The Last Jump
Mythic Realms
Part 2
It took the better part of a week to learn the language well enough to get by. The two siblings spent their time out, listening to people, trying to fumble their way through speaking, asking for terms for things, and for corrections. Between their memory, their existing training, the full immersion, their ability to cooperate with terms, and their capacity to determine patterns and similar terms for things, they could speak with correct grammar and a limited vocabulary.
They learned a few things: The town was named Thalassa, in reference to their sea-focused lifestyle. It was led by an elder Satyr named Daphnis, who had the title of 'Demiarch', but seemed to be something more of an oligarchic monarchy, where the position was elected to rule for life by the male heads of households; Daphnis was a sort of king of the village. The area had, at last count, a bit over 1400 people living in the area, though many were away with their herds or in more distant fields or out fishing at any given moment.
Notably, the Satyrs didn't call themselves Satyrs, and instead preferred the term 'Faun' or 'Fauns'. This was concerning to the two siblings.
"Faun is the only Latin word I've heard here. No one is using any other Latin terms, and they don't know the god Faunus, or where the word comes from, when I asked. But they consider Satyr an ethnic slur. Any ideas, sis?"
Rebecca hmmmed as they drank some weak beer in one of Dephnis's guest rooms. "Uh, don't say the S-word then? Well, they are definitely acting more in line with the Roman version of the species. Hell, if I didn't know better, I'd say they also resembled Glaistig; everyone here has a sense of small town community, and of restraint, and has a love of both nature and music, but not in a crazy way. If this is a fantasy setting, maybe they just drew inspiration from similar concepts, but interpreted them in a sort of ancient Greek theme? A Grecoization rather than a Latinization, but I don't have an answer from a Watsonian view."
Ian hmmmed, "Right, just the Doylist one. They seem to like how well we can make some interesting tunes with any instrument that's handed to us, and how well we sing. Anyway, another game thing here. There's a lot of coins, and a lot less barter or tab systems than would probably be in an isolated town this size historically. But I've only seen copper, bronze, and silver coins of a few varieties, and this place doesn't have the currency crunch that I'd expect. And I've seen gold here, but mostly in jewelry, never coins. Something's up, if this is a game thing; I'd expect a clear copper/silver/gold/platinum setup if it was going exactly by the gaming trope."
The two continued their discussion into the night.
After a the week, another strange figure walked into town. This time it was a jovial man, singing a song in a different language than the two had heard so far. He was wearing a simple ocher colored one piece tunic, sandals, and a straw hat, and had a large wood-framed backpack. He was also a tawny coated anthropomorphic jackal-man with a bit of a gut, and very blatantly not any sort of demigod. As the two siblings watched him, singing, wander into town, they saw him pause, notice something on the ground, get out a glass reading stone to get a closer look at it, and accidentally start a small fire with the ancient magnifying glass, which he hurredly beat out with his sandaled foot.
"Definitely not a demigod. Lacks a bit of gravitas, I think. Unless it's a ruse, of course." Rebecca mused.
Eventually, he also walked over to Daphnis's home, and then saw the two siblings who were guesting there.
"Ah! You must be the Nephilim!" And then some babble in another language, which had some similarities to Ancient Hebrew. Rebecca responded in the language they had been learning, "Sorry, we speak a very far away tongue, and have been learning the local speech of this place. We come from an isolated people."
Daphnis, the Faun elder who led the town, introduced the siblings to the newest arrival, "Yes, these are the Nephilim, Revekah and Ian, that I sent a messenger to your camp to tell you about, Chrysos Aithon," he said, gesturing toward Ian and Rebecca. "And Revekah and Ian, this is Chrysos, an Anubian scholar who has been studying our local ruins for the past several weeks."
Chrysos extended a clawed hand in greeting, and shook both of their hands, somewhat over enthusiastically. "Ah, fellow foreigners! How wonderful! It is surprising to see Nephilim this far west. Daphnis, your messenger didn't say anything about any ship stopping around here, where did they come from?"
Daphnis smiled at his scholarly guest and said, "Apparently, they just walked into the village from some of the western woodlands, near Griffin territory, fully armed and armored, and with the healthiest pack-donkey anyone had ever seen. But they made no threatening gestures, and have been learning the local language and helping out around the town for the last week or so. But please, you all must have much to talk about."
Once they were all settled in with food and drink, Daphis excused himself, leaving the three of them to converse. Chrysos was a bundle of energy, his eyes gleaming with excitement and curiosity. "Ah, I've never met Nephilim of your look before! You must be from some sort of distant tribe! What brings you to our quiet corner of the world?"
The siblings shrugged, giving their cover story, that they used ill-advised magic to leave their home, and do not expect to be able to return home any time soon, and are more looking for knowledge and adventure and training in magic in the meantime. "Hmmm. Judging by your clothing, you must be some sort of noble or royal runaways. Such a classic tale. Not close in the line of succession, I take it? You decided that you'd be better off far away? Hah! I will not let these locals know your secret! Though you must tell me about what magic you used to get here, I do not know of any transportation magics."
Ian made a face as if to imply that the over-enthusiastic scribe was accurate in his guess about them being runaway nobility, then sighed dramatically, "Yea, we don't really know how the ritual we used to get us here works either. It just... sucks us into a shimmering round doorway thing and then we're somewhere else. We were hoping to learn some sorts of magic to help us with that sort of thing in the future."
Chrysos grinned, his ears twitching, "Well, I'm the only magi in this area, and I'm not so sure about taking apprentices. Hmm. We might be able to help each other, you see, I have a project I've been working on. You know how Daphnis said I've been studying the local ruins? Well, I've been doing so for a particular set of reasons. The abandoned temple, olive orchard, and village! They all relate to references I've uncovered of an artifact that was lost in this region! It's an object known as a Shade Shard, purported to have powers to command Shades of the dead beyond the dreams of any Necromancer, but I believe this name and description is a mistranslation. I believe it is a 'Shade Seed', and I believe it has something to do with the deity-mediated ancestor worship of this region!"
He slowly ramped up in enthusiasm, and the two siblings noticed that his tail was actually wagging, viewable due to the bench he was sitting on. Unperturbed, he continued, "This 'Shade Seed', I believe it to be more than just a simple gem. If my translations are accurate, it was an artifact of incredible power. Used by a local king in the face of a great calamity. Oh, to find it, to study it!" His eyes twinkled with academic lust. "And Silenus, the local god... there's so much I need to learn about him. His cult suddenly disappeared around two hundred years ago, around the time of the calamity. There's a connection, all of this is related, I'm sure of it!"
"But alas," Chrysos sighed, taking a sip of his beer. "I'm not exactly equipped for fieldwork, if you understand. My camp is as close to the ruins as I dare go. These ruins are said to be haunted by... unsettling figures. Some things that are not the normal wandering shades, and animals that wander into the area do not come out. One can only guess as to the particulars. But I suspect the 'Shade Seed' might still be there. And if it is indeed an egg of something greater... well, the possibilities are staggering."
Chrysos looked at Ian and Rebecca, an eager glint in his eyes. "You both look like you can handle yourselves. And, if my assumptions about your lineage are correct, you may have some recent divine blood in you. Would you consider helping me recover the 'Shade Seed'? I can't offer much in terms of direct compensation, but I do know some magic. Specifically for adventurer types like you, the magic of imbuing gold into magical items. And ruins such as these often hide treasures..."
The two made pleasantries and then retired to their guest room to speak in their native language.
"Well. The plot thickens. I think I get why we got dropped in this particular village. Though we did get some good bits. Gold equals magic gear is nice, that's a nice touch for the magic system. I wonder if other metals work." Ian said to his sister.
Rebecca grinned, "We're in mythical Greece. Orichalcum at least, probably. And ya, this whole setup has a feel of the start of a RPG adventure module. Fifty-fifty on whether the Anubian betrays us or is just a fumbling friendly scholar for real. Though there's probably going to be some twist at that temple. Think the McGuffin can actually be used or has something horribly wrong with it and will need to be destroyed?"
Ian frowned, "If this is a low level module, and it feels like one, probably in the original version, something happens with the artifact that puts powerful abilities outside the hands of PC's. We'd probably have to do some sort of end run to prevent that from happening and actually get use out of it. And we should focus on our goals here."
Rebecca immediately responded, "Awaken our own magic, following our plans to do so safely and with intent. Learn or create some useful form of magical crafting. Figure out how meta rules of this sort of reality, with things like divinity and afterlife and all that work. Find a useful companion, now that we know we can take individuals through the portals. Short term: get enough social capital in the area that we can not have our stuff nicked if we're away from it. Decide if we want to stay here in this village. Sell Kosmos as a prize stud donkey, that's what he's genegineered for. Figure out more details on the temple and the history of it and the Seed, and likely 'twists' and how to preempt them. We're probably the only ones with telescopes, with all our senses, we could probably recon the area. This version of Silenus doesn't seem to exactly map to Silenus or Faunus as we know him from Greek or Roman mythology, we need to learn more about how, here at least, he isn't Dionysus's donkey-riding drinking buddy. The olive orchard bit was a bit of a surprise, with that name, I'd expect vineyards and fruit orchards."
The following morning, the siblings were up early and decided to begin their task list. It was clear they had an ample amount of work to do and, although they were seemingly given a quest on a silver platter, they knew the necessity of thorough preparation. It was the creed of adventurers and explorers: You never enter an unknown situation without knowing as much as possible about what you're walking into.
Ian made arrangements to visit Chrysos' camp near the ruins, stating his intention to study and possibly draw maps of the area to better understand it. With his background in urban exploration and architecture, Ian was well suited to this task, and he hoped to gain valuable information about the ruins before they dared to enter them.
Rebecca, on the other hand, decided to get more involved in the local community. She started by meeting with Daphnis, who was more than willing to share the town's oral history, including what was known about the old temple and the deity Silenus. The town elder told her of old traditions and customs, of festivals held in the god's honor, and tales of the god's blessings.
These blessings, as it turned out, were not only spiritual but material: every year, the temple used to produce a miraculous bounty of olives, the best in the region, which were shared with the villagers. This not only enriched the village, but also allowed them to create some of the finest olive oil, a product which they traded far and wide.
The temple's bounty ceased two hundred years ago, Daphnis said, around the same time the god's followers mysteriously disappeared. Since then, the village had still done well due to the quality of their olive groves, but the miraculous bounty of the temple was missed.
Daphnis also shared some of the strange occurrences around the ruins, particularly the sightings of ghostly figures and the herd animals that went missing. He advised Rebecca to be careful if she were to venture there.
Meanwhile, at Chrysos' camp, Ian was making good use of his skills. He carefully noted the layout of the ruins, the state of the remaining structures, and any signs of recent activity. His eyes, better than any human's, and the carefully palmed spyglass, helped him see every detail, even from a distance. He noted how the ruins were spread out, how the walls of the old buildings still stood, albeit broken in places, and he could even make out faded frescoes depicting grapevines and olive trees in some of the larger buildings. He noted how nature was definitely overtaking the ruins of the village, but in a sickly, yellowing way. He noted, with a wearied, knowing sigh, signs of disturbed earth and movement pretty much everywhere in the 'yellowed vegetation' region surrounding the area, as well as how footprints and disturbed vegetation abounded. When he focused his gaze upon the temple entrance itself, he found it strangely obscured. It was as if a shadowy haze lingered around it, giving it an eerie, almost otherworldly appearance. None of his senses could penetrate the haze from his extreme distance.
That night, as they discussed their findings, Ian and Rebecca decided to follow through with their plan. They would first spend a few more days gathering information and preparing before they ventured into the ruins. They would also continue their efforts to establish a good standing in the village, not just for the safety of their possessions, but also because the villagers could prove to be valuable allies.
"So, what are your thoughts on this Shade Seed?" Rebecca asked Ian. "Do you think it's related to the disappearance of Silenus' followers and the end of the miraculous olive bounty, or is one of these probably a red herring?"
Ian leaned back in his chair, thoughtfully tapping his fingers on the table. "That's one possibility. Or it could be something else entirely. But either way, I think we need to be careful. We don't know what kind of power this thing has or what it can do. And if it's been lying dormant in those ruins for centuries... who knows what kind of trouble it might cause if disturbed? I wasn't able to get a good view of the temple itself, but there's sure as hell a bunch of corporeal undead in the whole area, even if I couldn't see them directly. Let's assume all the lore shit is related until shown otherwise; statistically that'd put us in the more often right than wrong category, though early RPG adventures are infamous for putting gotchas and misleading rumors. I'll bet both Daphnis and Chrysos probably know a little bit more about stories of Silenus and related gods than they're giving out; we should try and figure some of that out before we investigate."
Rebecca grinned, "Think our anti-undead precautions will be good enough?"
Ian chuckled and thought back to some of the tricks they came up with in Belt Rush. "I sure as hell hope so. Looks like they're going to be getting a trial by fire!"