Belt Rush, Part 8
- Location
- USA
The Last Jump
Belt Rush
Part 8
Over the next handful of months, Ian and Rebecca used their connections with the three groups they chose for their training to expand the scope of their learning. With the militia and emergency response training group, they leaned into learning more about tactics and martial arts (which was not just 'combatives') and how to manage teams of people, or dumb drones, under stress, as well as a large number of vital space survival skills. Eventually, activities with that particular group dried up some, as most of the skills they learned were often quite specific to life in the solar system as it functioned under the present rules of reality, and much of it was information that was already in their implanted knowledge.
Instead, they focused more on the other two groups; the 'Maker' and engineering team, which eventually led into some forays into technological hacking and creative repurposing, as well as which got them in touch with the owner of a fusion drive liner ship, and they got a chance to work on a proper fusion reactor, albeit under close supervision. The ship was unfortunately not going anywhere they wanted in anything approaching a reasonable timeframe. They even managed to do a bit of spacewalking repairs, getting used to working 'outside', at least in limited capacities. Regardless, much of this work was shepherding drones, but sometimes a few people who owned one bit of advanced tech or another wanted the traditional human touch.
They also spent some time with the VR group, eventually writing their own scenarios with a sort of generative AI system for the others, based on their best expectations of what they expected their future settings to be like. By this point, they expected Mythic Realms to be some sort of mythology themed fantasy game, so they played with historic and fictional interpretations of different sorts of mythologies, and a bit of a focus in being a 'supernatural detective and monster hunter' for various Earth mythologies.
Galactic Nexus was probably some sort of soft sci fi, but they didn't know which variety, so they focused on managing the political and moral quandaries that were common in the media of the eras it probably referenced, as well as generating different sorts of systems for interacting with arbitrary technobabble technology with odd limitations, to simulate what they could maybe do with it. Much of this referenced many of the political actors and nations of the 20th century, as well as various versions of retro-futurism from that era, which they also became experts on.
Star Mercenary was probably one of two things: either a mecha game, or a space combat trader game, or possibly an anime or manga that was similar to one of those. Regardless, it would probably have dramatic duels between stylized vehicles with relatively small crews, so they simulated various different ways these sorts of things could work, again referencing the media of the appropriate time frame.
Aether Genius was very, very obviously steampunk, so they piled in the various related genres to steampunk like Weird West and Teslapunk and that sort of era for Biopunk, and came up with scenarios for a sort of superhero and supervillains kind of setup within that sort of fantastic context, to allow for the widest possibility of weird powers and gadgets and over the top battles, which was great fun but of dubious usefulness.
War Torn Galaxy was... much harder to model. They didn't know much except it was very bad, and they had the figurine of the Assault Marine for clues, and they knew that the other settings would be relevant to learning how to deal with that. But those other settings were, at this point, things they were just guessing about what they would be like. Still, 'over the top grim science fantasy omni-dystopia where life is cheap' offered a multitude of settings, and so they weaved the main tropes associated with that — how to escape from doomed last stands, how to steal information from dystopian cyberpunk corporate labs, how to stage a coup or a revolution against decadent aristocracy or various forms of authoritarian and totalitarian states, how to fight swarms of bug monsters, how to infiltrate a derelict space station filled with horrors and not die horribly, and the like.
They even played through some of the sorts of historic battles that over the top settings tended to steal from, from the Thirty Years War through to the Vietnam War, to get a sense for the tactics used in each era, as well as the 'historic fantasy' versions of each, like based on authors that added dragons to the Boer Wars or whatever.
Some of these sorts of training scenarios were done with the group, but the group wasn't interested in too many of the ones that weren't mostly 'short form' scenarios with an obvious puzzle and some twist beyond the standard version of the setting, so many were done at home. The sibling's ability to require less sleep, and to, for narrowly defined sorts of tasks, run at slightly higher than normal speed for long periods of time, dramatically helped them get through these familiarizations with their best guesses of what their upcoming realities might have.
They further made sure to include practice at logistic and civilian and survival tasks associated with all the eras in which they were simulating. Much of this had been helped, of course, with their carefully selected knowledge downloads, but doing many of these tasks -- even virtually — still helped.
Another task they were doing at this point was trying to figure out their equipment kit for the transport to the Mythic Realms universe. They guessed it was a fantasy setting, and many of those didn't allow technology to work, and they also often included creatures that required specific substances to combat. Further, since they expected to be sucked through a portal, they had to manage their clothing and gear in such a way that the things most important to their survival, if possible, would be closest to their body when the portal caught them, with less important things being held or in a backpack or loose in the room with them, possibly tethered to them.
They planned that, when their year and a day in the universe of Belt Rush were up, they would be in a small, private, zero g habitat, the sort of 'rent a small warehouse' kind of place people used for activities outside the main habitat. Of course, they would include the best totable omnifabricator with cultural database they could get their hands on, even if it was a carefully extended and grey-market unlocked to the best of their capabilities civilian model, which is what they currently had, as well as a number of other bits of tool and gear and supplies.
Eventually, the time came for them to do their last time 'going under' for their final augmentations. This was to be a large change, one which would by necessity have to take place all at once. It would be the final accelerated growth spurt to maturity, as well as the finalization of the mental changes and uploads associated with the largest personality changes they had requested: wisdom. This was a change in their perceptiveness, intuition, a number of soft skills, as well as a large download of associated 'intelligence' skills, in the spy sense, which had to do with awareness, various sorts of logical deduction and induction, a few of their last sensory improvements, a certain amount of skill at introspection, certain types of talent at social manipulation and engineering, a large amount of related 'soft sciences' skills which would be relevant, as well as the final removal and flushing of their neural meshes.
Needless to say, this was expected to be somewhat angst-inducing, so the doctors insisted that they go 'under' while in the comfort of their own home, with a specially programmed nurse robot and the appropriate medical machines there to help them through the weeks of the process, which would require them to be in yet another artificially induced coma-like state, this one not requiring actual 'vats'. This would allow them to awake naturally, gradually, in a familiar environment, which would mitigate the stress inherent due to the mental upgrade, which would finally, fully, turn both of them into capable adults.
Before their last 'upgrade', Ian and Rebecca sat in their apartment, a hushed tension hanging in the air. It was a space they had made home over the past months, filled with physical and digital tools, memorabilia from their explorations, and an array of unfinished projects. The once foreign space was now intimately familiar, filled with comfort and meaning.
Ian was the first to break the silence, leaning back on the sofa and running a hand through his hair. "Hard to believe this is it, huh?"
Rebecca nodded, her gaze distant. "The final step," she murmured. "You'd think we'd be less nervous, given everything we've gone through already."
"But we are, aren't we?" Ian admitted. "Maybe it's the unknown, or just the weight of everything we've chosen."
"Probably both," she agreed. "It's strange, we can know what we're going to do, but we can't know what we're going to do. We have to trust because there's no other way."
Ian grinned at her, in obviously faked bravado, "You know what I'm most excited about? Being considered legally an adult here afterwards. I'm gonna go to one of those 'special' entertainment districts and get laid!"
Rebecca chuckled and played along, "That would be your prerogative, for sure. Still, I'm more concerned about how we're going to fundamentally change who we are."
Ian glanced at her, a bit deflated. "You think it'll be that drastic?"
"Who knows? Wisdom is a big thing. The docs say it won't change our personalities but we'll be... well, wiser. More perceptive, have more context for things and to make decisions. We'll see things differently, and make more connections to things."
Ian grunted noncomittaly. "All part of the plan, right?"
"Yeah," Rebecca replied with a bit of a sigh, a hint of unease in her voice. "All part of the plan."
They spent the rest of the evening chatting, reminiscing about their journey so far, and sharing quiet moments of anticipation. When the time came, they willingly slipped into their last unconscious state, ready to embrace their final transformation.
When they woke up, they were different. Their minds whirred with newly installed perspective, a sense of awareness, various social and specific sorts of analytical skills, as well as a whole host of technologies and techniques that could be used in spycraft and intelligence and social manipulation contexts, as well as some knowledge on the actual costs of some of the procedures they had undergone.
And with all of that came a dawning realization. "Ian," Rebecca began, her voice tense as she scanned the apartment. "We've been had."
Ian looked around, silent, his face filling with rage.
Rebecca looked at the robot and at the closed 'private' room. "All the resources, all the help we've received. We never questioned it. They methodically determined that we were morons, and manipulated us the entire time, all to their ends."
Their anger was instantaneous and palpable. They felt betrayed. All their work, their planning – had it all been under the watchful eye of one or more intelligence agencies? Their private room, their haven where they discussed everything, it had never been private at all!
Suddenly, a voice echoed through the apartment, calm and composed, and familiar. "I see you two have woken up," it said. It was 'Dr. Luna', speaking to them remotely. "Congratulations on completing your last upgrade."
"Your name isn't Dr. Luna." Rebecca said, numb. "You've been manipulating us."
"You cold-hearted bitch!" Ian added, his voice rising.
'Dr. Luna' sighed. "Now, now, let's not jump to conclusions. You all were legally wards of the state, and are only just now actually both legal adults. And it was necessary."
"Necessary for what?" Ian demanded. "To control us?"
"Not primarily." the agent replied, and the siblings knew that she knew that they would perceive a full 'no' as a lie. "To keep you safe and on track. Your insights about 'Belt Rush' are already showing some impressive dividends, and it's also possible you have knowledge that you don't know you have, waiting for the right circumstance to show up."
A wall that they didn't actually know was a display screen lit up with a 'not to scale' political map of the local region of the Kuiper belt, showing New Hydrangea, several 'nearby' collection of asteroids, several neighbors, several mining ships, and a time compressed representation of a flurry of encrypted broadcasts and a large number of ships beginning to burn hard to new locations and send more encrypted broadcasts, in an expanded sphere of causality due to light lag, as the map began to zoom out.
'Dr. Luna' added, "Due to your foreknowledge, we were able to predict this and were even in a position to determine what some of these broadcasts were about, news that will break within the week due to inevitable leaks. It looks like some independent miner uncovered magnetic monopoles in some nearby rocks and dust, and now everyone wants the exotic matter and will be rushing out here to get it before everyone else, and to be the first to use it to crash-build magmatter production facilities and crash refit their everything to use the stuff. Or at least they will as soon as they know it's here."
The image turned to a multi-spectrum telescope video feed pointed at the inner system, with 'live' at the corner, "And the light from the minimum decision and fastest possible rapid action response time from the big inner system hegemonies should be reaching us about now." A timer in the corner timed down to 0, and then started timing up. At around 38 seconds or so, a bright, continuous light showed. "Ah! There's an antimatter drive plume. Looks like someone's burning their strategic reserve in a rapid reaction force to get out here as fast as possible. And it wasn't one of the European Union descended states. Damn, I lost a bet."
"Plot." Ian whispered, despite himself.
"Plot!" Dr. Luna responded amicably, as she let them know she could hear their whispers. "Anyway, that's going to take a while to come to a head. Regarding our involvement with you two, we admit we nudged you a bit. We made sure you didn't wander into unsavory circles or take risks that could derail your growth plans. Which, by the way, we massively funded."
At a side of the screen, a pie chart with two segments showed up; one with a tiny, tiny sliver that said, 'Amount of augmentation and training you could've done using your UBI' and the much larger segment that said, 'Amount of augmentation that had to be funded'.
Ian, finally frustrated enough to lash out, yelled at the unseen voice, "What the fuck do you want with us?"
Dr. Luna responded with what could only be a smile in her voice. "Nothing, really. It's not like you'll be able to easily leave the nation and also be able to get anywhere of note in the six months that are left in your year and a day. Not with every fast-ish ship doing lots of high priority sorts of things for lots of very wealthy and powerful and connected people. Or did you forget how big space was when you 'planned' the six month thing? Or perhaps this doesn't match the book? Maybe you forgot about some glossed over time skips? Science fiction authors are known to have no sense of scale, after all."
Rebecca just growled, going into some multi-tone rumbles with her modified vocal apparatus.
Dr. Luna laughed, "Alright, I'll tone down the act. It's not like you two are not going to hate us, I figured you'd appreciate a bit of drama. Though you do have some tickets on a courier vessel to a facility at a safe distance from the main habitat, where you will be obligated to spend the last few weeks up to that year and a day. There are several other times you could go out there prior to that, if you want to get away from it all. We haven't actually seen the Singularity forcibly upload people, or abduct people from this part of the solar system, or initiate an outgoing wormhole rather than an incoming one, and are absolutely going to take this chance to point every sensor we can think of at you for then. Who knows, even if you're right, and you two are magical planeswalking portal fantasy protagonists who are destined to leave to go to a realm of myth and magic, we should get a lot of data from that highly improbable event too."
Rebecca and Ian, by this point, were collecting some of their day bags and getting some utilitarian clothes on. "So we're just guinea pigs, then?"
Dr. Luna responded, "No, you're people that are valuable to us, who, like I said before, until just now, used to be children under every commonly accepted definition of the term and which were state wards. And you were children who had set yourself up to con a nation-state that has its shit together. You never even had the slightest chance of succeeding; the best you could've done would have been to speak outside in tethered space-suits, and that just means they would've been trickier and more expensive to bug. But we're not one of the dystopias of your simulations. We won't physically stop you from leaving or draft you or anything; just good luck getting a berth on anything that lets you get somewhere before your time is up, though, and you will probably want to take us up on that courier ship. You have been wanting an unlocked omnifab, yes? One is yours if you follow our instructions; after all, it is tradition to pay intelligence assets gobs of money for their cooperation. It would even be a device which we could update, at the last minute, with the latest data on the magmatter projects, even though projections show the actual stuff itself will still be strategic at that point. It's not like you'd be able to use it to harm us at any of the places you might be going."
Ian shouldered his bag and walked out the door, shouting, "I'm going to go get drunk." Rebecca followed him a moment later.
Belt Rush
Part 8
Over the next handful of months, Ian and Rebecca used their connections with the three groups they chose for their training to expand the scope of their learning. With the militia and emergency response training group, they leaned into learning more about tactics and martial arts (which was not just 'combatives') and how to manage teams of people, or dumb drones, under stress, as well as a large number of vital space survival skills. Eventually, activities with that particular group dried up some, as most of the skills they learned were often quite specific to life in the solar system as it functioned under the present rules of reality, and much of it was information that was already in their implanted knowledge.
Instead, they focused more on the other two groups; the 'Maker' and engineering team, which eventually led into some forays into technological hacking and creative repurposing, as well as which got them in touch with the owner of a fusion drive liner ship, and they got a chance to work on a proper fusion reactor, albeit under close supervision. The ship was unfortunately not going anywhere they wanted in anything approaching a reasonable timeframe. They even managed to do a bit of spacewalking repairs, getting used to working 'outside', at least in limited capacities. Regardless, much of this work was shepherding drones, but sometimes a few people who owned one bit of advanced tech or another wanted the traditional human touch.
They also spent some time with the VR group, eventually writing their own scenarios with a sort of generative AI system for the others, based on their best expectations of what they expected their future settings to be like. By this point, they expected Mythic Realms to be some sort of mythology themed fantasy game, so they played with historic and fictional interpretations of different sorts of mythologies, and a bit of a focus in being a 'supernatural detective and monster hunter' for various Earth mythologies.
Galactic Nexus was probably some sort of soft sci fi, but they didn't know which variety, so they focused on managing the political and moral quandaries that were common in the media of the eras it probably referenced, as well as generating different sorts of systems for interacting with arbitrary technobabble technology with odd limitations, to simulate what they could maybe do with it. Much of this referenced many of the political actors and nations of the 20th century, as well as various versions of retro-futurism from that era, which they also became experts on.
Star Mercenary was probably one of two things: either a mecha game, or a space combat trader game, or possibly an anime or manga that was similar to one of those. Regardless, it would probably have dramatic duels between stylized vehicles with relatively small crews, so they simulated various different ways these sorts of things could work, again referencing the media of the appropriate time frame.
Aether Genius was very, very obviously steampunk, so they piled in the various related genres to steampunk like Weird West and Teslapunk and that sort of era for Biopunk, and came up with scenarios for a sort of superhero and supervillains kind of setup within that sort of fantastic context, to allow for the widest possibility of weird powers and gadgets and over the top battles, which was great fun but of dubious usefulness.
War Torn Galaxy was... much harder to model. They didn't know much except it was very bad, and they had the figurine of the Assault Marine for clues, and they knew that the other settings would be relevant to learning how to deal with that. But those other settings were, at this point, things they were just guessing about what they would be like. Still, 'over the top grim science fantasy omni-dystopia where life is cheap' offered a multitude of settings, and so they weaved the main tropes associated with that — how to escape from doomed last stands, how to steal information from dystopian cyberpunk corporate labs, how to stage a coup or a revolution against decadent aristocracy or various forms of authoritarian and totalitarian states, how to fight swarms of bug monsters, how to infiltrate a derelict space station filled with horrors and not die horribly, and the like.
They even played through some of the sorts of historic battles that over the top settings tended to steal from, from the Thirty Years War through to the Vietnam War, to get a sense for the tactics used in each era, as well as the 'historic fantasy' versions of each, like based on authors that added dragons to the Boer Wars or whatever.
Some of these sorts of training scenarios were done with the group, but the group wasn't interested in too many of the ones that weren't mostly 'short form' scenarios with an obvious puzzle and some twist beyond the standard version of the setting, so many were done at home. The sibling's ability to require less sleep, and to, for narrowly defined sorts of tasks, run at slightly higher than normal speed for long periods of time, dramatically helped them get through these familiarizations with their best guesses of what their upcoming realities might have.
They further made sure to include practice at logistic and civilian and survival tasks associated with all the eras in which they were simulating. Much of this had been helped, of course, with their carefully selected knowledge downloads, but doing many of these tasks -- even virtually — still helped.
Another task they were doing at this point was trying to figure out their equipment kit for the transport to the Mythic Realms universe. They guessed it was a fantasy setting, and many of those didn't allow technology to work, and they also often included creatures that required specific substances to combat. Further, since they expected to be sucked through a portal, they had to manage their clothing and gear in such a way that the things most important to their survival, if possible, would be closest to their body when the portal caught them, with less important things being held or in a backpack or loose in the room with them, possibly tethered to them.
They planned that, when their year and a day in the universe of Belt Rush were up, they would be in a small, private, zero g habitat, the sort of 'rent a small warehouse' kind of place people used for activities outside the main habitat. Of course, they would include the best totable omnifabricator with cultural database they could get their hands on, even if it was a carefully extended and grey-market unlocked to the best of their capabilities civilian model, which is what they currently had, as well as a number of other bits of tool and gear and supplies.
Eventually, the time came for them to do their last time 'going under' for their final augmentations. This was to be a large change, one which would by necessity have to take place all at once. It would be the final accelerated growth spurt to maturity, as well as the finalization of the mental changes and uploads associated with the largest personality changes they had requested: wisdom. This was a change in their perceptiveness, intuition, a number of soft skills, as well as a large download of associated 'intelligence' skills, in the spy sense, which had to do with awareness, various sorts of logical deduction and induction, a few of their last sensory improvements, a certain amount of skill at introspection, certain types of talent at social manipulation and engineering, a large amount of related 'soft sciences' skills which would be relevant, as well as the final removal and flushing of their neural meshes.
Needless to say, this was expected to be somewhat angst-inducing, so the doctors insisted that they go 'under' while in the comfort of their own home, with a specially programmed nurse robot and the appropriate medical machines there to help them through the weeks of the process, which would require them to be in yet another artificially induced coma-like state, this one not requiring actual 'vats'. This would allow them to awake naturally, gradually, in a familiar environment, which would mitigate the stress inherent due to the mental upgrade, which would finally, fully, turn both of them into capable adults.
Before their last 'upgrade', Ian and Rebecca sat in their apartment, a hushed tension hanging in the air. It was a space they had made home over the past months, filled with physical and digital tools, memorabilia from their explorations, and an array of unfinished projects. The once foreign space was now intimately familiar, filled with comfort and meaning.
Ian was the first to break the silence, leaning back on the sofa and running a hand through his hair. "Hard to believe this is it, huh?"
Rebecca nodded, her gaze distant. "The final step," she murmured. "You'd think we'd be less nervous, given everything we've gone through already."
"But we are, aren't we?" Ian admitted. "Maybe it's the unknown, or just the weight of everything we've chosen."
"Probably both," she agreed. "It's strange, we can know what we're going to do, but we can't know what we're going to do. We have to trust because there's no other way."
Ian grinned at her, in obviously faked bravado, "You know what I'm most excited about? Being considered legally an adult here afterwards. I'm gonna go to one of those 'special' entertainment districts and get laid!"
Rebecca chuckled and played along, "That would be your prerogative, for sure. Still, I'm more concerned about how we're going to fundamentally change who we are."
Ian glanced at her, a bit deflated. "You think it'll be that drastic?"
"Who knows? Wisdom is a big thing. The docs say it won't change our personalities but we'll be... well, wiser. More perceptive, have more context for things and to make decisions. We'll see things differently, and make more connections to things."
Ian grunted noncomittaly. "All part of the plan, right?"
"Yeah," Rebecca replied with a bit of a sigh, a hint of unease in her voice. "All part of the plan."
They spent the rest of the evening chatting, reminiscing about their journey so far, and sharing quiet moments of anticipation. When the time came, they willingly slipped into their last unconscious state, ready to embrace their final transformation.
When they woke up, they were different. Their minds whirred with newly installed perspective, a sense of awareness, various social and specific sorts of analytical skills, as well as a whole host of technologies and techniques that could be used in spycraft and intelligence and social manipulation contexts, as well as some knowledge on the actual costs of some of the procedures they had undergone.
And with all of that came a dawning realization. "Ian," Rebecca began, her voice tense as she scanned the apartment. "We've been had."
Ian looked around, silent, his face filling with rage.
Rebecca looked at the robot and at the closed 'private' room. "All the resources, all the help we've received. We never questioned it. They methodically determined that we were morons, and manipulated us the entire time, all to their ends."
Their anger was instantaneous and palpable. They felt betrayed. All their work, their planning – had it all been under the watchful eye of one or more intelligence agencies? Their private room, their haven where they discussed everything, it had never been private at all!
Suddenly, a voice echoed through the apartment, calm and composed, and familiar. "I see you two have woken up," it said. It was 'Dr. Luna', speaking to them remotely. "Congratulations on completing your last upgrade."
"Your name isn't Dr. Luna." Rebecca said, numb. "You've been manipulating us."
"You cold-hearted bitch!" Ian added, his voice rising.
'Dr. Luna' sighed. "Now, now, let's not jump to conclusions. You all were legally wards of the state, and are only just now actually both legal adults. And it was necessary."
"Necessary for what?" Ian demanded. "To control us?"
"Not primarily." the agent replied, and the siblings knew that she knew that they would perceive a full 'no' as a lie. "To keep you safe and on track. Your insights about 'Belt Rush' are already showing some impressive dividends, and it's also possible you have knowledge that you don't know you have, waiting for the right circumstance to show up."
A wall that they didn't actually know was a display screen lit up with a 'not to scale' political map of the local region of the Kuiper belt, showing New Hydrangea, several 'nearby' collection of asteroids, several neighbors, several mining ships, and a time compressed representation of a flurry of encrypted broadcasts and a large number of ships beginning to burn hard to new locations and send more encrypted broadcasts, in an expanded sphere of causality due to light lag, as the map began to zoom out.
'Dr. Luna' added, "Due to your foreknowledge, we were able to predict this and were even in a position to determine what some of these broadcasts were about, news that will break within the week due to inevitable leaks. It looks like some independent miner uncovered magnetic monopoles in some nearby rocks and dust, and now everyone wants the exotic matter and will be rushing out here to get it before everyone else, and to be the first to use it to crash-build magmatter production facilities and crash refit their everything to use the stuff. Or at least they will as soon as they know it's here."
The image turned to a multi-spectrum telescope video feed pointed at the inner system, with 'live' at the corner, "And the light from the minimum decision and fastest possible rapid action response time from the big inner system hegemonies should be reaching us about now." A timer in the corner timed down to 0, and then started timing up. At around 38 seconds or so, a bright, continuous light showed. "Ah! There's an antimatter drive plume. Looks like someone's burning their strategic reserve in a rapid reaction force to get out here as fast as possible. And it wasn't one of the European Union descended states. Damn, I lost a bet."
"Plot." Ian whispered, despite himself.
"Plot!" Dr. Luna responded amicably, as she let them know she could hear their whispers. "Anyway, that's going to take a while to come to a head. Regarding our involvement with you two, we admit we nudged you a bit. We made sure you didn't wander into unsavory circles or take risks that could derail your growth plans. Which, by the way, we massively funded."
At a side of the screen, a pie chart with two segments showed up; one with a tiny, tiny sliver that said, 'Amount of augmentation and training you could've done using your UBI' and the much larger segment that said, 'Amount of augmentation that had to be funded'.
Ian, finally frustrated enough to lash out, yelled at the unseen voice, "What the fuck do you want with us?"
Dr. Luna responded with what could only be a smile in her voice. "Nothing, really. It's not like you'll be able to easily leave the nation and also be able to get anywhere of note in the six months that are left in your year and a day. Not with every fast-ish ship doing lots of high priority sorts of things for lots of very wealthy and powerful and connected people. Or did you forget how big space was when you 'planned' the six month thing? Or perhaps this doesn't match the book? Maybe you forgot about some glossed over time skips? Science fiction authors are known to have no sense of scale, after all."
Rebecca just growled, going into some multi-tone rumbles with her modified vocal apparatus.
Dr. Luna laughed, "Alright, I'll tone down the act. It's not like you two are not going to hate us, I figured you'd appreciate a bit of drama. Though you do have some tickets on a courier vessel to a facility at a safe distance from the main habitat, where you will be obligated to spend the last few weeks up to that year and a day. There are several other times you could go out there prior to that, if you want to get away from it all. We haven't actually seen the Singularity forcibly upload people, or abduct people from this part of the solar system, or initiate an outgoing wormhole rather than an incoming one, and are absolutely going to take this chance to point every sensor we can think of at you for then. Who knows, even if you're right, and you two are magical planeswalking portal fantasy protagonists who are destined to leave to go to a realm of myth and magic, we should get a lot of data from that highly improbable event too."
Rebecca and Ian, by this point, were collecting some of their day bags and getting some utilitarian clothes on. "So we're just guinea pigs, then?"
Dr. Luna responded, "No, you're people that are valuable to us, who, like I said before, until just now, used to be children under every commonly accepted definition of the term and which were state wards. And you were children who had set yourself up to con a nation-state that has its shit together. You never even had the slightest chance of succeeding; the best you could've done would have been to speak outside in tethered space-suits, and that just means they would've been trickier and more expensive to bug. But we're not one of the dystopias of your simulations. We won't physically stop you from leaving or draft you or anything; just good luck getting a berth on anything that lets you get somewhere before your time is up, though, and you will probably want to take us up on that courier ship. You have been wanting an unlocked omnifab, yes? One is yours if you follow our instructions; after all, it is tradition to pay intelligence assets gobs of money for their cooperation. It would even be a device which we could update, at the last minute, with the latest data on the magmatter projects, even though projections show the actual stuff itself will still be strategic at that point. It's not like you'd be able to use it to harm us at any of the places you might be going."
Ian shouldered his bag and walked out the door, shouting, "I'm going to go get drunk." Rebecca followed him a moment later.
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