreaking on the Accessibility front).

Critical reception is a useful metric, and that their priorities frequently don't match up with that of the audience isn't inherently bad, but anyone walking in expecting something that merited all those 10/10s and 5/5s was probably in for a rude awakening.

Are you seriously trying to suggest that only games journalists like this game?
 
Are you seriously trying to suggest that only games journalists like this game?

No? Just that there's a serious disconnect between the official critical reception and audience reception. Which is true, and a matter of public record. The official critical score is non-indicative of how polarizing the game is.

Hence, backlash.
 
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